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@antv/g - npm Package Compare versions

Comparing version 3.3.1 to 3.3.2

2

lib/canvas.js

@@ -172,3 +172,3 @@ var Util = require('./util/index');

var el = self.get('el');
var events = ['mouseout', 'mouseover', 'mousemove', 'mousedown', 'mouseleave', 'mouseover', 'mouseup', 'click', 'dblclick'];
var events = ['mouseout', 'mouseover', 'mousemove', 'mousedown', 'mouseleave', 'mouseup', 'click', 'dblclick'];
Util.each(events, function (event) {

@@ -175,0 +175,0 @@ el.addEventListener(event, function (e) {

@@ -478,7 +478,7 @@ var Util = require('../util/index');

},
clear: function clear() {
clear: function clear(delayRemove) {
var children = this._cfg.children;
for (var i = children.length - 1; i >= 0; i--) {
children[i].remove();
children[i].remove(true, delayRemove);
}

@@ -485,0 +485,0 @@

@@ -22,3 +22,3 @@ module.exports = {

// version, etc.
version: '3.3.1'
version: '3.3.2'
};

@@ -15,3 +15,5 @@ /**

el.id = this.id;
el.appendChild(cfg._cfg.el);
var shapeEl = cfg._cfg.el; // just in case the clip shape is also a shape needs to be drawn
el.appendChild(shapeEl.cloneNode(true));
this.cfg = cfg;

@@ -18,0 +20,0 @@ return this;

@@ -13,2 +13,8 @@ /**

};
var SHADOW_DIMENSION = {
x: '-40%',
y: '-40%',
width: '200%',
height: '200%'
};

@@ -19,4 +25,8 @@ var Shadow =

function Shadow(cfg) {
this.type = 'shadow';
var el = document.createElementNS('http://www.w3.org/2000/svg', 'filter');
this.type = 'filter';
var el = document.createElementNS('http://www.w3.org/2000/svg', 'filter'); // expand the filter region to fill in shadows
Util.each(SHADOW_DIMENSION, function (v, k) {
el.setAttribute(k, v);
});
this.el = el;

@@ -23,0 +33,0 @@ this.id = Util.uniqueId('filter_');

@@ -108,3 +108,3 @@ var Util = require('../../util');

try {
self._drawChildren(model, false);
self._drawGroup(model, false);
} catch (ev) {

@@ -111,0 +111,0 @@ // 绘制时异常,中断重绘

{
"name": "@antv/g",
"version": "3.3.1",
"version": "3.3.2",
"description": "A canvas library which providing 2d draw for G2.",

@@ -5,0 +5,0 @@ "keywords": [

@@ -151,3 +151,2 @@ const Util = require('./util/index');

'mouseleave',
'mouseover',
'mouseup',

@@ -154,0 +153,0 @@ 'click',

@@ -430,6 +430,6 @@ const Util = require('../util/index');

},
clear() {
clear(delayRemove) {
const children = this._cfg.children;
for (let i = children.length - 1; i >= 0; i--) {
children[i].remove();
children[i].remove(true, delayRemove);
}

@@ -436,0 +436,0 @@ this._cfg.children = [];

@@ -22,3 +22,3 @@ module.exports = {

// version, etc.
version: '3.3.1'
version: '3.3.2'
};

@@ -13,3 +13,5 @@ /**

el.id = this.id;
el.appendChild(cfg._cfg.el);
const shapeEl = cfg._cfg.el;
// just in case the clip shape is also a shape needs to be drawn
el.appendChild(shapeEl.cloneNode(true));
this.cfg = cfg;

@@ -16,0 +18,0 @@ return this;

@@ -14,6 +14,18 @@ /**

const SHADOW_DIMENSION = {
x: '-40%',
y: '-40%',
width: '200%',
height: '200%'
};
class Shadow {
constructor(cfg) {
this.type = 'shadow';
this.type = 'filter';
const el = document.createElementNS('http://www.w3.org/2000/svg', 'filter');
// expand the filter region to fill in shadows
Util.each(SHADOW_DIMENSION, function(v, k) {
el.setAttribute(k, v);
});
this.el = el;

@@ -20,0 +32,0 @@ this.id = Util.uniqueId('filter_');

@@ -99,3 +99,3 @@ const Util = require('../../util');

try {
self._drawChildren(model, false);
self._drawGroup(model, false);
} catch (ev) { // 绘制时异常,中断重绘

@@ -102,0 +102,0 @@ console.warn('error in draw canvas, detail as:');

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