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@enable3d/common

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@enable3d/common - npm Package Compare versions

Comparing version 0.19.0 to 0.19.1

2

dist/extendedObject3D.d.ts

@@ -45,3 +45,3 @@ /**

add: (key: string, animation: AnimationClip) => void;
play: (name: string, transitionDuration?: number) => void;
play: (name: string, transitionDuration?: number, loop?: boolean) => void;
mixer: AnimationMixer;

@@ -48,0 +48,0 @@ };

@@ -78,5 +78,6 @@ "use strict";

add: function (key, animation) { return _this.animationAdd(key, animation); },
play: function (name, transitionDuration) {
play: function (name, transitionDuration, loop) {
if (transitionDuration === void 0) { transitionDuration = 500; }
return _this.animationPlay(name, transitionDuration);
if (loop === void 0) { loop = true; }
return _this.animationPlay(name, transitionDuration, loop);
},

@@ -104,16 +105,16 @@ mixer: this.animationMixer

};
ExtendedObject3D.prototype.animationPlay = function (name, transitionDuration) {
ExtendedObject3D.prototype.animationPlay = function (name, transitionDuration, loop) {
if (transitionDuration === void 0) { transitionDuration = 500; }
if (loop === void 0) { loop = true; }
var next = this._animationActions.get(name);
var current = this._animationActions.get(this._currentAnimation);
if (next) {
next.reset();
if (current) {
next.reset();
next.crossFadeFrom(current, transitionDuration / 1000, true);
next.play();
next.clampWhenFinished = true;
}
else {
next.reset();
next.play();
}
if (!loop)
next.setLoop(index_1.LoopOnce, 0);
next.play();
}

@@ -120,0 +121,0 @@ this._currentAnimation = name;

@@ -99,3 +99,3 @@ "use strict";

this.checkCollisions = true;
this.physics.on('collision', function (data) {
this.physics.collisionEvents.on('collision', function (data) {
var bodies = data.bodies, event = data.event;

@@ -102,0 +102,0 @@ if (bodies[0].name === _this.name)

@@ -184,7 +184,3 @@ /**

}
export interface CollisionEvent {
name: 'start' | 'collision' | 'end';
impactPoint?: XYZ;
impactNormal?: XYZ;
}
export declare type CollisionEvent = 'start' | 'collision' | 'end';
//# sourceMappingURL=types.d.ts.map
{
"name": "@enable3d/common",
"version": "0.19.0",
"version": "0.19.1",
"description": "",

@@ -15,3 +15,3 @@ "main": "dist/index.js",

"dependencies": {
"@enable3d/three-wrapper": "^0.19.0"
"@enable3d/three-wrapper": "^0.19.1"
},

@@ -18,0 +18,0 @@ "funding": {

@@ -14,3 +14,4 @@ /**

Object3D,
Vector3
Vector3,
LoopOnce
} from '@enable3d/three-wrapper/dist/index'

@@ -82,3 +83,4 @@ import PhysicsBody from './physicsBody'

add: (key: string, animation: AnimationClip) => this.animationAdd(key, animation),
play: (name: string, transitionDuration = 500) => this.animationPlay(name, transitionDuration),
play: (name: string, transitionDuration = 500, loop: boolean = true) =>
this.animationPlay(name, transitionDuration, loop),
mixer: this.animationMixer

@@ -101,3 +103,3 @@ }

private animationPlay(name: string, transitionDuration = 500) {
private animationPlay(name: string, transitionDuration = 500, loop: boolean = true) {
const next = this._animationActions.get(name)

@@ -107,10 +109,11 @@ const current = this._animationActions.get(this._currentAnimation)

if (next) {
next.reset()
if (current) {
next.reset()
next.crossFadeFrom(current, transitionDuration / 1000, true)
next.play()
} else {
next.reset()
next.play()
next.clampWhenFinished = true
}
if (!loop) next.setLoop(LoopOnce, 0)
next.play()
}

@@ -117,0 +120,0 @@

@@ -93,3 +93,3 @@ /**

this.physics.on('collision', (data: { bodies: ExtendedObject3D[]; event: CollisionEvent }) => {
this.physics.collisionEvents.on('collision', (data: { bodies: ExtendedObject3D[]; event: CollisionEvent }) => {
const { bodies, event } = data

@@ -96,0 +96,0 @@ if (bodies[0].name === this.name) collisionCallback(bodies[1], event)

@@ -234,6 +234,2 @@ /**

export interface CollisionEvent {
name: 'start' | 'collision' | 'end'
impactPoint?: XYZ
impactNormal?: XYZ
}
export type CollisionEvent = 'start' | 'collision' | 'end'

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