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websocket-agent

Server to Server secured comunication based on socket.io websocket

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WebSocket-Agent

NPM

WebSocket-agent is a server to server secured communication tunnel based on socket.io websocket. It allows seamless messaging using Promise semantics and syntax.

install: javascript npm install websocket-agent --save

Quick example

The module contain both server constructor and client

Server

var AgentServer = require('websocket-agent/server');

var serverInstance = new AgentServer({
    protocol: AgentServer.WS,
    port: 7788,
    secret: "my secure shared secret"
});

serverInstance.onTunnel('someCommand', function (message) {
    console.log("Received someCommand!", message);
    // return value or promise
    return Promise.resolve({message: 'received'});
});

serverInstance.onTunnel({
    otherCommand: function (message) {
        console.log("Received otherCommand!", message);
        throw {code: "MYERRCODE", msg: "My error message"}
    }
});

Client

var Agent = require('websocket-agent/client');


// conf can be loaded asynchronously
var conf = Promise.resolve({
    secret: "my secure shared secret"
});

Agent
    .conf(conf)
    .connect('http://localhost:7788')
    .on('ready', function () {
        console.log("Agent is ready! (connected and verified with master)");
        
        Agent
            .tunnel('someCommand', {hello: 'world'}, 10000) // optional timeout in ms
            .then(function (response) {
                console.log('Server responded to someCommand with:', response) // equals {message: 'received'}
            })
            .catch(function (err) {
                if (err == Agent.TIMEOUT) {
                    console.error('Tunnel message timeout');
                }
                else {
                    console.error('Server returned err', err);
                }
            });
    })
    
Agent.on('error', function (err) {
    console.error("Agent error!", err);
})

Documentation

Usage

The module returns two objects - client and server, though there is no reason to require them both.

*note: the module doesn't use any Promise library and count on the basic Promise global object. If you use and old node/iojs version either use a polyfill or upgrade your engine

var websocket-agent = require('websocket-agent');
// server object
var AgentServer = websocket.AgentServer;
// client object
var Agent = websocket.Agent;


// or require directly
var AgentServer = require('websocket-agent/server');
var Agent = require('websocket-agent/client');

AgentServer (server constructor)

start a server instance that starts to listen immediately

Options:

  • secret - {string} secret key to validate incoming messages (required)
  • port - {number} websocket port. default: ws:80, wss:443
  • protocol - websocket protocol. default: ws
  • wssOptions - (wss only) {object} additional options to pass to the https.createServer method
  • privateKey - (wss only) {string|Buffer} added to wssOptions
  • certificate - (wss only) {string|Buffer} added to wssOptions
  • agentNameFormat - {string} agents naming format (default A#) - use # to indicate an auto incremented digit. multiple # will be filled with 0. A### - > A001
  • debug - {boolean} be verbose (don't do it to yourself). default: false
var AgentServer = require('websocket-agent/server');

// plain ws
var serverInstance = new AgentServer({
    protocol: AgentServer.WS,
    port: 7788,
    secret: "my secure shared secret"
});

var fs = require('fs')

// secured wss
var serverInstance = new AgentServer({
    protocol: AgentServer.WSS,
    secret: "my secure shared secret",
    port: 7788,
    privateKey: fs.readFileSync('key.pem'),
    certificate: fs.readFileSync('cert.pem')
});
 
Connected agent

Every connected agent is represented by an agent object with this format. the agent is passed to every hook message. If you want to add data to the object please use agent.data namespace

*note - if an agent disconnects and reconnects the object will be recreated from scratch

agent = {
    name: 'A1',
    socket: Object, // reference to the actual socket object
    firstTime: true,
    data: undefined // reserved namespace for your own use
}
serverInstance.on('agentConnected', function (agent) {
    agent.data = {connectedOn: +new Date};

    serverInstance
        .sendTo(agent, 'myAction', {msg: "Welcome " + agent.name})
        .then(function (response) {

        })
        .catch(function (err) {

        })
})

AgentServer#onHook

Respond to an event from an Agent.

  • action specific handler AgentServer#onHook({string} action, {function} handler(message, socket, agent))
  • multiple actions AgentServer#onHook({object} actions) actions = {"action": {function} handler}
  • catch all (receives action as first argument) AgentServer#onHook({function} catchAllHandler(action, message, socket, agent))

The handler follows Promise syntax and sends the eventual return value to the client Throwing error will stop message processing and will trigger the catch handler on client side

Call onHook as many times as you need. In case of multiple handlers for one command, they will run by declaration order

note: if a generic catch all handler is defined, it will run before any action specific handlers regardless to declaration order

Example:

// catch all syntax
serverInstance.onHook(function (action, message, socket, agent) {
    if (action == 'someCommand') {
        return Promise.resolve({})
    }
})

// same as
serverInstance.onHook('someCommand', function (message, socket, agent) {
    return Promise.resolve({})
})

// same as
serverInstance.onHook({
    'someCommand': function (message, socket, agent) {
        return Promise.resolve({})
    }
})
AgentServer#sendTo

Agent.sendTo({object|string} agent, {string} command [, {*} message])

Send command to the given Agent

Example:

serverInstance.on('agentConnected', function (agent) {
    serverInstance
        .sendTo(agent, 'myAction', {msg: "Welcome " + agent.name})
        .then(function (response) {
        
        })
        .catch(function (err) {
        
        })
})

// or use agentName (string)
serverInstance
    .sendTo('A1', 'myAction', {attached: "payload"})
    .then(function (response) {
    
    })
    .catch(function (err) {
    })

sendTo errors:

  • TIMEOUT - message timeout (the Agent may have received the message)
  • UNKNOWN_ACTION - the Agent doesn't have any handlers for the given action
  • UNKNOWN_AGENT - the Agent doesn't have any handlers for the given action
  • AGENT_NOT_CONNECTED - the Agent doesn't have any handlers for the given action
AgentServer#sendAll

Agent.sendAll({string} command [, {*} message])

Send command to all of the connected Agents

Example:

serverInstance
    .sendAll('healthCheck', {attached: "payload"})
    .then(function (responses) {
        // responses = {
        // A0001: {}, // response from agent name A0001
        // A0002: {}
        // }
    })
    .catch(function (err) {
        // at least one failed with
    })

sendAll errors:

  • All errors from AgentServer#command
  • NO_CONNECTED_AGENTS - message timeout (the Agent may have received the message)

server events

  • agentConnected - emitted whenever an agent is connected and verified. agent object is the payload
  • agentDisconnected - emitted whenever an agent is disconnected. agent object is the payload

Agent (client constructor)

Create a client instance

Options:

  • host - {string} socket.io host to connect to (required).
  • secret - {string} secret key to validate incoming messages (required)
  • dataStore - {object} data store for persistent data. (see DataStores section bellow)
  • debug - {boolean} be verbose (don't do it to yourself). default: false
var Agent = require('websocket-agent/client');

var agent = new Agent({
    host: 'http://localhost:7788',
    secret: "my secure shared secret",
    dataStore: FileStore({file: 'clientStore.json'})
})

agent.on('ready', function () {})

Agent#send

agent.send({string} action [,{object} message [, {number} timeout]])

Send an event request in Promise syntax

Example:

agent
    .send('someCommand', {hello: 'world'}, 10000)
    .then(function (message) {
        // server response message
    })
    .catch(function (err) {
        if (err === Agent.TIMEOUT) {
            // request timed out
            // if server responds after timeout fired, the response will be ignored 
        }
        else {
            // server threw err
        }
    })

send errors:

  • OFFLINE - happens when trying to send tunnel and agent is offline
  • TIMEOUT - message timeout (the server may have received the message)
  • UNKNOWN_ACTION - the server doesn't have any handlers for the given action
Agent#onHook

Respond to an event from the server.

  • action specific handler Agent#onHook({string} action, {function} handler(message, socket))
  • multiple actions Agent#onHook({object} actions) {"action": {function} handler}
  • catch all (receives action as first argument) Agent#onHook({function} catchAllHandler(action, message, socket))

The handler follows Promise syntax and sends the eventual return value to the client Throwing error will stop message processing and will trigger the catch handler on client side

Call on as many times as you need. In case of multiple handlers for one command, they will run by declaration order

note: if a generic catch all handler is defined, it will run before any action specific handlers regardless to declaration order

Example:

// catch all syntax
agent.onHook(function (action, message, socket) {
 if (action == 'someEventFromServer') {
     return Promise.resolve({status: 'Yay!'})
 }
})

// same as
agent.onHook('someEventFromServer', function (message, socket) {
 return Promise.resolve({status: 'Yay!'})
})

// same as
agent.onHook({
 'someEventFromServer': function (message, socket) {
     return Promise.resolve({status: 'Yay!'})
 }
})
Agent events
  • ready - emitted once a connection to the server has been established and a validation message successfully traveled to the server and back
  • connected - emitted once when the socket connects to the server
  • disconnected - emitted every time the connection to the server is disconnected
  • reconnected- similar to ready event but emitted after a successful reconnection

Error handling

Server:

serverInstance.on('error', function (err) {
    console.error(err)
}) ```

General Errors:
- WRONG_SECRET - the provided secret does not match the secret on the server
- DUPLICATE_ID - two agents with the same id tried to connect to the server (only the first one is accepted)

Client:
 ```javascript
Agent.on('error', function (err) {
    switch () {
    case Agent.WRONG_SECRET:
        default:
    case Agent.DUPLICATE_ID:
            default:
    case Agent.WRONG_SECRET:
            default:
        console.error(err)
        break
    }
})

Data Stores

Enable data store to save persistent client names. data stores must be an object with two methods save and load that returns a promise You can use any backend that you want

here is a simple example for a json file storage:

var fs = require('fs');

var FileStore = function (conf) {
    conf = conf || {};
    return {
        save: function (doc) {
            return new Promise(function (resolve, reject) {
                fs.writeFile(conf.file || 'fileStore.json', JSON.stringify(doc, null, 4), {flag: 'w+'}, function (err) {
                    if (err) {
                        console.error(err);
                        return reject()
                    }
                    resolve()
                })
            });
        },
        load: function () {
            return new Promise(function (resolve, reject) {
                fs.readFile(conf.file || 'fileStore.json', {encoding: 'utf8'}, function (err, content) {
                    if (err && err.code != 'ENOENT') {
                        console.error(err);
                        return reject();
                    }
                    resolve(content && JSON.parse(content));
                })
            });
        }
    }
};

# Server
var serverInstance = new AgentServer({
    port: 7788,
    secret: "my secure shared secret",
    agentNameFormat: 'A####',
    dataStore: FileStore({file: 'serverStore.json'})
});

# Client
var agent = new Agent({
    host: 'http://localhost:7788',
    secret: "my secure shared secret",
    dataStore: FileStore({file: 'clientStore.json'})
});

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Package last updated on 12 Aug 2015

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