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gopkg.in/dixonwille/wmenu.v1
Package wmenu creates menus for cli programs. It uses wlog for it's interface with the command line. It uses os.Stdin, os.Stdout, and os.Stderr with concurrency by default. wmenu allows you to change the color of the different parts of the menu. This package also creates it's own error structure so you can type assert if you need to. wmenu will validate all responses before calling any function. It will also figure out which function should be called so you don't have to.
import "github.com/dixonwille/wmenu"
This is a simple use of the package.
menu := wmenu.NewMenu("What is your favorite food?")
menu.Action(func (opt Opt) error {fmt.Printf(opt.Text + " is your favorite food."); return nil})
menu.Option("Pizza", true, nil)
menu.Option("Ice Cream", false, nil)
menu.Option("Tacos", false, func() error {
fmt.Printf("Tacos are great")
})
err := menu.Run()
if err != nil{
log.Fatal(err)
}
The output would look like this:
0) *Pizza
1) Ice Cream
2) Tacos
What is your favorite food?
If the user just presses [Enter]
then the option(s) with the *
will be selected. This indicates that it is a default function. If they choose 1
then they would see Ice Cream is your favorite food.
. This used the Action's function because the option selected didn't have a function along with it. But if they choose 2
they would see Tacos are great
. That option did have a function with it which take precedence over Action.
You can you also use:
menu.MultipleAction(func (opt []Opt) error {return nil})
This will allow the user to select multiple options. The default delimiter is a [space]
, but can be changed by using:
menu.SetSeperator("some string")
Another feature is the ability to ask yes or no questions.
menu.IsYesNo(0)
This will remove any options previously added options and hide the ones used for the menu. It will simply just ask yes or no. Menu will parse and validate the response for you. This option will always call the Action's function and pass in the option that was selected.
This whole package has been documented and has a few examples in the godocs. You should read the docs to find all functions and structures at your finger tips.
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