@combos-fun/plugin-renderer
Advanced tools
@@ -371,3 +371,3 @@ 'use strict'; | ||
| packageName: "@combos-fun/plugin-renderer", | ||
| packageVersion: "0.0.17", | ||
| packageVersion: "0.0.20", | ||
| }); | ||
@@ -374,0 +374,0 @@ |
@@ -1,1 +0,1 @@ | ||
| {"version":3,"file":"plugin-renderer.cjs.js","sources":["../lib/manager/RendererManager.ts","../lib/manager/ContainerManager.ts","../lib/Transform.ts","../lib/compressedTexture/ability.ts","../lib/System.ts","../lib/__combosPackageMeta.gen.ts","../lib/Renderer.ts","../lib/index.ts"],"sourcesContent":["import isEqual from 'lodash-es/isEqual';\nimport { GameObject, Game, ComponentChanged, OBSERVER_TYPE } from '@combos-fun/engine';\nimport Renderer from '../Renderer';\nimport RendererSystem from '../System';\n\nclass RendererManager {\n game: Game;\n rendererSystem: RendererSystem;\n constructor({ game, rendererSystem }) {\n this.game = game;\n this.rendererSystem = rendererSystem;\n }\n renderers: Renderer[] = [];\n register(...renderers: Renderer[]) {\n for (const renderer of renderers) {\n renderer.game = this.game;\n renderer.rendererManager = this.rendererSystem.rendererManager;\n renderer.containerManager = this.rendererSystem.containerManager;\n this.renderers.push(renderer);\n }\n }\n componentChanged(changes: ComponentChanged[]) {\n for (const changed of changes) {\n for (const renderer of this.renderers) {\n const props = renderer.observerInfo[changed.componentName];\n if (props) {\n if ([OBSERVER_TYPE.ADD, OBSERVER_TYPE.REMOVE].indexOf(changed.type) > -1) {\n try {\n renderer.componentChanged && renderer.componentChanged(changed);\n } catch (e) {\n console.error(`gameObject: ${changed.gameObject.name}, ${changed.componentName} is error.`, changed, e);\n }\n continue;\n }\n\n const index = props.findIndex(prop => {\n return isEqual(prop, changed.prop);\n });\n\n if (index > -1) {\n try {\n renderer.componentChanged && renderer.componentChanged(changed);\n } catch (e) {\n console.error(\n `gameObject: ${changed.gameObject && changed.gameObject.name}, ${\n changed.componentName\n } is componentChanged error.`,\n changed,\n e,\n );\n }\n }\n }\n }\n }\n }\n update(gameObject: GameObject) {\n for (const component of gameObject.components) {\n for (const renderer of this.renderers) {\n const cache = [];\n const props = renderer.observerInfo[component.name];\n if (props && cache.indexOf(gameObject) === -1) {\n cache.push(gameObject);\n try {\n renderer.rendererUpdate && renderer.rendererUpdate(gameObject);\n } catch (e) {\n console.info(`gameObject: ${gameObject.name}, ${component.name} is update error`, e);\n }\n }\n }\n }\n }\n}\nexport default RendererManager;\n","import { Transform } from '@combos-fun/engine';\nimport { Point, ObservablePoint } from 'pixi.js';\nimport { Container } from '@combos-fun/renderer-adapter';\n\nexport default class ContainerManager {\n containerMap: { [propName: number]: Container } = {};\n addContainer({ name, container }: { name: number; container: Container }) {\n this.containerMap[name] = container;\n }\n getContainer(name: number) {\n return this.containerMap[name];\n }\n removeContainer(name: number) {\n this.containerMap[name]?.destroy({ children: true });\n delete this.containerMap[name];\n }\n updateTransform({ name, transform }: { name: number; transform: Transform }) {\n const container = this.containerMap[name];\n if (!container || !transform) return;\n const { anchor, origin, position, rotation, scale, size, skew } = transform;\n container.rotation = rotation;\n container.scale = scale as Point;\n container.pivot.x = size.width * origin.x;\n container.pivot.y = size.height * origin.y;\n container.skew = skew as ObservablePoint;\n let x = position.x;\n let y = position.y;\n if (transform.parent) {\n const parent = transform.parent;\n x = x + parent.size.width * anchor.x;\n y = y + parent.size.height * anchor.y;\n }\n\n container.position = { x, y } as Point;\n }\n}\n","import { Transform as Trans, decorators, ComponentChanged, OBSERVER_TYPE, Scene, LOAD_SCENE_MODE } from '@combos-fun/engine';\nimport EventEmitter from 'eventemitter3';\nimport { Application, Container } from '@combos-fun/renderer-adapter';\nimport Render from './System';\nimport ContainerManager from './manager/ContainerManager';\n\n/** Surface used from the Render component; avoids importing plugin-renderer-render (workspace cycle). */\ntype RenderSortDirty = { sortDirty: boolean };\n\n@decorators.componentObserver({\n Transform: ['_parent'],\n})\nexport default class Transform extends EventEmitter {\n name: string = 'Transform';\n waitRemoveIds: number[] = [];\n waitSceneId: number;\n system: Render;\n containerManager: ContainerManager;\n waitChangeScenes: {\n scene: Scene;\n mode: LOAD_SCENE_MODE;\n application: Application;\n }[] = [];\n constructor({ system, containerManager }) {\n super();\n this.containerManager = containerManager;\n this.init(system);\n }\n init(system: Render) {\n this.system = system;\n this.on('changeScene', ({ scene, mode, application }) => {\n // switch (mode) {\n // case LOAD_SCENE_MODE.SINGLE:\n this.waitChangeScenes.push({ scene, mode, application });\n // break;\n // case LOAD_SCENE_MODE.MULTI_CANVAS:\n\n // }\n });\n }\n update() {\n for (const id of this.waitRemoveIds) {\n this.containerManager.removeContainer(id);\n }\n this.waitRemoveIds = [];\n\n for (const sceneInfo of this.waitChangeScenes) {\n // set scene\n const container = this.containerManager.getContainer(sceneInfo.scene.id);\n if (container) {\n sceneInfo.application.stage.removeChildren();\n sceneInfo.application.stage.addChild(container);\n }\n }\n this.waitChangeScenes = [];\n }\n componentChanged(changed: ComponentChanged) {\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.addContainer(changed);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n this.change(changed);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.waitRemoveIds.push(changed.gameObject.id);\n }\n }\n addContainer(changed: ComponentChanged) {\n const container = new Container();\n container.label = changed.gameObject.name;\n this.containerManager.addContainer({\n name: changed.gameObject.id,\n container,\n });\n const transform = changed.component as Trans;\n // Pixi v8 exposes `worldTransform` on the display object; nested `transform.worldTransform` is gone.\n transform.worldTransform = container.worldTransform as unknown as Trans['worldTransform'];\n }\n change(changed: ComponentChanged) {\n const transform = changed.component as Trans;\n if (transform.parent) {\n const parentContainer = this.containerManager.getContainer(transform.parent.gameObject.id);\n parentContainer.addChild(this.containerManager.getContainer(changed.gameObject.id));\n\n const render =\n changed.gameObject.transform.parent &&\n (changed.gameObject.transform.parent.gameObject.getComponent('Render') as unknown as RenderSortDirty);\n if (render) {\n render.sortDirty = true;\n }\n } else {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n delete transform.worldTransform;\n container.parent && container.parent.removeChild(container);\n }\n }\n destroy() {\n this.removeAllListeners();\n this.waitRemoveIds = null;\n this.waitChangeScenes = null;\n this.system = null;\n this.containerManager = null;\n }\n}\n","/**\n * Inspired by PixiJS v6\n */\nexport type CompressedTextureExtensions = {\n s3tc?: WEBGL_compressed_texture_s3tc,\n s3tc_sRGB: WEBGL_compressed_texture_s3tc_srgb,\n etc: WEBGL_compressed_texture_etc,\n etc1: WEBGL_compressed_texture_etc1,\n pvrtc: WEBKIT_WEBGL_compressed_texture_pvrtc,\n atc: WEBGL_compressed_texture_atc,\n astc: WEBGL_compressed_texture_astc\n};\nexport type CompressedTextureExtensionRef = keyof CompressedTextureExtensions;\nlet result = undefined;\nexport interface SuportedCompressedTexture {\n s3tc: boolean,\n etc: boolean,\n etc1: boolean,\n pvrtc: boolean,\n atc: boolean,\n astc: boolean,\n}\nexport function getSuportCompressedTextureFormats(gl: WebGLRenderingContext): SuportedCompressedTexture {\n if (result) return result;\n\n if (!gl) {\n // #if _DEBUG\n console.warn('WebGL not available for compressed textures. Silently failing.');\n // #endif\n\n return {\n s3tc: false,\n etc: false,\n etc1: false,\n pvrtc: false,\n atc: false,\n astc: false,\n };\n }\n\n result = {\n s3tc: !!gl.getExtension('WEBGL_compressed_texture_s3tc'),\n etc: !!gl.getExtension('WEBGL_compressed_texture_etc'),\n etc1: !!gl.getExtension('WEBGL_compressed_texture_etc1'),\n pvrtc: !!gl.getExtension('WEBGL_compressed_texture_pvrtc')\n || !!gl.getExtension('WEBKIT_WEBGL_compressed_texture_pvrtc'),\n atc: !!gl.getExtension('WEBGL_compressed_texture_atc'),\n astc: !!gl.getExtension('WEBGL_compressed_texture_astc')\n };\n\n try {\n console.log('Supported compressed texture formats: ' + Object.keys(result).filter((type) => result[type]).join(', '))\n } catch (e) { }\n return result;\n}","import { System, decorators, Game, LOAD_SCENE_MODE, PureObserverInfo } from '@combos-fun/engine';\nimport { Application } from '@combos-fun/renderer-adapter';\nimport RendererManager from './manager/RendererManager';\nimport ContainerManager from './manager/ContainerManager';\nimport Transform from './Transform';\nimport { Ticker } from 'pixi.js';\nimport type { ApplicationOptions } from 'pixi.js';\nimport type { Renderer as PixiRenderer } from 'pixi.js';\nimport type { WebGLRenderer } from 'pixi.js';\nimport { registerCompressedTexture } from './compressedTexture';\nimport { SuportedCompressedTexture, getSuportCompressedTextureFormats } from './compressedTexture/ability';\n\nexport enum RENDERER_TYPE {\n UNKNOWN = 0,\n WEBGL = 1,\n CANVAS = 2,\n}\n\n@decorators.componentObserver({\n Transform: ['_parent'],\n})\nexport default class Renderer extends System<Partial<ApplicationOptions>> {\n static systemName: string = 'Renderer';\n params: Partial<ApplicationOptions>;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n application: Application | null = null;\n game: Game;\n transform: Transform;\n multiApps: Application[] = [];\n suportedCompressedTextureFormats: SuportedCompressedTexture;\n\n async init(params?: Partial<ApplicationOptions>) {\n this.params = params ?? {};\n const app = await this.createApplication(this.params);\n this.application = app;\n this.game.canvas = app.canvas;\n this.containerManager = new ContainerManager();\n this.rendererManager = new RendererManager({\n game: this.game,\n rendererSystem: this,\n });\n\n this.transform = new Transform({\n system: this,\n containerManager: this.containerManager,\n });\n this.game.on('sceneChanged', async ({ scene, mode, params: sceneParams }) => {\n let application: Application | null = this.application;\n if (mode === LOAD_SCENE_MODE.MULTI_CANVAS) {\n application = await this.createApplication(sceneParams);\n this.multiApps.push(application);\n }\n if (!application) {\n return;\n }\n scene.canvas = application.canvas;\n this.transform.emit('changeScene', {\n scene,\n mode,\n application,\n });\n });\n\n const gl = (app.renderer as WebGLRenderer).gl;\n if (gl) {\n this.suportedCompressedTextureFormats = getSuportCompressedTextureFormats(gl);\n registerCompressedTexture(gl);\n }\n }\n\n registerObserver(observerInfo: PureObserverInfo): void {\n const Ctor = this.constructor as typeof Renderer & { observerInfo: PureObserverInfo };\n if (!Ctor.observerInfo) {\n Ctor.observerInfo = {} as PureObserverInfo;\n }\n const thisObserverInfo = Ctor.observerInfo;\n for (const key in observerInfo) {\n if (!thisObserverInfo[key]) {\n thisObserverInfo[key] = [];\n }\n thisObserverInfo[key].push(...observerInfo[key]);\n }\n }\n\n private async createApplication(params: Partial<ApplicationOptions>): Promise<Application> {\n const initOptions: Partial<ApplicationOptions> = {\n ...params,\n autoStart: true,\n sharedTicker: true,\n };\n\n const app = new Application();\n try {\n await app.init(initOptions);\n } catch {\n await app.init({\n ...initOptions,\n preference: 'canvas',\n });\n }\n\n Ticker.shared.stop();\n Ticker.shared.autoStart = false;\n\n return app;\n }\n\n update() {\n const changes = this.componentObserver.clear();\n for (const changed of changes) {\n this.transform.componentChanged(changed);\n }\n if (!this.application) {\n return;\n }\n for (const gameObject of this.game.gameObjects) {\n this.containerManager.updateTransform({\n name: gameObject.id,\n transform: gameObject.transform,\n });\n this.rendererManager.update(gameObject);\n }\n }\n\n lateUpdate(e) {\n if (!this.application) {\n return;\n }\n this.transform.update();\n this.application.ticker.update(e.time);\n }\n\n onDestroy() {\n this.application?.destroy();\n for (const app of this.multiApps) {\n app && app.destroy();\n }\n this.transform.destroy();\n this.transform = null;\n this.params = null;\n this.rendererManager = null;\n this.containerManager = null;\n this.application = null;\n this.game = null;\n this.multiApps = null;\n }\n\n resize(width, height) {\n if (!this.application) {\n return;\n }\n this.params = { ...this.params, width, height };\n this.application.renderer.resize(width, height);\n }\n}\n","/** Auto-generated by scripts/build-package.mjs — do not edit. */\n\nimport Renderer from './System';\n\nObject.assign(Renderer, {\n packageName: \"@combos-fun/plugin-renderer\",\n packageVersion: \"0.0.17\",\n});\n","/* eslint-disable @typescript-eslint/no-unused-vars */\n\nimport { GameObject, Game, PureObserverInfo, ComponentChanged, System, UpdateParams } from '@combos-fun/engine';\nimport ContainerManager from './manager/ContainerManager';\nimport RendererManager from './manager/RendererManager';\n\nexport default class Renderer<T extends {} = {}> extends System<T> {\n /**\n * Renderer name\n */\n name: string;\n\n /**\n * currentGame\n */\n game: Game;\n\n /**\n * observer component props info\n */\n static observerInfo: PureObserverInfo;\n\n /**\n * observer component props info\n */\n observerInfo: PureObserverInfo;\n\n /**\n * containerManager\n */\n containerManager: ContainerManager;\n rendererManager: RendererManager;\n\n constructor(params?: T) {\n super(params);\n const Ctor = this.constructor as typeof Renderer & { observerInfo: PureObserverInfo };\n this.observerInfo = Ctor.observerInfo;\n }\n\n // init(arg?: any): void;\n\n /**\n * 当监听的属性变化时候调用\n *\n * called while the observed component props change.\n */\n componentChanged(_changed: ComponentChanged) { }\n\n /**\n * 每帧调用\n *\n * called by every loop\n * @param _gameObject gameObject\n */\n rendererUpdate(_gameObject: GameObject) { }\n\n override update(e?: UpdateParams): void {\n const changes = this.componentObserver.clear();\n for (const changed of changes) {\n this.componentChanged(changed);\n }\n }\n\n protected asyncIdMap: Record<number, number> = {}\n\n protected increaseAsyncId(id: number) {\n this.asyncIdMap[id] = (this.asyncIdMap[id] || 0) + 1;\n return this.asyncIdMap[id];\n }\n\n protected validateAsyncId(id: number, asyncId: number) {\n return this.asyncIdMap[id] === asyncId;\n }\n}\n","import RendererSystem, { RENDERER_TYPE } from './System';\nimport RendererManager from './manager/RendererManager';\nimport ContainerManager from './manager/ContainerManager';\nimport Renderer from './Renderer';\n\n/** Shared resource cache key separator used across renderer plugins */\nexport const RESOURCE_KEY_SPLIT = '_s|r|c_';\n\nexport { RendererManager, ContainerManager, RendererSystem, RENDERER_TYPE, Renderer 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| {"version":3,"file":"plugin-renderer.cjs.js","sources":["../lib/manager/RendererManager.ts","../lib/manager/ContainerManager.ts","../lib/Transform.ts","../lib/compressedTexture/ability.ts","../lib/System.ts","../lib/__combosPackageMeta.gen.ts","../lib/Renderer.ts","../lib/index.ts"],"sourcesContent":["import isEqual from 'lodash-es/isEqual';\nimport { GameObject, Game, ComponentChanged, OBSERVER_TYPE } from '@combos-fun/engine';\nimport Renderer from '../Renderer';\nimport RendererSystem from '../System';\n\nclass RendererManager {\n game: Game;\n rendererSystem: RendererSystem;\n constructor({ game, rendererSystem }) {\n this.game = game;\n this.rendererSystem = rendererSystem;\n }\n renderers: Renderer[] = [];\n register(...renderers: Renderer[]) {\n for (const renderer of renderers) {\n renderer.game = this.game;\n renderer.rendererManager = this.rendererSystem.rendererManager;\n renderer.containerManager = this.rendererSystem.containerManager;\n this.renderers.push(renderer);\n }\n }\n componentChanged(changes: ComponentChanged[]) {\n for (const changed of changes) {\n for (const renderer of this.renderers) {\n const props = renderer.observerInfo[changed.componentName];\n if (props) {\n if ([OBSERVER_TYPE.ADD, OBSERVER_TYPE.REMOVE].indexOf(changed.type) > -1) {\n try {\n renderer.componentChanged && renderer.componentChanged(changed);\n } catch (e) {\n console.error(`gameObject: ${changed.gameObject.name}, ${changed.componentName} is error.`, changed, e);\n }\n continue;\n }\n\n const index = props.findIndex(prop => {\n return isEqual(prop, changed.prop);\n });\n\n if (index > -1) {\n try {\n renderer.componentChanged && renderer.componentChanged(changed);\n } catch (e) {\n console.error(\n `gameObject: ${changed.gameObject && changed.gameObject.name}, ${\n changed.componentName\n } is componentChanged error.`,\n changed,\n e,\n );\n }\n }\n }\n }\n }\n }\n update(gameObject: GameObject) {\n for (const component of gameObject.components) {\n for (const renderer of this.renderers) {\n const cache = [];\n const props = renderer.observerInfo[component.name];\n if (props && cache.indexOf(gameObject) === -1) {\n cache.push(gameObject);\n try {\n renderer.rendererUpdate && renderer.rendererUpdate(gameObject);\n } catch (e) {\n console.info(`gameObject: ${gameObject.name}, ${component.name} is update error`, e);\n }\n }\n }\n }\n }\n}\nexport default RendererManager;\n","import { Transform } from '@combos-fun/engine';\nimport { Point, ObservablePoint } from 'pixi.js';\nimport { Container } from '@combos-fun/renderer-adapter';\n\nexport default class ContainerManager {\n containerMap: { [propName: number]: Container } = {};\n addContainer({ name, container }: { name: number; container: Container }) {\n this.containerMap[name] = container;\n }\n getContainer(name: number) {\n return this.containerMap[name];\n }\n removeContainer(name: number) {\n this.containerMap[name]?.destroy({ children: true });\n delete this.containerMap[name];\n }\n updateTransform({ name, transform }: { name: number; transform: Transform }) {\n const container = this.containerMap[name];\n if (!container || !transform) return;\n const { anchor, origin, position, rotation, scale, size, skew } = transform;\n container.rotation = rotation;\n container.scale = scale as Point;\n container.pivot.x = size.width * origin.x;\n container.pivot.y = size.height * origin.y;\n container.skew = skew as ObservablePoint;\n let x = position.x;\n let y = position.y;\n if (transform.parent) {\n const parent = transform.parent;\n x = x + parent.size.width * anchor.x;\n y = y + parent.size.height * anchor.y;\n }\n\n container.position = { x, y } as Point;\n }\n}\n","import { Transform as Trans, decorators, ComponentChanged, OBSERVER_TYPE, Scene, LOAD_SCENE_MODE } from '@combos-fun/engine';\nimport EventEmitter from 'eventemitter3';\nimport { Application, Container } from '@combos-fun/renderer-adapter';\nimport Render from './System';\nimport ContainerManager from './manager/ContainerManager';\n\n/** Surface used from the Render component; avoids importing plugin-renderer-render (workspace cycle). */\ntype RenderSortDirty = { sortDirty: boolean };\n\n@decorators.componentObserver({\n Transform: ['_parent'],\n})\nexport default class Transform extends EventEmitter {\n name: string = 'Transform';\n waitRemoveIds: number[] = [];\n waitSceneId: number;\n system: Render;\n containerManager: ContainerManager;\n waitChangeScenes: {\n scene: Scene;\n mode: LOAD_SCENE_MODE;\n application: Application;\n }[] = [];\n constructor({ system, containerManager }) {\n super();\n this.containerManager = containerManager;\n this.init(system);\n }\n init(system: Render) {\n this.system = system;\n this.on('changeScene', ({ scene, mode, application }) => {\n // switch (mode) {\n // case LOAD_SCENE_MODE.SINGLE:\n this.waitChangeScenes.push({ scene, mode, application });\n // break;\n // case LOAD_SCENE_MODE.MULTI_CANVAS:\n\n // }\n });\n }\n update() {\n for (const id of this.waitRemoveIds) {\n this.containerManager.removeContainer(id);\n }\n this.waitRemoveIds = [];\n\n for (const sceneInfo of this.waitChangeScenes) {\n // set scene\n const container = this.containerManager.getContainer(sceneInfo.scene.id);\n if (container) {\n sceneInfo.application.stage.removeChildren();\n sceneInfo.application.stage.addChild(container);\n }\n }\n this.waitChangeScenes = [];\n }\n componentChanged(changed: ComponentChanged) {\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.addContainer(changed);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n this.change(changed);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.waitRemoveIds.push(changed.gameObject.id);\n }\n }\n addContainer(changed: ComponentChanged) {\n const container = new Container();\n container.label = changed.gameObject.name;\n this.containerManager.addContainer({\n name: changed.gameObject.id,\n container,\n });\n const transform = changed.component as Trans;\n // Pixi v8 exposes `worldTransform` on the display object; nested `transform.worldTransform` is gone.\n transform.worldTransform = container.worldTransform as unknown as Trans['worldTransform'];\n }\n change(changed: ComponentChanged) {\n const transform = changed.component as Trans;\n if (transform.parent) {\n const parentContainer = this.containerManager.getContainer(transform.parent.gameObject.id);\n parentContainer.addChild(this.containerManager.getContainer(changed.gameObject.id));\n\n const render =\n changed.gameObject.transform.parent &&\n (changed.gameObject.transform.parent.gameObject.getComponent('Render') as unknown as RenderSortDirty);\n if (render) {\n render.sortDirty = true;\n }\n } else {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n delete transform.worldTransform;\n container.parent && container.parent.removeChild(container);\n }\n }\n destroy() {\n this.removeAllListeners();\n this.waitRemoveIds = null;\n this.waitChangeScenes = null;\n this.system = null;\n this.containerManager = null;\n }\n}\n","/**\n * Inspired by PixiJS v6\n */\nexport type CompressedTextureExtensions = {\n s3tc?: WEBGL_compressed_texture_s3tc,\n s3tc_sRGB: WEBGL_compressed_texture_s3tc_srgb,\n etc: WEBGL_compressed_texture_etc,\n etc1: WEBGL_compressed_texture_etc1,\n pvrtc: WEBKIT_WEBGL_compressed_texture_pvrtc,\n atc: WEBGL_compressed_texture_atc,\n astc: WEBGL_compressed_texture_astc\n};\nexport type CompressedTextureExtensionRef = keyof CompressedTextureExtensions;\nlet result = undefined;\nexport interface SuportedCompressedTexture {\n s3tc: boolean,\n etc: boolean,\n etc1: boolean,\n pvrtc: boolean,\n atc: boolean,\n astc: boolean,\n}\nexport function getSuportCompressedTextureFormats(gl: WebGLRenderingContext): SuportedCompressedTexture {\n if (result) return result;\n\n if (!gl) {\n // #if _DEBUG\n console.warn('WebGL not available for compressed textures. Silently failing.');\n // #endif\n\n return {\n s3tc: false,\n etc: false,\n etc1: false,\n pvrtc: false,\n atc: false,\n astc: false,\n };\n }\n\n result = {\n s3tc: !!gl.getExtension('WEBGL_compressed_texture_s3tc'),\n etc: !!gl.getExtension('WEBGL_compressed_texture_etc'),\n etc1: !!gl.getExtension('WEBGL_compressed_texture_etc1'),\n pvrtc: !!gl.getExtension('WEBGL_compressed_texture_pvrtc')\n || !!gl.getExtension('WEBKIT_WEBGL_compressed_texture_pvrtc'),\n atc: !!gl.getExtension('WEBGL_compressed_texture_atc'),\n astc: !!gl.getExtension('WEBGL_compressed_texture_astc')\n };\n\n try {\n console.log('Supported compressed texture formats: ' + Object.keys(result).filter((type) => result[type]).join(', '))\n } catch (e) { }\n return result;\n}","import { System, decorators, Game, LOAD_SCENE_MODE, PureObserverInfo } from '@combos-fun/engine';\nimport { Application } from '@combos-fun/renderer-adapter';\nimport RendererManager from './manager/RendererManager';\nimport ContainerManager from './manager/ContainerManager';\nimport Transform from './Transform';\nimport { Ticker } from 'pixi.js';\nimport type { ApplicationOptions } from 'pixi.js';\nimport type { Renderer as PixiRenderer } from 'pixi.js';\nimport type { WebGLRenderer } from 'pixi.js';\nimport { registerCompressedTexture } from './compressedTexture';\nimport { SuportedCompressedTexture, getSuportCompressedTextureFormats } from './compressedTexture/ability';\n\nexport enum RENDERER_TYPE {\n UNKNOWN = 0,\n WEBGL = 1,\n CANVAS = 2,\n}\n\n@decorators.componentObserver({\n Transform: ['_parent'],\n})\nexport default class Renderer extends System<Partial<ApplicationOptions>> {\n static systemName: string = 'Renderer';\n params: Partial<ApplicationOptions>;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n application: Application | null = null;\n game: Game;\n transform: Transform;\n multiApps: Application[] = [];\n suportedCompressedTextureFormats: SuportedCompressedTexture;\n\n async init(params?: Partial<ApplicationOptions>) {\n this.params = params ?? {};\n const app = await this.createApplication(this.params);\n this.application = app;\n this.game.canvas = app.canvas;\n this.containerManager = new ContainerManager();\n this.rendererManager = new RendererManager({\n game: this.game,\n rendererSystem: this,\n });\n\n this.transform = new Transform({\n system: this,\n containerManager: this.containerManager,\n });\n this.game.on('sceneChanged', async ({ scene, mode, params: sceneParams }) => {\n let application: Application | null = this.application;\n if (mode === LOAD_SCENE_MODE.MULTI_CANVAS) {\n application = await this.createApplication(sceneParams);\n this.multiApps.push(application);\n }\n if (!application) {\n return;\n }\n scene.canvas = application.canvas;\n this.transform.emit('changeScene', {\n scene,\n mode,\n application,\n });\n });\n\n const gl = (app.renderer as WebGLRenderer).gl;\n if (gl) {\n this.suportedCompressedTextureFormats = getSuportCompressedTextureFormats(gl);\n registerCompressedTexture(gl);\n }\n }\n\n registerObserver(observerInfo: PureObserverInfo): void {\n const Ctor = this.constructor as typeof Renderer & { observerInfo: PureObserverInfo };\n if (!Ctor.observerInfo) {\n Ctor.observerInfo = {} as PureObserverInfo;\n }\n const thisObserverInfo = Ctor.observerInfo;\n for (const key in observerInfo) {\n if (!thisObserverInfo[key]) {\n thisObserverInfo[key] = [];\n }\n thisObserverInfo[key].push(...observerInfo[key]);\n }\n }\n\n private async createApplication(params: Partial<ApplicationOptions>): Promise<Application> {\n const initOptions: Partial<ApplicationOptions> = {\n ...params,\n autoStart: true,\n sharedTicker: true,\n };\n\n const app = new Application();\n try {\n await app.init(initOptions);\n } catch {\n await app.init({\n ...initOptions,\n preference: 'canvas',\n });\n }\n\n Ticker.shared.stop();\n Ticker.shared.autoStart = false;\n\n return app;\n }\n\n update() {\n const changes = this.componentObserver.clear();\n for (const changed of changes) {\n this.transform.componentChanged(changed);\n }\n if (!this.application) {\n return;\n }\n for (const gameObject of this.game.gameObjects) {\n this.containerManager.updateTransform({\n name: gameObject.id,\n transform: gameObject.transform,\n });\n this.rendererManager.update(gameObject);\n }\n }\n\n lateUpdate(e) {\n if (!this.application) {\n return;\n }\n this.transform.update();\n this.application.ticker.update(e.time);\n }\n\n onDestroy() {\n this.application?.destroy();\n for (const app of this.multiApps) {\n app && app.destroy();\n }\n this.transform.destroy();\n this.transform = null;\n this.params = null;\n this.rendererManager = null;\n this.containerManager = null;\n this.application = null;\n this.game = null;\n this.multiApps = null;\n }\n\n resize(width, height) {\n if (!this.application) {\n return;\n }\n this.params = { ...this.params, width, height };\n this.application.renderer.resize(width, height);\n }\n}\n","/** Auto-generated by scripts/build-package.mjs — do not edit. */\n\nimport Renderer from './System';\n\nObject.assign(Renderer, {\n packageName: \"@combos-fun/plugin-renderer\",\n packageVersion: \"0.0.20\",\n});\n","/* eslint-disable @typescript-eslint/no-unused-vars */\n\nimport { GameObject, Game, PureObserverInfo, ComponentChanged, System, UpdateParams } from '@combos-fun/engine';\nimport ContainerManager from './manager/ContainerManager';\nimport RendererManager from './manager/RendererManager';\n\nexport default class Renderer<T extends {} = {}> extends System<T> {\n /**\n * Renderer name\n */\n name: string;\n\n /**\n * currentGame\n */\n game: Game;\n\n /**\n * observer component props info\n */\n static observerInfo: PureObserverInfo;\n\n /**\n * observer component props info\n */\n observerInfo: PureObserverInfo;\n\n /**\n * containerManager\n */\n containerManager: ContainerManager;\n rendererManager: RendererManager;\n\n constructor(params?: T) {\n super(params);\n const Ctor = this.constructor as typeof Renderer & { observerInfo: PureObserverInfo };\n this.observerInfo = Ctor.observerInfo;\n }\n\n // init(arg?: any): void;\n\n /**\n * 当监听的属性变化时候调用\n *\n * called while the observed component props change.\n */\n componentChanged(_changed: ComponentChanged) { }\n\n /**\n * 每帧调用\n *\n * called by every loop\n * @param _gameObject gameObject\n */\n rendererUpdate(_gameObject: GameObject) { }\n\n override update(e?: UpdateParams): void {\n const changes = this.componentObserver.clear();\n for (const changed of changes) {\n this.componentChanged(changed);\n }\n }\n\n protected asyncIdMap: Record<number, number> = {}\n\n protected increaseAsyncId(id: number) {\n this.asyncIdMap[id] = (this.asyncIdMap[id] || 0) + 1;\n return this.asyncIdMap[id];\n }\n\n protected validateAsyncId(id: number, asyncId: number) {\n return this.asyncIdMap[id] === asyncId;\n }\n}\n","import RendererSystem, { RENDERER_TYPE } from './System';\nimport RendererManager from './manager/RendererManager';\nimport ContainerManager from './manager/ContainerManager';\nimport Renderer from './Renderer';\n\n/** Shared resource cache key separator used across renderer plugins */\nexport const RESOURCE_KEY_SPLIT = '_s|r|c_';\n\nexport { RendererManager, ContainerManager, RendererSystem, RENDERER_TYPE, Renderer 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|
@@ -1,1 +0,1 @@ | ||
| "use strict";var e=require("tslib"),t=require("@combos-fun/engine"),n=require("@combos-fun/renderer-adapter"),r=require("lodash-es/isEqual"),a=require("eventemitter3"),s=require("pixi.js");function o(e){return e&&e.__esModule?e:{default:e}}var i=o(r),c=o(a);class p{constructor({game:e,rendererSystem:t}){this.renderers=[],this.game=e,this.rendererSystem=t}register(...e){for(const t of e)t.game=this.game,t.rendererManager=this.rendererSystem.rendererManager,t.containerManager=this.rendererSystem.containerManager,this.renderers.push(t)}componentChanged(e){for(const n of e)for(const e of this.renderers){const r=e.observerInfo[n.componentName];if(r){if([t.OBSERVER_TYPE.ADD,t.OBSERVER_TYPE.REMOVE].indexOf(n.type)>-1){try{e.componentChanged&&e.componentChanged(n)}catch(e){console.error(`gameObject: ${n.gameObject.name}, ${n.componentName} is error.`,n,e)}continue}if(r.findIndex(e=>i.default(e,n.prop))>-1)try{e.componentChanged&&e.componentChanged(n)}catch(e){console.error(`gameObject: ${n.gameObject&&n.gameObject.name}, ${n.componentName} is componentChanged error.`,n,e)}}}}update(e){for(const t of e.components)for(const n of this.renderers){const r=[];if(n.observerInfo[t.name]&&-1===r.indexOf(e)){r.push(e);try{n.rendererUpdate&&n.rendererUpdate(e)}catch(n){console.info(`gameObject: ${e.name}, ${t.name} is update error`,n)}}}}}class h{constructor(){this.containerMap={}}addContainer({name:e,container:t}){this.containerMap[e]=t}getContainer(e){return this.containerMap[e]}removeContainer(e){this.containerMap[e]?.destroy({children:!0}),delete this.containerMap[e]}updateTransform({name:e,transform:t}){const n=this.containerMap[e];if(!n||!t)return;const{anchor:r,origin:a,position:s,rotation:o,scale:i,size:c,skew:p}=t;n.rotation=o,n.scale=i,n.pivot.x=c.width*a.x,n.pivot.y=c.height*a.y,n.skew=p;let h=s.x,d=s.y;if(t.parent){const e=t.parent;h+=e.size.width*r.x,d+=e.size.height*r.y}n.position={x:h,y:d}}}let d=class extends c.default{constructor({system:e,containerManager:t}){super(),this.name="Transform",this.waitRemoveIds=[],this.waitChangeScenes=[],this.containerManager=t,this.init(e)}init(e){this.system=e,this.on("changeScene",({scene:e,mode:t,application:n})=>{this.waitChangeScenes.push({scene:e,mode:t,application:n})})}update(){for(const e of this.waitRemoveIds)this.containerManager.removeContainer(e);this.waitRemoveIds=[];for(const e of this.waitChangeScenes){const t=this.containerManager.getContainer(e.scene.id);t&&(e.application.stage.removeChildren(),e.application.stage.addChild(t))}this.waitChangeScenes=[]}componentChanged(e){e.type===t.OBSERVER_TYPE.ADD?this.addContainer(e):e.type===t.OBSERVER_TYPE.CHANGE?this.change(e):e.type===t.OBSERVER_TYPE.REMOVE&&this.waitRemoveIds.push(e.gameObject.id)}addContainer(e){const t=new n.Container;t.label=e.gameObject.name,this.containerManager.addContainer({name:e.gameObject.id,container:t});e.component.worldTransform=t.worldTransform}change(e){const t=e.component;if(t.parent){this.containerManager.getContainer(t.parent.gameObject.id).addChild(this.containerManager.getContainer(e.gameObject.id));const n=e.gameObject.transform.parent&&e.gameObject.transform.parent.gameObject.getComponent("Render");n&&(n.sortDirty=!0)}else{const n=this.containerManager.getContainer(e.gameObject.id);delete t.worldTransform,n.parent&&n.parent.removeChild(n)}}destroy(){this.removeAllListeners(),this.waitRemoveIds=null,this.waitChangeScenes=null,this.system=null,this.containerManager=null}};d=e.__decorate([t.decorators.componentObserver({Transform:["_parent"]})],d);var m=d;let l;var g;exports.RENDERER_TYPE=void 0,(g=exports.RENDERER_TYPE||(exports.RENDERER_TYPE={}))[g.UNKNOWN=0]="UNKNOWN",g[g.WEBGL=1]="WEBGL",g[g.CANVAS=2]="CANVAS";let u=class extends t.System{constructor(){super(...arguments),this.application=null,this.multiApps=[]}static{this.systemName="Renderer"}async init(e){this.params=e??{};const n=await this.createApplication(this.params);this.application=n,this.game.canvas=n.canvas,this.containerManager=new h,this.rendererManager=new p({game:this.game,rendererSystem:this}),this.transform=new m({system:this,containerManager:this.containerManager}),this.game.on("sceneChanged",async({scene:e,mode:n,params:r})=>{let a=this.application;n===t.LOAD_SCENE_MODE.MULTI_CANVAS&&(a=await this.createApplication(r),this.multiApps.push(a)),a&&(e.canvas=a.canvas,this.transform.emit("changeScene",{scene:e,mode:n,application:a}))});const r=n.renderer.gl;r&&(this.suportedCompressedTextureFormats=function(e){if(l)return l;if(!e)return console.warn("WebGL not available for compressed textures. Silently failing."),{s3tc:!1,etc:!1,etc1:!1,pvrtc:!1,atc:!1,astc:!1};l={s3tc:!!e.getExtension("WEBGL_compressed_texture_s3tc"),etc:!!e.getExtension("WEBGL_compressed_texture_etc"),etc1:!!e.getExtension("WEBGL_compressed_texture_etc1"),pvrtc:!!e.getExtension("WEBGL_compressed_texture_pvrtc")||!!e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"),atc:!!e.getExtension("WEBGL_compressed_texture_atc"),astc:!!e.getExtension("WEBGL_compressed_texture_astc")};try{console.log("Supported compressed texture formats: "+Object.keys(l).filter(e=>l[e]).join(", "))}catch(e){}return l}(r))}registerObserver(e){const t=this.constructor;t.observerInfo||(t.observerInfo={});const n=t.observerInfo;for(const t in e)n[t]||(n[t]=[]),n[t].push(...e[t])}async createApplication(e){const t={...e,autoStart:!0,sharedTicker:!0},r=new n.Application;try{await r.init(t)}catch{await r.init({...t,preference:"canvas"})}return s.Ticker.shared.stop(),s.Ticker.shared.autoStart=!1,r}update(){const e=this.componentObserver.clear();for(const t of e)this.transform.componentChanged(t);if(this.application)for(const e of this.game.gameObjects)this.containerManager.updateTransform({name:e.id,transform:e.transform}),this.rendererManager.update(e)}lateUpdate(e){this.application&&(this.transform.update(),this.application.ticker.update(e.time))}onDestroy(){this.application?.destroy();for(const e of this.multiApps)e&&e.destroy();this.transform.destroy(),this.transform=null,this.params=null,this.rendererManager=null,this.containerManager=null,this.application=null,this.game=null,this.multiApps=null}resize(e,t){this.application&&(this.params={...this.params,width:e,height:t},this.application.renderer.resize(e,t))}};u=e.__decorate([t.decorators.componentObserver({Transform:["_parent"]})],u);var f=u;Object.assign(f,{packageName:"@combos-fun/plugin-renderer",packageVersion:"0.0.17"});class E extends t.System{constructor(e){super(e),this.asyncIdMap={};const t=this.constructor;this.observerInfo=t.observerInfo}componentChanged(e){}rendererUpdate(e){}update(e){const t=this.componentObserver.clear();for(const e of t)this.componentChanged(e)}increaseAsyncId(e){return this.asyncIdMap[e]=(this.asyncIdMap[e]||0)+1,this.asyncIdMap[e]}validateAsyncId(e,t){return this.asyncIdMap[e]===t}}exports.ContainerManager=h,exports.RESOURCE_KEY_SPLIT="_s|r|c_",exports.Renderer=E,exports.RendererManager=p,exports.RendererSystem=f; | ||
| "use strict";var e=require("tslib"),t=require("@combos-fun/engine"),n=require("@combos-fun/renderer-adapter"),r=require("lodash-es/isEqual"),a=require("eventemitter3"),s=require("pixi.js");function o(e){return e&&e.__esModule?e:{default:e}}var i=o(r),c=o(a);class p{constructor({game:e,rendererSystem:t}){this.renderers=[],this.game=e,this.rendererSystem=t}register(...e){for(const t of e)t.game=this.game,t.rendererManager=this.rendererSystem.rendererManager,t.containerManager=this.rendererSystem.containerManager,this.renderers.push(t)}componentChanged(e){for(const n of e)for(const e of this.renderers){const r=e.observerInfo[n.componentName];if(r){if([t.OBSERVER_TYPE.ADD,t.OBSERVER_TYPE.REMOVE].indexOf(n.type)>-1){try{e.componentChanged&&e.componentChanged(n)}catch(e){console.error(`gameObject: ${n.gameObject.name}, ${n.componentName} is error.`,n,e)}continue}if(r.findIndex(e=>i.default(e,n.prop))>-1)try{e.componentChanged&&e.componentChanged(n)}catch(e){console.error(`gameObject: ${n.gameObject&&n.gameObject.name}, ${n.componentName} is componentChanged error.`,n,e)}}}}update(e){for(const t of e.components)for(const n of this.renderers){const r=[];if(n.observerInfo[t.name]&&-1===r.indexOf(e)){r.push(e);try{n.rendererUpdate&&n.rendererUpdate(e)}catch(n){console.info(`gameObject: ${e.name}, ${t.name} is update error`,n)}}}}}class h{constructor(){this.containerMap={}}addContainer({name:e,container:t}){this.containerMap[e]=t}getContainer(e){return this.containerMap[e]}removeContainer(e){this.containerMap[e]?.destroy({children:!0}),delete this.containerMap[e]}updateTransform({name:e,transform:t}){const n=this.containerMap[e];if(!n||!t)return;const{anchor:r,origin:a,position:s,rotation:o,scale:i,size:c,skew:p}=t;n.rotation=o,n.scale=i,n.pivot.x=c.width*a.x,n.pivot.y=c.height*a.y,n.skew=p;let h=s.x,d=s.y;if(t.parent){const e=t.parent;h+=e.size.width*r.x,d+=e.size.height*r.y}n.position={x:h,y:d}}}let d=class extends c.default{constructor({system:e,containerManager:t}){super(),this.name="Transform",this.waitRemoveIds=[],this.waitChangeScenes=[],this.containerManager=t,this.init(e)}init(e){this.system=e,this.on("changeScene",({scene:e,mode:t,application:n})=>{this.waitChangeScenes.push({scene:e,mode:t,application:n})})}update(){for(const e of this.waitRemoveIds)this.containerManager.removeContainer(e);this.waitRemoveIds=[];for(const e of this.waitChangeScenes){const t=this.containerManager.getContainer(e.scene.id);t&&(e.application.stage.removeChildren(),e.application.stage.addChild(t))}this.waitChangeScenes=[]}componentChanged(e){e.type===t.OBSERVER_TYPE.ADD?this.addContainer(e):e.type===t.OBSERVER_TYPE.CHANGE?this.change(e):e.type===t.OBSERVER_TYPE.REMOVE&&this.waitRemoveIds.push(e.gameObject.id)}addContainer(e){const t=new n.Container;t.label=e.gameObject.name,this.containerManager.addContainer({name:e.gameObject.id,container:t});e.component.worldTransform=t.worldTransform}change(e){const t=e.component;if(t.parent){this.containerManager.getContainer(t.parent.gameObject.id).addChild(this.containerManager.getContainer(e.gameObject.id));const n=e.gameObject.transform.parent&&e.gameObject.transform.parent.gameObject.getComponent("Render");n&&(n.sortDirty=!0)}else{const n=this.containerManager.getContainer(e.gameObject.id);delete t.worldTransform,n.parent&&n.parent.removeChild(n)}}destroy(){this.removeAllListeners(),this.waitRemoveIds=null,this.waitChangeScenes=null,this.system=null,this.containerManager=null}};d=e.__decorate([t.decorators.componentObserver({Transform:["_parent"]})],d);var m=d;let l;var g;exports.RENDERER_TYPE=void 0,(g=exports.RENDERER_TYPE||(exports.RENDERER_TYPE={}))[g.UNKNOWN=0]="UNKNOWN",g[g.WEBGL=1]="WEBGL",g[g.CANVAS=2]="CANVAS";let u=class extends t.System{constructor(){super(...arguments),this.application=null,this.multiApps=[]}static{this.systemName="Renderer"}async init(e){this.params=e??{};const n=await this.createApplication(this.params);this.application=n,this.game.canvas=n.canvas,this.containerManager=new h,this.rendererManager=new p({game:this.game,rendererSystem:this}),this.transform=new m({system:this,containerManager:this.containerManager}),this.game.on("sceneChanged",async({scene:e,mode:n,params:r})=>{let a=this.application;n===t.LOAD_SCENE_MODE.MULTI_CANVAS&&(a=await this.createApplication(r),this.multiApps.push(a)),a&&(e.canvas=a.canvas,this.transform.emit("changeScene",{scene:e,mode:n,application:a}))});const r=n.renderer.gl;r&&(this.suportedCompressedTextureFormats=function(e){if(l)return l;if(!e)return console.warn("WebGL not available for compressed textures. Silently failing."),{s3tc:!1,etc:!1,etc1:!1,pvrtc:!1,atc:!1,astc:!1};l={s3tc:!!e.getExtension("WEBGL_compressed_texture_s3tc"),etc:!!e.getExtension("WEBGL_compressed_texture_etc"),etc1:!!e.getExtension("WEBGL_compressed_texture_etc1"),pvrtc:!!e.getExtension("WEBGL_compressed_texture_pvrtc")||!!e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"),atc:!!e.getExtension("WEBGL_compressed_texture_atc"),astc:!!e.getExtension("WEBGL_compressed_texture_astc")};try{console.log("Supported compressed texture formats: "+Object.keys(l).filter(e=>l[e]).join(", "))}catch(e){}return l}(r))}registerObserver(e){const t=this.constructor;t.observerInfo||(t.observerInfo={});const n=t.observerInfo;for(const t in e)n[t]||(n[t]=[]),n[t].push(...e[t])}async createApplication(e){const t={...e,autoStart:!0,sharedTicker:!0},r=new n.Application;try{await r.init(t)}catch{await r.init({...t,preference:"canvas"})}return s.Ticker.shared.stop(),s.Ticker.shared.autoStart=!1,r}update(){const e=this.componentObserver.clear();for(const t of e)this.transform.componentChanged(t);if(this.application)for(const e of this.game.gameObjects)this.containerManager.updateTransform({name:e.id,transform:e.transform}),this.rendererManager.update(e)}lateUpdate(e){this.application&&(this.transform.update(),this.application.ticker.update(e.time))}onDestroy(){this.application?.destroy();for(const e of this.multiApps)e&&e.destroy();this.transform.destroy(),this.transform=null,this.params=null,this.rendererManager=null,this.containerManager=null,this.application=null,this.game=null,this.multiApps=null}resize(e,t){this.application&&(this.params={...this.params,width:e,height:t},this.application.renderer.resize(e,t))}};u=e.__decorate([t.decorators.componentObserver({Transform:["_parent"]})],u);var f=u;Object.assign(f,{packageName:"@combos-fun/plugin-renderer",packageVersion:"0.0.20"});class E extends t.System{constructor(e){super(e),this.asyncIdMap={};const t=this.constructor;this.observerInfo=t.observerInfo}componentChanged(e){}rendererUpdate(e){}update(e){const t=this.componentObserver.clear();for(const e of t)this.componentChanged(e)}increaseAsyncId(e){return this.asyncIdMap[e]=(this.asyncIdMap[e]||0)+1,this.asyncIdMap[e]}validateAsyncId(e,t){return this.asyncIdMap[e]===t}}exports.ContainerManager=h,exports.RESOURCE_KEY_SPLIT="_s|r|c_",exports.Renderer=E,exports.RendererManager=p,exports.RendererSystem=f; |
@@ -364,3 +364,3 @@ import { __decorate } from 'tslib'; | ||
| packageName: "@combos-fun/plugin-renderer", | ||
| packageVersion: "0.0.17", | ||
| packageVersion: "0.0.20", | ||
| }); | ||
@@ -367,0 +367,0 @@ |
@@ -1,1 +0,1 @@ | ||
| {"version":3,"file":"plugin-renderer.esm.js","sources":["../lib/manager/RendererManager.ts","../lib/manager/ContainerManager.ts","../lib/Transform.ts","../lib/compressedTexture/ability.ts","../lib/System.ts","../lib/__combosPackageMeta.gen.ts","../lib/Renderer.ts","../lib/index.ts"],"sourcesContent":["import isEqual from 'lodash-es/isEqual';\nimport { GameObject, Game, ComponentChanged, OBSERVER_TYPE } from '@combos-fun/engine';\nimport Renderer from '../Renderer';\nimport RendererSystem from '../System';\n\nclass RendererManager {\n game: Game;\n rendererSystem: RendererSystem;\n constructor({ game, rendererSystem }) {\n this.game = game;\n this.rendererSystem = rendererSystem;\n }\n renderers: Renderer[] = [];\n register(...renderers: Renderer[]) {\n for (const renderer of renderers) {\n renderer.game = this.game;\n renderer.rendererManager = this.rendererSystem.rendererManager;\n renderer.containerManager = this.rendererSystem.containerManager;\n this.renderers.push(renderer);\n }\n }\n componentChanged(changes: ComponentChanged[]) {\n for (const changed of changes) {\n for (const renderer of this.renderers) {\n const props = renderer.observerInfo[changed.componentName];\n if (props) {\n if ([OBSERVER_TYPE.ADD, OBSERVER_TYPE.REMOVE].indexOf(changed.type) > -1) {\n try {\n renderer.componentChanged && renderer.componentChanged(changed);\n } catch (e) {\n console.error(`gameObject: ${changed.gameObject.name}, ${changed.componentName} is error.`, changed, e);\n }\n continue;\n }\n\n const index = props.findIndex(prop => {\n return isEqual(prop, changed.prop);\n });\n\n if (index > -1) {\n try {\n renderer.componentChanged && renderer.componentChanged(changed);\n } catch (e) {\n console.error(\n `gameObject: ${changed.gameObject && changed.gameObject.name}, ${\n changed.componentName\n } is componentChanged error.`,\n changed,\n e,\n );\n }\n }\n }\n }\n }\n }\n update(gameObject: GameObject) {\n for (const component of gameObject.components) {\n for (const renderer of this.renderers) {\n const cache = [];\n const props = renderer.observerInfo[component.name];\n if (props && cache.indexOf(gameObject) === -1) {\n cache.push(gameObject);\n try {\n renderer.rendererUpdate && renderer.rendererUpdate(gameObject);\n } catch (e) {\n console.info(`gameObject: ${gameObject.name}, ${component.name} is update error`, e);\n }\n }\n }\n }\n }\n}\nexport default RendererManager;\n","import { Transform } from '@combos-fun/engine';\nimport { Point, ObservablePoint } from 'pixi.js';\nimport { Container } from '@combos-fun/renderer-adapter';\n\nexport default class ContainerManager {\n containerMap: { [propName: number]: Container } = {};\n addContainer({ name, container }: { name: number; container: Container }) {\n this.containerMap[name] = container;\n }\n getContainer(name: number) {\n return this.containerMap[name];\n }\n removeContainer(name: number) {\n this.containerMap[name]?.destroy({ children: true });\n delete this.containerMap[name];\n }\n updateTransform({ name, transform }: { name: number; transform: Transform }) {\n const container = this.containerMap[name];\n if (!container || !transform) return;\n const { anchor, origin, position, rotation, scale, size, skew } = transform;\n container.rotation = rotation;\n container.scale = scale as Point;\n container.pivot.x = size.width * origin.x;\n container.pivot.y = size.height * origin.y;\n container.skew = skew as ObservablePoint;\n let x = position.x;\n let y = position.y;\n if (transform.parent) {\n const parent = transform.parent;\n x = x + parent.size.width * anchor.x;\n y = y + parent.size.height * anchor.y;\n }\n\n container.position = { x, y } as Point;\n }\n}\n","import { Transform as Trans, decorators, ComponentChanged, OBSERVER_TYPE, Scene, LOAD_SCENE_MODE } from '@combos-fun/engine';\nimport EventEmitter from 'eventemitter3';\nimport { Application, Container } from '@combos-fun/renderer-adapter';\nimport Render from './System';\nimport ContainerManager from './manager/ContainerManager';\n\n/** Surface used from the Render component; avoids importing plugin-renderer-render (workspace cycle). */\ntype RenderSortDirty = { sortDirty: boolean };\n\n@decorators.componentObserver({\n Transform: ['_parent'],\n})\nexport default class Transform extends EventEmitter {\n name: string = 'Transform';\n waitRemoveIds: number[] = [];\n waitSceneId: number;\n system: Render;\n containerManager: ContainerManager;\n waitChangeScenes: {\n scene: Scene;\n mode: LOAD_SCENE_MODE;\n application: Application;\n }[] = [];\n constructor({ system, containerManager }) {\n super();\n this.containerManager = containerManager;\n this.init(system);\n }\n init(system: Render) {\n this.system = system;\n this.on('changeScene', ({ scene, mode, application }) => {\n // switch (mode) {\n // case LOAD_SCENE_MODE.SINGLE:\n this.waitChangeScenes.push({ scene, mode, application });\n // break;\n // case LOAD_SCENE_MODE.MULTI_CANVAS:\n\n // }\n });\n }\n update() {\n for (const id of this.waitRemoveIds) {\n this.containerManager.removeContainer(id);\n }\n this.waitRemoveIds = [];\n\n for (const sceneInfo of this.waitChangeScenes) {\n // set scene\n const container = this.containerManager.getContainer(sceneInfo.scene.id);\n if (container) {\n sceneInfo.application.stage.removeChildren();\n sceneInfo.application.stage.addChild(container);\n }\n }\n this.waitChangeScenes = [];\n }\n componentChanged(changed: ComponentChanged) {\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.addContainer(changed);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n this.change(changed);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.waitRemoveIds.push(changed.gameObject.id);\n }\n }\n addContainer(changed: ComponentChanged) {\n const container = new Container();\n container.label = changed.gameObject.name;\n this.containerManager.addContainer({\n name: changed.gameObject.id,\n container,\n });\n const transform = changed.component as Trans;\n // Pixi v8 exposes `worldTransform` on the display object; nested `transform.worldTransform` is gone.\n transform.worldTransform = container.worldTransform as unknown as Trans['worldTransform'];\n }\n change(changed: ComponentChanged) {\n const transform = changed.component as Trans;\n if (transform.parent) {\n const parentContainer = this.containerManager.getContainer(transform.parent.gameObject.id);\n parentContainer.addChild(this.containerManager.getContainer(changed.gameObject.id));\n\n const render =\n changed.gameObject.transform.parent &&\n (changed.gameObject.transform.parent.gameObject.getComponent('Render') as unknown as RenderSortDirty);\n if (render) {\n render.sortDirty = true;\n }\n } else {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n delete transform.worldTransform;\n container.parent && container.parent.removeChild(container);\n }\n }\n destroy() {\n this.removeAllListeners();\n this.waitRemoveIds = null;\n this.waitChangeScenes = null;\n this.system = null;\n this.containerManager = null;\n }\n}\n","/**\n * Inspired by PixiJS v6\n */\nexport type CompressedTextureExtensions = {\n s3tc?: WEBGL_compressed_texture_s3tc,\n s3tc_sRGB: WEBGL_compressed_texture_s3tc_srgb,\n etc: WEBGL_compressed_texture_etc,\n etc1: WEBGL_compressed_texture_etc1,\n pvrtc: WEBKIT_WEBGL_compressed_texture_pvrtc,\n atc: WEBGL_compressed_texture_atc,\n astc: WEBGL_compressed_texture_astc\n};\nexport type CompressedTextureExtensionRef = keyof CompressedTextureExtensions;\nlet result = undefined;\nexport interface SuportedCompressedTexture {\n s3tc: boolean,\n etc: boolean,\n etc1: boolean,\n pvrtc: boolean,\n atc: boolean,\n astc: boolean,\n}\nexport function getSuportCompressedTextureFormats(gl: WebGLRenderingContext): SuportedCompressedTexture {\n if (result) return result;\n\n if (!gl) {\n // #if _DEBUG\n console.warn('WebGL not available for compressed textures. Silently failing.');\n // #endif\n\n return {\n s3tc: false,\n etc: false,\n etc1: false,\n pvrtc: false,\n atc: false,\n astc: false,\n };\n }\n\n result = {\n s3tc: !!gl.getExtension('WEBGL_compressed_texture_s3tc'),\n etc: !!gl.getExtension('WEBGL_compressed_texture_etc'),\n etc1: !!gl.getExtension('WEBGL_compressed_texture_etc1'),\n pvrtc: !!gl.getExtension('WEBGL_compressed_texture_pvrtc')\n || !!gl.getExtension('WEBKIT_WEBGL_compressed_texture_pvrtc'),\n atc: !!gl.getExtension('WEBGL_compressed_texture_atc'),\n astc: !!gl.getExtension('WEBGL_compressed_texture_astc')\n };\n\n try {\n console.log('Supported compressed texture formats: ' + Object.keys(result).filter((type) => result[type]).join(', '))\n } catch (e) { }\n return result;\n}","import { System, decorators, Game, LOAD_SCENE_MODE, PureObserverInfo } from '@combos-fun/engine';\nimport { Application } from '@combos-fun/renderer-adapter';\nimport RendererManager from './manager/RendererManager';\nimport ContainerManager from './manager/ContainerManager';\nimport Transform from './Transform';\nimport { Ticker } from 'pixi.js';\nimport type { ApplicationOptions } from 'pixi.js';\nimport type { Renderer as PixiRenderer } from 'pixi.js';\nimport type { WebGLRenderer } from 'pixi.js';\nimport { registerCompressedTexture } from './compressedTexture';\nimport { SuportedCompressedTexture, getSuportCompressedTextureFormats } from './compressedTexture/ability';\n\nexport enum RENDERER_TYPE {\n UNKNOWN = 0,\n WEBGL = 1,\n CANVAS = 2,\n}\n\n@decorators.componentObserver({\n Transform: ['_parent'],\n})\nexport default class Renderer extends System<Partial<ApplicationOptions>> {\n static systemName: string = 'Renderer';\n params: Partial<ApplicationOptions>;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n application: Application | null = null;\n game: Game;\n transform: Transform;\n multiApps: Application[] = [];\n suportedCompressedTextureFormats: SuportedCompressedTexture;\n\n async init(params?: Partial<ApplicationOptions>) {\n this.params = params ?? {};\n const app = await this.createApplication(this.params);\n this.application = app;\n this.game.canvas = app.canvas;\n this.containerManager = new ContainerManager();\n this.rendererManager = new RendererManager({\n game: this.game,\n rendererSystem: this,\n });\n\n this.transform = new Transform({\n system: this,\n containerManager: this.containerManager,\n });\n this.game.on('sceneChanged', async ({ scene, mode, params: sceneParams }) => {\n let application: Application | null = this.application;\n if (mode === LOAD_SCENE_MODE.MULTI_CANVAS) {\n application = await this.createApplication(sceneParams);\n this.multiApps.push(application);\n }\n if (!application) {\n return;\n }\n scene.canvas = application.canvas;\n this.transform.emit('changeScene', {\n scene,\n mode,\n application,\n });\n });\n\n const gl = (app.renderer as WebGLRenderer).gl;\n if (gl) {\n this.suportedCompressedTextureFormats = getSuportCompressedTextureFormats(gl);\n registerCompressedTexture(gl);\n }\n }\n\n registerObserver(observerInfo: PureObserverInfo): void {\n const Ctor = this.constructor as typeof Renderer & { observerInfo: PureObserverInfo };\n if (!Ctor.observerInfo) {\n Ctor.observerInfo = {} as PureObserverInfo;\n }\n const thisObserverInfo = Ctor.observerInfo;\n for (const key in observerInfo) {\n if (!thisObserverInfo[key]) {\n thisObserverInfo[key] = [];\n }\n thisObserverInfo[key].push(...observerInfo[key]);\n }\n }\n\n private async createApplication(params: Partial<ApplicationOptions>): Promise<Application> {\n const initOptions: Partial<ApplicationOptions> = {\n ...params,\n autoStart: true,\n sharedTicker: true,\n };\n\n const app = new Application();\n try {\n await app.init(initOptions);\n } catch {\n await app.init({\n ...initOptions,\n preference: 'canvas',\n });\n }\n\n Ticker.shared.stop();\n Ticker.shared.autoStart = false;\n\n return app;\n }\n\n update() {\n const changes = this.componentObserver.clear();\n for (const changed of changes) {\n this.transform.componentChanged(changed);\n }\n if (!this.application) {\n return;\n }\n for (const gameObject of this.game.gameObjects) {\n this.containerManager.updateTransform({\n name: gameObject.id,\n transform: gameObject.transform,\n });\n this.rendererManager.update(gameObject);\n }\n }\n\n lateUpdate(e) {\n if (!this.application) {\n return;\n }\n this.transform.update();\n this.application.ticker.update(e.time);\n }\n\n onDestroy() {\n this.application?.destroy();\n for (const app of this.multiApps) {\n app && app.destroy();\n }\n this.transform.destroy();\n this.transform = null;\n this.params = null;\n this.rendererManager = null;\n this.containerManager = null;\n this.application = null;\n this.game = null;\n this.multiApps = null;\n }\n\n resize(width, height) {\n if (!this.application) {\n return;\n }\n this.params = { ...this.params, width, height };\n this.application.renderer.resize(width, height);\n }\n}\n","/** Auto-generated by scripts/build-package.mjs — do not edit. */\n\nimport Renderer from './System';\n\nObject.assign(Renderer, {\n packageName: \"@combos-fun/plugin-renderer\",\n packageVersion: \"0.0.17\",\n});\n","/* eslint-disable @typescript-eslint/no-unused-vars */\n\nimport { GameObject, Game, PureObserverInfo, ComponentChanged, System, UpdateParams } from '@combos-fun/engine';\nimport ContainerManager from './manager/ContainerManager';\nimport RendererManager from './manager/RendererManager';\n\nexport default class Renderer<T extends {} = {}> extends System<T> {\n /**\n * Renderer name\n */\n name: string;\n\n /**\n * currentGame\n */\n game: Game;\n\n /**\n * observer component props info\n */\n static observerInfo: PureObserverInfo;\n\n /**\n * observer component props info\n */\n observerInfo: PureObserverInfo;\n\n /**\n * containerManager\n */\n containerManager: ContainerManager;\n rendererManager: RendererManager;\n\n constructor(params?: T) {\n super(params);\n const Ctor = this.constructor as typeof Renderer & { observerInfo: PureObserverInfo };\n this.observerInfo = Ctor.observerInfo;\n }\n\n // init(arg?: any): void;\n\n /**\n * 当监听的属性变化时候调用\n *\n * called while the observed component props change.\n */\n componentChanged(_changed: ComponentChanged) { }\n\n /**\n * 每帧调用\n *\n * called by every loop\n * @param _gameObject gameObject\n */\n rendererUpdate(_gameObject: GameObject) { }\n\n override update(e?: UpdateParams): void {\n const changes = this.componentObserver.clear();\n for (const changed of changes) {\n this.componentChanged(changed);\n }\n }\n\n protected asyncIdMap: Record<number, number> = {}\n\n protected increaseAsyncId(id: number) {\n this.asyncIdMap[id] = (this.asyncIdMap[id] || 0) + 1;\n return this.asyncIdMap[id];\n }\n\n protected validateAsyncId(id: number, asyncId: number) {\n return this.asyncIdMap[id] === asyncId;\n }\n}\n","import RendererSystem, { RENDERER_TYPE } from './System';\nimport RendererManager from './manager/RendererManager';\nimport ContainerManager from './manager/ContainerManager';\nimport Renderer from './Renderer';\n\n/** Shared resource cache key separator used across renderer plugins */\nexport const RESOURCE_KEY_SPLIT = '_s|r|c_';\n\nexport { RendererManager, ContainerManager, RendererSystem, RENDERER_TYPE, Renderer 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| ||
| {"version":3,"file":"plugin-renderer.esm.js","sources":["../lib/manager/RendererManager.ts","../lib/manager/ContainerManager.ts","../lib/Transform.ts","../lib/compressedTexture/ability.ts","../lib/System.ts","../lib/__combosPackageMeta.gen.ts","../lib/Renderer.ts","../lib/index.ts"],"sourcesContent":["import isEqual from 'lodash-es/isEqual';\nimport { GameObject, Game, ComponentChanged, OBSERVER_TYPE } from '@combos-fun/engine';\nimport Renderer from '../Renderer';\nimport RendererSystem from '../System';\n\nclass RendererManager {\n game: Game;\n rendererSystem: RendererSystem;\n constructor({ game, rendererSystem }) {\n this.game = game;\n this.rendererSystem = rendererSystem;\n }\n renderers: Renderer[] = [];\n register(...renderers: Renderer[]) {\n for (const renderer of renderers) {\n renderer.game = this.game;\n renderer.rendererManager = this.rendererSystem.rendererManager;\n renderer.containerManager = this.rendererSystem.containerManager;\n this.renderers.push(renderer);\n }\n }\n componentChanged(changes: ComponentChanged[]) {\n for (const changed of changes) {\n for (const renderer of this.renderers) {\n const props = renderer.observerInfo[changed.componentName];\n if (props) {\n if ([OBSERVER_TYPE.ADD, OBSERVER_TYPE.REMOVE].indexOf(changed.type) > -1) {\n try {\n renderer.componentChanged && renderer.componentChanged(changed);\n } catch (e) {\n console.error(`gameObject: ${changed.gameObject.name}, ${changed.componentName} is error.`, changed, e);\n }\n continue;\n }\n\n const index = props.findIndex(prop => {\n return isEqual(prop, changed.prop);\n });\n\n if (index > -1) {\n try {\n renderer.componentChanged && renderer.componentChanged(changed);\n } catch (e) {\n console.error(\n `gameObject: ${changed.gameObject && changed.gameObject.name}, ${\n changed.componentName\n } is componentChanged error.`,\n changed,\n e,\n );\n }\n }\n }\n }\n }\n }\n update(gameObject: GameObject) {\n for (const component of gameObject.components) {\n for (const renderer of this.renderers) {\n const cache = [];\n const props = renderer.observerInfo[component.name];\n if (props && cache.indexOf(gameObject) === -1) {\n cache.push(gameObject);\n try {\n renderer.rendererUpdate && renderer.rendererUpdate(gameObject);\n } catch (e) {\n console.info(`gameObject: ${gameObject.name}, ${component.name} is update error`, e);\n }\n }\n }\n }\n }\n}\nexport default RendererManager;\n","import { Transform } from '@combos-fun/engine';\nimport { Point, ObservablePoint } from 'pixi.js';\nimport { Container } from '@combos-fun/renderer-adapter';\n\nexport default class ContainerManager {\n containerMap: { [propName: number]: Container } = {};\n addContainer({ name, container }: { name: number; container: Container }) {\n this.containerMap[name] = container;\n }\n getContainer(name: number) {\n return this.containerMap[name];\n }\n removeContainer(name: number) {\n this.containerMap[name]?.destroy({ children: true });\n delete this.containerMap[name];\n }\n updateTransform({ name, transform }: { name: number; transform: Transform }) {\n const container = this.containerMap[name];\n if (!container || !transform) return;\n const { anchor, origin, position, rotation, scale, size, skew } = transform;\n container.rotation = rotation;\n container.scale = scale as Point;\n container.pivot.x = size.width * origin.x;\n container.pivot.y = size.height * origin.y;\n container.skew = skew as ObservablePoint;\n let x = position.x;\n let y = position.y;\n if (transform.parent) {\n const parent = transform.parent;\n x = x + parent.size.width * anchor.x;\n y = y + parent.size.height * anchor.y;\n }\n\n container.position = { x, y } as Point;\n }\n}\n","import { Transform as Trans, decorators, ComponentChanged, OBSERVER_TYPE, Scene, LOAD_SCENE_MODE } from '@combos-fun/engine';\nimport EventEmitter from 'eventemitter3';\nimport { Application, Container } from '@combos-fun/renderer-adapter';\nimport Render from './System';\nimport ContainerManager from './manager/ContainerManager';\n\n/** Surface used from the Render component; avoids importing plugin-renderer-render (workspace cycle). */\ntype RenderSortDirty = { sortDirty: boolean };\n\n@decorators.componentObserver({\n Transform: ['_parent'],\n})\nexport default class Transform extends EventEmitter {\n name: string = 'Transform';\n waitRemoveIds: number[] = [];\n waitSceneId: number;\n system: Render;\n containerManager: ContainerManager;\n waitChangeScenes: {\n scene: Scene;\n mode: LOAD_SCENE_MODE;\n application: Application;\n }[] = [];\n constructor({ system, containerManager }) {\n super();\n this.containerManager = containerManager;\n this.init(system);\n }\n init(system: Render) {\n this.system = system;\n this.on('changeScene', ({ scene, mode, application }) => {\n // switch (mode) {\n // case LOAD_SCENE_MODE.SINGLE:\n this.waitChangeScenes.push({ scene, mode, application });\n // break;\n // case LOAD_SCENE_MODE.MULTI_CANVAS:\n\n // }\n });\n }\n update() {\n for (const id of this.waitRemoveIds) {\n this.containerManager.removeContainer(id);\n }\n this.waitRemoveIds = [];\n\n for (const sceneInfo of this.waitChangeScenes) {\n // set scene\n const container = this.containerManager.getContainer(sceneInfo.scene.id);\n if (container) {\n sceneInfo.application.stage.removeChildren();\n sceneInfo.application.stage.addChild(container);\n }\n }\n this.waitChangeScenes = [];\n }\n componentChanged(changed: ComponentChanged) {\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.addContainer(changed);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n this.change(changed);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.waitRemoveIds.push(changed.gameObject.id);\n }\n }\n addContainer(changed: ComponentChanged) {\n const container = new Container();\n container.label = changed.gameObject.name;\n this.containerManager.addContainer({\n name: changed.gameObject.id,\n container,\n });\n const transform = changed.component as Trans;\n // Pixi v8 exposes `worldTransform` on the display object; nested `transform.worldTransform` is gone.\n transform.worldTransform = container.worldTransform as unknown as Trans['worldTransform'];\n }\n change(changed: ComponentChanged) {\n const transform = changed.component as Trans;\n if (transform.parent) {\n const parentContainer = this.containerManager.getContainer(transform.parent.gameObject.id);\n parentContainer.addChild(this.containerManager.getContainer(changed.gameObject.id));\n\n const render =\n changed.gameObject.transform.parent &&\n (changed.gameObject.transform.parent.gameObject.getComponent('Render') as unknown as RenderSortDirty);\n if (render) {\n render.sortDirty = true;\n }\n } else {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n delete transform.worldTransform;\n container.parent && container.parent.removeChild(container);\n }\n }\n destroy() {\n this.removeAllListeners();\n this.waitRemoveIds = null;\n this.waitChangeScenes = null;\n this.system = null;\n this.containerManager = null;\n }\n}\n","/**\n * Inspired by PixiJS v6\n */\nexport type CompressedTextureExtensions = {\n s3tc?: WEBGL_compressed_texture_s3tc,\n s3tc_sRGB: WEBGL_compressed_texture_s3tc_srgb,\n etc: WEBGL_compressed_texture_etc,\n etc1: WEBGL_compressed_texture_etc1,\n pvrtc: WEBKIT_WEBGL_compressed_texture_pvrtc,\n atc: WEBGL_compressed_texture_atc,\n astc: WEBGL_compressed_texture_astc\n};\nexport type CompressedTextureExtensionRef = keyof CompressedTextureExtensions;\nlet result = undefined;\nexport interface SuportedCompressedTexture {\n s3tc: boolean,\n etc: boolean,\n etc1: boolean,\n pvrtc: boolean,\n atc: boolean,\n astc: boolean,\n}\nexport function getSuportCompressedTextureFormats(gl: WebGLRenderingContext): SuportedCompressedTexture {\n if (result) return result;\n\n if (!gl) {\n // #if _DEBUG\n console.warn('WebGL not available for compressed textures. Silently failing.');\n // #endif\n\n return {\n s3tc: false,\n etc: false,\n etc1: false,\n pvrtc: false,\n atc: false,\n astc: false,\n };\n }\n\n result = {\n s3tc: !!gl.getExtension('WEBGL_compressed_texture_s3tc'),\n etc: !!gl.getExtension('WEBGL_compressed_texture_etc'),\n etc1: !!gl.getExtension('WEBGL_compressed_texture_etc1'),\n pvrtc: !!gl.getExtension('WEBGL_compressed_texture_pvrtc')\n || !!gl.getExtension('WEBKIT_WEBGL_compressed_texture_pvrtc'),\n atc: !!gl.getExtension('WEBGL_compressed_texture_atc'),\n astc: !!gl.getExtension('WEBGL_compressed_texture_astc')\n };\n\n try {\n console.log('Supported compressed texture formats: ' + Object.keys(result).filter((type) => result[type]).join(', '))\n } catch (e) { }\n return result;\n}","import { System, decorators, Game, LOAD_SCENE_MODE, PureObserverInfo } from '@combos-fun/engine';\nimport { Application } from '@combos-fun/renderer-adapter';\nimport RendererManager from './manager/RendererManager';\nimport ContainerManager from './manager/ContainerManager';\nimport Transform from './Transform';\nimport { Ticker } from 'pixi.js';\nimport type { ApplicationOptions } from 'pixi.js';\nimport type { Renderer as PixiRenderer } from 'pixi.js';\nimport type { WebGLRenderer } from 'pixi.js';\nimport { registerCompressedTexture } from './compressedTexture';\nimport { SuportedCompressedTexture, getSuportCompressedTextureFormats } from './compressedTexture/ability';\n\nexport enum RENDERER_TYPE {\n UNKNOWN = 0,\n WEBGL = 1,\n CANVAS = 2,\n}\n\n@decorators.componentObserver({\n Transform: ['_parent'],\n})\nexport default class Renderer extends System<Partial<ApplicationOptions>> {\n static systemName: string = 'Renderer';\n params: Partial<ApplicationOptions>;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n application: Application | null = null;\n game: Game;\n transform: Transform;\n multiApps: Application[] = [];\n suportedCompressedTextureFormats: SuportedCompressedTexture;\n\n async init(params?: Partial<ApplicationOptions>) {\n this.params = params ?? {};\n const app = await this.createApplication(this.params);\n this.application = app;\n this.game.canvas = app.canvas;\n this.containerManager = new ContainerManager();\n this.rendererManager = new RendererManager({\n game: this.game,\n rendererSystem: this,\n });\n\n this.transform = new Transform({\n system: this,\n containerManager: this.containerManager,\n });\n this.game.on('sceneChanged', async ({ scene, mode, params: sceneParams }) => {\n let application: Application | null = this.application;\n if (mode === LOAD_SCENE_MODE.MULTI_CANVAS) {\n application = await this.createApplication(sceneParams);\n this.multiApps.push(application);\n }\n if (!application) {\n return;\n }\n scene.canvas = application.canvas;\n this.transform.emit('changeScene', {\n scene,\n mode,\n application,\n });\n });\n\n const gl = (app.renderer as WebGLRenderer).gl;\n if (gl) {\n this.suportedCompressedTextureFormats = getSuportCompressedTextureFormats(gl);\n registerCompressedTexture(gl);\n }\n }\n\n registerObserver(observerInfo: PureObserverInfo): void {\n const Ctor = this.constructor as typeof Renderer & { observerInfo: PureObserverInfo };\n if (!Ctor.observerInfo) {\n Ctor.observerInfo = {} as PureObserverInfo;\n }\n const thisObserverInfo = Ctor.observerInfo;\n for (const key in observerInfo) {\n if (!thisObserverInfo[key]) {\n thisObserverInfo[key] = [];\n }\n thisObserverInfo[key].push(...observerInfo[key]);\n }\n }\n\n private async createApplication(params: Partial<ApplicationOptions>): Promise<Application> {\n const initOptions: Partial<ApplicationOptions> = {\n ...params,\n autoStart: true,\n sharedTicker: true,\n };\n\n const app = new Application();\n try {\n await app.init(initOptions);\n } catch {\n await app.init({\n ...initOptions,\n preference: 'canvas',\n });\n }\n\n Ticker.shared.stop();\n Ticker.shared.autoStart = false;\n\n return app;\n }\n\n update() {\n const changes = this.componentObserver.clear();\n for (const changed of changes) {\n this.transform.componentChanged(changed);\n }\n if (!this.application) {\n return;\n }\n for (const gameObject of this.game.gameObjects) {\n this.containerManager.updateTransform({\n name: gameObject.id,\n transform: gameObject.transform,\n });\n this.rendererManager.update(gameObject);\n }\n }\n\n lateUpdate(e) {\n if (!this.application) {\n return;\n }\n this.transform.update();\n this.application.ticker.update(e.time);\n }\n\n onDestroy() {\n this.application?.destroy();\n for (const app of this.multiApps) {\n app && app.destroy();\n }\n this.transform.destroy();\n this.transform = null;\n this.params = null;\n this.rendererManager = null;\n this.containerManager = null;\n this.application = null;\n this.game = null;\n this.multiApps = null;\n }\n\n resize(width, height) {\n if (!this.application) {\n return;\n }\n this.params = { ...this.params, width, height };\n this.application.renderer.resize(width, height);\n }\n}\n","/** Auto-generated by scripts/build-package.mjs — do not edit. */\n\nimport Renderer from './System';\n\nObject.assign(Renderer, {\n packageName: \"@combos-fun/plugin-renderer\",\n packageVersion: \"0.0.20\",\n});\n","/* eslint-disable @typescript-eslint/no-unused-vars */\n\nimport { GameObject, Game, PureObserverInfo, ComponentChanged, System, UpdateParams } from '@combos-fun/engine';\nimport ContainerManager from './manager/ContainerManager';\nimport RendererManager from './manager/RendererManager';\n\nexport default class Renderer<T extends {} = {}> extends System<T> {\n /**\n * Renderer name\n */\n name: string;\n\n /**\n * currentGame\n */\n game: Game;\n\n /**\n * observer component props info\n */\n static observerInfo: PureObserverInfo;\n\n /**\n * observer component props info\n */\n observerInfo: PureObserverInfo;\n\n /**\n * containerManager\n */\n containerManager: ContainerManager;\n rendererManager: RendererManager;\n\n constructor(params?: T) {\n super(params);\n const Ctor = this.constructor as typeof Renderer & { observerInfo: PureObserverInfo };\n this.observerInfo = Ctor.observerInfo;\n }\n\n // init(arg?: any): void;\n\n /**\n * 当监听的属性变化时候调用\n *\n * called while the observed component props change.\n */\n componentChanged(_changed: ComponentChanged) { }\n\n /**\n * 每帧调用\n *\n * called by every loop\n * @param _gameObject gameObject\n */\n rendererUpdate(_gameObject: GameObject) { }\n\n override update(e?: UpdateParams): void {\n const changes = this.componentObserver.clear();\n for (const changed of changes) {\n this.componentChanged(changed);\n }\n }\n\n protected asyncIdMap: Record<number, number> = {}\n\n protected increaseAsyncId(id: number) {\n this.asyncIdMap[id] = (this.asyncIdMap[id] || 0) + 1;\n return this.asyncIdMap[id];\n }\n\n protected validateAsyncId(id: number, asyncId: number) {\n return this.asyncIdMap[id] === asyncId;\n }\n}\n","import RendererSystem, { RENDERER_TYPE } from './System';\nimport RendererManager from './manager/RendererManager';\nimport ContainerManager from './manager/ContainerManager';\nimport Renderer from './Renderer';\n\n/** Shared resource cache key separator used across renderer plugins */\nexport const RESOURCE_KEY_SPLIT = '_s|r|c_';\n\nexport { RendererManager, ContainerManager, RendererSystem, RENDERER_TYPE, Renderer 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|
+3
-3
| { | ||
| "name": "@combos-fun/plugin-renderer", | ||
| "version": "0.0.17", | ||
| "version": "0.0.20", | ||
| "description": "2D rendering foundation", | ||
@@ -43,4 +43,4 @@ "main": "index.js", | ||
| "resource-loader": "^4.0.0-rc4", | ||
| "@combos-fun/renderer-adapter": "0.0.17", | ||
| "@combos-fun/engine": "0.0.17" | ||
| "@combos-fun/renderer-adapter": "0.0.20", | ||
| "@combos-fun/engine": "0.0.20" | ||
| }, | ||
@@ -47,0 +47,0 @@ "scripts": { |
+ Added
+ Added
+ Added
- Removed
- Removed
- Removed
Updated