24 packages
eslint-config-first-lego-league
ESLint Config for all JavaScript Official Projects
@first-lego-league/clock
Clock for
@first-lego-league/dev-launcher
A Launcher simulation to run modules independently during development
@first-lego-league/display
A Display module for the big screen in FIRST LEGO League competitions.
@first-lego-league/display-system
Display Systems
@first-lego-league/eslint-config
ESLint Config for all JavaScript Official Projects
@first-lego-league/fllscoring
fll scoring application
@first-lego-league/identity-provider
Identity Provider using jwt-redirection
@first-lego-league/idp
Identity Provider using jwt-redirection
@first-lego-league/image-server
Serve up images for a consumer
@first-lego-league/ms-auth
A package for a generic Service Provider using JWT
@first-lego-league/ms-authentication
Service Provider using JWT
@first-lego-league/ms-client
A HTTP client working by the Module Standard
@first-lego-league/ms-configuration
A configuration package supporting the MS (Module Standard)
@first-lego-league/ms-correlation
A library to help support MS with domains
@first-lego-league/ms-logger
Logger for FIRST Lego League System Modules
@first-lego-league/ms-messenger
Module Standard matching Mhub Client
@first-lego-league/protocols
For our FIRST LEGO League architecture, we use separate systems that can communicate via JSON REST api's or via websocket protocol. These are described here
@first-lego-league/rankings
A server-only micro-service that upon request, calculates the rankings by requesting them from the scoring service
@first-lego-league/scoring
Main scoring service
@first-lego-league/synced-resources
A Resource that uses ms-client and ms-messenger to keep itself updated with a service
@first-lego-league/tournament
[](https://www.npmjs.com/package/@first-lego-league/tournament) [](https://codecov.io/gh/First
@first-lego-league/tournament-status
### Rational Keeping the Robot matches running according to the schedule is important because 1. match schedules are often interleaved with other activities such as Judging sessions 1. teams need to know when to get to the queuing area. Field queuers need
@first-lego-league/user-interface
First Lego Legague styles standard and components