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    @baronha/react-native-photo-editor

๐ŸŒ„ Image editor using native modules for iOS and Android


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778
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Readme

Source

React Native Photo Editor (RNPE)

๐ŸŒ„ Image editor using native modules for iOS and Android. Inherit from 2 available libraries, ZLImageEditor (iOS) and PhotoEditor (Android)

Note

The difference between the 2 platforms is huge - Be careful when using
This lib is for personal use, so if you customize your style or change something, Please fork this library and check the detailed documentation in the original library:

During the development of this package. I was thinking of moving it as part of an earlier library that I finished. If the support community for this library was large enough, I would have to dismiss this idea immediately.

Previously this library used Brightroom as the native library for iOS. If you want to use Brightroom you can check it out here.

Feature ๐Ÿ™ˆ

Both

  • Draw (Support custom line color).
  • Adding/Editing Text with option to change its Color.
  • Adding Images/Stickers
  • Pinch to Scale and Rotate views.

iOS

  • Apply Filter Effect on image using LUT Color (Custom filter is simpler than android)
  • Crop image.

Android

  • Drawing on image with option to change its Brush's Color, Size, Opacity, Erasing and basic shapes.
  • Apply Filter Effect on image using MediaEffect. But in the future will change to LUT color.

Video Demo ๐Ÿ“บ

iOSAndroid

ScreenShot ๐Ÿ‘‰๐Ÿ‘ˆ

iOS


Android

Requirements

  • Swift 5.1+ (Xcode12.4+)
  • iOS 12+

Installation

yarn add @baronha/react-native-photo-editor

iOS

The Swift pod @baronha/react-native-photo-editor depends upon SDWebImage and SDWebImageWebPCoder, which do not define modules. To opt into those targets generating module maps (which is necessary to import them from Swift when building as static libraries), you may set use_modular_headers! globally in your Podfile, or specify :modular_headers => true for particular dependencies:

pod 'SDWebImage', :modular_headers => true
pod 'SDWebImageWebPCoder', :modular_headers => true

Then run cd ios/ && pod install

Don't forget add file .swift in your project (and create bridging header file swift).

Usage

import PhotoEditor from "@baronha/react-native-photo-editor";

// ...

const result = await PhotoEditor.open(Options);

Options

PropertyTypeDefault valuePlatformDescription
pathstringrequiredbothLocal/remote image path
stickersArray[]bothAn array of paths containing sticker images

Filters ๐ŸŒˆ

iOSAndroid

Custom Filters(iOS)

LUT (Hald image)

How to create cube data from LUT Image

We can download the neutral LUT image from lutCreator.js.

Hald Images

Hald is a graphical representation of 3D LUT in a form of a color table which contains all of the color gradations of 3D LUT. If Hald is loaded into editing software and a color correction is applied to it, you can use 3D LUT Creator to convert your Hald into 3D LUT and apply it to a photo or a video in your editor.

Detailed documentations are available on here

IMPORTANT You have to create LUTs.bundle and add all your LUT Photo(Re-name your LUT Photo follow this format: LUT_64_FILTER_NAME) into LUTs.bundle. Then add LUTs.bundle into Copy Bundle Resources. See detail

Stickers ๐ŸคŒ

Remote

You need to pass an array of image urls to the sticker parameter in options Example:

[
  "https://cdn-icons-png.flaticon.com/512/5272/5272912.png",
  "https://cdn-icons-png.flaticon.com/512/5272/5272913.png",
  "https://cdn-icons-png.flaticon.com/512/5272/5272916.png",
  ...
] 

Local

iOS

You have to create Stickers.bundle and add all your sticker into Stickers.bundle. Then add Stickers.bundle into Copy Bundle Resources. See detail

Android

You have to create Stickers folder inside assets folder. Then drag or copy all sticker in to Sticker folder. See detail

To Do

  • Lut Color in android.
  • Crop Image in android.

Performance

We're trying to improve performance. If you have a better solution, please open a issue or pull request. Best regards!

Contributing

See the contributing guide to learn how to contribute to the repository and the development workflow.

License

MIT

Keywords

FAQs

Last updated on 02 Jan 2023

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