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@aws-sdk/client-gamesparks

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    @aws-sdk/client-gamesparks

AWS SDK for JavaScript Gamesparks Client for Node.js, Browser and React Native


Version published
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92K
decreased by-3.23%
Maintainers
5
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Changelog

Source

3.418.0 (2023-09-22)

Features

  • client-braket: This release adds support to view the device queue depth (the number of queued quantum tasks and hybrid jobs on a device) and queue position for a quantum task and hybrid job. (2270498)
  • client-cloudwatch-events: Adds sensitive trait to various shapes in Jetstream Connections API model. (4fa6b7a)
  • client-database-migration-service: new vendors for DMS CSF: MongoDB, MariaDB, DocumentDb and Redshift (28ddff5)
  • client-ec2: EC2 M2 Pro Mac instances are powered by Apple M2 Pro Mac Mini computers featuring 12 core CPU, 19 core GPU, 32 GiB of memory, and 16 core Apple Neural Engine and uniquely enabled by the AWS Nitro System through high-speed Thunderbolt connections. (987ec95)
  • client-guardduty: Add EKS_CLUSTER_NAME to filter and sort key. (5f15b82)
  • client-mediaconvert: This release supports the creation of of audio-only tracks in CMAF output groups. (86bf62a)
  • clients: update client endpoints as of 2023-09-22 (c5e3e87)

Readme

Source

@aws-sdk/client-gamesparks

Description

AWS SDK for JavaScript GameSparks Client for Node.js, Browser and React Native.

Installing

To install the this package, simply type add or install @aws-sdk/client-gamesparks using your favorite package manager:

  • npm install @aws-sdk/client-gamesparks
  • yarn add @aws-sdk/client-gamesparks
  • pnpm add @aws-sdk/client-gamesparks

Getting Started

Import

The AWS SDK is modulized by clients and commands. To send a request, you only need to import the GameSparksClient and the commands you need, for example CreateGameCommand:

// ES5 example
const { GameSparksClient, CreateGameCommand } = require("@aws-sdk/client-gamesparks");
// ES6+ example
import { GameSparksClient, CreateGameCommand } from "@aws-sdk/client-gamesparks";

Usage

To send a request, you:

  • Initiate client with configuration (e.g. credentials, region).
  • Initiate command with input parameters.
  • Call send operation on client with command object as input.
  • If you are using a custom http handler, you may call destroy() to close open connections.
// a client can be shared by different commands.
const client = new GameSparksClient({ region: "REGION" });

const params = {
  /** input parameters */
};
const command = new CreateGameCommand(params);
Async/await

We recommend using await operator to wait for the promise returned by send operation as follows:

// async/await.
try {
  const data = await client.send(command);
  // process data.
} catch (error) {
  // error handling.
} finally {
  // finally.
}

Async-await is clean, concise, intuitive, easy to debug and has better error handling as compared to using Promise chains or callbacks.

Promises

You can also use Promise chaining to execute send operation.

client.send(command).then(
  (data) => {
    // process data.
  },
  (error) => {
    // error handling.
  }
);

Promises can also be called using .catch() and .finally() as follows:

client
  .send(command)
  .then((data) => {
    // process data.
  })
  .catch((error) => {
    // error handling.
  })
  .finally(() => {
    // finally.
  });
Callbacks

We do not recommend using callbacks because of callback hell, but they are supported by the send operation.

// callbacks.
client.send(command, (err, data) => {
  // process err and data.
});
v2 compatible style

The client can also send requests using v2 compatible style. However, it results in a bigger bundle size and may be dropped in next major version. More details in the blog post on modular packages in AWS SDK for JavaScript

import * as AWS from "@aws-sdk/client-gamesparks";
const client = new AWS.GameSparks({ region: "REGION" });

// async/await.
try {
  const data = await client.createGame(params);
  // process data.
} catch (error) {
  // error handling.
}

// Promises.
client
  .createGame(params)
  .then((data) => {
    // process data.
  })
  .catch((error) => {
    // error handling.
  });

// callbacks.
client.createGame(params, (err, data) => {
  // process err and data.
});

Troubleshooting

When the service returns an exception, the error will include the exception information, as well as response metadata (e.g. request id).

try {
  const data = await client.send(command);
  // process data.
} catch (error) {
  const { requestId, cfId, extendedRequestId } = error.$$metadata;
  console.log({ requestId, cfId, extendedRequestId });
  /**
   * The keys within exceptions are also parsed.
   * You can access them by specifying exception names:
   * if (error.name === 'SomeServiceException') {
   *     const value = error.specialKeyInException;
   * }
   */
}

Getting Help

Please use these community resources for getting help. We use the GitHub issues for tracking bugs and feature requests, but have limited bandwidth to address them.

To test your universal JavaScript code in Node.js, browser and react-native environments, visit our code samples repo.

Contributing

This client code is generated automatically. Any modifications will be overwritten the next time the @aws-sdk/client-gamesparks package is updated. To contribute to client you can check our generate clients scripts.

License

This SDK is distributed under the Apache License, Version 2.0, see LICENSE for more information.

Client Commands (Operations List)

CreateGame

Command API Reference / Input / Output

CreateSnapshot

Command API Reference / Input / Output

CreateStage

Command API Reference / Input / Output

DeleteGame

Command API Reference / Input / Output

DeleteStage

Command API Reference / Input / Output

DisconnectPlayer

Command API Reference / Input / Output

ExportSnapshot

Command API Reference / Input / Output

GetExtension

Command API Reference / Input / Output

GetExtensionVersion

Command API Reference / Input / Output

GetGame

Command API Reference / Input / Output

GetGameConfiguration

Command API Reference / Input / Output

GetGeneratedCodeJob

Command API Reference / Input / Output

GetPlayerConnectionStatus

Command API Reference / Input / Output

GetSnapshot

Command API Reference / Input / Output

GetStage

Command API Reference / Input / Output

GetStageDeployment

Command API Reference / Input / Output

ImportGameConfiguration

Command API Reference / Input / Output

ListExtensions

Command API Reference / Input / Output

ListExtensionVersions

Command API Reference / Input / Output

ListGames

Command API Reference / Input / Output

ListGeneratedCodeJobs

Command API Reference / Input / Output

ListSnapshots

Command API Reference / Input / Output

ListStageDeployments

Command API Reference / Input / Output

ListStages

Command API Reference / Input / Output

ListTagsForResource

Command API Reference / Input / Output

StartGeneratedCodeJob

Command API Reference / Input / Output

StartStageDeployment

Command API Reference / Input / Output

TagResource

Command API Reference / Input / Output

UntagResource

Command API Reference / Input / Output

UpdateGame

Command API Reference / Input / Output

UpdateGameConfiguration

Command API Reference / Input / Output

UpdateSnapshot

Command API Reference / Input / Output

UpdateStage

Command API Reference / Input / Output

FAQs

Last updated on 22 Sep 2023

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