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@floating-ui/core - npm Package Compare versions

Comparing version 1.1.1 to 1.2.0

101

dist/floating-ui.core.esm.js

@@ -286,4 +286,5 @@ function getAlignment(placement) {

/**
* Positions an inner element of the floating element such that it is centered
* to the reference element.
* A data provider that provides data to position an inner element of the
* floating element (usually a triangle or caret) so that it is centered to the
* reference element.
* @see https://floating-ui.com/docs/arrow

@@ -414,3 +415,3 @@ */

async fn(middlewareArguments) {
var _middlewareData$autoP, _middlewareData$autoP2, _placementsSortedByLe;
var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;
const {

@@ -424,2 +425,3 @@ rects,

const {
crossAxis = false,
alignment,

@@ -469,10 +471,15 @@ allowedPlacements = allPlacements,

}
const placementsSortedByLeastOverflow = allOverflows.slice().sort((a, b) => a.overflows[0] - b.overflows[0]);
const placementThatFitsOnAllSides = (_placementsSortedByLe = placementsSortedByLeastOverflow.find(_ref => {
let {
overflows
} = _ref;
return overflows.every(overflow => overflow <= 0);
})) == null ? void 0 : _placementsSortedByLe.placement;
const resetPlacement = placementThatFitsOnAllSides || placementsSortedByLeastOverflow[0].placement;
const placementsSortedByMostSpace = allOverflows.map(d => {
const alignment = getAlignment(d.placement);
return [d.placement, alignment && crossAxis ?
// Check along the mainAxis and main crossAxis side.
d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :
// Check only the mainAxis.
d.overflows[0], d.overflows];
}).sort((a, b) => a[1] - b[1]);
const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,
// Aligned placements should not check their opposite crossAxis
// side.
getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));
const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];
if (resetPlacement !== placement) {

@@ -529,4 +536,8 @@ return {

/**
* Changes the placement of the floating element to one that will fit if the
* initially specified `placement` does not.
* A visibility optimizer that changes the placement of the floating element in
* order to keep it in view. By default, only the opposite placement is tried.
*
* It has the ability to flip to any placement, not just the opposite one. You
* can use a series of “fallback” placements, where each placement is
* progressively tried until the one that fits can be used.
* @see https://floating-ui.com/docs/flip

@@ -588,3 +599,3 @@ */

if (!overflows.every(side => side <= 0)) {
var _middlewareData$flip2, _overflowsData$find;
var _middlewareData$flip2, _overflowsData$filter;
const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;

@@ -605,4 +616,5 @@ const nextPlacement = placements[nextIndex];

// First, try to use the one that fits on mainAxis side of overflow.
let resetPlacement = (_overflowsData$find = overflowsData.find(d => d.overflows[0] <= 0)) == null ? void 0 : _overflowsData$find.placement;
// First, find the candidates that fit on the mainAxis side of overflow,
// then find the placement that fits the best on the main crossAxis side.
let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;

@@ -651,4 +663,5 @@ // Otherwise fallback.

/**
* Provides data to hide the floating element in applicable situations, such as
* when it is not in the same clipping context as the reference element.
* A data provider that allows you to hide the floating element in applicable
* situations, usually when it’s not within the same clipping context as the
* reference element.
* @see https://floating-ui.com/docs/hide

@@ -858,3 +871,6 @@ */

/**
* Displaces the floating element from its reference element.
* A placement modifier that translates the floating element along the specified
* axes.
* A number (shorthand for `mainAxis` or distance), or an axes configuration
* object may be passed.
* @see https://floating-ui.com/docs/offset

@@ -889,4 +905,4 @@ */

/**
* Shifts the floating element in order to keep it in view when it will overflow
* a clipping boundary.
* A visibility optimizer that shifts the floating element along the specified
* axes in order to keep it in view.
* @see https://floating-ui.com/docs/shift

@@ -1058,2 +1074,8 @@ */

const alignment = getAlignment(placement);
const axis = getMainAxisFromPlacement(placement);
const isXAxis = axis === 'x';
const {
width,
height
} = rects.floating;
let heightSide;

@@ -1068,16 +1090,33 @@ let widthSide;

}
const xMin = max(overflow.left, 0);
const xMax = max(overflow.right, 0);
const yMin = max(overflow.top, 0);
const yMax = max(overflow.bottom, 0);
const dimensions = {
availableHeight: rects.floating.height - (['left', 'right'].includes(placement) ? 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom)) : overflow[heightSide]),
availableWidth: rects.floating.width - (['top', 'bottom'].includes(placement) ? 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right)) : overflow[widthSide])
};
const overflowAvailableHeight = height - overflow[heightSide];
const overflowAvailableWidth = width - overflow[widthSide];
let availableHeight = overflowAvailableHeight;
let availableWidth = overflowAvailableWidth;
if (isXAxis) {
availableWidth = min(
// Maximum clipping viewport width
width - overflow.right - overflow.left, overflowAvailableWidth);
} else {
availableHeight = min(
// Maximum clipping viewport height
height - overflow.bottom - overflow.top, overflowAvailableHeight);
}
if (!middlewareArguments.middlewareData.shift && !alignment) {
const xMin = max(overflow.left, 0);
const xMax = max(overflow.right, 0);
const yMin = max(overflow.top, 0);
const yMax = max(overflow.bottom, 0);
if (isXAxis) {
availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));
} else {
availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));
}
}
await apply({
...middlewareArguments,
...dimensions
availableWidth,
availableHeight
});
const nextDimensions = await platform.getDimensions(elements.floating);
if (rects.floating.width !== nextDimensions.width || rects.floating.height !== nextDimensions.height) {
if (width !== nextDimensions.width || height !== nextDimensions.height) {
return {

@@ -1084,0 +1123,0 @@ reset: {

@@ -291,4 +291,5 @@ (function (global, factory) {

/**
* Positions an inner element of the floating element such that it is centered
* to the reference element.
* A data provider that provides data to position an inner element of the
* floating element (usually a triangle or caret) so that it is centered to the
* reference element.
* @see https://floating-ui.com/docs/arrow

@@ -419,3 +420,3 @@ */

async fn(middlewareArguments) {
var _middlewareData$autoP, _middlewareData$autoP2, _placementsSortedByLe;
var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;
const {

@@ -429,2 +430,3 @@ rects,

const {
crossAxis = false,
alignment,

@@ -474,10 +476,15 @@ allowedPlacements = allPlacements,

}
const placementsSortedByLeastOverflow = allOverflows.slice().sort((a, b) => a.overflows[0] - b.overflows[0]);
const placementThatFitsOnAllSides = (_placementsSortedByLe = placementsSortedByLeastOverflow.find(_ref => {
let {
overflows
} = _ref;
return overflows.every(overflow => overflow <= 0);
})) == null ? void 0 : _placementsSortedByLe.placement;
const resetPlacement = placementThatFitsOnAllSides || placementsSortedByLeastOverflow[0].placement;
const placementsSortedByMostSpace = allOverflows.map(d => {
const alignment = getAlignment(d.placement);
return [d.placement, alignment && crossAxis ?
// Check along the mainAxis and main crossAxis side.
d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :
// Check only the mainAxis.
d.overflows[0], d.overflows];
}).sort((a, b) => a[1] - b[1]);
const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,
// Aligned placements should not check their opposite crossAxis
// side.
getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));
const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];
if (resetPlacement !== placement) {

@@ -534,4 +541,8 @@ return {

/**
* Changes the placement of the floating element to one that will fit if the
* initially specified `placement` does not.
* A visibility optimizer that changes the placement of the floating element in
* order to keep it in view. By default, only the opposite placement is tried.
*
* It has the ability to flip to any placement, not just the opposite one. You
* can use a series of “fallback” placements, where each placement is
* progressively tried until the one that fits can be used.
* @see https://floating-ui.com/docs/flip

@@ -593,3 +604,3 @@ */

if (!overflows.every(side => side <= 0)) {
var _middlewareData$flip2, _overflowsData$find;
var _middlewareData$flip2, _overflowsData$filter;
const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;

@@ -610,4 +621,5 @@ const nextPlacement = placements[nextIndex];

// First, try to use the one that fits on mainAxis side of overflow.
let resetPlacement = (_overflowsData$find = overflowsData.find(d => d.overflows[0] <= 0)) == null ? void 0 : _overflowsData$find.placement;
// First, find the candidates that fit on the mainAxis side of overflow,
// then find the placement that fits the best on the main crossAxis side.
let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;

@@ -656,4 +668,5 @@ // Otherwise fallback.

/**
* Provides data to hide the floating element in applicable situations, such as
* when it is not in the same clipping context as the reference element.
* A data provider that allows you to hide the floating element in applicable
* situations, usually when it’s not within the same clipping context as the
* reference element.
* @see https://floating-ui.com/docs/hide

@@ -863,3 +876,6 @@ */

/**
* Displaces the floating element from its reference element.
* A placement modifier that translates the floating element along the specified
* axes.
* A number (shorthand for `mainAxis` or distance), or an axes configuration
* object may be passed.
* @see https://floating-ui.com/docs/offset

@@ -894,4 +910,4 @@ */

/**
* Shifts the floating element in order to keep it in view when it will overflow
* a clipping boundary.
* A visibility optimizer that shifts the floating element along the specified
* axes in order to keep it in view.
* @see https://floating-ui.com/docs/shift

@@ -1063,2 +1079,8 @@ */

const alignment = getAlignment(placement);
const axis = getMainAxisFromPlacement(placement);
const isXAxis = axis === 'x';
const {
width,
height
} = rects.floating;
let heightSide;

@@ -1073,16 +1095,33 @@ let widthSide;

}
const xMin = max(overflow.left, 0);
const xMax = max(overflow.right, 0);
const yMin = max(overflow.top, 0);
const yMax = max(overflow.bottom, 0);
const dimensions = {
availableHeight: rects.floating.height - (['left', 'right'].includes(placement) ? 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom)) : overflow[heightSide]),
availableWidth: rects.floating.width - (['top', 'bottom'].includes(placement) ? 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right)) : overflow[widthSide])
};
const overflowAvailableHeight = height - overflow[heightSide];
const overflowAvailableWidth = width - overflow[widthSide];
let availableHeight = overflowAvailableHeight;
let availableWidth = overflowAvailableWidth;
if (isXAxis) {
availableWidth = min(
// Maximum clipping viewport width
width - overflow.right - overflow.left, overflowAvailableWidth);
} else {
availableHeight = min(
// Maximum clipping viewport height
height - overflow.bottom - overflow.top, overflowAvailableHeight);
}
if (!middlewareArguments.middlewareData.shift && !alignment) {
const xMin = max(overflow.left, 0);
const xMax = max(overflow.right, 0);
const yMin = max(overflow.top, 0);
const yMax = max(overflow.bottom, 0);
if (isXAxis) {
availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));
} else {
availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));
}
}
await apply({
...middlewareArguments,
...dimensions
availableWidth,
availableHeight
});
const nextDimensions = await platform.getDimensions(elements.floating);
if (rects.floating.width !== nextDimensions.width || rects.floating.height !== nextDimensions.height) {
if (width !== nextDimensions.width || height !== nextDimensions.height) {
return {

@@ -1089,0 +1128,0 @@ reset: {

@@ -1,1 +0,1 @@

!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).FloatingUICore={})}(this,(function(t){"use strict";function e(t){return t.split("-")[1]}function n(t){return"y"===t?"height":"width"}function i(t){return t.split("-")[0]}function o(t){return["top","bottom"].includes(i(t))?"x":"y"}function r(t,r,a){let{reference:l,floating:s}=t;const f=l.x+l.width/2-s.width/2,c=l.y+l.height/2-s.height/2,u=o(r),m=n(u),d=l[m]/2-s[m]/2,g="x"===u;let p;switch(i(r)){case"top":p={x:f,y:l.y-s.height};break;case"bottom":p={x:f,y:l.y+l.height};break;case"right":p={x:l.x+l.width,y:c};break;case"left":p={x:l.x-s.width,y:c};break;default:p={x:l.x,y:l.y}}switch(e(r)){case"start":p[u]-=d*(a&&g?-1:1);break;case"end":p[u]+=d*(a&&g?-1:1)}return p}function a(t){return"number"!=typeof t?function(t){return{top:0,right:0,bottom:0,left:0,...t}}(t):{top:t,right:t,bottom:t,left:t}}function l(t){return{...t,top:t.y,left:t.x,right:t.x+t.width,bottom:t.y+t.height}}async function s(t,e){var n;void 0===e&&(e={});const{x:i,y:o,platform:r,rects:s,elements:f,strategy:c}=t,{boundary:u="clippingAncestors",rootBoundary:m="viewport",elementContext:d="floating",altBoundary:g=!1,padding:p=0}=e,h=a(p),y=f[g?"floating"===d?"reference":"floating":d],x=l(await r.getClippingRect({element:null==(n=await(null==r.isElement?void 0:r.isElement(y)))||n?y:y.contextElement||await(null==r.getDocumentElement?void 0:r.getDocumentElement(f.floating)),boundary:u,rootBoundary:m,strategy:c})),w="floating"===d?{...s.floating,x:i,y:o}:s.reference,v=await(null==r.getOffsetParent?void 0:r.getOffsetParent(f.floating)),b=await(null==r.isElement?void 0:r.isElement(v))&&await(null==r.getScale?void 0:r.getScale(v))||{x:1,y:1},R=l(r.convertOffsetParentRelativeRectToViewportRelativeRect?await r.convertOffsetParentRelativeRectToViewportRelativeRect({rect:w,offsetParent:v,strategy:c}):w);return{top:(x.top-R.top+h.top)/b.y,bottom:(R.bottom-x.bottom+h.bottom)/b.y,left:(x.left-R.left+h.left)/b.x,right:(R.right-x.right+h.right)/b.x}}const f=Math.min,c=Math.max;function u(t,e,n){return c(t,f(e,n))}const m=["top","right","bottom","left"],d=m.reduce(((t,e)=>t.concat(e,e+"-start",e+"-end")),[]),g={left:"right",right:"left",bottom:"top",top:"bottom"};function p(t){return t.replace(/left|right|bottom|top/g,(t=>g[t]))}function h(t,i,r){void 0===r&&(r=!1);const a=e(t),l=o(t),s=n(l);let f="x"===l?a===(r?"end":"start")?"right":"left":"start"===a?"bottom":"top";return i.reference[s]>i.floating[s]&&(f=p(f)),{main:f,cross:p(f)}}const y={start:"end",end:"start"};function x(t){return t.replace(/start|end/g,(t=>y[t]))}function w(t,e){return{top:t.top-e.height,right:t.right-e.width,bottom:t.bottom-e.height,left:t.left-e.width}}function v(t){return m.some((e=>t[e]>=0))}function b(t){return"x"===t?"y":"x"}t.arrow=t=>({name:"arrow",options:t,async fn(i){const{element:r,padding:l=0}=t||{},{x:s,y:f,placement:c,rects:m,platform:d}=i;if(null==r)return{};const g=a(l),p={x:s,y:f},h=o(c),y=n(h),x=await d.getDimensions(r),w="y"===h?"top":"left",v="y"===h?"bottom":"right",b=m.reference[y]+m.reference[h]-p[h]-m.floating[y],R=p[h]-m.reference[h],A=await(null==d.getOffsetParent?void 0:d.getOffsetParent(r));let P=A?"y"===h?A.clientHeight||0:A.clientWidth||0:0;0===P&&(P=m.floating[y]);const T=b/2-R/2,O=g[w],D=P-x[y]-g[v],E=P/2-x[y]/2+T,L=u(O,E,D),k=null!=e(c)&&E!=L&&m.reference[y]/2-(E<O?g[w]:g[v])-x[y]/2<0;return{[h]:p[h]-(k?E<O?O-E:D-E:0),data:{[h]:L,centerOffset:E-L}}}}),t.autoPlacement=function(t){return void 0===t&&(t={}),{name:"autoPlacement",options:t,async fn(n){var o,r,a;const{rects:l,middlewareData:f,placement:c,platform:u,elements:m}=n,{alignment:g,allowedPlacements:p=d,autoAlignment:y=!0,...w}=t,v=void 0!==g||p===d?function(t,n,o){return(t?[...o.filter((n=>e(n)===t)),...o.filter((n=>e(n)!==t))]:o.filter((t=>i(t)===t))).filter((i=>!t||e(i)===t||!!n&&x(i)!==i))}(g||null,y,p):p,b=await s(n,w),R=(null==(o=f.autoPlacement)?void 0:o.index)||0,A=v[R];if(null==A)return{};const{main:P,cross:T}=h(A,l,await(null==u.isRTL?void 0:u.isRTL(m.floating)));if(c!==A)return{reset:{placement:v[0]}};const O=[b[i(A)],b[P],b[T]],D=[...(null==(r=f.autoPlacement)?void 0:r.overflows)||[],{placement:A,overflows:O}],E=v[R+1];if(E)return{data:{index:R+1,overflows:D},reset:{placement:E}};const L=D.slice().sort(((t,e)=>t.overflows[0]-e.overflows[0])),k=null==(a=L.find((t=>{let{overflows:e}=t;return e.every((t=>t<=0))})))?void 0:a.placement,C=k||L[0].placement;return C!==c?{data:{index:R+1,overflows:D},reset:{placement:C}}:{}}}},t.computePosition=async(t,e,n)=>{const{placement:i="bottom",strategy:o="absolute",middleware:a=[],platform:l}=n,s=a.filter(Boolean),f=await(null==l.isRTL?void 0:l.isRTL(e));let c=await l.getElementRects({reference:t,floating:e,strategy:o}),{x:u,y:m}=r(c,i,f),d=i,g={},p=0;for(let n=0;n<s.length;n++){const{name:a,fn:h}=s[n],{x:y,y:x,data:w,reset:v}=await h({x:u,y:m,initialPlacement:i,placement:d,strategy:o,middlewareData:g,rects:c,platform:l,elements:{reference:t,floating:e}});u=null!=y?y:u,m=null!=x?x:m,g={...g,[a]:{...g[a],...w}},v&&p<=50&&(p++,"object"==typeof v&&(v.placement&&(d=v.placement),v.rects&&(c=!0===v.rects?await l.getElementRects({reference:t,floating:e,strategy:o}):v.rects),({x:u,y:m}=r(c,d,f))),n=-1)}return{x:u,y:m,placement:d,strategy:o,middlewareData:g}},t.detectOverflow=s,t.flip=function(t){return void 0===t&&(t={}),{name:"flip",options:t,async fn(n){var o;const{placement:r,middlewareData:a,rects:l,initialPlacement:f,platform:c,elements:u}=n,{mainAxis:m=!0,crossAxis:d=!0,fallbackPlacements:g,fallbackStrategy:y="bestFit",fallbackAxisSideDirection:w="none",flipAlignment:v=!0,...b}=t,R=i(r),A=i(f)===f,P=await(null==c.isRTL?void 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t="y"===d?"width":"height",e=["top","left"].includes(o(a)),n=l.reference[g]-l.floating[t]+(e&&(null==(w=s.offset)?void 0:w[g])||0)+(e?0:x.crossAxis),i=l.reference[g]+l.reference[t]+(e?0:(null==(v=s.offset)?void 0:v[g])||0)-(e?x.crossAxis:0);h<n?h=n:h>i&&(h=i)}return{[d]:p,[g]:h}}}},t.offset=function(t){return void 0===t&&(t=0),{name:"offset",options:t,async fn(n){const{x:r,y:a}=n,l=await async function(t,n){const{placement:r,platform:a,elements:l}=t,s=await(null==a.isRTL?void 0:a.isRTL(l.floating)),f=o(r),c=e(r),u="x"===i(r),m=["left","top"].includes(f)?-1:1,d=s&&u?-1:1,g="function"==typeof n?n(t):n;let{mainAxis:p,crossAxis:h,alignmentAxis:y}="number"==typeof g?{mainAxis:g,crossAxis:0,alignmentAxis:null}:{mainAxis:0,crossAxis:0,alignmentAxis:null,...g};return c&&"number"==typeof y&&(h="end"===c?-1*y:y),u?{x:h*d,y:p*m}:{x:p*m,y:h*d}}(n,t);return{x:r+l.x,y:a+l.y,data:l}}}},t.rectToClientRect=l,t.shift=function(t){return void 0===t&&(t={}),{name:"shift",options:t,async fn(e){const{x:n,y:r,placement:a}=e,{mainAxis:l=!0,crossAxis:f=!1,limiter:c={fn:t=>{let{x:e,y:n}=t;return{x:e,y:n}}},...m}=t,d={x:n,y:r},g=await s(e,m),p=i(o(a)),h=b(p);let y=d[p],x=d[h];if(l){const t="y"===p?"bottom":"right";y=u(y+g["y"===p?"top":"left"],y,y-g[t])}if(f){const t="y"===h?"bottom":"right";x=u(x+g["y"===h?"top":"left"],x,x-g[t])}const w=c.fn({...e,[p]:y,[h]:x});return{...w,data:{x:w.x-n,y:w.y-r}}}}},t.size=function(t){return void 0===t&&(t={}),{name:"size",options:t,async fn(n){const{placement:r,rects:a,platform:l,elements:u}=n,{apply:m=(()=>{}),...d}=t,g=await s(n,d),p=o(r),h=e(r),y="x"===i(r),{width:x,height:w}=a.floating;let v,b;"top"===p||"bottom"===p?(v=p,b=h===(await(null==l.isRTL?void 0:l.isRTL(u.floating))?"start":"end")?"left":"right"):(b=p,v="end"===h?"top":"bottom");const R=w-g[v],A=x-g[b];let P=R,T=A;if(y?T=f(x-g.right-g.left,A):P=f(w-g.bottom-g.top,R),!n.middlewareData.shift&&!h){const t=c(g.left,0),e=c(g.right,0),n=c(g.top,0),o=c(g.bottom,0);y?T=x-2*(0!==t||0!==e?t+e:c(g.left,g.right)):P=w-2*(0!==n||0!==o?n+o:c(g.top,g.bottom))}await m({...n,availableWidth:T,availableHeight:P});const O=await l.getDimensions(u.floating);return x!==O.width||w!==O.height?{reset:{rects:!0}}:{}}}},Object.defineProperty(t,"__esModule",{value:!0})}));
{
"name": "@floating-ui/core",
"version": "1.1.1",
"version": "1.2.0",
"@rollingversions": {

@@ -5,0 +5,0 @@ "baseVersion": [

import type { Boundary, ElementContext, MiddlewareArguments, Padding, RootBoundary, SideObject } from './types';
export interface Options {
/**
* The clipping element(s) in which overflow will be checked.
* The clipping element(s) or area in which overflow will be checked.
* @default 'clippingAncestors'

@@ -9,3 +9,3 @@ */

/**
* The root clipping element in which overflow will be checked.
* The root clipping area in which overflow will be checked.
* @default 'viewport'

@@ -26,3 +26,3 @@ */

/**
* Virtual padding for the resolved overflow offsets.
* Virtual padding for the resolved overflow detection offsets.
* @default 0

@@ -29,0 +29,0 @@ */

@@ -16,6 +16,7 @@ import type { Middleware, Padding } from '../types';

/**
* Positions an inner element of the floating element such that it is centered
* to the reference element.
* A data provider that provides data to position an inner element of the
* floating element (usually a triangle or caret) so that it is centered to the
* reference element.
* @see https://floating-ui.com/docs/arrow
*/
export declare const arrow: (options: Options) => Middleware;

@@ -6,2 +6,8 @@ import { Options as DetectOverflowOptions } from '../detectOverflow';

/**
* The axis that runs along the alignment of the floating element. Determines
* whether to check for most space along this axis.
* @default false
*/
crossAxis: boolean;
/**
* Choose placements with a particular alignment.

@@ -12,13 +18,13 @@ * @default undefined

/**
* Whether to choose placements with the opposite alignment if the preferred
* alignment does not fit.
* @default true
*/
autoAlignment: boolean;
/**
* Which placements are allowed to be chosen. Placements must be within the
* `alignment` option set.
* `alignment` option if explicitly set.
* @default allPlacements (variable)
*/
allowedPlacements: Array<Placement>;
/**
* Whether to choose placements with the opposite alignment if they will fit
* better.
* @default true
*/
autoAlignment: boolean;
}

@@ -25,0 +31,0 @@ /**

@@ -5,3 +5,4 @@ import { Options as DetectOverflowOptions } from '../detectOverflow';

/**
* The axis that runs along the side of the floating element.
* The axis that runs along the side of the floating element. Determines
* whether overflow along this axis is checked to perform a flip.
* @default true

@@ -11,3 +12,4 @@ */

/**
* The axis that runs along the alignment of the floating element.
* The axis that runs along the alignment of the floating element. Determines
* whether overflow along this axis is checked to perform a flip.
* @default true

@@ -17,3 +19,3 @@ */

/**
* Placements to try if the preferred `placement` does not fit.
* Placements to try sequentially if the preferred `placement` does not fit.
* @default [oppositePlacement] (computed)

@@ -28,4 +30,4 @@ */

/**
* Whether to allow fallback to the opposite axis, and if so, which
* side direction of the axis to prefer.
* Whether to allow fallback to the perpendicular axis of the preferred
* placement, and if so, which side direction along the axis to prefer.
* @default 'none' (disallow fallback)

@@ -42,6 +44,10 @@ */

/**
* Changes the placement of the floating element to one that will fit if the
* initially specified `placement` does not.
* A visibility optimizer that changes the placement of the floating element in
* order to keep it in view. By default, only the opposite placement is tried.
*
* It has the ability to flip to any placement, not just the opposite one. You
* can use a series of “fallback” placements, where each placement is
* progressively tried until the one that fits can be used.
* @see https://floating-ui.com/docs/flip
*/
export declare const flip: (options?: Partial<Options & DetectOverflowOptions>) => Middleware;
import { Options as DetectOverflowOptions } from '../detectOverflow';
import type { Middleware } from '../types';
export interface Options {
/**
* The strategy used to determine when to hide the floating element.
*/
strategy: 'referenceHidden' | 'escaped';
}
/**
* Provides data to hide the floating element in applicable situations, such as
* when it is not in the same clipping context as the reference element.
* A data provider that allows you to hide the floating element in applicable
* situations, usually when it’s not within the same clipping context as the
* reference element.
* @see https://floating-ui.com/docs/hide
*/
export declare const hide: (options?: Partial<Options & DetectOverflowOptions>) => Middleware;
import type { Coords, Middleware, MiddlewareArguments } from '../types';
type OffsetValue = number | {
/**
* The axis that runs along the side of the floating element.
* The axis that runs along the side of the floating element. Represents
* the distance (gutter or margin) between the reference and floating
* element.
* @default 0

@@ -10,2 +12,3 @@ */

* The axis that runs along the alignment of the floating element.
* Represents the skidding between the reference and floating element.
* @default 0

@@ -15,6 +18,9 @@ */

/**
* When set to a number, overrides the `crossAxis` value for aligned
* (non-centered/base) placements and works logically. A positive number
* will move the floating element in the direction of the opposite edge
* to the one that is aligned, while a negative number the reverse.
* The same axis as `crossAxis` but applies only to aligned placements
* and inverts the `end` alignment. When set to a number, it overrides the
* `crossAxis` value.
*
* A positive number will move the floating element in the direction of
* the opposite edge to the one that is aligned, while a negative number
* the reverse.
* @default null

@@ -28,3 +34,6 @@ */

/**
* Displaces the floating element from its reference element.
* A placement modifier that translates the floating element along the specified
* axes.
* A number (shorthand for `mainAxis` or distance), or an axes configuration
* object may be passed.
* @see https://floating-ui.com/docs/offset

@@ -31,0 +40,0 @@ */

@@ -5,3 +5,4 @@ import { Options as DetectOverflowOptions } from '../detectOverflow';

/**
* The axis that runs along the alignment of the floating element.
* The axis that runs along the alignment of the floating element. Determines
* whether overflow along this axis is checked to perform shifting.
* @default true

@@ -11,3 +12,4 @@ */

/**
* The axis that runs along the side of the floating element.
* The axis that runs along the side of the floating element. Determines
* whether overflow along this axis is checked to perform shifting.
* @default false

@@ -26,4 +28,4 @@ */

/**
* Shifts the floating element in order to keep it in view when it will overflow
* a clipping boundary.
* A visibility optimizer that shifts the floating element along the specified
* axes in order to keep it in view.
* @see https://floating-ui.com/docs/shift

@@ -30,0 +32,0 @@ */

@@ -135,3 +135,3 @@ export type Alignment = 'start' | 'end';

export type Boundary = any;
export type RootBoundary = 'viewport' | 'document';
export type RootBoundary = 'viewport' | 'document' | Rect;
export type ElementContext = 'reference' | 'floating';

@@ -138,0 +138,0 @@ export { computePosition } from './computePosition';

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