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@antv/g-device-api - npm Package Compare versions

Comparing version 1.5.0 to 1.6.0

dist/webgl/RenderBundle.d.ts

14

dist/api/interfaces.d.ts

@@ -17,3 +17,4 @@ import type { EventEmitter } from 'eventemitter3';

Readback = 9,
QueryPool = 10
QueryPool = 10,
RenderBundle = 11
}

@@ -54,2 +55,5 @@ export interface Disposable {

}
export interface RenderBundle extends ResourceBase {
type: ResourceType.RenderBundle;
}
export interface QueryPool extends ResourceBase {

@@ -495,2 +499,6 @@ type: ResourceType.QueryPool;

occlusionQueryPool?: QueryPool | null;
/**
* @see https://developer.mozilla.org/en-US/docs/Web/API/GPURenderBundle
*/
renderBundle?: boolean;
}

@@ -583,2 +591,5 @@ export interface DeviceLimits {

endOcclusionQuery: () => void;
beginBundle: (renderBundle: RenderBundle) => void;
endBundle: () => void;
executeBundles: (renderBundles: RenderBundle[]) => void;
}

@@ -636,2 +647,3 @@ /**

createComputePass: () => ComputePass;
createRenderBundle: () => RenderBundle;
beginFrame(): void;

@@ -638,0 +650,0 @@ endFrame(): void;

@@ -1,5 +0,6 @@

import { Bindings, BindingsDescriptor, Buffer, BufferDescriptor, ComputePass, ComputePipeline, ComputePipelineDescriptor, Device, DeviceLimits, IndexBufferDescriptor, InputLayout, InputLayoutDescriptor, PlatformFramebuffer, Program, ProgramDescriptor, QueryPool, QueryPoolType, Readback, RenderPass, RenderPassDescriptor, RenderPipeline, RenderPipelineDescriptor, RenderTarget, RenderTargetDescriptor, Resource, Sampler, SamplerDescriptor, SwapChain, Texture, TextureDescriptor, VendorInfo, VertexBufferDescriptor } from '../api';
import { Bindings, BindingsDescriptor, Buffer, BufferDescriptor, ComputePass, ComputePipeline, ComputePipelineDescriptor, Device, DeviceLimits, IndexBufferDescriptor, InputLayout, InputLayoutDescriptor, PlatformFramebuffer, Program, ProgramDescriptor, QueryPool, QueryPoolType, Readback, RenderBundle, RenderPass, RenderPassDescriptor, RenderPipeline, RenderPipelineDescriptor, RenderTarget, RenderTargetDescriptor, Resource, Sampler, SamplerDescriptor, SwapChain, Texture, TextureDescriptor, VendorInfo, VertexBufferDescriptor } from '../api';
import { ClipSpaceNearZ, Format, ViewportOrigin } from '../api';
import type { EXT_texture_compression_rgtc, EXT_texture_norm16, GPlatformWebGL2Config, KHR_parallel_shader_compile, OES_draw_buffers_indexed } from './interfaces';
import { Program_GL } from './Program';
import { RenderBundle_GL } from './RenderBundle';
/**

@@ -93,2 +94,3 @@ * Extract uniform blocks from shader source.

private blitProgram;
private renderBundle;
/**

@@ -144,2 +146,6 @@ * @see https://github.com/shrekshao/MoveWebGL1EngineToWebGL2/blob/master/Move-a-WebGL-1-Engine-To-WebGL-2-Blog-2.md#uniform-buffer

private formatRenderPassDescriptor;
createRenderBundle(): RenderBundle_GL;
beginBundle(bundle: RenderBundle): void;
endBundle(): void;
executeBundles(renderBundles: RenderBundle[]): void;
createRenderPass(descriptor: RenderPassDescriptor): RenderPass;

@@ -146,0 +152,0 @@ submitPass(pass: RenderPass | ComputePass): void;

6

dist/webgpu/ComputePass.d.ts
/// <reference types="@webgpu/types" />
import type { Buffer, Bindings, ComputePass, ComputePipeline } from '../api';
export declare class ComputePass_WebGPU implements ComputePass {
commandEncoder: GPUCommandEncoder | null;
frameCommandEncoder: GPUCommandEncoder | null;
private gpuComputePassDescriptor;

@@ -15,7 +15,7 @@ private gpuComputePassEncoder;

dispatchWorkgroupsIndirect(indirectBuffer: Buffer, indirectOffset: number): void;
finish(): GPUCommandBuffer;
finish(): void;
/**
* @see https://www.w3.org/TR/webgpu/#dom-gpucommandencoder-begincomputepass
*/
beginComputePass(): void;
beginComputePass(commandEncoder: GPUCommandEncoder): void;
setPipeline(pipeline_: ComputePipeline): void;

@@ -22,0 +22,0 @@ setBindings(bindings_: Bindings): void;

/// <reference types="@webgpu/types" />
import type { Bindings, BindingsDescriptor, Buffer, BufferDescriptor, ComputePass, ComputePipeline, ComputePipelineDescriptor, Device, DeviceLimits, InputLayout, InputLayoutDescriptor, Program, ProgramDescriptor, QueryPool, QueryPoolType, Readback, RenderPass, RenderPassDescriptor, RenderPipeline, RenderPipelineDescriptor, RenderTarget, RenderTargetDescriptor, Resource, Sampler, SamplerBinding, SamplerDescriptor, SwapChain, Texture, TextureDescriptor, VendorInfo } from '../api';
import type { Bindings, BindingsDescriptor, Buffer, BufferDescriptor, ComputePass, ComputePipeline, ComputePipelineDescriptor, Device, DeviceLimits, InputLayout, InputLayoutDescriptor, Program, ProgramDescriptor, QueryPool, QueryPoolType, Readback, RenderBundle, RenderPass, RenderPassDescriptor, RenderPipeline, RenderPipelineDescriptor, RenderTarget, RenderTargetDescriptor, Resource, Sampler, SamplerBinding, SamplerDescriptor, SwapChain, Texture, TextureDescriptor, VendorInfo } from '../api';
import { ClipSpaceNearZ, Format, ViewportOrigin } from '../api';

@@ -14,2 +14,3 @@ import type { glsl_compile as glsl_compile_, WGSLComposer } from '../../rust/pkg/glsl_wgsl_compiler';

private computePassPool;
private frameCommandEncoderPool;
private fallbackTexture2D;

@@ -67,2 +68,3 @@ private fallbackTexture2DDepth;

createReadback(): Readback;
createRenderBundle(): RenderBundle;
createRenderPass(renderPassDescriptor: RenderPassDescriptor): RenderPass;

@@ -69,0 +71,0 @@ createComputePass(): ComputePass;

/// <reference types="@webgpu/types" />
import { Bindings, Buffer, IndexBufferDescriptor, InputLayout, RenderPass, RenderPassDescriptor, RenderPipeline, VertexBufferDescriptor } from '../api';
import { Bindings, Buffer, IndexBufferDescriptor, InputLayout, RenderBundle, RenderPass, RenderPassDescriptor, RenderPipeline, VertexBufferDescriptor } from '../api';
import { Device_WebGPU } from './Device';
export declare class RenderPass_WebGPU implements RenderPass {
private device;
commandEncoder: GPUCommandEncoder | null;
frameCommandEncoder: GPUCommandEncoder | null;
descriptor: RenderPassDescriptor;
private renderBundle;
private gpuRenderPassEncoder;

@@ -19,5 +20,6 @@ private gpuRenderPassDescriptor;

constructor(device: Device_WebGPU);
private getEncoder;
private getTextureView;
private setRenderPassDescriptor;
beginRenderPass(renderPassDescriptor: RenderPassDescriptor): void;
beginRenderPass(commandEncoder: GPUCommandEncoder, renderPassDescriptor: RenderPassDescriptor): void;
private flipY;

@@ -48,4 +50,7 @@ setViewport(x: number, y: number, w: number, h: number, minDepth?: number, maxDepth?: number): void;

insertDebugMarker(markerLabel: string): void;
finish(): GPUCommandBuffer;
beginBundle(renderBundle: RenderBundle): void;
endBundle(): void;
executeBundles(renderBundles: RenderBundle[]): void;
finish(): void;
private copyAttachment;
}

@@ -17,3 +17,4 @@ import type { EventEmitter } from 'eventemitter3';

Readback = 9,
QueryPool = 10
QueryPool = 10,
RenderBundle = 11
}

@@ -54,2 +55,5 @@ export interface Disposable {

}
export interface RenderBundle extends ResourceBase {
type: ResourceType.RenderBundle;
}
export interface QueryPool extends ResourceBase {

@@ -495,2 +499,6 @@ type: ResourceType.QueryPool;

occlusionQueryPool?: QueryPool | null;
/**
* @see https://developer.mozilla.org/en-US/docs/Web/API/GPURenderBundle
*/
renderBundle?: boolean;
}

@@ -583,2 +591,5 @@ export interface DeviceLimits {

endOcclusionQuery: () => void;
beginBundle: (renderBundle: RenderBundle) => void;
endBundle: () => void;
executeBundles: (renderBundles: RenderBundle[]) => void;
}

@@ -636,2 +647,3 @@ /**

createComputePass: () => ComputePass;
createRenderBundle: () => RenderBundle;
beginFrame(): void;

@@ -638,0 +650,0 @@ endFrame(): void;

@@ -1,5 +0,6 @@

import { Bindings, BindingsDescriptor, Buffer, BufferDescriptor, ComputePass, ComputePipeline, ComputePipelineDescriptor, Device, DeviceLimits, IndexBufferDescriptor, InputLayout, InputLayoutDescriptor, PlatformFramebuffer, Program, ProgramDescriptor, QueryPool, QueryPoolType, Readback, RenderPass, RenderPassDescriptor, RenderPipeline, RenderPipelineDescriptor, RenderTarget, RenderTargetDescriptor, Resource, Sampler, SamplerDescriptor, SwapChain, Texture, TextureDescriptor, VendorInfo, VertexBufferDescriptor } from '../api';
import { Bindings, BindingsDescriptor, Buffer, BufferDescriptor, ComputePass, ComputePipeline, ComputePipelineDescriptor, Device, DeviceLimits, IndexBufferDescriptor, InputLayout, InputLayoutDescriptor, PlatformFramebuffer, Program, ProgramDescriptor, QueryPool, QueryPoolType, Readback, RenderBundle, RenderPass, RenderPassDescriptor, RenderPipeline, RenderPipelineDescriptor, RenderTarget, RenderTargetDescriptor, Resource, Sampler, SamplerDescriptor, SwapChain, Texture, TextureDescriptor, VendorInfo, VertexBufferDescriptor } from '../api';
import { ClipSpaceNearZ, Format, ViewportOrigin } from '../api';
import type { EXT_texture_compression_rgtc, EXT_texture_norm16, GPlatformWebGL2Config, KHR_parallel_shader_compile, OES_draw_buffers_indexed } from './interfaces';
import { Program_GL } from './Program';
import { RenderBundle_GL } from './RenderBundle';
/**

@@ -93,2 +94,3 @@ * Extract uniform blocks from shader source.

private blitProgram;
private renderBundle;
/**

@@ -144,2 +146,6 @@ * @see https://github.com/shrekshao/MoveWebGL1EngineToWebGL2/blob/master/Move-a-WebGL-1-Engine-To-WebGL-2-Blog-2.md#uniform-buffer

private formatRenderPassDescriptor;
createRenderBundle(): RenderBundle_GL;
beginBundle(bundle: RenderBundle): void;
endBundle(): void;
executeBundles(renderBundles: RenderBundle[]): void;
createRenderPass(descriptor: RenderPassDescriptor): RenderPass;

@@ -146,0 +152,0 @@ submitPass(pass: RenderPass | ComputePass): void;

/// <reference types="@webgpu/types" />
import type { Buffer, Bindings, ComputePass, ComputePipeline } from '../api';
export declare class ComputePass_WebGPU implements ComputePass {
commandEncoder: GPUCommandEncoder | null;
frameCommandEncoder: GPUCommandEncoder | null;
private gpuComputePassDescriptor;

@@ -15,7 +15,7 @@ private gpuComputePassEncoder;

dispatchWorkgroupsIndirect(indirectBuffer: Buffer, indirectOffset: number): void;
finish(): GPUCommandBuffer;
finish(): void;
/**
* @see https://www.w3.org/TR/webgpu/#dom-gpucommandencoder-begincomputepass
*/
beginComputePass(): void;
beginComputePass(commandEncoder: GPUCommandEncoder): void;
setPipeline(pipeline_: ComputePipeline): void;

@@ -22,0 +22,0 @@ setBindings(bindings_: Bindings): void;

/// <reference types="@webgpu/types" />
import type { Bindings, BindingsDescriptor, Buffer, BufferDescriptor, ComputePass, ComputePipeline, ComputePipelineDescriptor, Device, DeviceLimits, InputLayout, InputLayoutDescriptor, Program, ProgramDescriptor, QueryPool, QueryPoolType, Readback, RenderPass, RenderPassDescriptor, RenderPipeline, RenderPipelineDescriptor, RenderTarget, RenderTargetDescriptor, Resource, Sampler, SamplerBinding, SamplerDescriptor, SwapChain, Texture, TextureDescriptor, VendorInfo } from '../api';
import type { Bindings, BindingsDescriptor, Buffer, BufferDescriptor, ComputePass, ComputePipeline, ComputePipelineDescriptor, Device, DeviceLimits, InputLayout, InputLayoutDescriptor, Program, ProgramDescriptor, QueryPool, QueryPoolType, Readback, RenderBundle, RenderPass, RenderPassDescriptor, RenderPipeline, RenderPipelineDescriptor, RenderTarget, RenderTargetDescriptor, Resource, Sampler, SamplerBinding, SamplerDescriptor, SwapChain, Texture, TextureDescriptor, VendorInfo } from '../api';
import { ClipSpaceNearZ, Format, ViewportOrigin } from '../api';

@@ -14,2 +14,3 @@ import type { glsl_compile as glsl_compile_, WGSLComposer } from '../../rust/pkg/glsl_wgsl_compiler';

private computePassPool;
private frameCommandEncoderPool;
private fallbackTexture2D;

@@ -67,2 +68,3 @@ private fallbackTexture2DDepth;

createReadback(): Readback;
createRenderBundle(): RenderBundle;
createRenderPass(renderPassDescriptor: RenderPassDescriptor): RenderPass;

@@ -69,0 +71,0 @@ createComputePass(): ComputePass;

/// <reference types="@webgpu/types" />
import { Bindings, Buffer, IndexBufferDescriptor, InputLayout, RenderPass, RenderPassDescriptor, RenderPipeline, VertexBufferDescriptor } from '../api';
import { Bindings, Buffer, IndexBufferDescriptor, InputLayout, RenderBundle, RenderPass, RenderPassDescriptor, RenderPipeline, VertexBufferDescriptor } from '../api';
import { Device_WebGPU } from './Device';
export declare class RenderPass_WebGPU implements RenderPass {
private device;
commandEncoder: GPUCommandEncoder | null;
frameCommandEncoder: GPUCommandEncoder | null;
descriptor: RenderPassDescriptor;
private renderBundle;
private gpuRenderPassEncoder;

@@ -19,5 +20,6 @@ private gpuRenderPassDescriptor;

constructor(device: Device_WebGPU);
private getEncoder;
private getTextureView;
private setRenderPassDescriptor;
beginRenderPass(renderPassDescriptor: RenderPassDescriptor): void;
beginRenderPass(commandEncoder: GPUCommandEncoder, renderPassDescriptor: RenderPassDescriptor): void;
private flipY;

@@ -48,4 +50,7 @@ setViewport(x: number, y: number, w: number, h: number, minDepth?: number, maxDepth?: number): void;

insertDebugMarker(markerLabel: string): void;
finish(): GPUCommandBuffer;
beginBundle(renderBundle: RenderBundle): void;
endBundle(): void;
executeBundles(renderBundles: RenderBundle[]): void;
finish(): void;
private copyAttachment;
}

@@ -17,3 +17,4 @@ import type { EventEmitter } from 'eventemitter3';

Readback = 9,
QueryPool = 10
QueryPool = 10,
RenderBundle = 11
}

@@ -54,2 +55,5 @@ export interface Disposable {

}
export interface RenderBundle extends ResourceBase {
type: ResourceType.RenderBundle;
}
export interface QueryPool extends ResourceBase {

@@ -495,2 +499,6 @@ type: ResourceType.QueryPool;

occlusionQueryPool?: QueryPool | null;
/**
* @see https://developer.mozilla.org/en-US/docs/Web/API/GPURenderBundle
*/
renderBundle?: boolean;
}

@@ -583,2 +591,5 @@ export interface DeviceLimits {

endOcclusionQuery: () => void;
beginBundle: (renderBundle: RenderBundle) => void;
endBundle: () => void;
executeBundles: (renderBundles: RenderBundle[]) => void;
}

@@ -636,2 +647,3 @@ /**

createComputePass: () => ComputePass;
createRenderBundle: () => RenderBundle;
beginFrame(): void;

@@ -638,0 +650,0 @@ endFrame(): void;

@@ -1,5 +0,6 @@

import { Bindings, BindingsDescriptor, Buffer, BufferDescriptor, ComputePass, ComputePipeline, ComputePipelineDescriptor, Device, DeviceLimits, IndexBufferDescriptor, InputLayout, InputLayoutDescriptor, PlatformFramebuffer, Program, ProgramDescriptor, QueryPool, QueryPoolType, Readback, RenderPass, RenderPassDescriptor, RenderPipeline, RenderPipelineDescriptor, RenderTarget, RenderTargetDescriptor, Resource, Sampler, SamplerDescriptor, SwapChain, Texture, TextureDescriptor, VendorInfo, VertexBufferDescriptor } from '../api';
import { Bindings, BindingsDescriptor, Buffer, BufferDescriptor, ComputePass, ComputePipeline, ComputePipelineDescriptor, Device, DeviceLimits, IndexBufferDescriptor, InputLayout, InputLayoutDescriptor, PlatformFramebuffer, Program, ProgramDescriptor, QueryPool, QueryPoolType, Readback, RenderBundle, RenderPass, RenderPassDescriptor, RenderPipeline, RenderPipelineDescriptor, RenderTarget, RenderTargetDescriptor, Resource, Sampler, SamplerDescriptor, SwapChain, Texture, TextureDescriptor, VendorInfo, VertexBufferDescriptor } from '../api';
import { ClipSpaceNearZ, Format, ViewportOrigin } from '../api';
import type { EXT_texture_compression_rgtc, EXT_texture_norm16, GPlatformWebGL2Config, KHR_parallel_shader_compile, OES_draw_buffers_indexed } from './interfaces';
import { Program_GL } from './Program';
import { RenderBundle_GL } from './RenderBundle';
/**

@@ -93,2 +94,3 @@ * Extract uniform blocks from shader source.

private blitProgram;
private renderBundle;
/**

@@ -144,2 +146,6 @@ * @see https://github.com/shrekshao/MoveWebGL1EngineToWebGL2/blob/master/Move-a-WebGL-1-Engine-To-WebGL-2-Blog-2.md#uniform-buffer

private formatRenderPassDescriptor;
createRenderBundle(): RenderBundle_GL;
beginBundle(bundle: RenderBundle): void;
endBundle(): void;
executeBundles(renderBundles: RenderBundle[]): void;
createRenderPass(descriptor: RenderPassDescriptor): RenderPass;

@@ -146,0 +152,0 @@ submitPass(pass: RenderPass | ComputePass): void;

/// <reference types="@webgpu/types" />
import type { Buffer, Bindings, ComputePass, ComputePipeline } from '../api';
export declare class ComputePass_WebGPU implements ComputePass {
commandEncoder: GPUCommandEncoder | null;
frameCommandEncoder: GPUCommandEncoder | null;
private gpuComputePassDescriptor;

@@ -15,7 +15,7 @@ private gpuComputePassEncoder;

dispatchWorkgroupsIndirect(indirectBuffer: Buffer, indirectOffset: number): void;
finish(): GPUCommandBuffer;
finish(): void;
/**
* @see https://www.w3.org/TR/webgpu/#dom-gpucommandencoder-begincomputepass
*/
beginComputePass(): void;
beginComputePass(commandEncoder: GPUCommandEncoder): void;
setPipeline(pipeline_: ComputePipeline): void;

@@ -22,0 +22,0 @@ setBindings(bindings_: Bindings): void;

/// <reference types="@webgpu/types" />
import type { Bindings, BindingsDescriptor, Buffer, BufferDescriptor, ComputePass, ComputePipeline, ComputePipelineDescriptor, Device, DeviceLimits, InputLayout, InputLayoutDescriptor, Program, ProgramDescriptor, QueryPool, QueryPoolType, Readback, RenderPass, RenderPassDescriptor, RenderPipeline, RenderPipelineDescriptor, RenderTarget, RenderTargetDescriptor, Resource, Sampler, SamplerBinding, SamplerDescriptor, SwapChain, Texture, TextureDescriptor, VendorInfo } from '../api';
import type { Bindings, BindingsDescriptor, Buffer, BufferDescriptor, ComputePass, ComputePipeline, ComputePipelineDescriptor, Device, DeviceLimits, InputLayout, InputLayoutDescriptor, Program, ProgramDescriptor, QueryPool, QueryPoolType, Readback, RenderBundle, RenderPass, RenderPassDescriptor, RenderPipeline, RenderPipelineDescriptor, RenderTarget, RenderTargetDescriptor, Resource, Sampler, SamplerBinding, SamplerDescriptor, SwapChain, Texture, TextureDescriptor, VendorInfo } from '../api';
import { ClipSpaceNearZ, Format, ViewportOrigin } from '../api';

@@ -14,2 +14,3 @@ import type { glsl_compile as glsl_compile_, WGSLComposer } from '../../rust/pkg/glsl_wgsl_compiler';

private computePassPool;
private frameCommandEncoderPool;
private fallbackTexture2D;

@@ -67,2 +68,3 @@ private fallbackTexture2DDepth;

createReadback(): Readback;
createRenderBundle(): RenderBundle;
createRenderPass(renderPassDescriptor: RenderPassDescriptor): RenderPass;

@@ -69,0 +71,0 @@ createComputePass(): ComputePass;

/// <reference types="@webgpu/types" />
import { Bindings, Buffer, IndexBufferDescriptor, InputLayout, RenderPass, RenderPassDescriptor, RenderPipeline, VertexBufferDescriptor } from '../api';
import { Bindings, Buffer, IndexBufferDescriptor, InputLayout, RenderBundle, RenderPass, RenderPassDescriptor, RenderPipeline, VertexBufferDescriptor } from '../api';
import { Device_WebGPU } from './Device';
export declare class RenderPass_WebGPU implements RenderPass {
private device;
commandEncoder: GPUCommandEncoder | null;
frameCommandEncoder: GPUCommandEncoder | null;
descriptor: RenderPassDescriptor;
private renderBundle;
private gpuRenderPassEncoder;

@@ -19,5 +20,6 @@ private gpuRenderPassDescriptor;

constructor(device: Device_WebGPU);
private getEncoder;
private getTextureView;
private setRenderPassDescriptor;
beginRenderPass(renderPassDescriptor: RenderPassDescriptor): void;
beginRenderPass(commandEncoder: GPUCommandEncoder, renderPassDescriptor: RenderPassDescriptor): void;
private flipY;

@@ -48,4 +50,7 @@ setViewport(x: number, y: number, w: number, h: number, minDepth?: number, maxDepth?: number): void;

insertDebugMarker(markerLabel: string): void;
finish(): GPUCommandBuffer;
beginBundle(renderBundle: RenderBundle): void;
endBundle(): void;
executeBundles(renderBundles: RenderBundle[]): void;
finish(): void;
private copyAttachment;
}
{
"name": "@antv/g-device-api",
"version": "1.5.0",
"version": "1.6.0",
"description": "A Device API references WebGPU implementations",

@@ -5,0 +5,0 @@ "keywords": [

@@ -18,2 +18,9 @@ # @antv/g-device-api

Now we use it in the following projects:
- [g-webgl](https://github.com/antvis/G) & [g-webgpu](https://github.com/antvis/G) Used in G2 & G6 3D plots.
- [L7](https://github.com/antvis/L7) Large-scale WebGL-powered Geospatial Data Visualization analysis engine.
- [A8](https://github.com/antvis/A8) An audio visualizer.
- [renderer](https://github.com/xiaoiver/renderer) A toy renderer inspired by bevy.
## Installing

@@ -44,5 +51,8 @@

- [createComputePass](#createComputePass)
- [createRenderBundle](#createRenderBundle)
- Submit
- [beignFrame](#beginFrame)
- [submitPass](#submitPass)
- [endFrame](#endFrame)
- [copySubTexture2D](#copySubTexture2D)

@@ -81,2 +91,5 @@ - Query

- [endOcclusionQuery](#endOcclusionQuery)
- [beginBundle](#beginBundle)
- [endBundle](#endBundle)
- [executeBundles](#executeBundles)
- [ComputePass](#computePass)

@@ -566,2 +579,32 @@ - [setPipeline](#setPipeline)

### <a id="createRenderBundle" />createRenderBundle
RenderBundle can record the draw calls during one frame and replay this recording for all subsequent frames.
```ts
const renderBundle = device.createRenderBundle();
// On each frame.
if (frameCount === 0) {
renderPass.beginBundle(renderBundle);
// Omit other renderpass commands
renderPass.endBundle();
} else {
renderPass.executeBundles([renderBundle]);
}
```
### <a id="beginFrame" />beginFrame
Should call this method at the beginning of each frame.
```ts
device.beginFrame();
const renderPass = device.createRenderPass({});
// Omit other commands.
renderPass.draw();
device.submitPass(renderPass);
device.endFrame();
```
### <a id="submitPass" />submitPass

@@ -575,2 +618,6 @@

### <a id="endFrame" />endFrame
Should call this method at the end of each frame.
### <a id="copySubTexture2D" />copySubTexture2D

@@ -940,2 +987,26 @@

### <a id="beginBundle" />beginBundle
Start recording draw calls in render bundle.
```ts
beginBundle: (renderBundle: RenderBundle) => void;
```
### <a id="endBundle" />endBundle
Stop recording.
```ts
endBundle: () => void;
```
### <a id="executeBundles" />executeBundles
Replay the commands recorded in render bundles.
```ts
executeBundles: (renderBundles: RenderBundle[]) => void;
```
## <a id="computePass" />ComputePass

@@ -1333,1 +1404,8 @@

```
Currently we don't support `dynamicOffsets` when setting bindgroup.
```ts
// Won't support for now.
passEncoder.setBindGroup(1, dynamicBindGroup, dynamicOffsets);
```

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