@camoto/gamecomp
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Comparing version 4.4.0 to 4.5.0
@@ -20,2 +20,3 @@ /* | ||
export { default as cmp_bpe_stargunner } from './cmp-bpe-stargunner.js'; | ||
export { default as cmp_carmackize } from './cmp-carmackize.js'; | ||
@@ -22,0 +23,0 @@ export { default as cmp_lzexe } from './cmp-lzexe.js'; |
{ | ||
"name": "@camoto/gamecomp", | ||
"version": "4.4.0", | ||
"version": "4.5.0", | ||
"description": "Apply and remove compression and encryption algorithms used by DOS games", | ||
@@ -5,0 +5,0 @@ "bin": { |
@@ -12,2 +12,4 @@ # gamecomp.js | ||
* cmp-bpe-stargunner: Stargunner *.DLT byte-pair encoding | ||
* cmp-carmackize: id Software Carmackization compression | ||
* cmp-lzexe: LZEXE .exe files (decompression only, equivalent to UNLZEXE) | ||
@@ -23,3 +25,2 @@ * cmp-lzss: Generic LZSS (Lempel-Ziv-Storer-Szymanski) | ||
* cmp-rle-id: id Software RLE encoding used in early games (Keen 3 and earlier) | ||
* cmp-carmackize: id Software Carmackization compression | ||
@@ -26,0 +27,0 @@ ### Encryption |
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Found 1 instance in 1 package
License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
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