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@croquet/worldcore-kernel

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@croquet/worldcore-kernel - npm Package Compare versions

Comparing version 2.0.0-alpha.13 to 2.0.0-alpha.14

4

package.json
{
"name": "@croquet/worldcore-kernel",
"version": "2.0.0-alpha.13",
"version": "2.0.0-alpha.14",
"description": "3D World Engine for Croquet (minimal install)",

@@ -36,3 +36,3 @@ "keywords": [

},
"gitHead": "dabf434d212313f0f771a2e5d419ee9d10b84046"
"gitHead": "c01d5a5179ff905b2c81663dfdd61563af1d0dda"
}

@@ -395,3 +395,3 @@ import { Constants, Model } from "@croquet/croquet";

if (!this.driving || this._driverOverride) {
if (!this.driving) {
if (v3_equals(this._scale, this.actor.scale, .0001)) {

@@ -419,4 +419,2 @@ this._scale = this.actor.scale;

this._driverOverride = false; // even if set, it only covers one update
if (!this._global) {

@@ -440,4 +438,7 @@ this.refreshDrawTransform();

snapIncludingDriver(options = {}) {
// force update of the pawn of even a locally driven object (which normally ignores all actor updates after initial placement)
snapOverridingDriver(options = {}) {
// in a setup like the Unity bridge, where the pawn of a view-driven object
// generally assumes that all its actor's geometry updates originated from that pawn
// and can thus be ignored, this method allows a snapped update to be forwarded
// explicitly to the pawn regardless.
if (Object.keys(options).length === 0) return;

@@ -476,9 +477,7 @@

onDriverOverride() {
this._driverOverride = true; // see PM_Smoothed.update
}
park() { }
drive() { }
onDriverOverride() { }
};
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