@gltf-transform/core
Advanced tools
Comparing version 3.4.2 to 3.4.3
@@ -5,3 +5,3 @@ import type { JSONDocument } from '../json-document.js'; | ||
/** | ||
* Model class providing glTF-Transform objects representing each definition in the glTF file, used | ||
* Model class providing glTF Transform objects representing each definition in the glTF file, used | ||
* by a {@link GLTFReader} and its {@link Extension} implementations. Indices of all properties will be | ||
@@ -8,0 +8,0 @@ * consistent with the glTF file. |
@@ -57,3 +57,3 @@ import { Nullable, PropertyType, TypedArray } from '../constants.js'; | ||
* | ||
* glTF-Transform does not expose many details of sparse, normalized, or interleaved accessors | ||
* glTF Transform does not expose many details of sparse, normalized, or interleaved accessors | ||
* through its API. It reads files using those techniques, presents a simplified view of the data | ||
@@ -60,0 +60,0 @@ * for editing, and attempts to write data back out with optimizations. For example, vertex |
@@ -10,3 +10,3 @@ import { Nullable, PropertyType } from '../constants.js'; | ||
* glTF 2.0 has three concepts relevant to binary storage: accessors, buffer views, and buffers. | ||
* In glTF-Transform, an {@link Accessor} is referenced by any property that requires numeric typed | ||
* In glTF Transform, an {@link Accessor} is referenced by any property that requires numeric typed | ||
* array data. Meshes, Primitives, and Animations all reference Accessors. Buffers define how that | ||
@@ -23,5 +23,5 @@ * data is organized into transmitted file(s). A `.glb` file has only a single Buffer, and when | ||
* | ||
* Buffer Views define how Accessors are organized within a given Buffer. glTF-Transform creates an | ||
* Buffer Views define how Accessors are organized within a given Buffer. glTF Transform creates an | ||
* efficient Buffer View layout automatically at export: there is no Buffer View property exposed | ||
* by the glTF-Transform API, simplifying data management. | ||
* by the glTF Transform API, simplifying data management. | ||
* | ||
@@ -28,0 +28,0 @@ * Usage: |
@@ -11,3 +11,3 @@ import { Nullable, PropertyType, vec2 } from '../constants.js'; | ||
* | ||
* Textures in glTF-Transform are a combination of glTF's `texture` and `image` properties, and | ||
* Textures in glTF Transform are a combination of glTF's `texture` and `image` properties, and | ||
* should be unique within a document, such that no other texture contains the same | ||
@@ -14,0 +14,0 @@ * {@link Texture.getImage getImage()} data. Where duplicates may already exist, the `dedup({textures: true})` |
{ | ||
"name": "@gltf-transform/core", | ||
"version": "3.4.2", | ||
"version": "3.4.3", | ||
"repository": "github:donmccurdy/glTF-Transform", | ||
@@ -49,3 +49,3 @@ "homepage": "https://gltf-transform.dev/", | ||
"dependencies": { | ||
"property-graph": "^1.2.0" | ||
"property-graph": "^1.3.1" | ||
}, | ||
@@ -55,3 +55,3 @@ "mangle": { | ||
}, | ||
"gitHead": "af29fb35bad5b7996828206a5797ddabecb259d9" | ||
"gitHead": "701a51849636e2cf9c2d10e0f3faf13b4a808352" | ||
} |
@@ -7,3 +7,3 @@ # @gltf-transform/core | ||
Part of the glTF-Transform project. | ||
Part of the glTF Transform project. | ||
@@ -10,0 +10,0 @@ - GitHub: https://github.com/donmccurdy/glTF-Transform |
@@ -18,3 +18,3 @@ import type { JSONDocument } from '../json-document.js'; | ||
/** | ||
* Model class providing glTF-Transform objects representing each definition in the glTF file, used | ||
* Model class providing glTF Transform objects representing each definition in the glTF file, used | ||
* by a {@link GLTFReader} and its {@link Extension} implementations. Indices of all properties will be | ||
@@ -21,0 +21,0 @@ * consistent with the glTF file. |
@@ -124,3 +124,3 @@ import { GLB_BUFFER, PropertyType, TypedArray, mat4, vec3, vec4, ComponentTypeToTypedArray } from '../constants.js'; | ||
// glTF-Transform's "Texture" properties correspond 1:1 with glTF "Image" properties, and | ||
// glTF Transform's "Texture" properties correspond 1:1 with glTF "Image" properties, and | ||
// with image files. The glTF file may contain more one texture per image, where images | ||
@@ -138,3 +138,3 @@ // are reused with different sampler properties. | ||
// glTF Image corresponds 1:1 with glTF-Transform Texture. See `writer.ts`. | ||
// glTF Image corresponds 1:1 with glTF Transform Texture. See `writer.ts`. | ||
if (imageDef.extras) texture.setExtras(imageDef.extras); | ||
@@ -141,0 +141,0 @@ |
@@ -378,3 +378,3 @@ import { | ||
// glTF-Transform's "Texture" properties correspond 1:1 with glTF "Image" properties, and | ||
// glTF Transform's "Texture" properties correspond 1:1 with glTF "Image" properties, and | ||
// with image files. The glTF file may contain more one texture per image, where images | ||
@@ -381,0 +381,0 @@ // are reused with different sampler properties. |
@@ -61,3 +61,3 @@ import { Nullable, PropertyType, TypedArray } from '../constants.js'; | ||
* | ||
* glTF-Transform does not expose many details of sparse, normalized, or interleaved accessors | ||
* glTF Transform does not expose many details of sparse, normalized, or interleaved accessors | ||
* through its API. It reads files using those techniques, presents a simplified view of the data | ||
@@ -64,0 +64,0 @@ * for editing, and attempts to write data back out with optimizations. For example, vertex |
@@ -12,3 +12,3 @@ import { Nullable, PropertyType } from '../constants.js'; | ||
* glTF 2.0 has three concepts relevant to binary storage: accessors, buffer views, and buffers. | ||
* In glTF-Transform, an {@link Accessor} is referenced by any property that requires numeric typed | ||
* In glTF Transform, an {@link Accessor} is referenced by any property that requires numeric typed | ||
* array data. Meshes, Primitives, and Animations all reference Accessors. Buffers define how that | ||
@@ -25,5 +25,5 @@ * data is organized into transmitted file(s). A `.glb` file has only a single Buffer, and when | ||
* | ||
* Buffer Views define how Accessors are organized within a given Buffer. glTF-Transform creates an | ||
* Buffer Views define how Accessors are organized within a given Buffer. glTF Transform creates an | ||
* efficient Buffer View layout automatically at export: there is no Buffer View property exposed | ||
* by the glTF-Transform API, simplifying data management. | ||
* by the glTF Transform API, simplifying data management. | ||
* | ||
@@ -30,0 +30,0 @@ * Usage: |
@@ -14,3 +14,3 @@ import { Nullable, PropertyType, vec2 } from '../constants.js'; | ||
* | ||
* Textures in glTF-Transform are a combination of glTF's `texture` and `image` properties, and | ||
* Textures in glTF Transform are a combination of glTF's `texture` and `image` properties, and | ||
* should be unique within a document, such that no other texture contains the same | ||
@@ -17,0 +17,0 @@ * {@link Texture.getImage getImage()} data. Where duplicates may already exist, the `dedup({textures: true})` |
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License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
1507049
Updatedproperty-graph@^1.3.1