gestures
Gestures wrapper for iOS
Gestures for the Pythonista iOS app
This is a convenience class for enabling gestures, including drag and drop
support, in Pythonista UI applications. Main intent here has been to make
them Python friendly, hiding all the Objective-C details.
Run the file on its own to see a demo of the supported gestures.
Installation
Copy from GitHub, or
pip install pythonista-gestures
with stash.
Versions:
- 1.2 - Adds drag and drop support.
- 1.1 - Adds distance parameters to swipe gestures.
- 1.0 - First version released to PyPi.
Breaks backwards compatibility in syntax, adds multi-recognizer coordination,
and removes force press support.
Usage
For example, do something when user swipes left on a Label:
import gestures
def swipe_handler(data):
print(f‘I was swiped left, starting from {data.location}')
label = ui.Label()
gestures.swipe(label, swipe_handler, direction=gestures.LEFT)
Your handler method gets one data
argument that always contains the
attributes described below. Individual gestures may provide more
information; see the API documentation for the methods used to add different
gestures.
recognizer
- (ObjC) recognizer objectview
- (Pythonista) view that was gestured atlocation
- Location of the gesture as a ui.Point
with x
and y
attributesstate
- State of gesture recognition; one of
gestures.POSSIBLE/BEGAN/RECOGNIZED/CHANGED/ENDED/CANCELLED/FAILED
began
, changed
, ended
, failed
- convenience boolean properties to
check for these statesnumber_of_touches
- Number of touches recognized
For continuous gestures, check for data.began
or data.ended
in the handler
if you are just interested that a pinch or a force press happened.
All of the gesture-adding methods return an object that can be used
to remove or disable the gesture as needed, see the API. You can also remove
all gestures from a view with remove_all_gestures(view)
.
Drag and drop
This module supports dragging and dropping both within a Pythonista app and
between Pythonista and another app (only possible on iPads). These two cases
are handled differently:
- For in-app drops, Apple method of relaying objects is skipped completely,
and you can refer to any Python object to be dropped to the target view.
- For cross-app drops, we have to conform to Apple method of managing data.
Currently only plain text and image drops are supported, in either direction.
- It is also good to note that
ui.TextField
and ui.TextView
views natively
act as receivers for both in-app and cross-app plain text drag and drop.
View is set to be a sender for a drap and drop operation with the drag
function. Drag starts with a long press, and can end in any view that has been
set as a receiver with the drop
function. Views show the readiness to receive
data with a green "plus" sign. You can accept only specific types of data;
incompatible drop targets show a grey "forbidden" sign.
Following example covers setting up an in-app drag and drop operation between
two labels. To repeat, in the in-app case, the simple string could replaced by
any Python object of any complexity, passed by reference:
drag(sender_label, "Important data")
drop(receiver_label,
lambda data, sender, receiver: setattr(receiver, 'text', data),
accept=str)
See the documentation for the two functions for details.
Fine-tuning gesture recognition
By default only one gesture recognizer will be successful. You can prioritize
one over the other by using the before
method of the returned object.
For example, the following ensures that the swipe always has a chance to happen
first:
panner = pan(view, pan_handler)
swiper = swipe(view, swipe_handler, direction=RIGHT)
swiper.before(panner)
(For your convenience, there is also a similar after
method.)
You can also allow gestures to be recognized simultaneously using the
together_with
method. For example, the following enables simultaneous panning
and zooming (pinching):
panner = pan(view, pan_handler)
pincher = pinch(view, pinch_handler)
panner.together_with(pincher)
Using lambdas
If there in existing method that you just want to trigger with a gesture,
often you do not need to create an extra handler function.
This works best with the discrete tap
and swipe
gestures where we do not
need to worry with the state of the gesture.
tap(label, lambda _: setattr(label, 'text', 'Tapped'))
The example below triggers some kind of a database refresh when a long press is
detected on a button.
Anything more complicated than this is probably worth creating a separate
function.
long_press(button, lambda data: db.refresh() if data.began else None)
Pythonista app-closing gesture
When you use the hide_title_bar=True
attribute with present
, you close
the app with the 2-finger-swipe-down gesture. This gesture can be
disabled with:
gestures.disable_swipe_to_close(view)
where the view
must be the one you present
.
You can also replace the close gesture with another, by providing the
"magic" close
string as the gesture handler. For example,
if you feel that tapping with two thumbs is more convenient in two-handed
phone use:
gestures.tap(view, 'close', number_of_touches_required=2)
Other details
- Adding a gesture to a view automatically sets
touch_enabled=True
for that
view, to avoid counter-intuitive situations where adding a gesture
recognizer to e.g. ui.Label produces no results. - It can be hard to add gestures to ui.ScrollView, ui.TextView and the like,
because they have complex multi-view structures and gestures already in
place.
API
Functions
GESTURES
tap(view, action,number_of_taps_required=None, number_of_touches_required=None)
Call action
when a tap gesture is recognized for the view
.
Additional parameters:
number_of_taps_required
- Set if more than one tap is required for
the gesture to be recognized.number_of_touches_required
- Set if more than one finger is
required for the gesture to be recognized.
doubletap(view, action,number_of_touches_required=None)
Convenience method that calls tap
with a 2-tap requirement.
long_press(view, action,number_of_taps_required=None,number_of_touches_required=None,minimum_press_duration=None,allowable_movement=None)
Call action
when a long press gesture is recognized for the
view
. Note that this is a continuous gesture; you might want to
check for data.changed
or data.ended
to get the desired results.
Additional parameters:
number_of_taps_required
- Set if more than one tap is required for
the gesture to be recognized.number_of_touches_required
- Set if more than one finger is
required for the gesture to be recognized.minimum_press_duration
- Set to change the default 0.5-second
recognition treshold.allowable_movement
- Set to change the default 10 point maximum
distance allowed for the gesture to be recognized.
pan(view, action,minimum_number_of_touches=None,maximum_number_of_touches=None)
Call action
when a pan gesture is recognized for the view
.
This is a continuous gesture.
Additional parameters:
minimum_number_of_touches
- Set to control the gesture recognition.maximum_number_of_touches
- Set to control the gesture recognition.
Handler action
receives the following gesture-specific attributes
in the data
argument:
translation
- Translation from the starting point of the gesture
as a ui.Point
with x
and y
attributes.velocity
- Current velocity of the pan gesture as points per
second (a ui.Point
with x
and y
attributes).
edge_pan(view, action, edges)
Call action
when a pan gesture starting from the edge is
recognized for the view
. This is a continuous gesture.
edges
must be set to one of
gestures.EDGE_NONE/EDGE_TOP/EDGE_LEFT/EDGE_BOTTOM/EDGE_RIGHT /EDGE_ALL
. If you want to recognize pans from different edges,
you have to set up separate recognizers with separate calls to this
method.
Handler action
receives the same gesture-specific attributes in
the data
argument as pan gestures, see pan
.
pinch(view, action)
Call action
when a pinch gesture is recognized for the view
.
This is a continuous gesture.
Handler action
receives the following gesture-specific attributes
in the data
argument:
scale
- Relative to the distance of the fingers as opposed to when
the touch first started.velocity
- Current velocity of the pinch gesture as scale
per second.
rotation(view, action)
Call action
when a rotation gesture is recognized for the view
.
This is a continuous gesture.
Handler action
receives the following gesture-specific attributes
in the data
argument:
rotation
- Rotation in radians, relative to the position of the
fingers when the touch first started.velocity
- Current velocity of the rotation gesture as radians
per second.
swipe(view, action,direction=None,number_of_touches_required=None,min_distance=None,max_distance=None)
Call action
when a swipe gesture is recognized for the view
.
Additional parameters:
direction
- Direction of the swipe to be recognized. Either one of
gestures.RIGHT/LEFT/UP/DOWN
, or a list of multiple directions.number_of_touches_required
- Set if you need to change the minimum
number of touches required.min_distance
- Minimum distance the swipe gesture must travel in
order to be recognized. Default is 50.
This uses an undocumented recognizer attribute.max_distance
- Maximum distance the swipe gesture can travel in
order to still be recognized. Default is a very large number.
This uses an undocumented recognizer attribute.
If set to recognize swipes to multiple directions, the handler
does not receive any indication of the direction of the swipe. Add
multiple recognizers if you need to differentiate between the
directions.
GESTURE MANAGEMENT
disable(handler)
Disable a recognizer temporarily.
enable(handler)
Enable a disabled gesture recognizer. There is no error if the
recognizer is already enabled.
remove(view, handler)
Remove the recognizer from the view permanently.
remove_all_gestures(view)
Remove all gesture recognizers from a view.
disable_swipe_to_close(view)
Utility class method that will disable the two-finger-swipe-down
gesture used in Pythonista to end the program when in full screen
view (hide_title_bar
set to True
).
Returns a tuple of the actual ObjC view and dismiss target.
replace_close_gesture(view, recognizer_class)
DRAG AND DROP
drag(view, payload, allow_others=False)
Sets the view
to be the sender in a drag and drop operation. Dragging
starts with a long press.
For within-app drag and drop, payload
can be anything, and it is passed
by reference.
If the payload
is a text string or a ui.Image
, it can be dragged
(copied) to another app (on iPad).
There is also built-in support for dropping text to any ui.TextField
or
ui.TextView
.
If payload
is a function, it is called at the time when the drag starts.
The function receives one argument, the sending view
, and must return the
data to be dragged.
Additional parameters:
allow_others
- Set to True if other gestures attached to the view
should be prioritized over the dragging.
drop(view, action, accept=None)
Sets the view
as a drop target, calling the action
function with
dropped data.
Additional parameters:
-
accept
- Control which data will be accepted for dropping. Simplest
option is to provide an accepted Python type like dict
or ui.Label
.
For cross-app drops, only two types are currently supported: str
for
plain text, and ui.Image
for images.
For in-app drops, the accept
argument can also be a function that will
be called when a drag enters the view. Function gets same parameters
as the main handler, and should return False if the view should not accept
the drop.
action
function has to have this signature:
def handle_drop(data, sender, receiver):
...
Arguments of the action
function are:
data
- The dragged data.sender
- Source view of the drag and drop. This is None
for drags
between apps.receiver
- Same as view
.