🚨 Shai-Hulud Strikes Again:834 Packages Compromised.Technical Analysis →
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yosikarl

npm

Packages

Current Co-maintainers

Former Co-maintainers

24 packages

eslint-config-first-lego-league

ESLint Config for all JavaScript Official Projects

@first-lego-league/clock

Clock for

@first-lego-league/dev-launcher

A Launcher simulation to run modules independently during development

@first-lego-league/display

A Display module for the big screen in FIRST LEGO League competitions.

@first-lego-league/display-system

Display Systems

@first-lego-league/eslint-config

ESLint Config for all JavaScript Official Projects

@first-lego-league/fllscoring

fll scoring application

@first-lego-league/identity-provider

Identity Provider using jwt-redirection

@first-lego-league/idp

Identity Provider using jwt-redirection

@first-lego-league/image-server

Serve up images for a consumer

@first-lego-league/ms-auth

A package for a generic Service Provider using JWT

@first-lego-league/ms-authentication

Service Provider using JWT

@first-lego-league/ms-client

A HTTP client working by the Module Standard

@first-lego-league/ms-configuration

A configuration package supporting the MS (Module Standard)

@first-lego-league/ms-correlation

A library to help support MS with domains

@first-lego-league/ms-logger

Logger for FIRST Lego League System Modules

@first-lego-league/ms-messenger

Module Standard matching Mhub Client

@first-lego-league/protocols

For our FIRST LEGO League architecture, we use separate systems that can communicate via JSON REST api's or via websocket protocol. These are described here

@first-lego-league/rankings

A server-only micro-service that upon request, calculates the rankings by requesting them from the scoring service

@first-lego-league/scoring

Main scoring service

@first-lego-league/synced-resources

A Resource that uses ms-client and ms-messenger to keep itself updated with a service

@first-lego-league/tournament

[![npm](https://img.shields.io/npm/v/@first-lego-league/tournament.svg)](https://www.npmjs.com/package/@first-lego-league/tournament) [![codecov](https://codecov.io/gh/FirstLegoLeague/tournament/branch/master/graph/badge.svg)](https://codecov.io/gh/First

@first-lego-league/tournament-status

### Rational Keeping the Robot matches running according to the schedule is important because 1. match schedules are often interleaved with other activities such as Judging sessions 1. teams need to know when to get to the queuing area. Field queuers need

@first-lego-league/user-interface

First Lego Legague styles standard and components