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Is a SDL2 for c# The wrapper provides bindings for the following libraries: - SDL2 (2.30.7) - SDL2_image (2.8.2) - SDL2_mixer (2.8.0) - SDL2_ttf (2.22.0) - Utils (functions that facilitate the development) And contains the necessary DLLs for the project in SDL-Sharp-DLL
Is a SDL2 for c#. The wrapper provides bindings for the following libraries (contains the necessary DLLs for the project in SDL-Sharp-DLL):
To use opengl and openal in SDL we recommend using Silk.NET and OpenTK
Note1: All extensions have all functions (or should have) updated, and nuget has updated DLLs.
However the SDL has been down in time since update (2.0.7), and has many new functions between (2.0.8) and (2.24.1).
I'm working to go adding these functions until the latest update, in case it's (2.24.1).
Note2: News are coming in this project, it has been updated again!!!!!
First install SDL-Sharp nuget in your .NET project
Before using any SDL function, consider calling SdlLoader.LoadDefault();
, this function will load the necessary DLLs for the project. Otherwise, you will have to load the DLLs manually.
Just install the sdl using a package manager of your system that SDL-Sharp will already use the sdl binaries
Just install SDL-Sharp-DLL nuget in yot .NET project
The SDL-Sharp project was made based on other projects:
With some modifications in both
This project aims to make SDL2 non-aggressive in c#
In SDL-Sharp Window, Renderer, Texture, Font and Music are pointers same as IntPtr. So the SDL.CreateWindow() function returns a Window and not a Window* (exemple)
However Surface, Chunk and others are not pointers, so the functions return a Surface* or PSurface (example), in these cases there are P(Structure name) such as PChunk, PSurface... (P of pointer)
To be able to use pointers in C#, you have to enable Unsafe Code and use these pointers (void*) inside an unsafe { //Pointers here// }
SDL2# code would look like this:
SDL.SDL_Init(SDL.SDL_INIT_VIDEO);
IntPtr window = SDL.SDL_CreateWindow("Window", SDL.SDL_WINDOWPOS_UNDEFINED,
SDL.SDL_WINDOWPOS_UNDEFINED, 800, 600, SDL.SDL_WindowFlags.SDL_WINDOW_SHOWN);
IntPtr renderer = SDL.SDL_CreateRenderer(window, -1,
SDL.SDL_RendererFlags.SDL_RENDERER_ACCELERATED |
SDL.SDL_RendererFlags.SDL_RENDERER_PRESENTVSYNC);
And on SDL-Sharp like this:
SDL.Init(SdlInitFlags.Video);
Window window = SDL.CreateWindow("Window", SDL.WINDOWPOS_UNDEFINED, SDL.WINDOWPOS_UNDEFINED, 800, 600, WindowFlags.Shown);
Renderer renderer = SDL.CreateRenderer(window, -1, RendererFlags.Accelerated | RendererFlags.PresentVsync);
FAQs
Is a SDL2 for c# The wrapper provides bindings for the following libraries: - SDL2 (2.30.7) - SDL2_image (2.8.2) - SDL2_mixer (2.8.0) - SDL2_ttf (2.22.0) - Utils (functions that facilitate the development) And contains the necessary DLLs for the project in SDL-Sharp-DLL
We found that sdl-sharp demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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