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@cognite/3d-viewer

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@cognite/3d-viewer - npm Package Compare versions

Comparing version 3.7.1 to 3.7.2

12

CHANGELOG.md
# Changelog
All notable changes to this project will be documented in this file.
## [3.7.2] - 2018-11-14
### Fixed
- Fixed issue where `noBackground` to `Cognite3DViewer.constructor` was ignored.
- Corrected validation to check if `Cognite3DViewer.canvas` is visible in DOM (avoid WebGL warnings).
### Added
- Added test to verify correct timestamps on build files.
- Improved documentation in `README.md`:
- Added code snippet for using saved camera position from the REST API.
- Updated docs for `Cognite3DModel.getBoundingBox` to reflect that resulting bounding box is in model space by default.
- Improved test to catch the fixes that was solved.
## [3.7.1] - 2018-11-13

@@ -5,0 +17,0 @@ ### Fixed

6

package.json
{
"name": "@cognite/3d-viewer",
"version": "3.7.1",
"version": "3.7.2",
"description": "JavaScript viewer to visualize 3D models on Cognite's Data Platform",

@@ -27,10 +27,10 @@ "contributors": [

"clean": "[ ! -d dist ] || rm -r dist",
"build": "NODE_ENV=production node build/build.js && yarn run esCheck && yarn run moveTypes && yarn run moveChangelog",
"build": "NODE_ENV=production node build/build.js && yarn run esCheck && yarn run moveTypes && yarn run validateTimestamps",
"build:dev": "NODE_ENV=development node build/build.js",
"buildDocs": "yarn run documentation readme 'src/**' --section='API Reference' --format=md --access='public' && yarn run validateDocLinks",
"validateDocLinks": "yarn markdown-link-check README.md && yarn markdown-link-check README-dev.md ",
"validateTimestamps": "node ./scripts/validateTimestamps.js",
"prepublishOnly": "rm -rf dist/ && npm run build",
"esCheck": "yarn run es-check es5 './dist/**/*.js'",
"moveTypes": "cp ./src/index.d.ts ./dist/",
"moveChangelog": "cp ./CHANGELOG.md ./dist/",
"lint": "eslint src test",

@@ -37,0 +37,0 @@ "test": "true",

@@ -107,3 +107,3 @@ # Cognite 3D Web Viewer

// make the camera zoom to the object
const boundingBox = model.getBoundingBox(nodeId);
const boundingBox = model.getBoundingBox(nodeId, null, model.matrix);
viewer.fitCameraToBoundingBox(boundingBox, 2000); // 2 sec

@@ -116,2 +116,25 @@ } else {

#### Load saved camera position from the API
Assume you have the revision object from Cognite's Data Platform which you can get from this [endpoint](https://doc.cognitedata.com/api/0.6/#operation/getRevision).
Here is a code snippet to use the saved camera position:
```js
const { target, position } = revision.camera;
if (Array.isArray(target) && Array.isArray(position)) {
// Create three.js objects
const positionVector = new THREE.Vector3(...position);
const targetVector = new THREE.Vector3(...target);
// Apply transformation matrix
positionVector.applyMatrix4(model.matrix);
targetVector.applyMatrix4(model.matrix);
// Set on viewer
viewer.setCameraPosition(positionVector);
viewer.setCameraTarget(targetVector);
} else {
viewer.fitCameraToModel(model, 0);
}
```
## API Reference

@@ -419,3 +442,3 @@

Returns **THREE.Vector3** Position in global space
Returns **THREE.Vector3** Position in world space

@@ -432,3 +455,3 @@ #### getCameraTarget

Returns **THREE.Vector3** Target in global space
Returns **THREE.Vector3** Target in world space

@@ -441,3 +464,3 @@ #### setCameraPosition

- `position` **THREE.Vector3** \-- Position in global space
- `position` **THREE.Vector3** \-- Position in world space

@@ -461,3 +484,3 @@ ##### Examples

- `target` **THREE.Vector3** \-- Target in global space
- `target` **THREE.Vector3** \-- Target in world space

@@ -477,7 +500,7 @@ ##### Examples

Move camera to a place where the content of a bounding box is visible to the camera
Move camera to a place where the content of a bounding box is visible to the camera.
##### Parameters
- `box` **THREE.Box3** \-- The bounding box
- `box` **THREE.Box3** \-- The bounding box in world space
- `duration` **[number](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Number)?** \-- The duration of the animation moving the camera. Set this to 0 (zero) to disable animation.

@@ -627,3 +650,3 @@ - `radiusFactor` **[number](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Number)?** \-- The the ratio of the distance from camera to center of box and radius of the box (optional, default `4`)

const reusableBox = new THREE.Box3();
const box = model.getBoundingBox(nodeId, reusableBox, model.matrix);
const box = model.getBoundingBox(nodeId, reusableBox, model.matrix); // world space
// box === reusableBox

@@ -630,0 +653,0 @@ ```

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