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@gush/candybar
Advanced tools
A simple <canvas> rendering engine and collection of classes and utils. And by "engine" I mean about as advanced as a broken scooter 🛴 on fire 🔥
🚨 This is an alpha release
Really, don't use this thing for anything yet.
First, install it
yarn add @gush/candybar
then create a canvas
import { Canvas } from '@gush/candybar';
const canvas = new Canvas({
    canvas: document.getElementById('canvas'),
});
which will leave you with a beautiful blank canvas. 🙌🏻
Canvas classes can be created with a few options:
canvascontainerhasPointerentitiespauseInBackgroundnew Canvas({
    // This is the required HTML element that the Canvas class will render to.
    canvas: document.getElementById('canvas'),
    // Container is the element that the canvas should be fit within,
    // if this is not provided it's assumed this is a full screen canvas
    container: document.getElementById('container'),
    // Indicates if the canvas should capture mouse/touch pointer events.
    hasPointer: true,
    // Indicates if the engine should pause when the window is not in focus
    pauseInBackground: true,
    // Entities are objects that will be renedered by the Canvas engine.
    entities: [...things],
});
The engine will loop through each entity and call a couple methods to "render" the entity. First a draw() method is called where you should do any drawing using the HTML canvas API. Then an update() method is called which should be used to update any properties based on the engine.
class MyThing {
    constructor() {
        this.x = 0;
        this.y = 0;
    }
    setup = ({ canvas }) => {
        // setup will be called once before the first draw and is provided the class context
        this.w = canvas.width / 10;
    };
    draw = ({ ctx }) => {
        // draw with canvas API through the provided context
        ctx.fillRect(this.x, this.y, 100, 100);
    };
    update = ({ pointer }) => {
        // update the rect position based on pointer position
        const { x, y } = this.pointer.position;
        this.x = x;
        this.y = y;
    };
    resize = (context, event) => {
        // handle resize events.
        this.w = context.canvas.width / 10;
    };
}
FAQs
The npm package @gush/candybar receives a total of 249 weekly downloads. As such, @gush/candybar popularity was classified as not popular.
We found that @gush/candybar demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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