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@camoto/gamecomp

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@camoto/gamecomp - npm Package Compare versions

Comparing version 4.4.0 to 4.5.0

formats/cmp-bpe-stargunner.js

1

formats/index.js

@@ -20,2 +20,3 @@ /*

export { default as cmp_bpe_stargunner } from './cmp-bpe-stargunner.js';
export { default as cmp_carmackize } from './cmp-carmackize.js';

@@ -22,0 +23,0 @@ export { default as cmp_lzexe } from './cmp-lzexe.js';

2

package.json
{
"name": "@camoto/gamecomp",
"version": "4.4.0",
"version": "4.5.0",
"description": "Apply and remove compression and encryption algorithms used by DOS games",

@@ -5,0 +5,0 @@ "bin": {

@@ -12,2 +12,4 @@ # gamecomp.js

* cmp-bpe-stargunner: Stargunner *.DLT byte-pair encoding
* cmp-carmackize: id Software Carmackization compression
* cmp-lzexe: LZEXE .exe files (decompression only, equivalent to UNLZEXE)

@@ -23,3 +25,2 @@ * cmp-lzss: Generic LZSS (Lempel-Ziv-Storer-Szymanski)

* cmp-rle-id: id Software RLE encoding used in early games (Keen 3 and earlier)
* cmp-carmackize: id Software Carmackization compression

@@ -26,0 +27,0 @@ ### Encryption

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