To see a demo of the game start, clone, then run python3 -m GameStarter.gamestart
There are also some test cases that test that the class handles some simple invalid configurations correctly and that it can handle the various imperfections of the humans that want to start a game. Run the tests with python -m GameStarter.gamestart_test
To use this code:
from GameStarter import GameStarter
- instantiate the
GameStarter
class
gs = GameStarter(total start delay, delay to join game, delay to leave game)
gs = GameStarter(5.0, 2.0, 0.5)
- then report whenever a player pushes or releases a button:
gs.player(0).push()
gs.player(1).release()
- regularly update the internal timer at the desired resolution:
gs.step_time(0.05)
- then you can see if you have enough players ready like so:
if gs.should_start :
- you can determine which players have joined using:
gs.joined_players