Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Sign inDemoInstall
Socket

@jspsych-contrib/jspsych-gamepad

Package Overview
Dependencies
Maintainers
2
Versions
2
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

@jspsych-contrib/jspsych-gamepad

A jsPsych plugin for using gamepad in behavioral experiments

  • 1.0.1
  • latest
  • Source
  • npm
  • Socket score

Version published
Maintainers
2
Created
Source

jsPsych Gamepad Plugin

Overview

This is a plugin that allows one to use gamepads in a jsPsych experiment. Currently, the plugin is only tested with limited models of gamepads (by limited, it means that only xbox 360 controllers have been tested up to now) and certain features are only functional when using these gamepads. Any support or enhancement is appreciated.

Compatibility

jsPsych >= 7.0

Parameters

In addition to the parameters available in all plugins, this plugin accepts the following parameters. Parameters with a default value of undefined must be specified. Parameters can be left unspecified if the default value is acceptable.

ParameterTypeDefault ValueDescription
canvas_sizearray[500, 500]Array that defines the size of the canvas element in pixels. First value is height, second value is width.
display_minature_gamepadbooleanfalseWhether to display a minature gamepad on the page that reflects gamepad operations. This feature should probably be used for debugging purposes and at the current stage supports only limited models of gamepads (namely, xbox 360 controllers only)
end_trialfunction(context, gamepad, time_stamp, delta) => { return time_stamp > 2000 }This function, when returning true, would terminate the trial. It is called once every frame, after on_frame_update. It receives four arguments, which are the context to paint on, the gamepad connected (caution: gamepad can be null), the milliseconds that have passed since the start of the first frame, and the milliseconds since the last frame.
gamepad_connection_promptHTML stringAwaiting gamepad connection...The content to prompt for gamepad connection, displayed beneath the stimulus.
on_frame_updatefunction(context, gamepad, time_stamp, delta) => {}This function is called once every frame, where new content can be painted (the old content is automatically removed and the user needs not manually do that part). It receives four arguments, which are the context to paint on, the gamepad connected (caution: gamepad can be null), the milliseconds that have passed since the start of the first frame, and the milliseconds since the last frame.
stimulusfunction(context) => {}The unchanging content of each frame. The function is only called once, and the rendered content is thereafter copy-pasted in every frame before on_frame_update.

Data Generated

In addition to the default data collected by all plugins, this plugin collects the following data for each trial.

NameTypeValue
rtnumberMilliseconds from the start of the first frame to the end of the last frame.
inputArray of Gamepad objectsThe state of the gamepad in each frame, put together in the form of an array. Note that this can be colossal in size, so mind how you deal with it.

Example

See the examples/ folder. Note that this plugin can only be used via the https protocol.

Trouble Shooting

I keep on receiving the npm ERR! node-pre-gyp ERR! error message when running npm install on Windows.

This is actually not about the project itself, but a potential problem one might encounter when installing the dependency node-canvas. If you look more carefully at the full log, you would probably locate this one line:

npm ERR! C:\GTK\bin\libpangowin32-1.0-0.dll

The solution to this is thus simple. According to the installation guide of node-canvas on Windows, you need to also install GTK2 and unzip it to C:\GTK. Check out the project's wiki for more information.

display_minature_gamepad does not work despite my setting it to true

Well, currently I have only tested the feature on Xbox 360 controllers and that is the only model that supports the feature. Theoretically, it should not be too hard to implement the support for other models, but again, I have only this one controller with me, so testing with other gamepads are not possible for me at present. You are, however, more than welcome to contribute to this plugin.

FAQs

Package last updated on 26 Dec 2023

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc