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4irelabs-blackchain-smart-contract

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4irelabs-blackchain-smart-contract - npm Package Compare versions

Comparing version 0.0.13 to 0.0.14

17

dist/src/blackchainApi.d.ts

@@ -17,3 +17,18 @@ /// <reference types="bn.js" />

hireCharacter(name: string, clas: Clas): Promise<Character | BCResult>;
scoutDungeon(difficulty: Difficulty, level: Number): Promise<Character | BCResult>;
scoutDungeon(difficulty: Difficulty, character: PublicKey): Promise<Dungeon | BCResult>;
lockCharacter(character: PublicKey): Promise<BCResult>;
lockWeapon(weapon: PublicKey): Promise<BCResult>;
lockArmor(armor: PublicKey): Promise<BCResult>;
lockShield(shield: PublicKey): Promise<BCResult>;
lockDungeon(dungeon: PublicKey): Promise<BCResult>;
unlockCharacter(character: PublicKey): Promise<BCResult>;
unlockWeapon(weapon: PublicKey): Promise<BCResult>;
unlockArmor(armor: PublicKey): Promise<BCResult>;
unlockShield(shield: PublicKey): Promise<BCResult>;
unlockDungeon(dungeon: PublicKey): Promise<BCResult>;
transferCharacter(character: PublicKey, receiver: PublicKey): Promise<BCResult>;
transferWeapon(weapon: PublicKey, receiver: PublicKey): Promise<BCResult>;
transferArmor(armor: PublicKey, receiver: PublicKey): Promise<BCResult>;
transferShield(shield: PublicKey, receiver: PublicKey): Promise<BCResult>;
transferDungeon(dungeon: PublicKey, receiver: PublicKey): Promise<BCResult>;
getPlayerAccountPublicKey(address?: PublicKey): Promise<PublicKey>;

@@ -20,0 +35,0 @@ getPlayerAccount(address?: PublicKey): Promise<PlayerAccount | null>;

@@ -35,2 +35,3 @@ "use strict";

exports.BC = void 0;
const types_1 = require("./types");
const Anchor = __importStar(require("@project-serum/anchor"));

@@ -77,3 +78,2 @@ const blackchain_program_1 = require("../idl/blackchain_program");

});
console.log(this.program.programId.toString());
const associated_account = yield (0, utils_1.getGoldAssociatedPublicKey)(this.provider.wallet.publicKey, this.programId);

@@ -146,6 +146,12 @@ const [goldMint, bump] = yield (0, utils_1.getGoldMintPublicKey)(this.programId);

const weapon = web3_js_1.Keypair.generate();
const armor = web3_js_1.Keypair.generate();
const characterIndex = (yield this.program.account.playerAccount.fetch(playerPubkey)).characters.findIndex((key) => key.toString() == constants_1.DEFAULT_PUBLIC_KEY);
const weaponIndex = (yield this.program.account.playerAccount.fetch(playerPubkey)).weapons.findIndex((key) => key.toString() == constants_1.DEFAULT_PUBLIC_KEY);
const armorIndex = (yield this.program.account.playerAccount.fetch(playerPubkey)).armors.findIndex((key) => key.toString() == constants_1.DEFAULT_PUBLIC_KEY);
const chest_armor = web3_js_1.Keypair.generate();
const head_armor = web3_js_1.Keypair.generate();
const boots_armor = web3_js_1.Keypair.generate();
const playerAccount = yield this.program.account.playerAccount.fetch(playerPubkey);
const characterIndex = playerAccount.characters.findIndex((key) => key.toString() == constants_1.DEFAULT_PUBLIC_KEY);
const weaponIndex = playerAccount.weapons.findIndex((key) => key.toString() == constants_1.DEFAULT_PUBLIC_KEY);
const freeIndexes = playerAccount.armors
.map((key, index) => [key, index])
.filter((key) => key[0].toString() == constants_1.DEFAULT_PUBLIC_KEY);
console.log(freeIndexes[0][1], freeIndexes[1][1], freeIndexes[2][1]);
const nameToBytes = new Uint8Array(20);

@@ -155,15 +161,52 @@ nameToBytes.set(name.split("").map((ch) => ch.charCodeAt(0)));

try {
yield this.program.rpc.hireCharacter(new anchor_1.BN(characterIndex), new anchor_1.BN(weaponIndex), new anchor_1.BN(armorIndex), clas, nameToBytes, pdaBump, {
accounts: {
characterAccount: character.publicKey,
playerAccount: playerPubkey,
user: this.provider.wallet.publicKey,
tokenProgram: spl_token_1.TOKEN_PROGRAM_ID,
systemProgram: web3_js_1.SystemProgram.programId,
program: feePdaAccount,
weaponAccount: weapon.publicKey,
chestAccount: armor.publicKey,
},
signers: [character, weapon, armor],
});
if ((0, types_1.enumEq)(clas, types_1.ClassEnum.Templar)) {
const shield = web3_js_1.Keypair.generate();
const shieldIndex = playerAccount.weapons.findIndex((key) => key.toString() == constants_1.DEFAULT_PUBLIC_KEY);
yield this.program.rpc.hireCharacter(new anchor_1.BN(characterIndex), new anchor_1.BN(weaponIndex), new anchor_1.BN(shieldIndex), [
new anchor_1.BN(freeIndexes[0][1]),
new anchor_1.BN(freeIndexes[1][1]),
new anchor_1.BN(freeIndexes[2][1]),
], clas, nameToBytes, {
accounts: {
characterAccount: character.publicKey,
playerAccount: playerPubkey,
user: this.provider.wallet.publicKey,
systemProgram: web3_js_1.SystemProgram.programId,
program: feePdaAccount,
weaponAccount: weapon.publicKey,
chestAccount: chest_armor.publicKey,
bootsAccount: boots_armor.publicKey,
headAccount: head_armor.publicKey,
shieldAccount: shield.publicKey,
},
signers: [
character,
weapon,
chest_armor,
head_armor,
boots_armor,
shield,
],
});
}
else {
yield this.program.rpc.hireCharacterWithoutShield(new anchor_1.BN(characterIndex), new anchor_1.BN(weaponIndex), [
new anchor_1.BN(freeIndexes[0][1]),
new anchor_1.BN(freeIndexes[1][1]),
new anchor_1.BN(freeIndexes[2][1]),
], clas, nameToBytes, {
accounts: {
characterAccount: character.publicKey,
playerAccount: playerPubkey,
user: this.provider.wallet.publicKey,
systemProgram: web3_js_1.SystemProgram.programId,
program: feePdaAccount,
weaponAccount: weapon.publicKey,
chestAccount: chest_armor.publicKey,
bootsAccount: boots_armor.publicKey,
headAccount: head_armor.publicKey,
},
signers: [character, weapon, chest_armor, head_armor, boots_armor],
});
}
}

@@ -184,3 +227,3 @@ catch (e) {

}
scoutDungeon(difficulty, level) {
scoutDungeon(difficulty, character) {
return __awaiter(this, void 0, void 0, function* () {

@@ -194,10 +237,10 @@ if (!this.isMut)

try {
yield this.program.rpc.scoutDungeon(new anchor_1.BN(dungeonIndex), difficulty, level, {
yield this.program.rpc.scoutDungeon(new anchor_1.BN(dungeonIndex), difficulty, {
accounts: {
playerAccount: playerPubkey,
user: this.provider.wallet.publicKey,
tokenProgram: spl_token_1.TOKEN_PROGRAM_ID,
systemProgram: web3_js_1.SystemProgram.programId,
program: feePdaAccount,
dungeonAccount: dungeon.publicKey,
characterAccount: character,
},

@@ -221,27 +264,427 @@ signers: [dungeon],

}
// async hireCharacterRandom(index: Anchor.BN): Promise<void> {
// if (!this.isMut) throw new Error("No wallet");
// const playerPubkey = await this.getPlayerAccountPublicKey(
// this.provider.wallet.publicKey,
// this.programId
// );
// const character = Keypair.generate();
// await this.program.rpc.hireCharacterRandom(
// index,
// new BN(
// Math.floor(
// Math.random() * (Date.now() / 1000 - 1643454547 + 1) + 1643454547
// )
// ),
// {
// accounts: {
// characterAccount: character.publicKey,
// playerAccount: playerPubkey,
// user: this.provider.wallet.publicKey,
// systemProgram: SystemProgram.programId,
// },
// signers: [character],
// }
// );
// }
lockCharacter(character) {
return __awaiter(this, void 0, void 0, function* () {
const playerPubkey = yield this.getPlayerAccountPublicKey(this.provider.wallet.publicKey);
try {
yield this.program.rpc.lockCharacter({
accounts: {
playerAccount: playerPubkey,
user: this.provider.wallet.publicKey,
characterAccount: character,
},
signers: [],
});
return { status: true, error: null };
}
catch (e) {
const error = e;
let BCerror;
if (constants_1.ErrorsRegex.NotEnoughRooms.test(error.message))
BCerror = 1 /* NotEnoughRooms */;
else if (constants_1.ErrorsRegex.NotEnoughTokens.test(error.message))
BCerror = 2 /* NotEnoughTokens */;
else
BCerror = 0 /* AccountNotExist */;
return { status: false, error: BCerror };
}
});
}
lockWeapon(weapon) {
return __awaiter(this, void 0, void 0, function* () {
const playerPubkey = yield this.getPlayerAccountPublicKey(this.provider.wallet.publicKey);
try {
yield this.program.rpc.lockWeapon({
accounts: {
playerAccount: playerPubkey,
user: this.provider.wallet.publicKey,
weaponAccount: weapon,
},
signers: [],
});
return { status: true, error: null };
}
catch (e) {
const error = e;
let BCerror;
if (constants_1.ErrorsRegex.NotEnoughRooms.test(error.message))
BCerror = 1 /* NotEnoughRooms */;
else if (constants_1.ErrorsRegex.NotEnoughTokens.test(error.message))
BCerror = 2 /* NotEnoughTokens */;
else
BCerror = 0 /* AccountNotExist */;
return { status: false, error: BCerror };
}
});
}
lockArmor(armor) {
return __awaiter(this, void 0, void 0, function* () {
const playerPubkey = yield this.getPlayerAccountPublicKey(this.provider.wallet.publicKey);
try {
yield this.program.rpc.lockArmor({
accounts: {
playerAccount: playerPubkey,
user: this.provider.wallet.publicKey,
armorAccount: armor,
},
signers: [],
});
return { status: true, error: null };
}
catch (e) {
const error = e;
let BCerror;
if (constants_1.ErrorsRegex.NotEnoughRooms.test(error.message))
BCerror = 1 /* NotEnoughRooms */;
else if (constants_1.ErrorsRegex.NotEnoughTokens.test(error.message))
BCerror = 2 /* NotEnoughTokens */;
else
BCerror = 0 /* AccountNotExist */;
return { status: false, error: BCerror };
}
});
}
lockShield(shield) {
return __awaiter(this, void 0, void 0, function* () {
const playerPubkey = yield this.getPlayerAccountPublicKey(this.provider.wallet.publicKey);
try {
yield this.program.rpc.lockShield({
accounts: {
playerAccount: playerPubkey,
user: this.provider.wallet.publicKey,
shieldAccount: shield,
},
signers: [],
});
return { status: true, error: null };
}
catch (e) {
const error = e;
let BCerror;
if (constants_1.ErrorsRegex.NotEnoughRooms.test(error.message))
BCerror = 1 /* NotEnoughRooms */;
else if (constants_1.ErrorsRegex.NotEnoughTokens.test(error.message))
BCerror = 2 /* NotEnoughTokens */;
else
BCerror = 0 /* AccountNotExist */;
return { status: false, error: BCerror };
}
});
}
lockDungeon(dungeon) {
return __awaiter(this, void 0, void 0, function* () {
const playerPubkey = yield this.getPlayerAccountPublicKey(this.provider.wallet.publicKey);
try {
yield this.program.rpc.lockDungeon({
accounts: {
playerAccount: playerPubkey,
user: this.provider.wallet.publicKey,
dungeonAccount: dungeon,
},
signers: [],
});
return { status: true, error: null };
}
catch (e) {
const error = e;
let BCerror;
if (constants_1.ErrorsRegex.NotEnoughRooms.test(error.message))
BCerror = 1 /* NotEnoughRooms */;
else if (constants_1.ErrorsRegex.NotEnoughTokens.test(error.message))
BCerror = 2 /* NotEnoughTokens */;
else
BCerror = 0 /* AccountNotExist */;
return { status: false, error: BCerror };
}
});
}
unlockCharacter(character) {
return __awaiter(this, void 0, void 0, function* () {
const playerPubkey = yield this.getPlayerAccountPublicKey(this.provider.wallet.publicKey);
try {
yield this.program.rpc.unlockCharacter({
accounts: {
playerAccount: playerPubkey,
user: this.provider.wallet.publicKey,
characterAccount: character,
},
signers: [],
});
return { status: true, error: null };
}
catch (e) {
const error = e;
let BCerror;
if (constants_1.ErrorsRegex.NotEnoughRooms.test(error.message))
BCerror = 1 /* NotEnoughRooms */;
else if (constants_1.ErrorsRegex.NotEnoughTokens.test(error.message))
BCerror = 2 /* NotEnoughTokens */;
else
BCerror = 0 /* AccountNotExist */;
return { status: false, error: BCerror };
}
});
}
unlockWeapon(weapon) {
return __awaiter(this, void 0, void 0, function* () {
const playerPubkey = yield this.getPlayerAccountPublicKey(this.provider.wallet.publicKey);
try {
yield this.program.rpc.unlockWeapon({
accounts: {
playerAccount: playerPubkey,
user: this.provider.wallet.publicKey,
weaponAccount: weapon,
},
signers: [],
});
return { status: true, error: null };
}
catch (e) {
const error = e;
let BCerror;
if (constants_1.ErrorsRegex.NotEnoughRooms.test(error.message))
BCerror = 1 /* NotEnoughRooms */;
else if (constants_1.ErrorsRegex.NotEnoughTokens.test(error.message))
BCerror = 2 /* NotEnoughTokens */;
else
BCerror = 0 /* AccountNotExist */;
return { status: false, error: BCerror };
}
});
}
unlockArmor(armor) {
return __awaiter(this, void 0, void 0, function* () {
const playerPubkey = yield this.getPlayerAccountPublicKey(this.provider.wallet.publicKey);
try {
yield this.program.rpc.unlockArmor({
accounts: {
playerAccount: playerPubkey,
user: this.provider.wallet.publicKey,
armorAccount: armor,
},
signers: [],
});
return { status: true, error: null };
}
catch (e) {
const error = e;
let BCerror;
if (constants_1.ErrorsRegex.NotEnoughRooms.test(error.message))
BCerror = 1 /* NotEnoughRooms */;
else if (constants_1.ErrorsRegex.NotEnoughTokens.test(error.message))
BCerror = 2 /* NotEnoughTokens */;
else
BCerror = 0 /* AccountNotExist */;
return { status: false, error: BCerror };
}
});
}
unlockShield(shield) {
return __awaiter(this, void 0, void 0, function* () {
const playerPubkey = yield this.getPlayerAccountPublicKey(this.provider.wallet.publicKey);
try {
yield this.program.rpc.unlockShield({
accounts: {
playerAccount: playerPubkey,
user: this.provider.wallet.publicKey,
shieldAccount: shield,
},
signers: [],
});
return { status: true, error: null };
}
catch (e) {
const error = e;
let BCerror;
if (constants_1.ErrorsRegex.NotEnoughRooms.test(error.message))
BCerror = 1 /* NotEnoughRooms */;
else if (constants_1.ErrorsRegex.NotEnoughTokens.test(error.message))
BCerror = 2 /* NotEnoughTokens */;
else
BCerror = 0 /* AccountNotExist */;
return { status: false, error: BCerror };
}
});
}
unlockDungeon(dungeon) {
return __awaiter(this, void 0, void 0, function* () {
const playerPubkey = yield this.getPlayerAccountPublicKey(this.provider.wallet.publicKey);
try {
yield this.program.rpc.unlockDungeon({
accounts: {
playerAccount: playerPubkey,
user: this.provider.wallet.publicKey,
dungeonAccount: dungeon,
},
signers: [],
});
return { status: true, error: null };
}
catch (e) {
const error = e;
let BCerror;
if (constants_1.ErrorsRegex.NotEnoughRooms.test(error.message))
BCerror = 1 /* NotEnoughRooms */;
else if (constants_1.ErrorsRegex.NotEnoughTokens.test(error.message))
BCerror = 2 /* NotEnoughTokens */;
else
BCerror = 0 /* AccountNotExist */;
return { status: false, error: BCerror };
}
});
}
transferCharacter(character, receiver) {
return __awaiter(this, void 0, void 0, function* () {
const playerPubkey = yield this.getPlayerAccountPublicKey(this.provider.wallet.publicKey);
const receiverPlayerPubkey = yield this.getPlayerAccountPublicKey(receiver);
const characterIndex = (yield this.program.account.playerAccount.fetch(playerPubkey)).characters.findIndex((key) => key.toString() == character.toString());
const freeIndex = (yield this.program.account.playerAccount.fetch(receiverPlayerPubkey)).characters.findIndex((key) => key.toString() == constants_1.DEFAULT_PUBLIC_KEY);
try {
yield this.program.rpc.transferCharacter(new anchor_1.BN(characterIndex), new anchor_1.BN(freeIndex), {
accounts: {
playerAccount: playerPubkey,
user: this.provider.wallet.publicKey,
characterAccount: character,
receiver: receiverPlayerPubkey,
},
signers: [],
});
return { status: true, error: null };
}
catch (e) {
const error = e;
let BCerror;
if (constants_1.ErrorsRegex.NotEnoughRooms.test(error.message))
BCerror = 1 /* NotEnoughRooms */;
else if (constants_1.ErrorsRegex.NotEnoughTokens.test(error.message))
BCerror = 2 /* NotEnoughTokens */;
else
BCerror = 0 /* AccountNotExist */;
return { status: false, error: BCerror };
}
});
}
transferWeapon(weapon, receiver) {
return __awaiter(this, void 0, void 0, function* () {
const playerPubkey = yield this.getPlayerAccountPublicKey(this.provider.wallet.publicKey);
const receiverPlayerPubkey = yield this.getPlayerAccountPublicKey(receiver);
const weaponIndex = (yield this.program.account.playerAccount.fetch(playerPubkey)).weapons.findIndex((key) => key.toString() == weapon.toString());
const freeIndex = (yield this.program.account.playerAccount.fetch(receiverPlayerPubkey)).weapons.findIndex((key) => key.toString() == constants_1.DEFAULT_PUBLIC_KEY);
try {
yield this.program.rpc.transferWeapon(new anchor_1.BN(weaponIndex), new anchor_1.BN(freeIndex), {
accounts: {
playerAccount: playerPubkey,
user: this.provider.wallet.publicKey,
weaponAccount: weapon,
receiver: receiverPlayerPubkey,
},
signers: [],
});
return { status: true, error: null };
}
catch (e) {
const error = e;
let BCerror;
if (constants_1.ErrorsRegex.NotEnoughRooms.test(error.message))
BCerror = 1 /* NotEnoughRooms */;
else if (constants_1.ErrorsRegex.NotEnoughTokens.test(error.message))
BCerror = 2 /* NotEnoughTokens */;
else
BCerror = 0 /* AccountNotExist */;
return { status: false, error: BCerror };
}
});
}
transferArmor(armor, receiver) {
return __awaiter(this, void 0, void 0, function* () {
const playerPubkey = yield this.getPlayerAccountPublicKey(this.provider.wallet.publicKey);
const receiverPlayerPubkey = yield this.getPlayerAccountPublicKey(receiver);
const armorIndex = (yield this.program.account.playerAccount.fetch(playerPubkey)).armors.findIndex((key) => key.toString() == armor.toString());
const freeIndex = (yield this.program.account.playerAccount.fetch(receiverPlayerPubkey)).armors.findIndex((key) => key.toString() == constants_1.DEFAULT_PUBLIC_KEY);
try {
yield this.program.rpc.transferArmor(new anchor_1.BN(armorIndex), new anchor_1.BN(freeIndex), {
accounts: {
playerAccount: playerPubkey,
user: this.provider.wallet.publicKey,
armorAccount: armor,
receiver: receiverPlayerPubkey,
},
signers: [],
});
return { status: true, error: null };
}
catch (e) {
const error = e;
let BCerror;
if (constants_1.ErrorsRegex.NotEnoughRooms.test(error.message))
BCerror = 1 /* NotEnoughRooms */;
else if (constants_1.ErrorsRegex.NotEnoughTokens.test(error.message))
BCerror = 2 /* NotEnoughTokens */;
else
BCerror = 0 /* AccountNotExist */;
return { status: false, error: BCerror };
}
});
}
transferShield(shield, receiver) {
return __awaiter(this, void 0, void 0, function* () {
const playerPubkey = yield this.getPlayerAccountPublicKey(this.provider.wallet.publicKey);
const receiverPlayerPubkey = yield this.getPlayerAccountPublicKey(receiver);
const shieldIndex = (yield this.program.account.playerAccount.fetch(playerPubkey)).shields.findIndex((key) => key.toString() == shield.toString());
const freeIndex = (yield this.program.account.playerAccount.fetch(receiverPlayerPubkey)).shields.findIndex((key) => key.toString() == constants_1.DEFAULT_PUBLIC_KEY);
try {
yield this.program.rpc.transferShield(new anchor_1.BN(shieldIndex), new anchor_1.BN(freeIndex), {
accounts: {
playerAccount: playerPubkey,
user: this.provider.wallet.publicKey,
shieldAccount: shield,
receiver: receiverPlayerPubkey,
},
signers: [],
});
return { status: true, error: null };
}
catch (e) {
const error = e;
let BCerror;
if (constants_1.ErrorsRegex.NotEnoughRooms.test(error.message))
BCerror = 1 /* NotEnoughRooms */;
else if (constants_1.ErrorsRegex.NotEnoughTokens.test(error.message))
BCerror = 2 /* NotEnoughTokens */;
else
BCerror = 0 /* AccountNotExist */;
return { status: false, error: BCerror };
}
});
}
transferDungeon(dungeon, receiver) {
return __awaiter(this, void 0, void 0, function* () {
const playerPubkey = yield this.getPlayerAccountPublicKey(this.provider.wallet.publicKey);
const receiverPlayerPubkey = yield this.getPlayerAccountPublicKey(receiver);
const dungeonIndex = (yield this.program.account.playerAccount.fetch(playerPubkey)).dungeons.findIndex((key) => key.toString() == dungeon.toString());
const freeIndex = (yield this.program.account.playerAccount.fetch(receiverPlayerPubkey)).dungeons.findIndex((key) => key.toString() == constants_1.DEFAULT_PUBLIC_KEY);
try {
yield this.program.rpc.transferDungeon(new anchor_1.BN(dungeonIndex), new anchor_1.BN(freeIndex), {
accounts: {
playerAccount: playerPubkey,
user: this.provider.wallet.publicKey,
dungeonAccount: dungeon,
receiver: receiverPlayerPubkey,
},
signers: [],
});
return { status: true, error: null };
}
catch (e) {
const error = e;
let BCerror;
if (constants_1.ErrorsRegex.NotEnoughRooms.test(error.message))
BCerror = 1 /* NotEnoughRooms */;
else if (constants_1.ErrorsRegex.NotEnoughTokens.test(error.message))
BCerror = 2 /* NotEnoughTokens */;
else
BCerror = 0 /* AccountNotExist */;
return { status: false, error: BCerror };
}
});
}
getPlayerAccountPublicKey(address = this.provider.wallet.publicKey) {

@@ -248,0 +691,0 @@ return __awaiter(this, void 0, void 0, function* () {

2

dist/src/constants.d.ts
export declare const DEFAULT_PUBLIC_KEY = "11111111111111111111111111111111";
export declare const PLAYER_ACCOUNT_SPACE = 19257;
export declare const PLAYER_ACCOUNT_SPACE = 22457;
export declare const Cluster: {

@@ -4,0 +4,0 @@ localnet: string;

@@ -6,3 +6,3 @@ "use strict";

exports.DEFAULT_PUBLIC_KEY = "11111111111111111111111111111111";
exports.PLAYER_ACCOUNT_SPACE = 19257;
exports.PLAYER_ACCOUNT_SPACE = 22457;
exports.Cluster = {

@@ -9,0 +9,0 @@ localnet: "http://127.0.0.1:8899",

@@ -7,5 +7,6 @@ /// <reference types="bn.js" />

export declare type PlayerAccount = TypeDef<BlackchainProgram["accounts"]["3"], Anchor.IdlTypes<BlackchainProgram>>;
export declare type Weapon = TypeDef<BlackchainProgram["accounts"]["5"], Anchor.IdlTypes<BlackchainProgram>>;
export declare type Weapon = TypeDef<BlackchainProgram["accounts"]["6"], Anchor.IdlTypes<BlackchainProgram>>;
export declare type Armor = TypeDef<BlackchainProgram["accounts"]["0"], Anchor.IdlTypes<BlackchainProgram>>;
export declare type Dungeon = TypeDef<BlackchainProgram["accounts"]["2"], Anchor.IdlTypes<BlackchainProgram>>;
export declare type Shield = TypeDef<BlackchainProgram["accounts"]["4"], Anchor.IdlTypes<BlackchainProgram>>;
export declare function enumEq<T>(fst: T, snd: T): boolean;

@@ -193,2 +194,8 @@ export declare const RankEnum: {

export declare const WeaponTypeEnum: {
BluntedSword: {
bluntedSword: {};
};
BluntedKnife: {
bluntedKnife: {};
};
ShortSword: {

@@ -305,2 +312,5 @@ shortSword: {};

};
CrackedStaff: {
crackedStaff: {};
};
WoodStaff: {

@@ -366,2 +376,11 @@ woodStaff: {};

export declare const ArmorTypeEnum: {
DirtySandals: {
dirtySandals: {};
};
DirtyCap: {
dirtyCap: {};
};
DirtyCloak: {
dirtyCloak: {};
};
ApprenticesRobe: {

@@ -454,2 +473,11 @@ apprenticesRobe: {};

};
DirtyBoots: {
dirtyBoots: {};
};
DirtyHat: {
dirtyHat: {};
};
DirtyJacket: {
dirtyJacket: {};
};
OldJacket: {

@@ -551,2 +579,11 @@ oldJacket: {};

};
DirtySabatons: {
dirtySabatons: {};
};
DirtyHelmet: {
dirtyHelmet: {};
};
DirtyPlatemail: {
dirtyPlatemail: {};
};
WornBreastplate: {

@@ -729,32 +766,95 @@ wornBreastplate: {};

export declare type MainStat = typeof MainStatEnum[keyof typeof MainStatEnum];
export declare type a = TypeDef<{
name: "WeaponsType";
type: {
kind: "enum";
variants: [
{
name: "H1";
fields: [
{
name: "value";
type: {
defined: "MainStat";
};
}
];
},
{
name: "H2";
fields: [
{
name: "value";
type: {
defined: "MainStat";
};
}
];
}
];
export declare const ShieldsEnum: {
CrackedShield: {
crackedShield: {};
};
}, Anchor.IdlTypes<BlackchainProgram>>;
WoodShield: {
woodShield: {};
};
IronShield: {
ironShield: {};
};
ShieldOfForgottenFaith: {
shieldOfForgottenFaith: {};
};
CursedShield: {
cursedShield: {};
};
OrichalcumShield: {
orichalcumShield: {};
};
SunOfTheNorth: {
sunOfTheNorth: {};
};
FaithfulProtector: {
faithfulProtector: {};
};
Adamantinum: {
adamantinum: {};
};
ShieldOfTheRedMists: {
shieldOfTheRedMists: {};
};
TheRuler: {
theRuler: {};
};
};
export declare type Shields = typeof ShieldsEnum[keyof typeof ShieldsEnum];
export declare const EnemyRaceEnum: {
Undead: {
Undead: {};
};
Demon: {
Demon: {};
};
Humanoid: {
Humanoid: {};
};
UndeadVampire: {
UndeadVampire: {};
};
};
export declare type EnemyRace = typeof EnemyRaceEnum[keyof typeof EnemyRaceEnum];
export declare const EnemyTypeEnum: {
UndeadWarrior: {
undeadWarrior: {};
};
Ghoul: {
ghoul: {};
};
Imp: {
imp: {};
};
Harpy: {
harpy: {};
};
Witch: {
witch: {};
};
Vampire: {
vampire: {};
};
Abomination: {
abomination: {};
};
HarpyQueen: {
harpyQueen: {};
};
AncientVampire: {
ancientVampire: {};
};
UndeadGeneral: {
undeadGeneral: {};
};
Lich: {
lich: {};
};
GraveyardDemon: {
graveyardDemon: {};
};
Werewolf: {
werewolf: {};
};
};
export declare type EnemyType = typeof EnemyTypeEnum[keyof typeof EnemyTypeEnum];
export {};
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.MainStatEnum = exports.WeaponsWearingTypeEnum = exports.WorldEnum = exports.TrapTypeEnum = exports.DamageTypeEnum = exports.TurnWayEnum = exports.ArmorWearingTypeEnum = exports.StatusEnum = exports.ArmorTypeEnum = exports.WeaponTypeEnum = exports.BonusTypeEnum = exports.StatEnum = exports.DifficultyEnum = exports.ClassEnum = exports.RankEnum = exports.enumEq = void 0;
exports.EnemyTypeEnum = exports.EnemyRaceEnum = exports.ShieldsEnum = exports.MainStatEnum = exports.WeaponsWearingTypeEnum = exports.WorldEnum = exports.TrapTypeEnum = exports.DamageTypeEnum = exports.TurnWayEnum = exports.ArmorWearingTypeEnum = exports.StatusEnum = exports.ArmorTypeEnum = exports.WeaponTypeEnum = exports.BonusTypeEnum = exports.StatEnum = exports.DifficultyEnum = exports.ClassEnum = exports.RankEnum = exports.enumEq = void 0;
function enumEq(fst, snd) {

@@ -78,2 +78,4 @@ return JSON.stringify(fst) === JSON.stringify(snd);

//
BluntedSword: { bluntedSword: {} },
BluntedKnife: { bluntedKnife: {} },
ShortSword: { shortSword: {} },

@@ -119,2 +121,3 @@ Longsword: { longsword: {} },

//
CrackedStaff: { crackedStaff: {} },
WoodStaff: { woodStaff: {} },

@@ -141,2 +144,5 @@ ApprenticesStaff: { apprenticesStaff: {} },

exports.ArmorTypeEnum = {
DirtySandals: { dirtySandals: {} },
DirtyCap: { dirtyCap: {} },
DirtyCloak: { dirtyCloak: {} },
ApprenticesRobe: { apprenticesRobe: {} },

@@ -171,2 +177,6 @@ OldMantle: { oldMantle: {} },

BootsOf5Elements: { bootsOf5Elements: {} },
//medium
DirtyBoots: { dirtyBoots: {} },
DirtyHat: { dirtyHat: {} },
DirtyJacket: { dirtyJacket: {} },
OldJacket: { oldJacket: {} },

@@ -204,2 +214,6 @@ ShabbyVest: { shabbyVest: {} },

DuskHelmet: { duskHelmet: {} },
//heavy
DirtySabatons: { dirtySabatons: {} },
DirtyHelmet: { dirtyHelmet: {} },
DirtyPlatemail: { dirtyPlatemail: {} },
WornBreastplate: { wornBreastplate: {} },

@@ -283,2 +297,35 @@ RustyChainMail: { rustyChainMail: {} },

};
//let b = WeaponsWearingTypeEnum.H1(MainStatEnum.Agi) as a;
exports.ShieldsEnum = {
CrackedShield: { crackedShield: {} },
WoodShield: { woodShield: {} },
IronShield: { ironShield: {} },
ShieldOfForgottenFaith: { shieldOfForgottenFaith: {} },
CursedShield: { cursedShield: {} },
OrichalcumShield: { orichalcumShield: {} },
SunOfTheNorth: { sunOfTheNorth: {} },
FaithfulProtector: { faithfulProtector: {} },
Adamantinum: { adamantinum: {} },
ShieldOfTheRedMists: { shieldOfTheRedMists: {} },
TheRuler: { theRuler: {} },
};
exports.EnemyRaceEnum = {
Undead: { Undead: {} },
Demon: { Demon: {} },
Humanoid: { Humanoid: {} },
UndeadVampire: { UndeadVampire: {} },
};
exports.EnemyTypeEnum = {
UndeadWarrior: { undeadWarrior: {} },
Ghoul: { ghoul: {} },
Imp: { imp: {} },
Harpy: { harpy: {} },
Witch: { witch: {} },
Vampire: { vampire: {} },
Abomination: { abomination: {} },
HarpyQueen: { harpyQueen: {} },
AncientVampire: { ancientVampire: {} },
UndeadGeneral: { undeadGeneral: {} },
Lich: { lich: {} },
GraveyardDemon: { graveyardDemon: {} },
Werewolf: { werewolf: {} },
};
{
"name": "4irelabs-blackchain-smart-contract",
"version": "0.0.13",
"version": "0.0.14",
"description": "Integration with Solana API",

@@ -5,0 +5,0 @@ "author": "",

Sorry, the diff of this file is too big to display

Sorry, the diff of this file is too big to display

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