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PerfectShape
is a collection of pure Ruby geometric algorithms that are mostly useful for GUI (Graphical User Interface) manipulation like checking viewport rectangle intersection or containment of a mouse click point in popular geometry shapes such as rectangle, square, arc (open, chord, and pie), ellipse, circle, polygon, and paths containing lines, quadratic bézier curves, and cubic bezier curves, potentially with affine transforms applied like translation, scale, rotation, shear/skew, and inversion (including both the Ray Casting Algorithm, aka Even-odd Rule, and the Winding Number Algorithm, aka Nonzero Rule).
Additionally, PerfectShape::Math
contains some purely mathematical algorithms, like IEEE 754-1985 Remainder.
To ensure accuracy and precision, this library does all its mathematical operations with BigDecimal
numbers.
Run:
gem install perfect-shape -v 1.0.8
Or include in Bundler Gemfile
:
gem 'perfect-shape', '~> 1.0.8'
And, run:
bundle
PerfectShape::Math
Module
::degrees_to_radians(angle)
: converts degrees to radians::radians_to_degrees(angle)
: converts radians to degrees::normalize_degrees(angle)
: normalizes the specified angle into the range -180 to 180.::ieee_remainder(x, y)
(alias: ieee754_remainder
): IEEE 754-1985 Remainder (different from standard %
modulo operator as it operates on floats and could return a negative result)PerfectShape::Shape
Class
This is a base class for all shapes. It is not meant to be used directly. Subclasses implement/override its methods as needed.
#min_x
: min x#min_y
: min y#max_x
: max x#max_y
: max y#width
: width#height
: height#center_point
: center point as Array
of [center_x, center_y]
coordinates#center_x
: center x#center_y
: center y#bounding_box
: bounding box is a rectangle with x = min x, y = min y, and width/height just as those of shape#==(other)
: Returns true
if equal to other
or false
otherwise#contain?(x_or_point, y=nil, outline: false, distance_tolerance: 0)
: checks if point is inside if outline
is false
or if point is on the outline if outline
is true
. distance_tolerance
can be used as a fuzz factor when outline
is true
, for example, to help GUI users mouse-click-select a shape from its outline more successfullyPerfectShape::PointLocation
Module
#initialize(x: 0, y: 0)
: initializes a point location, usually representing the top-left point in a shape#x
: top-left x#y
: top-left y#min_x
: min x (x by default)#min_y
: min y (y by default)#first_point
: first point for shape including this module (always assumes top-left corner)PerfectShape::RectangularShape
Module
Includes PerfectShape::PointLocation
#initialize(x: 0, y: 0, width: 1, height: 1)
: initializes a rectangular shape#x
: top-left x#y
: top-left y#width
: width#height
: height#min_x
: min x#min_y
: min y#max_x
: max x#max_y
: max yPerfectShape::MultiPoint
Module
::normalize_point_array
: normalizes Array
of multiple points into (x,y) point coordinate Array
format per point#initialize(points: [])
: initializes points
with Array
of multiple points (e.g. useful for shapes like Line
and Polygon
).#points
: Array
of multiple points#min_x
: min x of all points#min_y
: min y of all points#max_x
: max x of all points#max_y
: max y of all points#first_point
: first point for shape including this modulePerfectShape::AffineTransform
Class
Affine transforms have the following matrix:
[ xxp xyp xt ]
[ yxp yyp yt ]
The matrix is used to transform (x,y) point coordinates as follows:
[ xxp xyp xt ] * [x] = [ xxp * x + xyp * y + xt ]
[ yxp yyp yt ] * [y] = [ yxp * x + yyp * y + yt ]
xxp
is the x coordinate x product (m11
)
xyp
is the x coordinate y product (m12
)
yxp
is the y coordinate x product (m21
)
yyp
is the y coordinate y product (m22
)
xt
is the x coordinate translation (m13
)
yt
is the y coordinate translation (m23
)
Affine transform mutation operations ending with !
can be chained as they all return self
.
::new(xxp_element = nil, xyp_element = nil, yxp_element = nil, yyp_element = nil, xt_element = nil, yt_element = nil, xxp: nil, xyp: nil, yxp: nil, yyp: nil, xt: nil, yt: nil, m11: nil, m12: nil, m21: nil, m22: nil, m13: nil, m23: nil)
:
The constructor accepts either the (x,y)-operation related argument/kwarg names or traditional matrix element kwarg names. If no arguments are supplied, it constructs an identity matrix (i.e. like calling ::new(xxp: 1, xyp: 0, yxp: 0, yyp: 1, xt: 0, yt: 0)
).#matrix_3d
: Returns Ruby Matrix
object representing affine transform in 3D (used internally for performing multiplication)#==(other)
: Returns true
if equal to other
or false
otherwise#identity!
(alias: reset!
): Resets to identity matrix (i.e. like calling ::new(xxp: 1, xyp: 0, yxp: 0, yyp: 1, xt: 0, yt: 0)
)#invertible?
Returns true
if matrix is invertible and false
otherwise#invert!
: Inverts affine transform matrix if invertible or raises an error otherwise#multiply!(other)
: Multiplies affine transform with another affine transform, storing resulting changes in matrix elements#translate!(x_or_point, y=nil)
: Translates affine transform with (x, y) translation values#scale!(x_or_point, y=nil)
: Scales affine transform with (x, y) scale values#rotate!(degrees)
: Rotates by angle degrees counter-clockwise if angle value is positive or clockwise if angle value is negative. Note that it returns very close approximate results for rotations that are 90/180/270 degrees (good enough for inverse-transform GUI point containment checks needed when checking if mouse-click-point is inside a transformed shape).#shear!(x_or_point, y=nil)
: Shears by x and y factors#clone
: Returns a new AffineTransform with the same matrix elements#transform_point(x_or_point, y=nil)
: returns [xxp * x + xyp * y + xt, yxp * x + yyp * y + yt]
. Note that result is a close approximation, but should be good enough for GUI mouse-click-point containment checks.#transform_points(*xy_coordinates_or_points)
: returns Array
of (x,y) pair Array
s transformed with #transform_point
method#inverse_transform_point(x_or_point, y=nil)
: returns inverse transform of a point (x,y) coordinates (clones self and inverts clone, and then transforms point). Note that result is a close approximation, but should be good enough for GUI mouse-click-point containment checks.#inverse_transform_points(*xy_coordinates_or_points)
: returns inverse transforms of a point Array
of (x,y) coordinatesExample:
xxp = 2
xyp = 3
yxp = 4
yyp = 5
xt = 6
yt = 7
affine_transform1 = PerfectShape::AffineTransform.new(xxp: xxp, xyp: xyp, yxp: yxp, yyp: yyp, xt: xt, yt: yt) # (x,y)-operation kwarg names
affine_transform2 = PerfectShape::AffineTransform.new(m11: xxp, m12: xyp, m21: yxp, m22: yyp, m13: xt, m23: yt) # traditional matrix element kwarg names
affine_transform3 = PerfectShape::AffineTransform.new(xxp, xyp, yxp, yyp, xt, yt) # standard arguments
affine_transform2.matrix_3d == affine_transform1.matrix_3d # => true
affine_transform3.matrix_3d == affine_transform1.matrix_3d # => true
affine_transform = PerfectShape::AffineTransform.new.translate!(30, 20).scale!(2, 3)
affine_transform.transform_point(10, 10) # => approximately [50, 50]
affine_transform.inverse_transform_point(50, 50) # => approximately [10, 10]
PerfectShape::Point
Class
Extends PerfectShape::Shape
Includes PerfectShape::PointLocation
Points are simply represented by an Array
of [x,y]
coordinates when used within other shapes, but when needing point-specific operations like point_distance
, the PerfectShape::Point
class can come in handy.
::point_distance(x, y, px, py)
: Returns the distance from a point to another point::normalize_point(x_or_point, y = nil)
: Normalizes point args whether two-number point
Array
or x
, y
args, returning normalized point Array
of two BigDecimal
's::new(x_or_point=nil, y_arg=nil, x: nil, y: nil)
: constructs a point with (x,y) pair (default: 0,0) whether specified as Array
of (x,y) pair, flat x,y
args, or x:, y:
kwargs.#min_x
: min x (always x)#min_y
: min y (always y)#max_x
: max x (always x)#max_y
: max y (always y)#width
: width (always 0)#height
: height (always 0)#center_point
: center point as Array
of [center_x, center_y]
coordinates#center_x
: center x (always x)#center_y
: center y (always y)#bounding_box
: bounding box is a rectangle with x = min x, y = min y, and width/height of shape#==(other)
: Returns true
if equal to other
or false
otherwise#contain?(x_or_point, y=nil, outline: true, distance_tolerance: 0)
: checks if point matches self, with a distance tolerance (0 by default). Distance tolerance provides a fuzz factor that for example enables GUI users to mouse-click-select a point shape more successfully. outline
option makes no difference on point#intersect?(rectangle)
: Returns true
if intersecting with interior of rectangle or false
otherwise. This is useful for GUI optimization checks of whether a shape appears in a GUI viewport rectangle and needs redrawing#point_distance(x_or_point, y=nil)
: Returns the distance from a point to another pointExample:
require 'perfect-shape'
shape = PerfectShape::Point.new(x: 200, y: 150)
shape.contain?(200, 150) # => true
shape.contain?([200, 150]) # => true
shape.contain?(200, 151) # => false
shape.contain?([200, 151]) # => false
shape.contain?(200, 151, distance_tolerance: 5) # => true
shape.contain?([200, 151], distance_tolerance: 5) # => true
PerfectShape::Line
Class
Extends PerfectShape::Shape
Includes PerfectShape::MultiPoint
::relative_counterclockwise(x1, y1, x2, y2, px, py)
: Returns an indicator of where the specified point (px,py) lies with respect to the line segment from (x1,y1) to (x2,y2). The return value can be either 1, -1, or 0 and indicates in which direction the specified line must pivot around its first end point, (x1,y1), in order to point at the specified point (px,py). A return value of 1 indicates that the line segment must turn in the direction that takes the positive X axis towards the negative Y axis. In the default coordinate system, this direction is counterclockwise. A return value of -1 indicates that the line segment must turn in the direction that takes the positive X axis towards the positive Y axis. In the default coordinate system, this direction is clockwise. A return value of 0 indicates that the point lies exactly on the line segment. Note that an indicator value of 0 is rare and not useful for determining collinearity because of floating point rounding issues. If the point is colinear with the line segment, but not between the end points, then the value will be -1 if the point lies “beyond (x1,y1)” or 1 if the point lies “beyond (x2,y2)”.::point_distance_square(x1, y1, x2, y2, px, py)
: Returns the square of distance from a point to a line segment.::point_distance(x1, y1, x2, y2, px, py)
: Returns the distance from a point to a line segment.::new(points: [])
: constructs a line with two points
as Array
of Array
s of [x,y]
pairs or flattened Array
of alternating x and y coordinates#min_x
: min x#min_y
: min y#max_x
: max x#max_y
: max y#width
: width (from min x to max x)#height
: height (from min y to max y)#center_point
: center point as Array
of [center_x, center_y]
coordinates#center_x
: center x#center_y
: center y#bounding_box
: bounding box is a rectangle with x = min x, y = min y, and width/height of shape#==(other)
: Returns true
if equal to other
or false
otherwise#contain?(x_or_point, y=nil, outline: true, distance_tolerance: 0)
: checks if point lies on line, with a distance tolerance (0 by default). Distance tolerance provides a fuzz factor that for example enables GUI users to mouse-click-select a line shape more successfully. outline
option makes no difference on line#intersect?(rectangle)
: Returns true
if intersecting with interior of rectangle or false
otherwise. This is useful for GUI optimization checks of whether a shape appears in a GUI viewport rectangle and needs redrawing#relative_counterclockwise(x_or_point, y=nil)
: Returns an indicator of where the specified point (px,py) lies with respect to the line segment from (x1,y1) to (x2,y2). The return value can be either 1, -1, or 0 and indicates in which direction the specified line must pivot around its first end point, (x1,y1), in order to point at the specified point (px,py). A return value of 1 indicates that the line segment must turn in the direction that takes the positive X axis towards the negative Y axis. In the default coordinate system, this direction is counterclockwise. A return value of -1 indicates that the line segment must turn in the direction that takes the positive X axis towards the positive Y axis. In the default coordinate system, this direction is clockwise. A return value of 0 indicates that the point lies exactly on the line segment. Note that an indicator value of 0 is rare and not useful for determining collinearity because of floating point rounding issues. If the point is colinear with the line segment, but not between the end points, then the value will be -1 if the point lies “beyond (x1,y1)” or 1 if the point lies “beyond (x2,y2)”.#point_distance(x_or_point, y=nil)
: Returns the distance from a point to a line segment.#rect_crossings(rxmin, rymin, rxmax, rymax, crossings = 0)
: rectangle crossings (adds to crossings arg)Example:
require 'perfect-shape'
shape = PerfectShape::Line.new(points: [[0, 0], [100, 100]]) # start point and end point
shape.contain?(50, 50) # => true
shape.contain?([50, 50]) # => true
shape.contain?(50, 51) # => false
shape.contain?([50, 51]) # => false
shape.contain?(50, 51, distance_tolerance: 5) # => true
shape.contain?([50, 51], distance_tolerance: 5) # => true
PerfectShape::QuadraticBezierCurve
Class
Extends PerfectShape::Shape
Includes PerfectShape::MultiPoint
::tag(coord, low, high)
: Determine where coord lies with respect to the range from low to high. It is assumed that low < high. The return value is one of the 5 values BELOW, LOWEDGE, INSIDE, HIGHEDGE, or ABOVE.::eqn(val, c1, cp, c2)
: Fill an array with the coefficients of the parametric equation in t, ready for solving against val with solve_quadratic. We currently have: val = Py(t) = C1*(1-t)^2 + 2CPt*(1-t) + C2t^2 = C1 - 2C1t + C1t^2 + 2CPt - 2CPt^2 + C2t^2 = C1 + (2CP - 2C1)t + (C1 - 2CP + C2)t^2; 0 = (C1 - val) + (2CP - 2C1)t + (C1 - 2CP + C2)t^2; 0 = C + Bt + At^2; C = C1 - val; B = 2CP - 2C1; A = C1 - 2CP + C2::solve_quadratic(eqn)
: Solves the quadratic whose coefficients are in the eqn array and places the non-complex roots into the res array, returning the number of roots. The quadratic solved is represented by the equation: eqn = {C, B, A}; ax^2 + bx + c = 0A return value of
-1
is used to distinguish a constant equation, which might be always 0 or never 0, from an equation that has no zeroes.::eval_quadratic(vals, num, include0, include1, inflect, c1, ctrl, c2)
: Evaluate the t values in the first num slots of the vals[] array and place the evaluated values back into the same array. Only evaluate t values that are within the range <, >, including the 0 and 1 ends of the range iff the include0 or include1 booleans are true. If an "inflection" equation is handed in, then any points which represent a point of inflection for that quadratic equation are also ignored.::new(points: [])
: constructs a quadratic bézier curve with three points
(start point, control point, and end point) as Array
of Array
s of [x,y]
pairs or flattened Array
of alternating x and y coordinates#points
: points (start point, control point, and end point)#min_x
: min x#min_y
: min y#max_x
: max x#max_y
: max y#width
: width (from min x to max x)#height
: height (from min y to max y)#center_point
: center point as Array
of [center_x, center_y]
coordinates#center_x
: center x#center_y
: center y#bounding_box
: bounding box is a rectangle with x = min x, y = min y, and width/height of shape (bounding box only guarantees that the shape is within it, but it might be bigger than the shape)#==(other)
: Returns true
if equal to other
or false
otherwise#contain?(x_or_point, y=nil, outline: false, distance_tolerance: 0)
: checks if point is inside when outline
is false
or if point is on the outline when outline
is true
. distance_tolerance
can be used as a fuzz factor when outline
is true
, for example, to help GUI users mouse-click-select a quadratic bezier curve shape from its outline more successfully#intersect?(rectangle)
: Returns true
if intersecting with interior of rectangle or false
otherwise. This is useful for GUI optimization checks of whether a shape appears in a GUI viewport rectangle and needs redrawing#curve_center_point
: point at the center of the curve outline (not the center of the bounding box area like center_x
and center_y
)#curve_center_x
: point x coordinate at the center of the curve outline (not the center of the bounding box area like center_x
and center_y
)#curve_center_y
: point y coordinate at the center of the curve outline (not the center of the bounding box area like center_x
and center_y
)#subdivisions(level=1)
: subdivides quadratic bezier curve at its center into into 2 quadratic bezier curves by default, or more if level
of recursion is specified. The resulting number of subdivisions is 2
to the power of level
.#point_distance(x_or_point, y=nil, minimum_distance_threshold: OUTLINE_MINIMUM_DISTANCE_THRESHOLD)
: calculates distance from point to curve segment. It does so by subdividing curve into smaller curves and checking against the curve center points until the distance is less than minimum_distance_threshold
, to avoid being an overly costly operation.#rect_crossings(rxmin, rymin, rxmax, rymax, level, crossings = 0)
: rectangle crossings (adds to crossings arg)Example:
require 'perfect-shape'
shape = PerfectShape::QuadraticBezierCurve.new(points: [[200, 150], [270, 320], [380, 150]]) # start point, control point, and end point
shape.contain?(270, 220) # => true
shape.contain?([270, 220]) # => true
shape.contain?(270, 220, outline: true) # => false
shape.contain?([270, 220], outline: true) # => false
shape.contain?(280, 235, outline: true) # => true
shape.contain?([280, 235], outline: true) # => true
shape.contain?(281, 235, outline: true) # => false
shape.contain?([281, 235], outline: true) # => false
shape.contain?(281, 235, outline: true, distance_tolerance: 1) # => true
shape.contain?([281, 235], outline: true, distance_tolerance: 1) # => true
PerfectShape::CubicBezierCurve
Class
Extends PerfectShape::Shape
Includes PerfectShape::MultiPoint
::new(points: [])
: constructs a cubic bézier curve with four points
(start point, two control points, and end point) as Array
of Array
s of [x,y]
pairs or flattened Array
of alternating x and y coordinates#points
: points (start point, two control points, and end point)#min_x
: min x#min_y
: min y#max_x
: max x#max_y
: max y#width
: width (from min x to max x)#height
: height (from min y to max y)#center_point
: center point as Array
of [center_x, center_y]
coordinates#center_x
: center x#center_y
: center y#bounding_box
: bounding box is a rectangle with x = min x, y = min y, and width/height of shape (bounding box only guarantees that the shape is within it, but it might be bigger than the shape)#==(other)
: Returns true
if equal to other
or false
otherwise#contain?(x_or_point, y=nil, outline: false, distance_tolerance: 0)
: checks if point is inside when outline
is false
or if point is on the outline when outline
is true
. distance_tolerance
can be used as a fuzz factor when outline
is true
, for example, to help GUI users mouse-click-select a cubic bezier curve shape from its outline more successfully#intersect?(rectangle)
: Returns true
if intersecting with interior of rectangle or false
otherwise. This is useful for GUI optimization checks of whether a shape appears in a GUI viewport rectangle and needs redrawing#curve_center_point
: point at the center of the curve outline (not the center of the bounding box area like center_x
and center_y
)#curve_center_x
: point x coordinate at the center of the curve outline (not the center of the bounding box area like center_x
and center_y
)#curve_center_y
: point y coordinate at the center of the curve outline (not the center of the bounding box area like center_x
and center_y
)#subdivisions(level=1)
: subdivides cubic bezier curve at its center into into 2 cubic bezier curves by default, or more if level
of recursion is specified. The resulting number of subdivisions is 2
to the power of level
.#point_distance(x_or_point, y=nil, minimum_distance_threshold: OUTLINE_MINIMUM_DISTANCE_THRESHOLD)
: calculates distance from point to curve segment. It does so by subdividing curve into smaller curves and checking against the curve center points until the distance is less than minimum_distance_threshold
, to avoid being an overly costly operation.#rectangle_crossings(rectangle)
: rectangle crossings (used to determine rectangle interior intersection), optimized to check if line represented by cubic bezier curve crosses the rectangle first, and if not then perform expensive check with #rect_crossings
#rect_crossings(rxmin, rymin, rxmax, rymax, level, crossings = 0)
: rectangle crossings (adds to crossings arg)Example:
require 'perfect-shape'
shape = PerfectShape::CubicBezierCurve.new(points: [[200, 150], [235, 235], [270, 320], [380, 150]]) # start point, two control points, and end point
shape.contain?(270, 220) # => true
shape.contain?([270, 220]) # => true
shape.contain?(270, 220, outline: true) # => false
shape.contain?([270, 220], outline: true) # => false
shape.contain?(261.875, 245.625, outline: true) # => true
shape.contain?([261.875, 245.625], outline: true) # => true
shape.contain?(261.875, 246.625, outline: true) # => false
shape.contain?([261.875, 246.625], outline: true) # => false
shape.contain?(261.875, 246.625, outline: true, distance_tolerance: 1) # => true
shape.contain?([261.875, 246.625], outline: true, distance_tolerance: 1) # => true
PerfectShape::Rectangle
Class
Extends PerfectShape::Shape
Includes PerfectShape::RectangularShape
::new(x: 0, y: 0, width: 1, height: 1)
: constructs a rectangle#x
: top-left x#y
: top-left y#width
: width#height
: height#center_point
: center point as Array
of [center_x, center_y]
coordinates#center_x
: center x#center_y
: center y#min_x
: min x#min_y
: min y#max_x
: max x#max_y
: max y#bounding_box
: bounding box is a rectangle with x = min x, y = min y, and width/height of shape#==(other)
: Returns true
if equal to other
or false
otherwise#contain?(x_or_point, y=nil, outline: false, distance_tolerance: 0)
: checks if point is inside when outline
is false
or if point is on the outline when outline
is true
. distance_tolerance
can be used as a fuzz factor when outline
is true
, for example, to help GUI users mouse-click-select a rectangle shape from its outline more successfully#intersect?(rectangle)
: Returns true
if intersecting with interior of rectangle or false
otherwise. This is useful for GUI optimization checks of whether a shape appears in a GUI viewport rectangle and needs redrawing#edges
: edges of rectangle as PerfectShape::Line
objects#out_state(x_or_point, y = nil)
: Returns "out state" of specified point (x,y) (whether it lies to the left, right, top, bottom of rectangle). If point is outside rectangle, it returns a bit mask combination of Rectangle::OUT_LEFT
, Rectangle::OUT_RIGHT
, Rectangle::OUT_TOP
, or Rectangle::OUT_BOTTOM
. Otherwise, it returns 0
if point is inside the rectangle.#empty?
: Returns true
if width or height are 0 (or negative) and false
otherwise#to_path_shapes
: Converts Rectangle
into basic Path
shapes made up of Point
s and Line
s. Used by Path
when adding a Rectangle
to Path
shapes
Example:
require 'perfect-shape'
shape = PerfectShape::Rectangle.new(x: 15, y: 30, width: 200, height: 100)
shape.contain?(115, 80) # => true
shape.contain?([115, 80]) # => true
shape.contain?(115, 80, outline: true) # => false
shape.contain?([115, 80], outline: true) # => false
shape.contain?(115, 30, outline: true) # => true
shape.contain?([115, 30], outline: true) # => true
shape.contain?(115, 31, outline: true) # => false
shape.contain?([115, 31], outline: true) # => false
shape.contain?(115, 31, outline: true, distance_tolerance: 1) # => true
shape.contain?([115, 31], outline: true, distance_tolerance: 1) # => true
PerfectShape::Square
Class
Extends PerfectShape::Rectangle
::new(x: 0, y: 0, length: 1)
(length
alias: size
): constructs a square#x
: top-left x#y
: top-left y#length
: length#width
: width (equal to length)#height
: height (equal to length)#center_point
: center point as Array
of [center_x, center_y]
coordinates#center_x
: center x#center_y
: center y#min_x
: min x#min_y
: min y#max_x
: max x#max_y
: max y#bounding_box
: bounding box is a rectangle with x = min x, y = min y, and width/height of shape#==(other)
: Returns true
if equal to other
or false
otherwise#contain?(x_or_point, y=nil, outline: false, distance_tolerance: 0)
: checks if point is inside when outline
is false
or if point is on the outline when outline
is true
. distance_tolerance
can be used as a fuzz factor when outline
is true
, for example, to help GUI users mouse-click-select a square shape from its outline more successfully#intersect?(rectangle)
: Returns true
if intersecting with interior of rectangle or false
otherwise. This is useful for GUI optimization checks of whether a shape appears in a GUI viewport rectangle and needs redrawing#edges
: edges of square as PerfectShape::Line
objects#empty?
: Returns true
if length is 0 (or negative) and false
otherwise#to_path_shapes
: Converts Square
into basic Path
shapes made up of Point
s and Line
s. Used by Path
when adding a Square
to Path
shapes
Example:
require 'perfect-shape'
shape = PerfectShape::Square.new(x: 15, y: 30, length: 200)
shape.contain?(115, 130) # => true
shape.contain?([115, 130]) # => true
shape.contain?(115, 130, outline: true) # => false
shape.contain?([115, 130], outline: true) # => false
shape.contain?(115, 30, outline: true) # => true
shape.contain?([115, 30], outline: true) # => true
shape.contain?(115, 31, outline: true) # => false
shape.contain?([115, 31], outline: true) # => false
shape.contain?(115, 31, outline: true, distance_tolerance: 1) # => true
shape.contain?([115, 31], outline: true, distance_tolerance: 1) # => true
PerfectShape::Arc
Class
Extends PerfectShape::Shape
Includes PerfectShape::RectangularShape
Arcs can be of type :open
, :chord
, or :pie
Open Arc | Chord Arc | Pie Arc |
---|---|---|
::new(type: :open, x: 0, y: 0, width: 1, height: 1, start: 0, extent: 360, center_x: nil, center_y: nil, radius_x: nil, radius_y: nil)
: constructs an arc of type :open
(default), :chord
, or :pie
#type
: :open
, :chord
, or :pie
#x
: top-left x#y
: top-left y#width
: width#height
: height#start
: start angle in degrees#extent
: extent angle in degrees#center_point
: center point as Array
of [center_x, center_y]
coordinates#start_point
: start point as Array
of (x,y) coordinates#end_point
: end point as Array
of (x,y) coordinates#center_x
: center x#center_y
: center y#radius_x
: radius along the x-axis#radius_y
: radius along the y-axis#min_x
: min x#min_y
: min y#max_x
: max x#max_y
: max y#bounding_box
: bounding box is a rectangle with x = min x, y = min y, and width/height of shape#==(other)
: Returns true
if equal to other
or false
otherwise#contain?(x_or_point, y=nil, outline: false, distance_tolerance: 0)
: checks if point is inside when outline
is false
or if point is on the outline when outline
is true
. distance_tolerance
can be used as a fuzz factor when outline
is true
, for example, to help GUI users mouse-click-select an arc shape from its outline more successfully#intersect?(rectangle)
: Returns true
if intersecting with interior of rectangle or false
otherwise. This is useful for GUI optimization checks of whether a shape appears in a GUI viewport rectangle and needs redrawing#contain_angle?(angle)
: returns true
if the angle is within the angular extents of the arc and false
otherwise#to_path_shapes
: Converts Arc
into basic Path
shapes made up of Point
s, Line
s, and CubicBezierCurve
s. Used by Path
when adding an Arc
to Path
shapes
#btan(increment)
: btan computes the length (k) of the control segments at the beginning and end of a cubic bezier that approximates a segment of an arc with extent less than or equal to 90 degrees. This length (k) will be used to generate the 2 bezier control points for such a segment.Example:
require 'perfect-shape'
shape = PerfectShape::Arc.new(type: :open, x: 2, y: 3, width: 50, height: 60, start: 45, extent: 270)
shape2 = PerfectShape::Arc.new(type: :open, center_x: 2 + 25, center_y: 3 + 30, radius_x: 25, radius_y: 30, start: 45, extent: 270)
shape.contain?(39.5, 33.0) # => true
shape.contain?([39.5, 33.0]) # => true
shape2.contain?(39.5, 33.0) # => true
shape2.contain?([39.5, 33.0]) # => true
shape.contain?(39.5, 33.0, outline: true) # => false
shape.contain?([39.5, 33.0], outline: true) # => false
shape2.contain?(39.5, 33.0, outline: true) # => false
shape2.contain?([39.5, 33.0], outline: true) # => false
shape.contain?(2.0, 33.0, outline: true) # => true
shape.contain?([2.0, 33.0], outline: true) # => true
shape2.contain?(2.0, 33.0, outline: true) # => true
shape2.contain?([2.0, 33.0], outline: true) # => true
shape.contain?(3.0, 33.0, outline: true) # => false
shape.contain?([3.0, 33.0], outline: true) # => false
shape2.contain?(3.0, 33.0, outline: true) # => false
shape2.contain?([3.0, 33.0], outline: true) # => false
shape.contain?(3.0, 33.0, outline: true, distance_tolerance: 1.0) # => true
shape.contain?([3.0, 33.0], outline: true, distance_tolerance: 1.0) # => true
shape2.contain?(3.0, 33.0, outline: true, distance_tolerance: 1.0) # => true
shape2.contain?([3.0, 33.0], outline: true, distance_tolerance: 1.0) # => true
shape.contain?(shape.center_x, shape.center_y, outline: true) # => false
shape.contain?([shape.center_x, shape.center_y], outline: true) # => false
shape2.contain?(shape2.center_x, shape2.center_y, outline: true) # => false
shape2.contain?([shape2.center_x, shape2.center_y], outline: true) # => false
shape3 = PerfectShape::Arc.new(type: :chord, x: 2, y: 3, width: 50, height: 60, start: 45, extent: 270)
shape4 = PerfectShape::Arc.new(type: :chord, center_x: 2 + 25, center_y: 3 + 30, radius_x: 25, radius_y: 30, start: 45, extent: 270)
shape3.contain?(39.5, 33.0) # => true
shape3.contain?([39.5, 33.0]) # => true
shape4.contain?(39.5, 33.0) # => true
shape4.contain?([39.5, 33.0]) # => true
shape3.contain?(39.5, 33.0, outline: true) # => false
shape3.contain?([39.5, 33.0], outline: true) # => false
shape4.contain?(39.5, 33.0, outline: true) # => false
shape4.contain?([39.5, 33.0], outline: true) # => false
shape3.contain?(2.0, 33.0, outline: true) # => true
shape3.contain?([2.0, 33.0], outline: true) # => true
shape4.contain?(2.0, 33.0, outline: true) # => true
shape4.contain?([2.0, 33.0], outline: true) # => true
shape3.contain?(3.0, 33.0, outline: true) # => false
shape3.contain?([3.0, 33.0], outline: true) # => false
shape4.contain?(3.0, 33.0, outline: true) # => false
shape4.contain?([3.0, 33.0], outline: true) # => false
shape3.contain?(3.0, 33.0, outline: true, distance_tolerance: 1.0) # => true
shape3.contain?([3.0, 33.0], outline: true, distance_tolerance: 1.0) # => true
shape4.contain?(3.0, 33.0, outline: true, distance_tolerance: 1.0) # => true
shape4.contain?([3.0, 33.0], outline: true, distance_tolerance: 1.0) # => true
shape3.contain?(shape3.center_x, shape3.center_y, outline: true) # => false
shape3.contain?([shape3.center_x, shape3.center_y], outline: true) # => false
shape4.contain?(shape4.center_x, shape4.center_y, outline: true) # => false
shape4.contain?([shape4.center_x, shape4.center_y], outline: true) # => false
shape5 = PerfectShape::Arc.new(type: :pie, x: 2, y: 3, width: 50, height: 60, start: 45, extent: 270)
shape6 = PerfectShape::Arc.new(type: :pie, center_x: 2 + 25, center_y: 3 + 30, radius_x: 25, radius_y: 30, start: 45, extent: 270)
shape5.contain?(39.5, 33.0) # => false
shape5.contain?([39.5, 33.0]) # => false
shape6.contain?(39.5, 33.0) # => false
shape6.contain?([39.5, 33.0]) # => false
shape5.contain?(9.5, 33.0) # => true
shape5.contain?([9.5, 33.0]) # => true
shape6.contain?(9.5, 33.0) # => true
shape6.contain?([9.5, 33.0]) # => true
shape5.contain?(39.5, 33.0, outline: true) # => false
shape5.contain?([39.5, 33.0], outline: true) # => false
shape6.contain?(39.5, 33.0, outline: true) # => false
shape6.contain?([39.5, 33.0], outline: true) # => false
shape5.contain?(2.0, 33.0, outline: true) # => true
shape5.contain?([2.0, 33.0], outline: true) # => true
shape6.contain?(2.0, 33.0, outline: true) # => true
shape6.contain?([2.0, 33.0], outline: true) # => true
shape5.contain?(3.0, 33.0, outline: true) # => false
shape5.contain?([3.0, 33.0], outline: true) # => false
shape6.contain?(3.0, 33.0, outline: true) # => false
shape6.contain?([3.0, 33.0], outline: true) # => false
shape5.contain?(3.0, 33.0, outline: true, distance_tolerance: 1.0) # => true
shape5.contain?([3.0, 33.0], outline: true, distance_tolerance: 1.0) # => true
shape6.contain?(3.0, 33.0, outline: true, distance_tolerance: 1.0) # => true
shape6.contain?([3.0, 33.0], outline: true, distance_tolerance: 1.0) # => true
shape5.contain?(shape5.center_x, shape5.center_y, outline: true) # => true
shape5.contain?([shape5.center_x, shape5.center_y], outline: true) # => true
shape6.contain?(shape6.center_x, shape6.center_y, outline: true) # => true
shape6.contain?([shape6.center_x, shape6.center_y], outline: true) # => true
PerfectShape::Ellipse
Class
Extends PerfectShape::Arc
::new(x: 0, y: 0, width: 1, height: 1, center_x: nil, center_y: nil, radius_x: nil, radius_y: nil)
: constructs an ellipse#x
: top-left x#y
: top-left y#width
: width#height
: height#center_point
: center point as Array
of [center_x, center_y]
coordinates#center_x
: center x#center_y
: center y#radius_x
: radius along the x-axis#radius_y
: radius along the y-axis#type
: always :open
#start
: always 0
#extent
: always 360
#min_x
: min x#min_y
: min y#max_x
: max x#max_y
: max y#bounding_box
: bounding box is a rectangle with x = min x, y = min y, and width/height of shape#==(other)
: Returns true
if equal to other
or false
otherwise#contain?(x_or_point, y=nil, outline: false, distance_tolerance: 0)
: checks if point is inside when outline
is false
or if point is on the outline when outline
is true
. distance_tolerance
can be used as a fuzz factor when outline
is true
, for example, to help GUI users mouse-click-select an ellipse shape from its outline more successfully#intersect?(rectangle)
: Returns true
if intersecting with interior of rectangle or false
otherwise. This is useful for GUI optimization checks of whether a shape appears in a GUI viewport rectangle and needs redrawing#to_path_shapes
: Converts Ellipse
into basic Path
shapes made up of Point
s, Line
s, and CubicBezierCurve
s. Used by Path
when adding an Ellipse
to Path
shapes
Example:
require 'perfect-shape'
shape = PerfectShape::Ellipse.new(x: 2, y: 3, width: 50, height: 60)
shape2 = PerfectShape::Ellipse.new(center_x: 27, center_y: 33, radius_x: 25, radius_y: 30)
shape.contain?(27, 33) # => true
shape.contain?([27, 33]) # => true
shape2.contain?(27, 33) # => true
shape2.contain?([27, 33]) # => true
shape.contain?(27, 33, outline: true) # => false
shape.contain?([27, 33], outline: true) # => false
shape2.contain?(27, 33, outline: true) # => false
shape2.contain?([27, 33], outline: true) # => false
shape.contain?(2, 33, outline: true) # => true
shape.contain?([2, 33], outline: true) # => true
shape2.contain?(2, 33, outline: true) # => true
shape2.contain?([2, 33], outline: true) # => true
shape.contain?(1, 33, outline: true) # => false
shape.contain?([1, 33], outline: true) # => false
shape2.contain?(1, 33, outline: true) # => false
shape2.contain?([1, 33], outline: true) # => false
shape.contain?(1, 33, outline: true, distance_tolerance: 1) # => true
shape.contain?([1, 33], outline: true, distance_tolerance: 1) # => true
shape2.contain?(1, 33, outline: true, distance_tolerance: 1) # => true
shape2.contain?([1, 33], outline: true, distance_tolerance: 1) # => true
PerfectShape::Circle
Class
Extends PerfectShape::Ellipse
::new(x: 0, y: 0, diameter: 1, width: 1, height: 1, center_x: nil, center_y: nil, radius: nil, radius_x: nil, radius_y: nil)
: constructs a circle#x
: top-left x#y
: top-left y#diameter
: diameter#width
: width (equal to diameter)#height
: height (equal to diameter)#center_point
: center point as Array
of [center_x, center_y]
coordinates#center_x
: center x#center_y
: center y#radius
: radius#radius_x
: radius along the x-axis (equal to radius)#radius_y
: radius along the y-axis (equal to radius)#type
: always :open
#start
: always 0
#extent
: always 360
#min_x
: min x#min_y
: min y#max_x
: max x#max_y
: max y#bounding_box
: bounding box is a rectangle with x = min x, y = min y, and width/height of shape#==(other)
: Returns true
if equal to other
or false
otherwise#contain?(x_or_point, y=nil, outline: false, distance_tolerance: 0)
: checks if point is inside when outline
is false
or if point is on the outline when outline
is true
. distance_tolerance
can be used as a fuzz factor when outline
is true
, for example, to help GUI users mouse-click-select a circle shape from its outline more successfully#intersect?(rectangle)
: Returns true
if intersecting with interior of rectangle or false
otherwise. This is useful for GUI optimization checks of whether a shape appears in a GUI viewport rectangle and needs redrawing#to_path_shapes
: Converts Circle
into basic Path
shapes made up of Point
s, Line
s, and CubicBezierCurve
s. Used by Path
when adding a Circle
to Path
shapes
Example:
require 'perfect-shape'
shape = PerfectShape::Circle.new(x: 2, y: 3, diameter: 60)
shape2 = PerfectShape::Circle.new(center_x: 2 + 30, center_y: 3 + 30, radius: 30)
shape.contain?(32, 33) # => true
shape.contain?([32, 33]) # => true
shape2.contain?(32, 33) # => true
shape2.contain?([32, 33]) # => true
shape.contain?(32, 33, outline: true) # => false
shape.contain?([32, 33], outline: true) # => false
shape2.contain?(32, 33, outline: true) # => false
shape2.contain?([32, 33], outline: true) # => false
shape.contain?(2, 33, outline: true) # => true
shape.contain?([2, 33], outline: true) # => true
shape2.contain?(2, 33, outline: true) # => true
shape2.contain?([2, 33], outline: true) # => true
shape.contain?(1, 33, outline: true) # => false
shape.contain?([1, 33], outline: true) # => false
shape2.contain?(1, 33, outline: true) # => false
shape2.contain?([1, 33], outline: true) # => false
shape.contain?(1, 33, outline: true, distance_tolerance: 1) # => true
shape.contain?([1, 33], outline: true, distance_tolerance: 1) # => true
shape2.contain?(1, 33, outline: true, distance_tolerance: 1) # => true
shape2.contain?([1, 33], outline: true, distance_tolerance: 1) # => true
PerfectShape::Polygon
Class
Extends PerfectShape::Shape
Includes PerfectShape::MultiPoint
A polygon can be thought of as a special case of path, consisting of lines only, is closed, and has the Even-Odd winding rule by default.
::new(points: [], winding_rule: :wind_even_odd)
: constructs a polygon with points
as Array
of Array
s of [x,y]
pairs or flattened Array
of alternating x and y coordinates and specified winding rule (:wind_even_odd
or :wind_non_zero
)#min_x
: min x#min_y
: min y#max_x
: max x#max_y
: max y#width
: width (from min x to max x)#height
: height (from min y to max y)#center_point
: center point as Array
of [center_x, center_y]
coordinates#center_x
: center x#center_y
: center y#bounding_box
: bounding box is a rectangle with x = min x, y = min y, and width/height of shape#==(other)
: Returns true
if equal to other
or false
otherwise#contain?(x_or_point, y=nil, outline: false, distance_tolerance: 0)
: When outline
is false
, it checks if point is inside using either the Ray Casting Algorithm (aka Even-Odd Rule) or Winding Number Algorithm (aka Nonzero-Rule). Otherwise, when outline
is true
, it checks if point is on the outline. distance_tolerance
can be used as a fuzz factor when outline
is true
, for example, to help GUI users mouse-click-select a polygon shape from its outline more successfully#intersect?(rectangle)
: Returns true
if intersecting with interior of rectangle or false
otherwise. This is useful for GUI optimization checks of whether a shape appears in a GUI viewport rectangle and needs redrawing#edges
: edges of polygon as PerfectShape::Line
objectsExample:
require 'perfect-shape'
shape = PerfectShape::Polygon.new(points: [[200, 150], [270, 170], [250, 220], [220, 190], [200, 200], [180, 170]])
shape.contain?(225, 185) # => true
shape.contain?([225, 185]) # => true
shape.contain?(225, 185, outline: true) # => false
shape.contain?([225, 185], outline: true) # => false
shape.contain?(200, 150, outline: true) # => true
shape.contain?([200, 150], outline: true) # => true
shape.contain?(200, 151, outline: true) # => false
shape.contain?([200, 151], outline: true) # => false
shape.contain?(200, 151, outline: true, distance_tolerance: 1) # => true
shape.contain?([200, 151], outline: true, distance_tolerance: 1) # => true
PerfectShape::Path
Class
Extends PerfectShape::Shape
Includes PerfectShape::MultiPoint
::new(shapes: [], closed: false, winding_rule: :wind_even_odd, line_to_complex_shapes: false)
: constructs a path with shapes
as Array
of shape objects, which can be PerfectShape::Point
(or Array
of [x, y]
coordinates), PerfectShape::Line
, PerfectShape::QuadraticBezierCurve
, PerfectShape::CubicBezierCurve
, or complex shapes that decompose into the aforementioned basic path shapes, like PerfectShape::Arc
, PerfectShape::Ellipse
, PerfectShape::Circle
, PerfectShape::Rectangle
, and PerfectShape::Square
. If a path is closed, its last point is automatically connected to its first point with a line segment. The winding rule can be :wind_non_zero
(default) or :wind_even_odd
. line_to_complex_shapes
can be true
or false
(default), indicating whether to connect to complex shapes, meaning Arc
, Ellipse
, Circle
, Rectangle
, and Square
, with a line, or otherwise move to their start point instead.#shapes
: the shapes that the path is composed of (must always start with PerfectShape::Point
or Array of [x,y]
coordinates representing start point)#basic_shapes
: the basic shapes that the path is composed of, meaning only Point
, Line
, QuadraticBezierCurve
, and CubicBezierCurve
shapes (decomposing complex shapes like Arc
, Ellipse
, Circle
, Rectangle
, and Square
, using their #to_path_shapes
method)#closed?
: returns true
if closed and false
otherwise#winding_rule
: returns winding rule (:wind_non_zero
or :wind_even_odd
)#points
: path points calculated (derived) from shapes#min_x
: min x#min_y
: min y#max_x
: max x#max_y
: max y#width
: width (from min x to max x)#height
: height (from min y to max y)#center_point
: center point as Array
of [center_x, center_y]
coordinates#center_x
: center x#center_y
: center y#bounding_box
: bounding box is a rectangle with x = min x, y = min y, and width/height of shape (bounding box only guarantees that the shape is within it, but it might be bigger than the shape)#==(other)
: Returns true
if equal to other
or false
otherwise#contain?(x_or_point, y=nil, outline: false, distance_tolerance: 0)
: When outline
is false
, it checks if point is inside path utilizing the configured winding rule, which can be the Nonzero-Rule (aka Winding Number Algorithm) or the Even-Odd Rule (aka Ray Casting Algorithm). Otherwise, when outline
is true
, it checks if point is on the outline. distance_tolerance
can be used as a fuzz factor when outline
is true
, for example, to help GUI users mouse-click-select a path shape from its outline more successfully#intersect?(rectangle)
: Returns true
if intersecting with interior of rectangle or false
otherwise. This is useful for GUI optimization checks of whether a shape appears in a GUI viewport rectangle and needs redrawing#point_crossings(x_or_point, y=nil)
: calculates the number of times the given path crosses the ray extending to the right from (x,y)#disconnected_shapes
: Disconnected shapes have their start point filled in so that each shape does not depend on the previous shape to determine its start point. Also, if a point is followed by a non-point shape, it is removed since it is augmented to the following shape as its start point. Lastly, if the path is closed, an extra shape is added to represent the line connecting the last point to the firstExample:
require 'perfect-shape'
path_shapes = []
path_shapes << PerfectShape::Point.new(x: 200, y: 150)
path_shapes << PerfectShape::Line.new(points: [250, 170]) # no need for start point, just end point
path_shapes << PerfectShape::QuadraticBezierCurve.new(points: [[300, 185], [350, 150]]) # no need for start point, just control point and end point
path_shapes << PerfectShape::CubicBezierCurve.new(points: [[370, 50], [430, 220], [480, 170]]) # no need for start point, just two control points and end point
shape = PerfectShape::Path.new(shapes: path_shapes, closed: false, winding_rule: :wind_non_zero)
shape.contain?(275, 165) # => true
shape.contain?([275, 165]) # => true
shape.contain?(275, 165, outline: true) # => false
shape.contain?([275, 165], outline: true) # => false
shape.contain?(shape.disconnected_shapes[1].curve_center_x, shape.disconnected_shapes[1].curve_center_y, outline: true) # => true
shape.contain?([shape.disconnected_shapes[1].curve_center_x, shape.disconnected_shapes[1].curve_center_y], outline: true) # => true
shape.contain?(shape.disconnected_shapes[1].curve_center_x + 1, shape.disconnected_shapes[1].curve_center_y, outline: true) # => false
shape.contain?([shape.disconnected_shapes[1].curve_center_x + 1, shape.disconnected_shapes[1].curve_center_y], outline: true) # => false
shape.contain?(shape.disconnected_shapes[1].curve_center_x + 1, shape.disconnected_shapes[1].curve_center_y, outline: true, distance_tolerance: 1) # => true
shape.contain?([shape.disconnected_shapes[1].curve_center_x + 1, shape.disconnected_shapes[1].curve_center_y], outline: true, distance_tolerance: 1) # => true
PerfectShape::CompositeShape
Class
Extends PerfectShape::Shape
A composite shape is simply an aggregate of multiple shapes (e.g. square and triangle polygon)
::new(shapes: [])
: constructs a composite shape with shapes
as Array
of PerfectShape::Shape
objects#shapes
: the shapes that the composite shape is composed of#min_x
: min x#min_y
: min y#max_x
: max x#max_y
: max y#width
: width (from min x to max x)#height
: height (from min y to max y)#center_point
: center point as Array
of [center_x, center_y]
coordinates#center_x
: center x#center_y
: center y#bounding_box
: bounding box is a rectangle with x = min x, y = min y, and width/height of shape (bounding box only guarantees that the shape is within it, but it might be bigger than the shape)#==(other)
: Returns true
if equal to other
or false
otherwise#contain?(x_or_point, y=nil, outline: false, distance_tolerance: 0)
: When outline
is false
, it checks if point is inside any of the shapes owned by the composite shape. Otherwise, when outline
is true
, it checks if point is on the outline of any of the shapes owned by the composite shape. distance_tolerance
can be used as a fuzz factor when outline
is true
, for example, to help GUI users mouse-click-select a composite shape from its outline more successfully#intersect?(rectangle)
: Returns true
if intersecting with interior of rectangle or false
otherwise. This is useful for GUI optimization checks of whether a shape appears in a GUI viewport rectangle and needs redrawingExample:
require 'perfect-shape'
shapes = []
shapes << PerfectShape::Square.new(x: 120, y: 215, length: 100)
shapes << PerfectShape::Polygon.new(points: [[120, 215], [170, 165], [220, 215]])
shape = PerfectShape::CompositeShape.new(shapes: shapes)
shape.contain?(170, 265) # => true inside square
shape.contain?([170, 265]) # => true inside square
shape.contain?(170, 265, outline: true) # => false
shape.contain?([170, 265], outline: true) # => false
shape.contain?(170, 315, outline: true) # => true
shape.contain?([170, 315], outline: true) # => true
shape.contain?(170, 316, outline: true) # => false
shape.contain?([170, 316], outline: true) # => false
shape.contain?(170, 316, outline: true, distance_tolerance: 1) # => true
shape.contain?([170, 316], outline: true, distance_tolerance: 1) # => true
shape.contain?(170, 190) # => true inside polygon
shape.contain?([170, 190]) # => true inside polygon
shape.contain?(170, 190, outline: true) # => false
shape.contain?([170, 190], outline: true) # => false
shape.contain?(145, 190, outline: true) # => true
shape.contain?([145, 190], outline: true) # => true
shape.contain?(145, 189, outline: true) # => false
shape.contain?([145, 189], outline: true) # => false
shape.contain?(145, 189, outline: true, distance_tolerance: 1) # => true
shape.contain?([145, 189], outline: true, distance_tolerance: 1) # => true
Copyright (c) 2021-2022 Andy Maleh. See LICENSE.txt for further details.
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We found that perfect-shape demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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