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@antv/g-webgpu-engine

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@antv/g-webgpu-engine - npm Package Compare versions

Comparing version 0.2.0 to 0.3.0

2

es/webgl/index.d.ts

@@ -39,3 +39,5 @@ /// <reference types="@webgpu/types" />

init(canvas: HTMLCanvasElement, options?: IWebGPUEngineOptions): Promise<void>;
isFloatSupported(): any;
compileComputePipelineStageDescriptor(computeCode: string, context: GLSLContext): Promise<Pick<GPUComputePipelineDescriptor, 'computeStage'>>;
confirmInput(contextName: string, textureName: string, referContextName: string): void;
dispatch(context: GLSLContext): void;

@@ -42,0 +44,0 @@ readData(context: GLSLContext): Promise<Int8Array | Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array>;

@@ -188,2 +188,9 @@ import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";

}, {
key: "isFloatSupported",
value: function isFloatSupported() {
// @see https://github.com/antvis/GWebGPUEngine/issues/26
// @ts-ignore
return this.gl.limits.readFloat;
}
}, {
key: "compileComputePipelineStageDescriptor",

@@ -203,3 +210,5 @@ value: function () {

// @ts-ignore
cache = {};
cache = {
textureCache: {}
};
}

@@ -261,6 +270,5 @@

}
} // @ts-ignore
}
uniforms[name] = _this2.gl.texture({
var uniformTexture = _this2.gl.texture({
width: width,

@@ -270,4 +278,11 @@ height: width,

type: 'float'
}); // @ts-ignore
});
cache.textureCache[name] = uniformTexture; // 需要动态获取,有可能在运行时通过 setBinding 关联到另一个计算程序的输出
// @ts-ignore
uniforms[name] = context.maxIteration > 1 && context.needPingpong ? cache.textureCache[name] : function () {
return cache.textureCache[name];
}; // @ts-ignore
uniforms["".concat(name, "Size")] = [width, width];

@@ -290,5 +305,5 @@ } else {

uniforms.u_OutputTexelCount = outputTexelCount; // 大于一次认为需要 pingpong
uniforms.u_OutputTexelCount = outputTexelCount; // 大于一次且 输入输出均为自身的 认为需要 pingpong
if (context.maxIteration > 1) {
if (context.maxIteration > 1 && context.needPingpong) {
// @ts-ignore

@@ -357,2 +372,13 @@ cache.texInput = uniforms[outputTextureName]; // @ts-ignore

}, {
key: "confirmInput",
value: function confirmInput(contextName, textureName, referContextName) {
var cache = this.contextCache[contextName];
var referCache = this.contextCache[referContextName];
if (cache && referCache) {
// 需要 pingpong 的都有 texInput
cache.textureCache[textureName] = referCache.texInput || referCache.texOutput;
}
}
}, {
key: "dispatch",

@@ -370,3 +396,3 @@ value: function dispatch(context) {

if (context.maxIteration > 1) {
if (context.maxIteration > 1 && context.needPingpong) {
var tmp = cache.texOutput;

@@ -373,0 +399,0 @@ cache.texOutput = cache.texInput;

@@ -46,2 +46,3 @@ /// <reference types="@webgpu/types" />

private readonly computeEncoderDescriptor;
isFloatSupported(): boolean;
getDevice(): GPUDevice;

@@ -105,2 +106,3 @@ getSwapChain(): GPUSwapChain;

dispatch(context: GLSLContext): void;
confirmInput(contextName: string, textureName: string, referContextName: string): void;
private createBuffer;

@@ -107,0 +109,0 @@ private initGlslang;

@@ -68,2 +68,7 @@ import _defineProperty from "@babel/runtime/helpers/defineProperty";

_createClass(WebGPUEngine, [{
key: "isFloatSupported",
value: function isFloatSupported() {
return true;
}
}, {
key: "getDevice",

@@ -556,4 +561,7 @@ value: function getDevice() {

this.commandBuffers[0] = this.uploadEncoder.finish();
this.device.defaultQueue.submit(this.commandBuffers);
this.commandBuffers[0] = this.uploadEncoder.finish(); // filter undefined buffers
this.device.defaultQueue.submit(this.commandBuffers.filter(function (b) {
return b;
}));
this.uploadEncoder = this.device.createCommandEncoder(this.uploadEncoderDescriptor);

@@ -613,2 +621,6 @@ _context5.next = 12;

}, {
key: "confirmInput",
value: function confirmInput(contextName, textureName, referContextName) {//
}
}, {
key: "createBuffer",

@@ -615,0 +627,0 @@ value: function createBuffer(view, flags) {

@@ -203,2 +203,9 @@ "use strict";

}, {
key: "isFloatSupported",
value: function isFloatSupported() {
// @see https://github.com/antvis/GWebGPUEngine/issues/26
// @ts-ignore
return this.gl.limits.readFloat;
}
}, {
key: "compileComputePipelineStageDescriptor",

@@ -218,3 +225,5 @@ value: function () {

// @ts-ignore
cache = {};
cache = {
textureCache: {}
};
}

@@ -276,6 +285,5 @@

}
} // @ts-ignore
}
uniforms[name] = _this2.gl.texture({
var uniformTexture = _this2.gl.texture({
width: width,

@@ -285,4 +293,11 @@ height: width,

type: 'float'
}); // @ts-ignore
});
cache.textureCache[name] = uniformTexture; // 需要动态获取,有可能在运行时通过 setBinding 关联到另一个计算程序的输出
// @ts-ignore
uniforms[name] = context.maxIteration > 1 && context.needPingpong ? cache.textureCache[name] : function () {
return cache.textureCache[name];
}; // @ts-ignore
uniforms["".concat(name, "Size")] = [width, width];

@@ -305,5 +320,5 @@ } else {

uniforms.u_OutputTexelCount = outputTexelCount; // 大于一次认为需要 pingpong
uniforms.u_OutputTexelCount = outputTexelCount; // 大于一次且 输入输出均为自身的 认为需要 pingpong
if (context.maxIteration > 1) {
if (context.maxIteration > 1 && context.needPingpong) {
// @ts-ignore

@@ -372,2 +387,13 @@ cache.texInput = uniforms[outputTextureName]; // @ts-ignore

}, {
key: "confirmInput",
value: function confirmInput(contextName, textureName, referContextName) {
var cache = this.contextCache[contextName];
var referCache = this.contextCache[referContextName];
if (cache && referCache) {
// 需要 pingpong 的都有 texInput
cache.textureCache[textureName] = referCache.texInput || referCache.texOutput;
}
}
}, {
key: "dispatch",

@@ -385,3 +411,3 @@ value: function dispatch(context) {

if (context.maxIteration > 1) {
if (context.maxIteration > 1 && context.needPingpong) {
var tmp = cache.texOutput;

@@ -388,0 +414,0 @@ cache.texOutput = cache.texInput;

@@ -80,2 +80,7 @@ "use strict";

(0, _createClass2.default)(WebGPUEngine, [{
key: "isFloatSupported",
value: function isFloatSupported() {
return true;
}
}, {
key: "getDevice",

@@ -568,4 +573,7 @@ value: function getDevice() {

this.commandBuffers[0] = this.uploadEncoder.finish();
this.device.defaultQueue.submit(this.commandBuffers);
this.commandBuffers[0] = this.uploadEncoder.finish(); // filter undefined buffers
this.device.defaultQueue.submit(this.commandBuffers.filter(function (b) {
return b;
}));
this.uploadEncoder = this.device.createCommandEncoder(this.uploadEncoderDescriptor);

@@ -625,2 +633,6 @@ _context5.next = 12;

}, {
key: "confirmInput",
value: function confirmInput(contextName, textureName, referContextName) {//
}
}, {
key: "createBuffer",

@@ -627,0 +639,0 @@ value: function createBuffer(view, flags) {

8

package.json
{
"name": "@antv/g-webgpu-engine",
"version": "0.2.0",
"version": "0.3.0",
"description": "",

@@ -25,4 +25,4 @@ "main": "lib/index.js",

"dependencies": {
"@antv/g-webgpu-compiler": "^0.2.0",
"@antv/g-webgpu-core": "^0.2.0",
"@antv/g-webgpu-compiler": "^0.3.0",
"@antv/g-webgpu-core": "^0.3.0",
"@webgpu/glslang": "^0.0.15",

@@ -47,3 +47,3 @@ "@webgpu/types": "^0.0.22",

},
"gitHead": "74fb112a31addaaee0498dce8339e6f240934e82"
"gitHead": "c91fd340ae86a05d8b1009ad7447888530b26834"
}

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