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Unified Command is a custom WPF terminal control designed to simulate a console-like interface within your WPF applications. It supports various features such as writing colored text, showing progress bars, and reading input asynchronously, all while maintaining a consistent and customizable UI.
Unified Command is a custom WPF terminal control designed to simulate a console-like interface within your WPF applications. It supports various features such as writing colored text, showing progress bars, and reading input asynchronously, all while maintaining a consistent and customizable UI.
To use Unified Command in your WPF application, you can install it via NuGet:
dotnet add package UnifiedCommand --version 1.0.3
The Terminal
control may throw exceptions in certain scenarios. It's recommended to wrap initialization and usage of the Terminal control in try-catch blocks to handle these exceptions gracefully.
try
{
var terminal = new Terminal();
terminal.Restart();
}
catch (Exception ex)
{
// Handle other exceptions
Console.WriteLine("An error occurred: " + ex.Message);
}
The Terminal
control is a custom WPF user control designed to simulate a terminal or command-line interface within your application. It allows you to write and read text, display progress bars, and handle text with different colors to indicate success or error states.
You can initialize the Terminal
control in your XAML or code-behind.
Example in XAML:
<local:Terminal x:Name="TerminalControl" />
Example Code-Behind:
var terminal = Terminal.Create();
var terminal = await Terminal.CreateAsync();
The Terminal
control provides several methods to write text to the terminal.
Use the WriteLine
method to write a line of text to the terminal. The text will automatically move to the next line.
terminal.WriteLine("Hello, World!");
await terminal.WriteLineAsync("Hello, World!");
Use the Write
method to write text without moving to the next line.
terminal.Write("This text will be ");
terminal.Write("on the same line.");
await terminal.WriteAsync("This text will be ");
await terminal.WriteAsync("on the same line.");
You can specify a color for the text using a SolidColorBrush
.
terminal.WriteLine("This is a success message.", new SolidColorBrush(Colors.Green));
terminal.WriteLine("This is an error message.", new SolidColorBrush(Colors.Red))
await terminal.WriteLineAsync("This is a success message.", new SolidColorBrush(Colors.Green));
await terminal.WriteLineAsync("This is an error message.", new SolidColorBrush(Colors.Red))
The Terminal
control allows you to read user input asynchronously.
string userInput = await terminal.ReadLineAsync();
terminal.WriteLine($"You entered: {userInput}");
You can clear all content from the terminal using the Clear
method.
terminal.Clear();
await terminal.ClearAsync();
You can customize the default colors for text, success messages, and error messages.
terminal.SetForegroundColor(new SolidColorBrush(Colors.White));
await terminal.SetForegroundColorAsync(new SolidColorBrush(Colors.White));
terminal.SetOnSuccessColor(new SolidColorBrush(Colors.Green));
await terminal.SetOnSuccessColorAsync(new SolidColorBrush(Colors.Green));
terminal.SetOnErrorColor(new SolidColorBrush(Colors.Red));
await terminal.SetOnErrorColorAsync(new SolidColorBrush(Colors.Red));
The Terminal
control supports displaying both indeterminate and determinate progress bars.
This type of progress bar continues to move, indicating that a process is ongoing without showing exact progress.
terminal.ShowIndeterminateProgressBar();
This progress bar shows a specific percentage of completion.
var progressBar = terminal.ShowDeterminateProgressBar();
progressBar.Value = 50; // Set progress to 50%
var progressBar = await terminal.ShowDeterminateProgressBarAsync();
progressBar.Value = 50; // Set progress to 50%
You can run a process that reports progress to the terminal.
This method displays a determinate progress bar and allows you to track the progress of an asynchronous operation by passing a progress handler.
await terminal.RunWithProgressAsync(async progress =>
{
for (int i = 0; i <= 100; i++)
{
await Task.Delay(50); // Simulate work
progress.Report(i); // Report progress
}
});
The Terminal control can play a beep sound to provide auditory feedback.
terminal.Beep();
await terminal.BeepAsync();
Non-Asynchronous:
// Create the terminal
var terminal = Terminal.Create();
terminal.WriteLine("Starting process...");
var userName = await terminal.ReadLineAsync();
terminal.WriteSuccess($"Hello, {userName}!");
var progressBar = terminal.ShowDeterminateProgressBar();
for (int i = 0; i <= 100; i += 10)
{
await Task.Delay(500); // Simulate work
progressBar.Value = i; // Report progress
}
// Clear the terminal
terminal.Clear();
terminal.WriteLine("Process completed successfully.");
terminal.Beep(); // Play a beep sound
Asynchronous:
// Create the terminal asynchronously
var terminal = await Terminal.CreateAsync();
await terminal.WriteLineAsync("Starting process...");
var userName = await terminal.ReadLineAsync();
await terminal.WriteSuccessAsync($"Hello, {userName}!");
await terminal.RunWithProgressAsync(async progress =>
{
for (int i = 0; i <= 100; i++)
{
await Task.Delay(50); // Simulate work
progress.Report(i); // Report progress
}
});
// Clear the terminal asynchronously
await terminal.ClearAsync();
await terminal.WriteLineAsync("Process completed successfully.");
await terminal.BeepAsync(); // Play a beep sound asynchronously
š¤ Jonathan Newman
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FAQs
Unified Command is a custom WPF terminal control designed to simulate a console-like interface within your WPF applications. It supports various features such as writing colored text, showing progress bars, and reading input asynchronously, all while maintaining a consistent and customizable UI.
We found that unifiedcommand demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago.Ā It has 1 open source maintainer collaborating on the project.
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