@grpc/grpc-js
Advanced tools
Comparing version 1.6.1 to 1.6.2
@@ -9,11 +9,45 @@ export interface BackoffOptions { | ||
private callback; | ||
private initialDelay; | ||
private multiplier; | ||
private maxDelay; | ||
private jitter; | ||
/** | ||
* The delay time at the start, and after each reset. | ||
*/ | ||
private readonly initialDelay; | ||
/** | ||
* The exponential backoff multiplier. | ||
*/ | ||
private readonly multiplier; | ||
/** | ||
* The maximum delay time | ||
*/ | ||
private readonly maxDelay; | ||
/** | ||
* The maximum fraction by which the delay time can randomly vary after | ||
* applying the multiplier. | ||
*/ | ||
private readonly jitter; | ||
/** | ||
* The delay time for the next time the timer runs. | ||
*/ | ||
private nextDelay; | ||
/** | ||
* The handle of the underlying timer. If running is false, this value refers | ||
* to an object representing a timer that has ended, but it can still be | ||
* interacted with without error. | ||
*/ | ||
private timerId; | ||
/** | ||
* Indicates whether the timer is currently running. | ||
*/ | ||
private running; | ||
/** | ||
* Indicates whether the timer should keep the Node process running if no | ||
* other async operation is doing so. | ||
*/ | ||
private hasRef; | ||
/** | ||
* The time that the currently running timer was started. Only valid if | ||
* running is true. | ||
*/ | ||
private startTime; | ||
constructor(callback: () => void, options?: BackoffOptions); | ||
private runTimer; | ||
/** | ||
@@ -29,8 +63,20 @@ * Call the callback after the current amount of delay time | ||
/** | ||
* Reset the delay time to its initial value. | ||
* Reset the delay time to its initial value. If the timer is still running, | ||
* retroactively apply that reset to the current timer. | ||
*/ | ||
reset(): void; | ||
/** | ||
* Check whether the timer is currently running. | ||
*/ | ||
isRunning(): boolean; | ||
/** | ||
* Set that while the timer is running, it should keep the Node process | ||
* running. | ||
*/ | ||
ref(): void; | ||
/** | ||
* Set that while the timer is running, it should not keep the Node process | ||
* running. | ||
*/ | ||
unref(): void; | ||
} |
@@ -35,8 +35,33 @@ "use strict"; | ||
this.callback = callback; | ||
/** | ||
* The delay time at the start, and after each reset. | ||
*/ | ||
this.initialDelay = INITIAL_BACKOFF_MS; | ||
/** | ||
* The exponential backoff multiplier. | ||
*/ | ||
this.multiplier = BACKOFF_MULTIPLIER; | ||
/** | ||
* The maximum delay time | ||
*/ | ||
this.maxDelay = MAX_BACKOFF_MS; | ||
/** | ||
* The maximum fraction by which the delay time can randomly vary after | ||
* applying the multiplier. | ||
*/ | ||
this.jitter = BACKOFF_JITTER; | ||
/** | ||
* Indicates whether the timer is currently running. | ||
*/ | ||
this.running = false; | ||
/** | ||
* Indicates whether the timer should keep the Node process running if no | ||
* other async operation is doing so. | ||
*/ | ||
this.hasRef = true; | ||
/** | ||
* The time that the currently running timer was started. Only valid if | ||
* running is true. | ||
*/ | ||
this.startTime = new Date(); | ||
if (options) { | ||
@@ -60,15 +85,19 @@ if (options.initialDelay) { | ||
} | ||
/** | ||
* Call the callback after the current amount of delay time | ||
*/ | ||
runOnce() { | ||
runTimer(delay) { | ||
var _a, _b; | ||
this.running = true; | ||
this.timerId = setTimeout(() => { | ||
this.callback(); | ||
this.running = false; | ||
}, this.nextDelay); | ||
}, delay); | ||
if (!this.hasRef) { | ||
(_b = (_a = this.timerId).unref) === null || _b === void 0 ? void 0 : _b.call(_a); | ||
} | ||
} | ||
/** | ||
* Call the callback after the current amount of delay time | ||
*/ | ||
runOnce() { | ||
this.running = true; | ||
this.startTime = new Date(); | ||
this.runTimer(this.nextDelay); | ||
const nextBackoff = Math.min(this.nextDelay * this.multiplier, this.maxDelay); | ||
@@ -88,10 +117,30 @@ const jitterMagnitude = nextBackoff * this.jitter; | ||
/** | ||
* Reset the delay time to its initial value. | ||
* Reset the delay time to its initial value. If the timer is still running, | ||
* retroactively apply that reset to the current timer. | ||
*/ | ||
reset() { | ||
this.nextDelay = this.initialDelay; | ||
if (this.running) { | ||
const now = new Date(); | ||
const newEndTime = this.startTime; | ||
newEndTime.setMilliseconds(newEndTime.getMilliseconds() + this.nextDelay); | ||
clearTimeout(this.timerId); | ||
if (now < newEndTime) { | ||
this.runTimer(newEndTime.getTime() - now.getTime()); | ||
} | ||
else { | ||
this.running = false; | ||
} | ||
} | ||
} | ||
/** | ||
* Check whether the timer is currently running. | ||
*/ | ||
isRunning() { | ||
return this.running; | ||
} | ||
/** | ||
* Set that while the timer is running, it should keep the Node process | ||
* running. | ||
*/ | ||
ref() { | ||
@@ -102,2 +151,6 @@ var _a, _b; | ||
} | ||
/** | ||
* Set that while the timer is running, it should not keep the Node process | ||
* running. | ||
*/ | ||
unref() { | ||
@@ -104,0 +157,0 @@ var _a, _b; |
{ | ||
"name": "@grpc/grpc-js", | ||
"version": "1.6.1", | ||
"version": "1.6.2", | ||
"description": "gRPC Library for Node - pure JS implementation", | ||
@@ -5,0 +5,0 @@ "homepage": "https://grpc.io/", |
@@ -40,10 +40,43 @@ /* | ||
export class BackoffTimeout { | ||
private initialDelay: number = INITIAL_BACKOFF_MS; | ||
private multiplier: number = BACKOFF_MULTIPLIER; | ||
private maxDelay: number = MAX_BACKOFF_MS; | ||
private jitter: number = BACKOFF_JITTER; | ||
/** | ||
* The delay time at the start, and after each reset. | ||
*/ | ||
private readonly initialDelay: number = INITIAL_BACKOFF_MS; | ||
/** | ||
* The exponential backoff multiplier. | ||
*/ | ||
private readonly multiplier: number = BACKOFF_MULTIPLIER; | ||
/** | ||
* The maximum delay time | ||
*/ | ||
private readonly maxDelay: number = MAX_BACKOFF_MS; | ||
/** | ||
* The maximum fraction by which the delay time can randomly vary after | ||
* applying the multiplier. | ||
*/ | ||
private readonly jitter: number = BACKOFF_JITTER; | ||
/** | ||
* The delay time for the next time the timer runs. | ||
*/ | ||
private nextDelay: number; | ||
/** | ||
* The handle of the underlying timer. If running is false, this value refers | ||
* to an object representing a timer that has ended, but it can still be | ||
* interacted with without error. | ||
*/ | ||
private timerId: NodeJS.Timer; | ||
/** | ||
* Indicates whether the timer is currently running. | ||
*/ | ||
private running = false; | ||
/** | ||
* Indicates whether the timer should keep the Node process running if no | ||
* other async operation is doing so. | ||
*/ | ||
private hasRef = true; | ||
/** | ||
* The time that the currently running timer was started. Only valid if | ||
* running is true. | ||
*/ | ||
private startTime: Date = new Date(); | ||
@@ -70,14 +103,19 @@ constructor(private callback: () => void, options?: BackoffOptions) { | ||
/** | ||
* Call the callback after the current amount of delay time | ||
*/ | ||
runOnce() { | ||
this.running = true; | ||
private runTimer(delay: number) { | ||
this.timerId = setTimeout(() => { | ||
this.callback(); | ||
this.running = false; | ||
}, this.nextDelay); | ||
}, delay); | ||
if (!this.hasRef) { | ||
this.timerId.unref?.(); | ||
} | ||
} | ||
/** | ||
* Call the callback after the current amount of delay time | ||
*/ | ||
runOnce() { | ||
this.running = true; | ||
this.startTime = new Date(); | ||
this.runTimer(this.nextDelay); | ||
const nextBackoff = Math.min( | ||
@@ -102,8 +140,23 @@ this.nextDelay * this.multiplier, | ||
/** | ||
* Reset the delay time to its initial value. | ||
* Reset the delay time to its initial value. If the timer is still running, | ||
* retroactively apply that reset to the current timer. | ||
*/ | ||
reset() { | ||
this.nextDelay = this.initialDelay; | ||
if (this.running) { | ||
const now = new Date(); | ||
const newEndTime = this.startTime; | ||
newEndTime.setMilliseconds(newEndTime.getMilliseconds() + this.nextDelay); | ||
clearTimeout(this.timerId); | ||
if (now < newEndTime) { | ||
this.runTimer(newEndTime.getTime() - now.getTime()); | ||
} else { | ||
this.running = false; | ||
} | ||
} | ||
} | ||
/** | ||
* Check whether the timer is currently running. | ||
*/ | ||
isRunning() { | ||
@@ -113,2 +166,6 @@ return this.running; | ||
/** | ||
* Set that while the timer is running, it should keep the Node process | ||
* running. | ||
*/ | ||
ref() { | ||
@@ -119,2 +176,6 @@ this.hasRef = true; | ||
/** | ||
* Set that while the timer is running, it should not keep the Node process | ||
* running. | ||
*/ | ||
unref() { | ||
@@ -121,0 +182,0 @@ this.hasRef = false; |
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Found 1 instance in 1 package
License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
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