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wordle-clone

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wordle-clone

A clone of the popular Wordle game.

  • 1.3.0
  • latest
  • npm
  • Socket score

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wordle-clone

npm CI Gitpod ready-to-code

Click here to play on browser

Browser Game Screenshot

A clone of the worldwide phenomenon known as Wordle.

Can be played on either the browser or the command line.

Features

  • Base browser game
  • Also playable on the terminal
  • Share functionality
  • Countdown to next day's Wordle
  • Can be launched as PWA on mobile
  • Hard Mode
  • High Contrast Mode
  • Themes
    • Dark
    • Light
    • Snow
  • Tap and hold backspace to clear input

Setup

Browser

Click here to play on the browser

CLI

Assuming you have Node.js and npm installed, run the following command to install the game:

npm install -g wordle-clone

Now you can run it using the following command:

wordle
# or, alternatively:
# wordle-clone
CLI arguments
  -d, --difficulty <string>  change game difficulty (choices: "hard", "easy")
  -v, --verbose              print extra information
  -h, --help                 display help for command
  -V, --version              output the version number
Preferences

Preferences are stored in the following locations (depending on OS):

  • $HOME/.config/wordle-clone/preferences.json (Linux)
  • /Users/<username>/Library/Application Support/wordle-clone/preferences.json (macOS)
  • C:\Users\<username>\AppData\Roaming\wordle-clone\Config\preferences.json (Windows)

To find where it's located on your machine, you can use the Game Data Subcommand (see Game Data Subcommand Usage for full usage). You can output the preferences filepath by running wordle data -p.

In this file, you can specify the following options in JSON format:

OptionTypeDescriptionDefault Value
hardModebooleanWhether to enable hard modefalse
highContrastbooleanWhether to turn on high contrast modefalse

Example:

{
    "hardMode": true,
    "highContrast": false
}
Game Data Subcommand Usage
Usage: wordle-clone data [options]

outputs the filepath of game state and/or preferences

Options:
  -p, --preferences  output preferences filepath
  -s, --state        output game state filepath
  -h, --help         display help for command

Development

Clone this repository, then run the following:

npm install

It's also a good idea to scramble the words when working on the project, to prevent spoilers:

./scripts/gen_word_list.sh

(Note: If you're on Windows, run the script in WSL)

The following will make it so that git doesn't detect that words.txt changed:

git update-index --assume-unchanged words.txt

At this point, run the following to start a local dev server:

npm run dev

The game should render when navigating to http://localhost:5500.

HTTPS Local Development

The share feature uses the share sheet provided by the browser/OS and can also fall back to the browser's clipboard feature if the share sheet isn't available. Both of these features need a secure context to operate, requiring the use of a local HTTPS server when developing them. However, the game can still run on a HTTP server, where it will default to legacy clipboard functionality.

Using mkcert, run the following commands to setup local certificates to be used by local HTTPS server:

mkdir ssl
cd ssl

mkcert -install

mkcert localhost 127.0.0.1 ::1

Then run the following to start up the local HTTPS server:

npm run devs

The game should render when navigating to https://localhost:5501.

Testing

Run the following to launch unit tests:

npm run test

Cypress tests can be accessed by running the following:

npm run cypress open

This will launch the tests in the Cypress UI.

Alternatively, you can run the tests directly on CLI:

npm run cypress run

Future Additions

  • Player Statistics
  • Archive
  • Animations
  • Code cleanup

FAQs

Package last updated on 15 Jun 2024

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