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@any-touch/vector

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@any-touch/vector - npm Package Compare versions

Comparing version 0.7.8 to 0.7.9

3

dist/getAngle.d.ts

@@ -1,2 +0,3 @@

declare const _default: (v1: any, v2: any) => number;
import { Vector } from '@any-touch/shared';
declare const _default: (v1: Vector, v2: Vector) => number;
/**

@@ -3,0 +4,0 @@ * 向量夹角(角度)

@@ -1,2 +0,3 @@

declare const _default: (v1: any, v2: any) => number;
import { Vector } from '@any-touch/shared';
declare const _default: (v1: Vector, v2: Vector) => number;
/**

@@ -3,0 +4,0 @@ * 求旋转方向

@@ -1,2 +0,3 @@

declare const _default: (x: number, y: number) => any;
import { directionString } from '@any-touch/shared';
declare const _default: (x: number, y: number) => directionString;
/**

@@ -3,0 +4,0 @@ *

@@ -1,2 +0,3 @@

declare const _default: (v1: any, v2: any) => number;
import { Vector } from '@any-touch/shared';
declare const _default: (v1: Vector, v2: Vector) => number;
/**

@@ -3,0 +4,0 @@ * 点积

@@ -1,2 +0,3 @@

declare const _default: (v1: any, v2: any) => number;
import { Vector } from '@any-touch/shared';
declare const _default: (v1: Vector, v2: Vector) => number;
/**

@@ -3,0 +4,0 @@ * 向量夹角(弧度)

@@ -1,2 +0,3 @@

declare const _default: (v: any) => number;
import { Vector } from '@any-touch/shared';
declare const _default: (v: Vector) => number;
/**

@@ -3,0 +4,0 @@ * 获取向量长度(向量模)

@@ -1,1 +0,1 @@

"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var shared=require("@any-touch/shared"),getVLength=function(t){return Math.sqrt(t.x*t.x+t.y*t.y)},getDotProduct=function(t,e){return t.x*e.x+t.y*e.y},getRadian=function(t,e){var r=getVLength(t)*getVLength(e);if(0===r)return 0;var n=getDotProduct(t,e)/r;return n>1&&(n=1),Math.acos(n)},getCross=function(t,e){return t.x*e.y-e.x*t.y},radianToAngle=function(t){return t/Math.PI*180},getAngle=function(t,e){var r=getRadian(t,e);return getCross(t,e)>0&&(r*=-1),radianToAngle(r)},getDirection=function(t,e){return t===e?shared.NONE:Math.abs(t)>Math.abs(e)?0<t?shared.DIRECTION_RIGHT:shared.DIRECTION_LEFT:0<e?shared.DIRECTION_DOWN:shared.DIRECTION_UP};exports.getAngle=getAngle,exports.getCross=getCross,exports.getDirection=getDirection,exports.getDotProduct=getDotProduct,exports.getRadian=getRadian,exports.getVLength=getVLength,exports.radianToAngle=radianToAngle;
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("@any-touch/shared"),r=function(t){return Math.sqrt(t.x*t.x+t.y*t.y)},e=function(t,r){return t.x*r.x+t.y*r.y},n=function(t,n){var o=r(t)*r(n);if(0===o)return 0;var u=e(t,n)/o;return u>1&&(u=1),Math.acos(u)},o=function(t,r){return t.x*r.y-r.x*t.y},u=function(t){return t/Math.PI*180};exports.getAngle=function(t,r){var e=n(t,r);return o(t,r)>0&&(e*=-1),u(e)},exports.getCross=o,exports.getDirection=function(r,e){return r===e?t.NONE:Math.abs(r)>Math.abs(e)?0<r?t.DIRECTION_RIGHT:t.DIRECTION_LEFT:0<e?t.DIRECTION_DOWN:t.DIRECTION_UP},exports.getDotProduct=e,exports.getRadian=n,exports.getVLength=r,exports.radianToAngle=u;
{
"name": "@any-touch/vector",
"version": "0.7.8",
"version": "0.7.9",
"description": "any-touch中向量计算相关的函数.",

@@ -10,3 +10,3 @@ "main": "dist/index.js",

"dependencies": {
"@any-touch/shared": "^0.7.8",
"@any-touch/shared": "^0.7.9",
"tslib": "^1.9.3"

@@ -21,3 +21,3 @@ },

"sideEffects": false,
"gitHead": "14f864223c9a4df212561b9a53e93a5f89217b15"
"gitHead": "4d795d9ac1c0cf597db9bc070284f3de7578e5fd"
}
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