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@drawcall/market

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@drawcall/market - npm Package Compare versions

Comparing version
0.1.33
to
0.1.34
+1
-1
dist/constants.d.ts.map

@@ -1,1 +0,1 @@

{"version":3,"file":"constants.d.ts","sourceRoot":"","sources":["../src/constants.ts"],"names":[],"mappings":"AAAA,OAAO,EAA6B,KAAK,SAAS,EAAE,MAAM,cAAc,CAAA;AAExE,eAAO,MAAM,aAAa,QAA4B,CAAA;AAEtD,eAAO,MAAM,kBAAkB,EAAE,MAAM,CAAC,SAAS,EAAE,MAAM,EAAE,CAS1D,CAAA;AAED,eAAO,MAAM,iBAAiB,EAAE,MAAM,CAAC,SAAS,EAAE,MAAM,CASvD,CAAA"}
{"version":3,"file":"constants.d.ts","sourceRoot":"","sources":["../src/constants.ts"],"names":[],"mappings":"AAAA,OAAO,EAA6B,KAAK,SAAS,EAAE,MAAM,cAAc,CAAA;AAExE,eAAO,MAAM,aAAa,QAA4B,CAAA;AAEtD,eAAO,MAAM,kBAAkB,EAAE,MAAM,CAAC,SAAS,EAAE,MAAM,EAAE,CAU1D,CAAA;AAED,eAAO,MAAM,iBAAiB,EAAE,MAAM,CAAC,SAAS,EAAE,MAAM,CAUvD,CAAA"}

@@ -12,2 +12,3 @@ import { MAX_UPLOAD_ZIP_SIZE_BYTES } from './schemas.js';

environment: ['.zip'],
flipbook: ['.zip'],
};

@@ -23,3 +24,4 @@ export const ASSET_TYPE_LABELS = {

environment: 'Environment',
flipbook: 'Flipbook',
};
//# sourceMappingURL=constants.js.map

@@ -1,1 +0,1 @@

{"version":3,"file":"constants.js","sourceRoot":"","sources":["../src/constants.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,yBAAyB,EAAkB,MAAM,cAAc,CAAA;AAExE,MAAM,CAAC,MAAM,aAAa,GAAG,yBAAyB,CAAA;AAEtD,MAAM,CAAC,MAAM,kBAAkB,GAAgC;IAC7D,KAAK,EAAE,CAAC,MAAM,CAAC;IACf,gBAAgB,EAAE,CAAC,MAAM,CAAC;IAC1B,OAAO,EAAE,CAAC,MAAM,CAAC;IACjB,oBAAoB,EAAE,CAAC,MAAM,CAAC;IAC9B,QAAQ,EAAE,CAAC,MAAM,CAAC;IAClB,cAAc,EAAE,CAAC,MAAM,CAAC;IACxB,kBAAkB,EAAE,CAAC,MAAM,CAAC;IAC5B,WAAW,EAAE,CAAC,MAAM,CAAC;CACtB,CAAA;AAED,MAAM,CAAC,MAAM,iBAAiB,GAA8B;IAC1D,KAAK,EAAE,OAAO;IACd,gBAAgB,EAAE,gBAAgB;IAClC,OAAO,EAAE,SAAS;IAClB,oBAAoB,EAAE,oBAAoB;IAC1C,QAAQ,EAAE,UAAU;IACpB,cAAc,EAAE,cAAc;IAC9B,kBAAkB,EAAE,kBAAkB;IACtC,WAAW,EAAE,aAAa;CAC3B,CAAA"}
{"version":3,"file":"constants.js","sourceRoot":"","sources":["../src/constants.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,yBAAyB,EAAkB,MAAM,cAAc,CAAA;AAExE,MAAM,CAAC,MAAM,aAAa,GAAG,yBAAyB,CAAA;AAEtD,MAAM,CAAC,MAAM,kBAAkB,GAAgC;IAC7D,KAAK,EAAE,CAAC,MAAM,CAAC;IACf,gBAAgB,EAAE,CAAC,MAAM,CAAC;IAC1B,OAAO,EAAE,CAAC,MAAM,CAAC;IACjB,oBAAoB,EAAE,CAAC,MAAM,CAAC;IAC9B,QAAQ,EAAE,CAAC,MAAM,CAAC;IAClB,cAAc,EAAE,CAAC,MAAM,CAAC;IACxB,kBAAkB,EAAE,CAAC,MAAM,CAAC;IAC5B,WAAW,EAAE,CAAC,MAAM,CAAC;IACrB,QAAQ,EAAE,CAAC,MAAM,CAAC;CACnB,CAAA;AAED,MAAM,CAAC,MAAM,iBAAiB,GAA8B;IAC1D,KAAK,EAAE,OAAO;IACd,gBAAgB,EAAE,gBAAgB;IAClC,OAAO,EAAE,SAAS;IAClB,oBAAoB,EAAE,oBAAoB;IAC1C,QAAQ,EAAE,UAAU;IACpB,cAAc,EAAE,cAAc;IAC9B,kBAAkB,EAAE,kBAAkB;IACtC,WAAW,EAAE,aAAa;IAC1B,QAAQ,EAAE,UAAU;CACrB,CAAA"}

@@ -74,2 +74,3 @@ import { z } from 'zod';

environment: "environment";
flipbook: "flipbook";
}>>;

@@ -95,2 +96,3 @@ query: z.ZodOptional<z.ZodString>;

environment: "environment";
flipbook: "flipbook";
}>>;

@@ -110,2 +112,3 @@ includeUnapproved: z.ZodDefault<z.ZodBoolean>;

environment: "environment";
flipbook: "flipbook";
}>;

@@ -135,2 +138,3 @@ version: z.ZodString;

environment: "environment";
flipbook: "flipbook";
}>>;

@@ -137,0 +141,0 @@ }, z.core.$strip>, z.ZodCustom<GenerateAssetResult, GenerateAssetResult>, Record<never, never>, Record<never, never>>;

@@ -1,1 +0,1 @@

{"version":3,"file":"contract.d.ts","sourceRoot":"","sources":["../src/contract.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AAWvB,MAAM,WAAW,YAAY;IAC3B,EAAE,EAAE,MAAM,CAAA;IACV,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE,MAAM,CAAA;IACf,QAAQ,EAAE,OAAO,CAAA;IACjB,eAAe,EAAE,MAAM,CAAA;IACvB,iBAAiB,EAAE,MAAM,CAAA;IACzB,iBAAiB,EAAE,MAAM,CAAA;IACzB,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,IAAI,CAAA;CAChB;AAED,MAAM,WAAW,KAAK;IACpB,EAAE,EAAE,MAAM,CAAA;IACV,IAAI,EAAE,MAAM,CAAA;IACZ,IAAI,EAAE,MAAM,CAAA;IACZ,WAAW,EAAE,MAAM,GAAG,IAAI,CAAA;IAC1B,OAAO,EAAE,MAAM,CAAA;IACf,SAAS,EAAE,IAAI,CAAA;IACf,SAAS,EAAE,IAAI,CAAA;CAChB;AAED,MAAM,WAAW,iBAAiB;IAChC,EAAE,EAAE,MAAM,CAAA;IACV,IAAI,EAAE,MAAM,CAAA;IACZ,IAAI,EAAE,MAAM,CAAA;IACZ,WAAW,EAAE,MAAM,GAAG,IAAI,CAAA;IAC1B,OAAO,EAAE,MAAM,CAAA;IACf,SAAS,EAAE,IAAI,CAAA;IACf,SAAS,EAAE,IAAI,CAAA;IACf,aAAa,EAAE,MAAM,CAAA;IACrB,QAAQ,EAAE,OAAO,CAAA;IACjB,eAAe,EAAE,MAAM,CAAA;IACvB,iBAAiB,EAAE,MAAM,CAAA;IACzB,iBAAiB,EAAE,MAAM,CAAA;IACzB,sEAAsE;IACtE,UAAU,EAAE,MAAM,GAAG,IAAI,CAAA;CAC1B;AAED,MAAM,WAAW,aAAa,CAAC,CAAC;IAC9B,KAAK,EAAE,CAAC,EAAE,CAAA;IACV,KAAK,EAAE,MAAM,CAAA;IACb,IAAI,EAAE,MAAM,CAAA;IACZ,KAAK,EAAE,MAAM,CAAA;IACb,UAAU,EAAE,MAAM,CAAA;CACnB;AAED,MAAM,WAAW,IAAI;IACnB,EAAE,EAAE,MAAM,CAAA;IACV,IAAI,EAAE,MAAM,CAAA;IACZ,KAAK,EAAE,MAAM,CAAA;IACb,aAAa,EAAE,OAAO,CAAA;IACtB,KAAK,EAAE,MAAM,GAAG,IAAI,CAAA;IACpB,IAAI,EAAE,MAAM,CAAA;IACZ,OAAO,EAAE,OAAO,CAAA;IAChB,SAAS,EAAE,IAAI,CAAA;IACf,SAAS,EAAE,IAAI,CAAA;CAChB;AAED,MAAM,WAAW,mBAAmB;IAClC,SAAS,EAAE,MAAM,CAAA;IACjB,OAAO,EAAE,MAAM,CAAA;CAChB;AAED,eAAO,MAAM,QAAQ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;oBA6B0B,MAAM;uBAAa,IAAI;;oBAAvB,MAAM;uBAAa,IAAI;;;;;;;CAIrE,CAAA;AAED,MAAM,MAAM,WAAW,GAAG,OAAO,QAAQ,CAAA"}
{"version":3,"file":"contract.d.ts","sourceRoot":"","sources":["../src/contract.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AAWvB,MAAM,WAAW,YAAY;IAC3B,EAAE,EAAE,MAAM,CAAA;IACV,OAAO,EAAE,MAAM,CAAA;IACf,OAAO,EAAE,MAAM,CAAA;IACf,QAAQ,EAAE,OAAO,CAAA;IACjB,eAAe,EAAE,MAAM,CAAA;IACvB,iBAAiB,EAAE,MAAM,CAAA;IACzB,iBAAiB,EAAE,MAAM,CAAA;IACzB,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,IAAI,CAAA;CAChB;AAED,MAAM,WAAW,KAAK;IACpB,EAAE,EAAE,MAAM,CAAA;IACV,IAAI,EAAE,MAAM,CAAA;IACZ,IAAI,EAAE,MAAM,CAAA;IACZ,WAAW,EAAE,MAAM,GAAG,IAAI,CAAA;IAC1B,OAAO,EAAE,MAAM,CAAA;IACf,SAAS,EAAE,IAAI,CAAA;IACf,SAAS,EAAE,IAAI,CAAA;CAChB;AAED,MAAM,WAAW,iBAAiB;IAChC,EAAE,EAAE,MAAM,CAAA;IACV,IAAI,EAAE,MAAM,CAAA;IACZ,IAAI,EAAE,MAAM,CAAA;IACZ,WAAW,EAAE,MAAM,GAAG,IAAI,CAAA;IAC1B,OAAO,EAAE,MAAM,CAAA;IACf,SAAS,EAAE,IAAI,CAAA;IACf,SAAS,EAAE,IAAI,CAAA;IACf,aAAa,EAAE,MAAM,CAAA;IACrB,QAAQ,EAAE,OAAO,CAAA;IACjB,eAAe,EAAE,MAAM,CAAA;IACvB,iBAAiB,EAAE,MAAM,CAAA;IACzB,iBAAiB,EAAE,MAAM,CAAA;IACzB,sEAAsE;IACtE,UAAU,EAAE,MAAM,GAAG,IAAI,CAAA;CAC1B;AAED,MAAM,WAAW,aAAa,CAAC,CAAC;IAC9B,KAAK,EAAE,CAAC,EAAE,CAAA;IACV,KAAK,EAAE,MAAM,CAAA;IACb,IAAI,EAAE,MAAM,CAAA;IACZ,KAAK,EAAE,MAAM,CAAA;IACb,UAAU,EAAE,MAAM,CAAA;CACnB;AAED,MAAM,WAAW,IAAI;IACnB,EAAE,EAAE,MAAM,CAAA;IACV,IAAI,EAAE,MAAM,CAAA;IACZ,KAAK,EAAE,MAAM,CAAA;IACb,aAAa,EAAE,OAAO,CAAA;IACtB,KAAK,EAAE,MAAM,GAAG,IAAI,CAAA;IACpB,IAAI,EAAE,MAAM,CAAA;IACZ,OAAO,EAAE,OAAO,CAAA;IAChB,SAAS,EAAE,IAAI,CAAA;IACf,SAAS,EAAE,IAAI,CAAA;CAChB;AAED,MAAM,WAAW,mBAAmB;IAClC,SAAS,EAAE,MAAM,CAAA;IACjB,OAAO,EAAE,MAAM,CAAA;CAChB;AAED,eAAO,MAAM,QAAQ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;oBA6B0B,MAAM;uBAAa,IAAI;;oBAAvB,MAAM;uBAAa,IAAI;;;;;;;CAIrE,CAAA;AAED,MAAM,MAAM,WAAW,GAAG,OAAO,QAAQ,CAAA"}
import { z } from 'zod';
export declare const ASSET_TYPES: readonly ["model", "humanoid-model", "texture", "humanoid-animation", "template", "sound-effect", "background-music", "environment"];
export declare const ASSET_TYPES: readonly ["model", "humanoid-model", "texture", "humanoid-animation", "template", "sound-effect", "background-music", "environment", "flipbook"];
export type AssetType = (typeof ASSET_TYPES)[number];

@@ -13,2 +13,3 @@ export declare const assetTypeSchema: z.ZodEnum<{

environment: "environment";
flipbook: "flipbook";
}>;

@@ -39,2 +40,3 @@ export declare const MAX_UPLOAD_ZIP_SIZE_BYTES: number;

environment: "environment";
flipbook: "flipbook";
}>>;

@@ -60,2 +62,3 @@ query: z.ZodOptional<z.ZodString>;

environment: "environment";
flipbook: "flipbook";
}>>;

@@ -75,2 +78,3 @@ includeUnapproved: z.ZodDefault<z.ZodBoolean>;

environment: "environment";
flipbook: "flipbook";
}>;

@@ -99,4 +103,5 @@ version: z.ZodString;

environment: "environment";
flipbook: "flipbook";
}>>;
}, z.core.$strip>;
//# sourceMappingURL=schemas.d.ts.map

@@ -1,1 +0,1 @@

{"version":3,"file":"schemas.d.ts","sourceRoot":"","sources":["../src/schemas.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AAEvB,eAAO,MAAM,WAAW,sIASd,CAAA;AACV,MAAM,MAAM,SAAS,GAAG,CAAC,OAAO,WAAW,CAAC,CAAC,MAAM,CAAC,CAAA;AAEpD,eAAO,MAAM,eAAe;;;;;;;;;EAAsB,CAAA;AAElD,eAAO,MAAM,yBAAyB,QAAqB,CAAA;AAC3D,eAAO,MAAM,4BAA4B,OAAO,CAAA;AAEhD,eAAO,MAAM,YAAY,aAKtB,CAAA;AAEH,eAAO,MAAM,eAAe,aAUxB,CAAA;AAEJ,eAAO,MAAM,qBAAqB,qDAA+C,CAAA;AAEjF,eAAO,MAAM,uBAAuB,qDAA+C,CAAA;AAKnF,eAAO,MAAM,uBAAuB,qDAA+C,CAAA;AAEnF,eAAO,MAAM,sBAAsB,aAA+C,CAAA;AAElF,eAAO,MAAM,mBAAmB;;;iBAG9B,CAAA;AAEF,eAAO,MAAM,gBAAgB;;;;;;;;;;;;;;;;;;;;iBAO3B,CAAA;AAEF,eAAO,MAAM,gBAAgB;;;;;;;;;;;;;iBAI3B,CAAA;AAEF,eAAO,MAAM,eAAe;;;;;;;;;;;;;;;;;;iBAS1B,CAAA;AAEF,eAAO,MAAM,iBAAiB;;;iBAG5B,CAAA;AAEF,eAAO,MAAM,mBAAmB;;;;;;;;;;;;iBAG9B,CAAA"}
{"version":3,"file":"schemas.d.ts","sourceRoot":"","sources":["../src/schemas.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AAEvB,eAAO,MAAM,WAAW,kJAUd,CAAA;AACV,MAAM,MAAM,SAAS,GAAG,CAAC,OAAO,WAAW,CAAC,CAAC,MAAM,CAAC,CAAA;AAEpD,eAAO,MAAM,eAAe;;;;;;;;;;EAAsB,CAAA;AAElD,eAAO,MAAM,yBAAyB,QAAqB,CAAA;AAC3D,eAAO,MAAM,4BAA4B,OAAO,CAAA;AAEhD,eAAO,MAAM,YAAY,aAKtB,CAAA;AAEH,eAAO,MAAM,eAAe,aAUxB,CAAA;AAEJ,eAAO,MAAM,qBAAqB,qDAA+C,CAAA;AAEjF,eAAO,MAAM,uBAAuB,qDAA+C,CAAA;AAKnF,eAAO,MAAM,uBAAuB,qDAA+C,CAAA;AAEnF,eAAO,MAAM,sBAAsB,aAA+C,CAAA;AAElF,eAAO,MAAM,mBAAmB;;;iBAG9B,CAAA;AAEF,eAAO,MAAM,gBAAgB;;;;;;;;;;;;;;;;;;;;;iBAO3B,CAAA;AAEF,eAAO,MAAM,gBAAgB;;;;;;;;;;;;;;iBAI3B,CAAA;AAEF,eAAO,MAAM,eAAe;;;;;;;;;;;;;;;;;;;iBAS1B,CAAA;AAEF,eAAO,MAAM,iBAAiB;;;iBAG5B,CAAA;AAEF,eAAO,MAAM,mBAAmB;;;;;;;;;;;;;iBAG9B,CAAA"}

@@ -11,2 +11,3 @@ import { z } from 'zod';

'environment',
'flipbook',
];

@@ -13,0 +14,0 @@ export const assetTypeSchema = z.enum(ASSET_TYPES);

@@ -1,1 +0,1 @@

{"version":3,"file":"schemas.js","sourceRoot":"","sources":["../src/schemas.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAA;AAEvB,MAAM,CAAC,MAAM,WAAW,GAAG;IACzB,OAAO;IACP,gBAAgB;IAChB,SAAS;IACT,oBAAoB;IACpB,UAAU;IACV,cAAc;IACd,kBAAkB;IAClB,aAAa;CACL,CAAA;AAGV,MAAM,CAAC,MAAM,eAAe,GAAG,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,CAAA;AAElD,MAAM,CAAC,MAAM,yBAAyB,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAA;AAC3D,MAAM,CAAC,MAAM,4BAA4B,GAAG,IAAI,CAAA;AAEhD,MAAM,CAAC,MAAM,YAAY,GAAG,CAAC;KAC1B,MAAM,EAAE;KACR,KAAK,CACJ,oDAAoD,EACpD,6CAA6C,CAC9C,CAAA;AAEH,MAAM,CAAC,MAAM,eAAe,GAAG,CAAC;KAC7B,MAAM,EAAE;KACR,GAAG,CAAC,CAAC,CAAC;KACN,GAAG,CAAC,GAAG,CAAC;KACR,KAAK,CACJ,8BAA8B,EAC9B,0EAA0E,CAC3E;KACA,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE;IAC5C,OAAO,EAAE,0EAA0E;CACpF,CAAC,CAAA;AAEJ,MAAM,CAAC,MAAM,qBAAqB,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,CAAA;AAEjF,MAAM,CAAC,MAAM,uBAAuB,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,CAAA;AAEnF,yEAAyE;AACzE,8EAA8E;AAC9E,4BAA4B;AAC5B,MAAM,CAAC,MAAM,uBAAuB,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,CAAA;AAEnF,MAAM,CAAC,MAAM,sBAAsB,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,4BAA4B,CAAC,CAAA;AAElF,MAAM,CAAC,MAAM,mBAAmB,GAAG,CAAC,CAAC,MAAM,CAAC;IAC1C,IAAI,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE;IAC3C,KAAK,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC,QAAQ,EAAE;CACnC,CAAC,CAAA;AAEF,MAAM,CAAC,MAAM,gBAAgB,GAAG,CAAC,CAAC,MAAM,CAAC;IACvC,IAAI,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC;IACxC,KAAK,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC;IACnD,IAAI,EAAE,eAAe,CAAC,QAAQ,EAAE;IAChC,KAAK,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE;IACrC,iBAAiB,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC,OAAO,CAAC,KAAK,CAAC;IAC7C,IAAI,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,cAAc,EAAE,WAAW,CAAC,CAAC,CAAC,OAAO,CAAC,QAAQ,CAAC;CACxE,CAAC,CAAA;AAEF,MAAM,CAAC,MAAM,gBAAgB,GAAG,CAAC,CAAC,MAAM,CAAC;IACvC,IAAI,EAAE,eAAe;IACrB,IAAI,EAAE,eAAe,CAAC,QAAQ,EAAE;IAChC,iBAAiB,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC,OAAO,CAAC,KAAK,CAAC;CAC9C,CAAC,CAAA;AAEF,MAAM,CAAC,MAAM,eAAe,GAAG,CAAC,CAAC,MAAM,CAAC;IACtC,IAAI,EAAE,eAAe;IACrB,IAAI,EAAE,eAAe;IACrB,OAAO,EAAE,YAAY;IACrB,WAAW,EAAE,sBAAsB,CAAC,QAAQ,EAAE;IAC9C,eAAe,EAAE,qBAAqB;IACtC,iBAAiB,EAAE,uBAAuB;IAC1C,iBAAiB,EAAE,uBAAuB;IAC1C,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC;CACtC,CAAC,CAAA;AAEF,MAAM,CAAC,MAAM,iBAAiB,GAAG,CAAC,CAAC,MAAM,CAAC;IACxC,IAAI,EAAE,eAAe;IACrB,OAAO,EAAE,YAAY;CACtB,CAAC,CAAA;AAEF,MAAM,CAAC,MAAM,mBAAmB,GAAG,CAAC,CAAC,MAAM,CAAC;IAC1C,WAAW,EAAE,sBAAsB,CAAC,GAAG,CAAC,CAAC,CAAC;IAC1C,IAAI,EAAE,eAAe,CAAC,QAAQ,EAAE;CACjC,CAAC,CAAA"}
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@@ -1,2 +0,2 @@

export declare const marketSkill = "---\nname: market\ndescription: Find, preview, install, generate, and publish Drawcall Market assets from a coding agent.\n---\n\n# Drawcall Market\n\nUse the `market` CLI. Keep commands short and read the summary lines.\n\n## Quick Start\n\n```sh\nmarket search \"wooden chair\" --type model --limit 3\nmarket install wooden-chair --cwd \"$PWD\"\nmarket preview wooden-chair --out /tmp/wooden-chair.png\n```\n\n## Workflow\n\n1. Search first unless the user already gave an exact asset name. `search` requires `--type`; use `model` unless the user names another supported type: `humanoid-model`, `texture`, `humanoid-animation`, `template`, `sound-effect`, `background-music`, or `environment`.\n2. Use `--limit 1` for lookup, `--limit 3` for choice. Search caps at 5 and prints full descriptions.\n3. `install` takes one or more exact asset names (optionally `name@range`); it does not search or generate. Find names with `search` first. No `--type` is needed \u2014 asset names are unique.\n4. `preview <name>` saves the preview image; no `--type` is needed. Not every type has previews (e.g. `humanoid-animation`, `template`, `sound-effect`, `background-music`); the CLI reports when one is unavailable.\n5. Use `--unapproved` only when the user asks for unapproved/private/admin assets. Do not install unapproved assets without explicit acceptance.\n6. `generate --type <type> \"<prompt>\"` creates a new asset; it requires login and a type that supports generation. No asset type currently supports generation.\n7. Upload only when publishing is requested: `market upload <name> <zip> \"<description>\" --type <type>`. Declare dependencies with repeatable flags: `--npm name@range`, `--asset name@range`, `--skill label=source`. A skill source is a `skills add` argument: a whole repo (`owner/repo` or a git URL), a single skill via the full URL form `https://github.com/owner/repo/tree/<branch>/<subpath>` (the `tree/<branch>/<subpath>` shorthand needs the full URL, not `owner/repo`), or a local path to a skill directory inside the zip. Example: `market upload my-scene scene.zip \"A scene\" --type model --npm three@^0.178.0 --skill web-design=https://github.com/vercel-labs/agent-skills/tree/main/skills/web-design-guidelines`.\n8. Installed `environment` assets contain `public/environment/<name>.hdr` for Three.js IBL lighting and `public/environment/<name>-background.webp` for the visible equirectangular background. Use `market preview` to fetch the preview image separately.\n\n## Output\n\nCommands print concise, line-oriented summaries:\n\n```text\nResults: 2/8 query=\"wooden chair\" type=model approval=approved\n- wooden-chair@1.0.0 | model | approved | Low-poly wooden chair\nInstalled:\n- wooden-chair@1.0.0 (asset)\n description: Low-poly wooden chair\n files:\n public/model\n \u2514\u2500 wooden-chair.glb\n- three@^0.178.0 (npm)\n- web-design \u2190 https://github.com/vercel-labs/agent-skills/tree/main/skills/web-design-guidelines (skill)\nSaved preview for wooden-chair@1.0.0: /tmp/wooden-chair.png\n```\n\nAssets may also declare `skill` dependencies, installed for you via the `skills` CLI (`skills add`) during `install`. Sources are either a GitHub/git ref or a local path to a skill directory shipped inside the asset. This requires `npx` to be available.\n\nIf search returns no results, try one broader noun phrase. If a command returns `Error: Not logged in...`, ask before running `market login`.\n";
export declare const marketSkill = "---\nname: market\ndescription: Find, preview, install, generate, and publish Drawcall Market assets from a coding agent.\n---\n\n# Drawcall Market\n\nUse the `market` CLI. Keep commands short and read the summary lines.\n\n## Quick Start\n\n```sh\nmarket search \"wooden chair\" --type model --limit 3\nmarket install wooden-chair --cwd \"$PWD\"\nmarket preview wooden-chair --out /tmp/wooden-chair.png\n```\n\n## Workflow\n\n1. Search first unless the user already gave an exact asset name. `search` requires `--type`; use `model` unless the user names another supported type: `humanoid-model`, `texture`, `humanoid-animation`, `template`, `sound-effect`, `background-music`, `environment`, or `flipbook`.\n2. Use `--limit 1` for lookup, `--limit 3` for choice. Search caps at 5 and prints full descriptions.\n3. `install` takes one or more exact asset names (optionally `name@range`); it does not search or generate. Find names with `search` first. No `--type` is needed \u2014 asset names are unique.\n4. `preview <name>` saves the preview image; no `--type` is needed. Not every type has previews (e.g. `humanoid-animation`, `template`, `sound-effect`, `background-music`); the CLI reports when one is unavailable.\n5. Use `--unapproved` only when the user asks for unapproved/private/admin assets. Do not install unapproved assets without explicit acceptance.\n6. `generate --type <type> \"<prompt>\"` creates a new asset; it requires login and a type that supports generation. No asset type currently supports generation.\n7. Upload only when publishing is requested: `market upload <name> <zip> \"<description>\" --type <type>`. Declare dependencies with repeatable flags: `--npm name@range`, `--asset name@range`, `--skill label=source`. A skill source is a `skills add` argument: a whole repo (`owner/repo` or a git URL), a single skill via the full URL form `https://github.com/owner/repo/tree/<branch>/<subpath>` (the `tree/<branch>/<subpath>` shorthand needs the full URL, not `owner/repo`), or a local path to a skill directory inside the zip. Example: `market upload my-scene scene.zip \"A scene\" --type model --npm three@^0.178.0 --skill web-design=https://github.com/vercel-labs/agent-skills/tree/main/skills/web-design-guidelines`.\n8. Installed `environment` assets contain `public/environment/<name>.hdr` for Three.js IBL lighting and `public/environment/<name>-background.webp` for the visible equirectangular background. Use `market preview` to fetch the preview image separately.\n9. Installed `flipbook` assets contain `public/flipbook/<name>.ktx2`. Render them with `@drawcall/flipbook`'s `Flipbook` class; `market preview` fetches the middle frame from the flipbook.\n\n## Humanoid animations\n\n`humanoid-animation` assets are single-clip GLBs \u2014 one motion per asset (one idle, one walk-forward, one jump, one attack) on a normalized skeleton that retargets onto any humanoid, whatever its role. A behaving character is therefore a *set* of clips, not one asset: from what the character actually does, budget the clips it needs \u2014 an idle, its locomotion (walk/run, often split by direction: fwd/bwd/left/right), and one clip per distinct action and reaction it performs \u2014 then search for each separately.\n\nSearch one motion per query, named by the motion, because results rank by keyword overlap: a query naming several motions at once is dominated by whichever word matches the most assets and buries the others, so real clips look like a gap when they exist. Names describe the motion, not the character \u2014 so search the motion (`\"walk forward\"`, `\"reload\"`, `\"jump\"`), not the role (`\"player run\"`, `\"boss attack\"`). If a motion finds nothing, retry with synonyms (run/jog/sprint, attack/swing/strike).\n\n## Output\n\nCommands print concise, line-oriented summaries:\n\n```text\nResults: 2/8 query=\"wooden chair\" type=model approval=approved\n- wooden-chair@1.0.0 | model | approved | Low-poly wooden chair\nInstalled:\n- wooden-chair@1.0.0 (asset)\n description: Low-poly wooden chair\n files:\n public/model\n \u2514\u2500 wooden-chair.glb\n- three@^0.178.0 (npm)\n- web-design \u2190 https://github.com/vercel-labs/agent-skills/tree/main/skills/web-design-guidelines (skill)\nSaved preview for wooden-chair@1.0.0: /tmp/wooden-chair.png\n```\n\nAssets may also declare `skill` dependencies, installed for you via the `skills` CLI (`skills add`) during `install`. Sources are either a GitHub/git ref or a local path to a skill directory shipped inside the asset. This requires `npx` to be available.\n\nIf search returns no results, try one broader noun phrase. If a command returns `Error: Not logged in...`, ask before running `market login`.\n";
//# sourceMappingURL=skill.d.ts.map

@@ -1,1 +0,1 @@

{"version":3,"file":"skill.d.ts","sourceRoot":"","sources":["../src/skill.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,WAAW,43GAiDvB,CAAA"}
{"version":3,"file":"skill.d.ts","sourceRoot":"","sources":["../src/skill.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,WAAW,qnJAwDvB,CAAA"}

@@ -20,3 +20,3 @@ export const marketSkill = `---

1. Search first unless the user already gave an exact asset name. \`search\` requires \`--type\`; use \`model\` unless the user names another supported type: \`humanoid-model\`, \`texture\`, \`humanoid-animation\`, \`template\`, \`sound-effect\`, \`background-music\`, or \`environment\`.
1. Search first unless the user already gave an exact asset name. \`search\` requires \`--type\`; use \`model\` unless the user names another supported type: \`humanoid-model\`, \`texture\`, \`humanoid-animation\`, \`template\`, \`sound-effect\`, \`background-music\`, \`environment\`, or \`flipbook\`.
2. Use \`--limit 1\` for lookup, \`--limit 3\` for choice. Search caps at 5 and prints full descriptions.

@@ -29,3 +29,10 @@ 3. \`install\` takes one or more exact asset names (optionally \`name@range\`); it does not search or generate. Find names with \`search\` first. No \`--type\` is needed — asset names are unique.

8. Installed \`environment\` assets contain \`public/environment/<name>.hdr\` for Three.js IBL lighting and \`public/environment/<name>-background.webp\` for the visible equirectangular background. Use \`market preview\` to fetch the preview image separately.
9. Installed \`flipbook\` assets contain \`public/flipbook/<name>.ktx2\`. Render them with \`@drawcall/flipbook\`'s \`Flipbook\` class; \`market preview\` fetches the middle frame from the flipbook.
## Humanoid animations
\`humanoid-animation\` assets are single-clip GLBs — one motion per asset (one idle, one walk-forward, one jump, one attack) on a normalized skeleton that retargets onto any humanoid, whatever its role. A behaving character is therefore a *set* of clips, not one asset: from what the character actually does, budget the clips it needs — an idle, its locomotion (walk/run, often split by direction: fwd/bwd/left/right), and one clip per distinct action and reaction it performs — then search for each separately.
Search one motion per query, named by the motion, because results rank by keyword overlap: a query naming several motions at once is dominated by whichever word matches the most assets and buries the others, so real clips look like a gap when they exist. Names describe the motion, not the character — so search the motion (\`"walk forward"\`, \`"reload"\`, \`"jump"\`), not the role (\`"player run"\`, \`"boss attack"\`). If a motion finds nothing, retry with synonyms (run/jog/sprint, attack/swing/strike).
## Output

@@ -32,0 +39,0 @@

@@ -1,1 +0,1 @@

{"version":3,"file":"skill.js","sourceRoot":"","sources":["../src/skill.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,WAAW,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAiD1B,CAAA"}
{"version":3,"file":"skill.js","sourceRoot":"","sources":["../src/skill.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,WAAW,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAwD1B,CAAA"}
{
"name": "@drawcall/market",
"version": "0.1.33",
"version": "0.1.34",
"repository": {

@@ -5,0 +5,0 @@ "type": "git",

# @drawcall/market
Typed client, dependency resolver, and CLI for the [Drawcall Market](https://market.drawcall.ai) — an asset marketplace for 3D models, textures, animations, audio, environments, and templates.
Typed client, dependency resolver, and CLI for the [Drawcall Market](https://market.drawcall.ai) — an asset marketplace for 3D models, textures, animations, audio, environments, flipbooks, and templates.

@@ -83,3 +83,3 @@ This package is the single source of truth for the Market API surface: the oRPC contract, Zod schemas, and TypeScript types. It ships both a programmatic API and the `market` CLI.

`previewUrl` is the image URL for a result, or `null` for types without a preview (only `model`, `humanoid-model`, `texture`, and `environment` have one). It is a plain WebP URL served directly from object storage, so drop it straight into an `<img src>` and the browser fetches, caches, and lazy-loads it:
`previewUrl` is the image URL for a result, or `null` for types without a preview (only `model`, `humanoid-model`, `texture`, `environment`, and `flipbook` have one). It is a plain WebP URL served directly from object storage, so drop it straight into an `<img src>` and the browser fetches, caches, and lazy-loads it:

@@ -86,0 +86,0 @@ ```ts

@@ -14,2 +14,3 @@ import { MAX_UPLOAD_ZIP_SIZE_BYTES, type AssetType } from './schemas.js'

environment: ['.zip'],
flipbook: ['.zip'],
}

@@ -26,2 +27,3 @@

environment: 'Environment',
flipbook: 'Flipbook',
}

@@ -12,2 +12,3 @@ import { z } from 'zod'

'environment',
'flipbook',
] as const

@@ -14,0 +15,0 @@ export type AssetType = (typeof ASSET_TYPES)[number]

@@ -20,3 +20,3 @@ export const marketSkill = `---

1. Search first unless the user already gave an exact asset name. \`search\` requires \`--type\`; use \`model\` unless the user names another supported type: \`humanoid-model\`, \`texture\`, \`humanoid-animation\`, \`template\`, \`sound-effect\`, \`background-music\`, or \`environment\`.
1. Search first unless the user already gave an exact asset name. \`search\` requires \`--type\`; use \`model\` unless the user names another supported type: \`humanoid-model\`, \`texture\`, \`humanoid-animation\`, \`template\`, \`sound-effect\`, \`background-music\`, \`environment\`, or \`flipbook\`.
2. Use \`--limit 1\` for lookup, \`--limit 3\` for choice. Search caps at 5 and prints full descriptions.

@@ -29,3 +29,10 @@ 3. \`install\` takes one or more exact asset names (optionally \`name@range\`); it does not search or generate. Find names with \`search\` first. No \`--type\` is needed — asset names are unique.

8. Installed \`environment\` assets contain \`public/environment/<name>.hdr\` for Three.js IBL lighting and \`public/environment/<name>-background.webp\` for the visible equirectangular background. Use \`market preview\` to fetch the preview image separately.
9. Installed \`flipbook\` assets contain \`public/flipbook/<name>.ktx2\`. Render them with \`@drawcall/flipbook\`'s \`Flipbook\` class; \`market preview\` fetches the middle frame from the flipbook.
## Humanoid animations
\`humanoid-animation\` assets are single-clip GLBs — one motion per asset (one idle, one walk-forward, one jump, one attack) on a normalized skeleton that retargets onto any humanoid, whatever its role. A behaving character is therefore a *set* of clips, not one asset: from what the character actually does, budget the clips it needs — an idle, its locomotion (walk/run, often split by direction: fwd/bwd/left/right), and one clip per distinct action and reaction it performs — then search for each separately.
Search one motion per query, named by the motion, because results rank by keyword overlap: a query naming several motions at once is dominated by whichever word matches the most assets and buries the others, so real clips look like a gap when they exist. Names describe the motion, not the character — so search the motion (\`"walk forward"\`, \`"reload"\`, \`"jump"\`), not the role (\`"player run"\`, \`"boss attack"\`). If a motion finds nothing, retry with synonyms (run/jog/sprint, attack/swing/strike).
## Output

@@ -32,0 +39,0 @@