@loaders.gl/terrain
Advanced tools
Comparing version 3.4.14 to 3.4.15
"use strict"; | ||
var moduleExports = require('./index'); | ||
const moduleExports = require('./index'); | ||
globalThis.loaders = globalThis.loaders || {}; | ||
module.exports = Object.assign(globalThis.loaders, moduleExports); | ||
//# sourceMappingURL=bundle.js.map |
@@ -10,3 +10,3 @@ "use strict"; | ||
enumerable: true, | ||
get: function get() { | ||
get: function () { | ||
return _quantizedMeshLoader.QuantizedMeshLoader; | ||
@@ -18,3 +18,3 @@ } | ||
enumerable: true, | ||
get: function get() { | ||
get: function () { | ||
return _terrainLoader.TerrainLoader; | ||
@@ -24,5 +24,2 @@ } | ||
exports._typecheckTerrainLoader = exports._typecheckQuantizedMeshLoader = void 0; | ||
var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator")); | ||
var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator")); | ||
var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty")); | ||
var _parseQuantizedMesh = _interopRequireDefault(require("./lib/parse-quantized-mesh")); | ||
@@ -32,33 +29,17 @@ var _parseTerrain = _interopRequireDefault(require("./lib/parse-terrain")); | ||
var _quantizedMeshLoader = require("./quantized-mesh-loader"); | ||
function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; } | ||
function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys(Object(source), !0).forEach(function (key) { (0, _defineProperty2.default)(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; } | ||
var TerrainLoader = _objectSpread(_objectSpread({}, _terrainLoader.TerrainLoader), {}, { | ||
const TerrainLoader = { | ||
..._terrainLoader.TerrainLoader, | ||
parse: _parseTerrain.default | ||
}); | ||
}; | ||
exports.TerrainLoader = TerrainLoader; | ||
var _typecheckTerrainLoader = TerrainLoader; | ||
const _typecheckTerrainLoader = TerrainLoader; | ||
exports._typecheckTerrainLoader = _typecheckTerrainLoader; | ||
var QuantizedMeshLoader = _objectSpread(_objectSpread({}, _quantizedMeshLoader.QuantizedMeshLoader), {}, { | ||
const QuantizedMeshLoader = { | ||
..._quantizedMeshLoader.QuantizedMeshLoader, | ||
parseSync: _parseQuantizedMesh.default, | ||
parse: function () { | ||
var _parse = (0, _asyncToGenerator2.default)(_regenerator.default.mark(function _callee(arrayBuffer, options) { | ||
return _regenerator.default.wrap(function _callee$(_context) { | ||
while (1) switch (_context.prev = _context.next) { | ||
case 0: | ||
return _context.abrupt("return", (0, _parseQuantizedMesh.default)(arrayBuffer, options)); | ||
case 1: | ||
case "end": | ||
return _context.stop(); | ||
} | ||
}, _callee); | ||
})); | ||
function parse(_x, _x2) { | ||
return _parse.apply(this, arguments); | ||
} | ||
return parse; | ||
}() | ||
}); | ||
parse: async (arrayBuffer, options) => (0, _parseQuantizedMesh.default)(arrayBuffer, options) | ||
}; | ||
exports.QuantizedMeshLoader = QuantizedMeshLoader; | ||
var _typecheckQuantizedMeshLoader = QuantizedMeshLoader; | ||
const _typecheckQuantizedMeshLoader = QuantizedMeshLoader; | ||
exports._typecheckQuantizedMeshLoader = _typecheckQuantizedMeshLoader; | ||
//# sourceMappingURL=index.js.map |
"use strict"; | ||
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); | ||
Object.defineProperty(exports, "__esModule", { | ||
@@ -9,7 +8,3 @@ value: true | ||
exports.default = decode; | ||
var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray")); | ||
function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; } | ||
function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } | ||
function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i]; return arr2; } | ||
var QUANTIZED_MESH_HEADER = new Map([['centerX', Float64Array.BYTES_PER_ELEMENT], ['centerY', Float64Array.BYTES_PER_ELEMENT], ['centerZ', Float64Array.BYTES_PER_ELEMENT], ['minHeight', Float32Array.BYTES_PER_ELEMENT], ['maxHeight', Float32Array.BYTES_PER_ELEMENT], ['boundingSphereCenterX', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereCenterY', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereCenterZ', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereRadius', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointX', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointY', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointZ', Float64Array.BYTES_PER_ELEMENT]]); | ||
const QUANTIZED_MESH_HEADER = new Map([['centerX', Float64Array.BYTES_PER_ELEMENT], ['centerY', Float64Array.BYTES_PER_ELEMENT], ['centerZ', Float64Array.BYTES_PER_ELEMENT], ['minHeight', Float32Array.BYTES_PER_ELEMENT], ['maxHeight', Float32Array.BYTES_PER_ELEMENT], ['boundingSphereCenterX', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereCenterY', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereCenterZ', Float64Array.BYTES_PER_ELEMENT], ['boundingSphereRadius', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointX', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointY', Float64Array.BYTES_PER_ELEMENT], ['horizonOcclusionPointZ', Float64Array.BYTES_PER_ELEMENT]]); | ||
function decodeZigZag(value) { | ||
@@ -19,22 +14,11 @@ return value >> 1 ^ -(value & 1); | ||
function decodeHeader(dataView) { | ||
var position = 0; | ||
var header = {}; | ||
var _iterator = _createForOfIteratorHelper(QUANTIZED_MESH_HEADER), | ||
_step; | ||
try { | ||
for (_iterator.s(); !(_step = _iterator.n()).done;) { | ||
var _step$value = (0, _slicedToArray2.default)(_step.value, 2), | ||
key = _step$value[0], | ||
bytesCount = _step$value[1]; | ||
var getter = bytesCount === 8 ? dataView.getFloat64 : dataView.getFloat32; | ||
header[key] = getter.call(dataView, position, true); | ||
position += bytesCount; | ||
} | ||
} catch (err) { | ||
_iterator.e(err); | ||
} finally { | ||
_iterator.f(); | ||
let position = 0; | ||
const header = {}; | ||
for (const [key, bytesCount] of QUANTIZED_MESH_HEADER) { | ||
const getter = bytesCount === 8 ? dataView.getFloat64 : dataView.getFloat32; | ||
header[key] = getter.call(dataView, position, true); | ||
position += bytesCount; | ||
} | ||
return { | ||
header: header, | ||
header, | ||
headerEndPosition: position | ||
@@ -44,16 +28,16 @@ }; | ||
function decodeVertexData(dataView, headerEndPosition) { | ||
var position = headerEndPosition; | ||
var elementsPerVertex = 3; | ||
var vertexCount = dataView.getUint32(position, true); | ||
var vertexData = new Uint16Array(vertexCount * elementsPerVertex); | ||
let position = headerEndPosition; | ||
const elementsPerVertex = 3; | ||
const vertexCount = dataView.getUint32(position, true); | ||
const vertexData = new Uint16Array(vertexCount * elementsPerVertex); | ||
position += Uint32Array.BYTES_PER_ELEMENT; | ||
var bytesPerArrayElement = Uint16Array.BYTES_PER_ELEMENT; | ||
var elementArrayLength = vertexCount * bytesPerArrayElement; | ||
var uArrayStartPosition = position; | ||
var vArrayStartPosition = uArrayStartPosition + elementArrayLength; | ||
var heightArrayStartPosition = vArrayStartPosition + elementArrayLength; | ||
var u = 0; | ||
var v = 0; | ||
var height = 0; | ||
for (var i = 0; i < vertexCount; i++) { | ||
const bytesPerArrayElement = Uint16Array.BYTES_PER_ELEMENT; | ||
const elementArrayLength = vertexCount * bytesPerArrayElement; | ||
const uArrayStartPosition = position; | ||
const vArrayStartPosition = uArrayStartPosition + elementArrayLength; | ||
const heightArrayStartPosition = vArrayStartPosition + elementArrayLength; | ||
let u = 0; | ||
let v = 0; | ||
let height = 0; | ||
for (let i = 0; i < vertexCount; i++) { | ||
u += decodeZigZag(dataView.getUint16(uArrayStartPosition + bytesPerArrayElement * i, true)); | ||
@@ -68,3 +52,3 @@ v += decodeZigZag(dataView.getUint16(vArrayStartPosition + bytesPerArrayElement * i, true)); | ||
return { | ||
vertexData: vertexData, | ||
vertexData, | ||
vertexDataEndPosition: position | ||
@@ -74,4 +58,4 @@ }; | ||
function decodeIndex(buffer, position, indicesCount, bytesPerIndex) { | ||
var encoded = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : true; | ||
var indices; | ||
let encoded = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : true; | ||
let indices; | ||
if (bytesPerIndex === 2) { | ||
@@ -85,5 +69,5 @@ indices = new Uint16Array(buffer, position, indicesCount); | ||
} | ||
var highest = 0; | ||
for (var i = 0; i < indices.length; ++i) { | ||
var code = indices[i]; | ||
let highest = 0; | ||
for (let i = 0; i < indices.length; ++i) { | ||
const code = indices[i]; | ||
indices[i] = highest - code; | ||
@@ -97,46 +81,46 @@ if (code === 0) { | ||
function decodeTriangleIndices(dataView, vertexData, vertexDataEndPosition) { | ||
var position = vertexDataEndPosition; | ||
var elementsPerVertex = 3; | ||
var vertexCount = vertexData.length / elementsPerVertex; | ||
var bytesPerIndex = vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT; | ||
let position = vertexDataEndPosition; | ||
const elementsPerVertex = 3; | ||
const vertexCount = vertexData.length / elementsPerVertex; | ||
const bytesPerIndex = vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT; | ||
if (position % bytesPerIndex !== 0) { | ||
position += bytesPerIndex - position % bytesPerIndex; | ||
} | ||
var triangleCount = dataView.getUint32(position, true); | ||
const triangleCount = dataView.getUint32(position, true); | ||
position += Uint32Array.BYTES_PER_ELEMENT; | ||
var triangleIndicesCount = triangleCount * 3; | ||
var triangleIndices = decodeIndex(dataView.buffer, position, triangleIndicesCount, bytesPerIndex); | ||
const triangleIndicesCount = triangleCount * 3; | ||
const triangleIndices = decodeIndex(dataView.buffer, position, triangleIndicesCount, bytesPerIndex); | ||
position += triangleIndicesCount * bytesPerIndex; | ||
return { | ||
triangleIndicesEndPosition: position, | ||
triangleIndices: triangleIndices | ||
triangleIndices | ||
}; | ||
} | ||
function decodeEdgeIndices(dataView, vertexData, triangleIndicesEndPosition) { | ||
var position = triangleIndicesEndPosition; | ||
var elementsPerVertex = 3; | ||
var vertexCount = vertexData.length / elementsPerVertex; | ||
var bytesPerIndex = vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT; | ||
var westVertexCount = dataView.getUint32(position, true); | ||
let position = triangleIndicesEndPosition; | ||
const elementsPerVertex = 3; | ||
const vertexCount = vertexData.length / elementsPerVertex; | ||
const bytesPerIndex = vertexCount > 65536 ? Uint32Array.BYTES_PER_ELEMENT : Uint16Array.BYTES_PER_ELEMENT; | ||
const westVertexCount = dataView.getUint32(position, true); | ||
position += Uint32Array.BYTES_PER_ELEMENT; | ||
var westIndices = decodeIndex(dataView.buffer, position, westVertexCount, bytesPerIndex, false); | ||
const westIndices = decodeIndex(dataView.buffer, position, westVertexCount, bytesPerIndex, false); | ||
position += westVertexCount * bytesPerIndex; | ||
var southVertexCount = dataView.getUint32(position, true); | ||
const southVertexCount = dataView.getUint32(position, true); | ||
position += Uint32Array.BYTES_PER_ELEMENT; | ||
var southIndices = decodeIndex(dataView.buffer, position, southVertexCount, bytesPerIndex, false); | ||
const southIndices = decodeIndex(dataView.buffer, position, southVertexCount, bytesPerIndex, false); | ||
position += southVertexCount * bytesPerIndex; | ||
var eastVertexCount = dataView.getUint32(position, true); | ||
const eastVertexCount = dataView.getUint32(position, true); | ||
position += Uint32Array.BYTES_PER_ELEMENT; | ||
var eastIndices = decodeIndex(dataView.buffer, position, eastVertexCount, bytesPerIndex, false); | ||
const eastIndices = decodeIndex(dataView.buffer, position, eastVertexCount, bytesPerIndex, false); | ||
position += eastVertexCount * bytesPerIndex; | ||
var northVertexCount = dataView.getUint32(position, true); | ||
const northVertexCount = dataView.getUint32(position, true); | ||
position += Uint32Array.BYTES_PER_ELEMENT; | ||
var northIndices = decodeIndex(dataView.buffer, position, northVertexCount, bytesPerIndex, false); | ||
const northIndices = decodeIndex(dataView.buffer, position, northVertexCount, bytesPerIndex, false); | ||
position += northVertexCount * bytesPerIndex; | ||
return { | ||
edgeIndicesEndPosition: position, | ||
westIndices: westIndices, | ||
southIndices: southIndices, | ||
eastIndices: eastIndices, | ||
northIndices: northIndices | ||
westIndices, | ||
southIndices, | ||
eastIndices, | ||
northIndices | ||
}; | ||
@@ -151,16 +135,16 @@ } | ||
function decodeExtensions(dataView, indicesEndPosition) { | ||
var extensions = {}; | ||
const extensions = {}; | ||
if (dataView.byteLength <= indicesEndPosition) { | ||
return { | ||
extensions: extensions, | ||
extensions, | ||
extensionsEndPosition: indicesEndPosition | ||
}; | ||
} | ||
var position = indicesEndPosition; | ||
let position = indicesEndPosition; | ||
while (position < dataView.byteLength) { | ||
var extensionId = dataView.getUint8(position, true); | ||
const extensionId = dataView.getUint8(position, true); | ||
position += Uint8Array.BYTES_PER_ELEMENT; | ||
var extensionLength = dataView.getUint32(position, true); | ||
const extensionLength = dataView.getUint32(position, true); | ||
position += Uint32Array.BYTES_PER_ELEMENT; | ||
var extensionView = new DataView(dataView.buffer, position, extensionLength); | ||
const extensionView = new DataView(dataView.buffer, position, extensionLength); | ||
switch (extensionId) { | ||
@@ -183,7 +167,7 @@ case 1: | ||
return { | ||
extensions: extensions, | ||
extensions, | ||
extensionsEndPosition: position | ||
}; | ||
} | ||
var DECODING_STEPS = { | ||
const DECODING_STEPS = { | ||
header: 0, | ||
@@ -196,65 +180,70 @@ vertices: 1, | ||
exports.DECODING_STEPS = DECODING_STEPS; | ||
var DEFAULT_OPTIONS = { | ||
const DEFAULT_OPTIONS = { | ||
maxDecodingStep: DECODING_STEPS.extensions | ||
}; | ||
function decode(data, userOptions) { | ||
var options = Object.assign({}, DEFAULT_OPTIONS, userOptions); | ||
var view = new DataView(data); | ||
var _decodeHeader = decodeHeader(view), | ||
header = _decodeHeader.header, | ||
headerEndPosition = _decodeHeader.headerEndPosition; | ||
const options = Object.assign({}, DEFAULT_OPTIONS, userOptions); | ||
const view = new DataView(data); | ||
const { | ||
header, | ||
headerEndPosition | ||
} = decodeHeader(view); | ||
if (options.maxDecodingStep < DECODING_STEPS.vertices) { | ||
return { | ||
header: header | ||
header | ||
}; | ||
} | ||
var _decodeVertexData = decodeVertexData(view, headerEndPosition), | ||
vertexData = _decodeVertexData.vertexData, | ||
vertexDataEndPosition = _decodeVertexData.vertexDataEndPosition; | ||
const { | ||
vertexData, | ||
vertexDataEndPosition | ||
} = decodeVertexData(view, headerEndPosition); | ||
if (options.maxDecodingStep < DECODING_STEPS.triangleIndices) { | ||
return { | ||
header: header, | ||
vertexData: vertexData | ||
header, | ||
vertexData | ||
}; | ||
} | ||
var _decodeTriangleIndice = decodeTriangleIndices(view, vertexData, vertexDataEndPosition), | ||
triangleIndices = _decodeTriangleIndice.triangleIndices, | ||
triangleIndicesEndPosition = _decodeTriangleIndice.triangleIndicesEndPosition; | ||
const { | ||
triangleIndices, | ||
triangleIndicesEndPosition | ||
} = decodeTriangleIndices(view, vertexData, vertexDataEndPosition); | ||
if (options.maxDecodingStep < DECODING_STEPS.edgeIndices) { | ||
return { | ||
header: header, | ||
vertexData: vertexData, | ||
triangleIndices: triangleIndices | ||
header, | ||
vertexData, | ||
triangleIndices | ||
}; | ||
} | ||
var _decodeEdgeIndices = decodeEdgeIndices(view, vertexData, triangleIndicesEndPosition), | ||
westIndices = _decodeEdgeIndices.westIndices, | ||
southIndices = _decodeEdgeIndices.southIndices, | ||
eastIndices = _decodeEdgeIndices.eastIndices, | ||
northIndices = _decodeEdgeIndices.northIndices, | ||
edgeIndicesEndPosition = _decodeEdgeIndices.edgeIndicesEndPosition; | ||
const { | ||
westIndices, | ||
southIndices, | ||
eastIndices, | ||
northIndices, | ||
edgeIndicesEndPosition | ||
} = decodeEdgeIndices(view, vertexData, triangleIndicesEndPosition); | ||
if (options.maxDecodingStep < DECODING_STEPS.extensions) { | ||
return { | ||
header: header, | ||
vertexData: vertexData, | ||
triangleIndices: triangleIndices, | ||
westIndices: westIndices, | ||
northIndices: northIndices, | ||
eastIndices: eastIndices, | ||
southIndices: southIndices | ||
header, | ||
vertexData, | ||
triangleIndices, | ||
westIndices, | ||
northIndices, | ||
eastIndices, | ||
southIndices | ||
}; | ||
} | ||
var _decodeExtensions = decodeExtensions(view, edgeIndicesEndPosition), | ||
extensions = _decodeExtensions.extensions; | ||
const { | ||
extensions | ||
} = decodeExtensions(view, edgeIndicesEndPosition); | ||
return { | ||
header: header, | ||
vertexData: vertexData, | ||
triangleIndices: triangleIndices, | ||
westIndices: westIndices, | ||
northIndices: northIndices, | ||
eastIndices: eastIndices, | ||
southIndices: southIndices, | ||
extensions: extensions | ||
header, | ||
vertexData, | ||
triangleIndices, | ||
westIndices, | ||
northIndices, | ||
eastIndices, | ||
southIndices, | ||
extensions | ||
}; | ||
} | ||
//# sourceMappingURL=decode-quantized-mesh.js.map |
"use strict"; | ||
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); | ||
Object.defineProperty(exports, "__esModule", { | ||
@@ -8,8 +7,5 @@ value: true | ||
exports.default = void 0; | ||
var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck")); | ||
var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass")); | ||
var Delatin = function () { | ||
function Delatin(data, width) { | ||
var height = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : width; | ||
(0, _classCallCheck2.default)(this, Delatin); | ||
class Delatin { | ||
constructor(data, width) { | ||
let height = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : width; | ||
this.data = data; | ||
@@ -29,366 +25,324 @@ this.width = width; | ||
this._rmsSum = 0; | ||
var x1 = width - 1; | ||
var y1 = height - 1; | ||
var p0 = this._addPoint(0, 0); | ||
var p1 = this._addPoint(x1, 0); | ||
var p2 = this._addPoint(0, y1); | ||
var p3 = this._addPoint(x1, y1); | ||
var t0 = this._addTriangle(p3, p0, p2, -1, -1, -1); | ||
const x1 = width - 1; | ||
const y1 = height - 1; | ||
const p0 = this._addPoint(0, 0); | ||
const p1 = this._addPoint(x1, 0); | ||
const p2 = this._addPoint(0, y1); | ||
const p3 = this._addPoint(x1, y1); | ||
const t0 = this._addTriangle(p3, p0, p2, -1, -1, -1); | ||
this._addTriangle(p0, p3, p1, t0, -1, -1); | ||
this._flush(); | ||
} | ||
(0, _createClass2.default)(Delatin, [{ | ||
key: "run", | ||
value: function run() { | ||
var maxError = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1; | ||
while (this.getMaxError() > maxError) { | ||
this.refine(); | ||
} | ||
run() { | ||
let maxError = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1; | ||
while (this.getMaxError() > maxError) { | ||
this.refine(); | ||
} | ||
}, { | ||
key: "refine", | ||
value: function refine() { | ||
this._step(); | ||
this._flush(); | ||
} | ||
refine() { | ||
this._step(); | ||
this._flush(); | ||
} | ||
getMaxError() { | ||
return this._errors[0]; | ||
} | ||
getRMSD() { | ||
return this._rmsSum > 0 ? Math.sqrt(this._rmsSum / (this.width * this.height)) : 0; | ||
} | ||
heightAt(x, y) { | ||
return this.data[this.width * y + x]; | ||
} | ||
_flush() { | ||
const coords = this.coords; | ||
for (let i = 0; i < this._pendingLen; i++) { | ||
const t = this._pending[i]; | ||
const a = 2 * this.triangles[t * 3 + 0]; | ||
const b = 2 * this.triangles[t * 3 + 1]; | ||
const c = 2 * this.triangles[t * 3 + 2]; | ||
this._findCandidate(coords[a], coords[a + 1], coords[b], coords[b + 1], coords[c], coords[c + 1], t); | ||
} | ||
}, { | ||
key: "getMaxError", | ||
value: function getMaxError() { | ||
return this._errors[0]; | ||
} | ||
}, { | ||
key: "getRMSD", | ||
value: function getRMSD() { | ||
return this._rmsSum > 0 ? Math.sqrt(this._rmsSum / (this.width * this.height)) : 0; | ||
} | ||
}, { | ||
key: "heightAt", | ||
value: function heightAt(x, y) { | ||
return this.data[this.width * y + x]; | ||
} | ||
}, { | ||
key: "_flush", | ||
value: function _flush() { | ||
var coords = this.coords; | ||
for (var i = 0; i < this._pendingLen; i++) { | ||
var t = this._pending[i]; | ||
var a = 2 * this.triangles[t * 3 + 0]; | ||
var b = 2 * this.triangles[t * 3 + 1]; | ||
var c = 2 * this.triangles[t * 3 + 2]; | ||
this._findCandidate(coords[a], coords[a + 1], coords[b], coords[b + 1], coords[c], coords[c + 1], t); | ||
this._pendingLen = 0; | ||
} | ||
_findCandidate(p0x, p0y, p1x, p1y, p2x, p2y, t) { | ||
const minX = Math.min(p0x, p1x, p2x); | ||
const minY = Math.min(p0y, p1y, p2y); | ||
const maxX = Math.max(p0x, p1x, p2x); | ||
const maxY = Math.max(p0y, p1y, p2y); | ||
let w00 = orient(p1x, p1y, p2x, p2y, minX, minY); | ||
let w01 = orient(p2x, p2y, p0x, p0y, minX, minY); | ||
let w02 = orient(p0x, p0y, p1x, p1y, minX, minY); | ||
const a01 = p1y - p0y; | ||
const b01 = p0x - p1x; | ||
const a12 = p2y - p1y; | ||
const b12 = p1x - p2x; | ||
const a20 = p0y - p2y; | ||
const b20 = p2x - p0x; | ||
const a = orient(p0x, p0y, p1x, p1y, p2x, p2y); | ||
const z0 = this.heightAt(p0x, p0y) / a; | ||
const z1 = this.heightAt(p1x, p1y) / a; | ||
const z2 = this.heightAt(p2x, p2y) / a; | ||
let maxError = 0; | ||
let mx = 0; | ||
let my = 0; | ||
let rms = 0; | ||
for (let y = minY; y <= maxY; y++) { | ||
let dx = 0; | ||
if (w00 < 0 && a12 !== 0) { | ||
dx = Math.max(dx, Math.floor(-w00 / a12)); | ||
} | ||
this._pendingLen = 0; | ||
} | ||
}, { | ||
key: "_findCandidate", | ||
value: function _findCandidate(p0x, p0y, p1x, p1y, p2x, p2y, t) { | ||
var minX = Math.min(p0x, p1x, p2x); | ||
var minY = Math.min(p0y, p1y, p2y); | ||
var maxX = Math.max(p0x, p1x, p2x); | ||
var maxY = Math.max(p0y, p1y, p2y); | ||
var w00 = orient(p1x, p1y, p2x, p2y, minX, minY); | ||
var w01 = orient(p2x, p2y, p0x, p0y, minX, minY); | ||
var w02 = orient(p0x, p0y, p1x, p1y, minX, minY); | ||
var a01 = p1y - p0y; | ||
var b01 = p0x - p1x; | ||
var a12 = p2y - p1y; | ||
var b12 = p1x - p2x; | ||
var a20 = p0y - p2y; | ||
var b20 = p2x - p0x; | ||
var a = orient(p0x, p0y, p1x, p1y, p2x, p2y); | ||
var z0 = this.heightAt(p0x, p0y) / a; | ||
var z1 = this.heightAt(p1x, p1y) / a; | ||
var z2 = this.heightAt(p2x, p2y) / a; | ||
var maxError = 0; | ||
var mx = 0; | ||
var my = 0; | ||
var rms = 0; | ||
for (var y = minY; y <= maxY; y++) { | ||
var dx = 0; | ||
if (w00 < 0 && a12 !== 0) { | ||
dx = Math.max(dx, Math.floor(-w00 / a12)); | ||
} | ||
if (w01 < 0 && a20 !== 0) { | ||
dx = Math.max(dx, Math.floor(-w01 / a20)); | ||
} | ||
if (w02 < 0 && a01 !== 0) { | ||
dx = Math.max(dx, Math.floor(-w02 / a01)); | ||
} | ||
var w0 = w00 + a12 * dx; | ||
var w1 = w01 + a20 * dx; | ||
var w2 = w02 + a01 * dx; | ||
var wasInside = false; | ||
for (var x = minX + dx; x <= maxX; x++) { | ||
if (w0 >= 0 && w1 >= 0 && w2 >= 0) { | ||
wasInside = true; | ||
var z = z0 * w0 + z1 * w1 + z2 * w2; | ||
var dz = Math.abs(z - this.heightAt(x, y)); | ||
rms += dz * dz; | ||
if (dz > maxError) { | ||
maxError = dz; | ||
mx = x; | ||
my = y; | ||
} | ||
} else if (wasInside) { | ||
break; | ||
if (w01 < 0 && a20 !== 0) { | ||
dx = Math.max(dx, Math.floor(-w01 / a20)); | ||
} | ||
if (w02 < 0 && a01 !== 0) { | ||
dx = Math.max(dx, Math.floor(-w02 / a01)); | ||
} | ||
let w0 = w00 + a12 * dx; | ||
let w1 = w01 + a20 * dx; | ||
let w2 = w02 + a01 * dx; | ||
let wasInside = false; | ||
for (let x = minX + dx; x <= maxX; x++) { | ||
if (w0 >= 0 && w1 >= 0 && w2 >= 0) { | ||
wasInside = true; | ||
const z = z0 * w0 + z1 * w1 + z2 * w2; | ||
const dz = Math.abs(z - this.heightAt(x, y)); | ||
rms += dz * dz; | ||
if (dz > maxError) { | ||
maxError = dz; | ||
mx = x; | ||
my = y; | ||
} | ||
w0 += a12; | ||
w1 += a20; | ||
w2 += a01; | ||
} else if (wasInside) { | ||
break; | ||
} | ||
w00 += b12; | ||
w01 += b20; | ||
w02 += b01; | ||
w0 += a12; | ||
w1 += a20; | ||
w2 += a01; | ||
} | ||
if (mx === p0x && my === p0y || mx === p1x && my === p1y || mx === p2x && my === p2y) { | ||
maxError = 0; | ||
} | ||
this._candidates[2 * t] = mx; | ||
this._candidates[2 * t + 1] = my; | ||
this._rms[t] = rms; | ||
this._queuePush(t, maxError, rms); | ||
w00 += b12; | ||
w01 += b20; | ||
w02 += b01; | ||
} | ||
}, { | ||
key: "_step", | ||
value: function _step() { | ||
var t = this._queuePop(); | ||
var e0 = t * 3 + 0; | ||
var e1 = t * 3 + 1; | ||
var e2 = t * 3 + 2; | ||
var p0 = this.triangles[e0]; | ||
var p1 = this.triangles[e1]; | ||
var p2 = this.triangles[e2]; | ||
var ax = this.coords[2 * p0]; | ||
var ay = this.coords[2 * p0 + 1]; | ||
var bx = this.coords[2 * p1]; | ||
var by = this.coords[2 * p1 + 1]; | ||
var cx = this.coords[2 * p2]; | ||
var cy = this.coords[2 * p2 + 1]; | ||
var px = this._candidates[2 * t]; | ||
var py = this._candidates[2 * t + 1]; | ||
var pn = this._addPoint(px, py); | ||
if (orient(ax, ay, bx, by, px, py) === 0) { | ||
this._handleCollinear(pn, e0); | ||
} else if (orient(bx, by, cx, cy, px, py) === 0) { | ||
this._handleCollinear(pn, e1); | ||
} else if (orient(cx, cy, ax, ay, px, py) === 0) { | ||
this._handleCollinear(pn, e2); | ||
} else { | ||
var h0 = this._halfedges[e0]; | ||
var h1 = this._halfedges[e1]; | ||
var h2 = this._halfedges[e2]; | ||
var t0 = this._addTriangle(p0, p1, pn, h0, -1, -1, e0); | ||
var t1 = this._addTriangle(p1, p2, pn, h1, -1, t0 + 1); | ||
var t2 = this._addTriangle(p2, p0, pn, h2, t0 + 2, t1 + 1); | ||
this._legalize(t0); | ||
this._legalize(t1); | ||
this._legalize(t2); | ||
} | ||
if (mx === p0x && my === p0y || mx === p1x && my === p1y || mx === p2x && my === p2y) { | ||
maxError = 0; | ||
} | ||
}, { | ||
key: "_addPoint", | ||
value: function _addPoint(x, y) { | ||
var i = this.coords.length >> 1; | ||
this.coords.push(x, y); | ||
return i; | ||
} | ||
}, { | ||
key: "_addTriangle", | ||
value: function _addTriangle(a, b, c, ab, bc, ca) { | ||
var e = arguments.length > 6 && arguments[6] !== undefined ? arguments[6] : this.triangles.length; | ||
var t = e / 3; | ||
this.triangles[e + 0] = a; | ||
this.triangles[e + 1] = b; | ||
this.triangles[e + 2] = c; | ||
this._halfedges[e + 0] = ab; | ||
this._halfedges[e + 1] = bc; | ||
this._halfedges[e + 2] = ca; | ||
if (ab >= 0) { | ||
this._halfedges[ab] = e + 0; | ||
} | ||
if (bc >= 0) { | ||
this._halfedges[bc] = e + 1; | ||
} | ||
if (ca >= 0) { | ||
this._halfedges[ca] = e + 2; | ||
} | ||
this._candidates[2 * t + 0] = 0; | ||
this._candidates[2 * t + 1] = 0; | ||
this._queueIndices[t] = -1; | ||
this._rms[t] = 0; | ||
this._pending[this._pendingLen++] = t; | ||
return e; | ||
} | ||
}, { | ||
key: "_legalize", | ||
value: function _legalize(a) { | ||
var b = this._halfedges[a]; | ||
if (b < 0) { | ||
return; | ||
} | ||
var a0 = a - a % 3; | ||
var b0 = b - b % 3; | ||
var al = a0 + (a + 1) % 3; | ||
var ar = a0 + (a + 2) % 3; | ||
var bl = b0 + (b + 2) % 3; | ||
var br = b0 + (b + 1) % 3; | ||
var p0 = this.triangles[ar]; | ||
var pr = this.triangles[a]; | ||
var pl = this.triangles[al]; | ||
var p1 = this.triangles[bl]; | ||
var coords = this.coords; | ||
if (!inCircle(coords[2 * p0], coords[2 * p0 + 1], coords[2 * pr], coords[2 * pr + 1], coords[2 * pl], coords[2 * pl + 1], coords[2 * p1], coords[2 * p1 + 1])) { | ||
return; | ||
} | ||
var hal = this._halfedges[al]; | ||
var har = this._halfedges[ar]; | ||
var hbl = this._halfedges[bl]; | ||
var hbr = this._halfedges[br]; | ||
this._queueRemove(a0 / 3); | ||
this._queueRemove(b0 / 3); | ||
var t0 = this._addTriangle(p0, p1, pl, -1, hbl, hal, a0); | ||
var t1 = this._addTriangle(p1, p0, pr, t0, har, hbr, b0); | ||
this._legalize(t0 + 1); | ||
this._legalize(t1 + 2); | ||
} | ||
}, { | ||
key: "_handleCollinear", | ||
value: function _handleCollinear(pn, a) { | ||
var a0 = a - a % 3; | ||
var al = a0 + (a + 1) % 3; | ||
var ar = a0 + (a + 2) % 3; | ||
var p0 = this.triangles[ar]; | ||
var pr = this.triangles[a]; | ||
var pl = this.triangles[al]; | ||
var hal = this._halfedges[al]; | ||
var har = this._halfedges[ar]; | ||
var b = this._halfedges[a]; | ||
if (b < 0) { | ||
var _t = this._addTriangle(pn, p0, pr, -1, har, -1, a0); | ||
var _t2 = this._addTriangle(p0, pn, pl, _t, -1, hal); | ||
this._legalize(_t + 1); | ||
this._legalize(_t2 + 2); | ||
return; | ||
} | ||
var b0 = b - b % 3; | ||
var bl = b0 + (b + 2) % 3; | ||
var br = b0 + (b + 1) % 3; | ||
var p1 = this.triangles[bl]; | ||
var hbl = this._halfedges[bl]; | ||
var hbr = this._halfedges[br]; | ||
this._queueRemove(b0 / 3); | ||
var t0 = this._addTriangle(p0, pr, pn, har, -1, -1, a0); | ||
var t1 = this._addTriangle(pr, p1, pn, hbr, -1, t0 + 1, b0); | ||
var t2 = this._addTriangle(p1, pl, pn, hbl, -1, t1 + 1); | ||
var t3 = this._addTriangle(pl, p0, pn, hal, t0 + 2, t2 + 1); | ||
this._candidates[2 * t] = mx; | ||
this._candidates[2 * t + 1] = my; | ||
this._rms[t] = rms; | ||
this._queuePush(t, maxError, rms); | ||
} | ||
_step() { | ||
const t = this._queuePop(); | ||
const e0 = t * 3 + 0; | ||
const e1 = t * 3 + 1; | ||
const e2 = t * 3 + 2; | ||
const p0 = this.triangles[e0]; | ||
const p1 = this.triangles[e1]; | ||
const p2 = this.triangles[e2]; | ||
const ax = this.coords[2 * p0]; | ||
const ay = this.coords[2 * p0 + 1]; | ||
const bx = this.coords[2 * p1]; | ||
const by = this.coords[2 * p1 + 1]; | ||
const cx = this.coords[2 * p2]; | ||
const cy = this.coords[2 * p2 + 1]; | ||
const px = this._candidates[2 * t]; | ||
const py = this._candidates[2 * t + 1]; | ||
const pn = this._addPoint(px, py); | ||
if (orient(ax, ay, bx, by, px, py) === 0) { | ||
this._handleCollinear(pn, e0); | ||
} else if (orient(bx, by, cx, cy, px, py) === 0) { | ||
this._handleCollinear(pn, e1); | ||
} else if (orient(cx, cy, ax, ay, px, py) === 0) { | ||
this._handleCollinear(pn, e2); | ||
} else { | ||
const h0 = this._halfedges[e0]; | ||
const h1 = this._halfedges[e1]; | ||
const h2 = this._halfedges[e2]; | ||
const t0 = this._addTriangle(p0, p1, pn, h0, -1, -1, e0); | ||
const t1 = this._addTriangle(p1, p2, pn, h1, -1, t0 + 1); | ||
const t2 = this._addTriangle(p2, p0, pn, h2, t0 + 2, t1 + 1); | ||
this._legalize(t0); | ||
this._legalize(t1); | ||
this._legalize(t2); | ||
this._legalize(t3); | ||
} | ||
}, { | ||
key: "_queuePush", | ||
value: function _queuePush(t, error, rms) { | ||
var i = this._queue.length; | ||
this._queueIndices[t] = i; | ||
this._queue.push(t); | ||
this._errors.push(error); | ||
this._rmsSum += rms; | ||
this._queueUp(i); | ||
} | ||
_addPoint(x, y) { | ||
const i = this.coords.length >> 1; | ||
this.coords.push(x, y); | ||
return i; | ||
} | ||
_addTriangle(a, b, c, ab, bc, ca) { | ||
let e = arguments.length > 6 && arguments[6] !== undefined ? arguments[6] : this.triangles.length; | ||
const t = e / 3; | ||
this.triangles[e + 0] = a; | ||
this.triangles[e + 1] = b; | ||
this.triangles[e + 2] = c; | ||
this._halfedges[e + 0] = ab; | ||
this._halfedges[e + 1] = bc; | ||
this._halfedges[e + 2] = ca; | ||
if (ab >= 0) { | ||
this._halfedges[ab] = e + 0; | ||
} | ||
}, { | ||
key: "_queuePop", | ||
value: function _queuePop() { | ||
var n = this._queue.length - 1; | ||
this._queueSwap(0, n); | ||
this._queueDown(0, n); | ||
return this._queuePopBack(); | ||
if (bc >= 0) { | ||
this._halfedges[bc] = e + 1; | ||
} | ||
}, { | ||
key: "_queuePopBack", | ||
value: function _queuePopBack() { | ||
var t = this._queue.pop(); | ||
this._errors.pop(); | ||
this._rmsSum -= this._rms[t]; | ||
this._queueIndices[t] = -1; | ||
return t; | ||
if (ca >= 0) { | ||
this._halfedges[ca] = e + 2; | ||
} | ||
}, { | ||
key: "_queueRemove", | ||
value: function _queueRemove(t) { | ||
var i = this._queueIndices[t]; | ||
if (i < 0) { | ||
var it = this._pending.indexOf(t); | ||
if (it !== -1) { | ||
this._pending[it] = this._pending[--this._pendingLen]; | ||
} else { | ||
throw new Error('Broken triangulation (something went wrong).'); | ||
} | ||
return; | ||
} | ||
var n = this._queue.length - 1; | ||
if (n !== i) { | ||
this._queueSwap(i, n); | ||
if (!this._queueDown(i, n)) { | ||
this._queueUp(i); | ||
} | ||
} | ||
this._queuePopBack(); | ||
this._candidates[2 * t + 0] = 0; | ||
this._candidates[2 * t + 1] = 0; | ||
this._queueIndices[t] = -1; | ||
this._rms[t] = 0; | ||
this._pending[this._pendingLen++] = t; | ||
return e; | ||
} | ||
_legalize(a) { | ||
const b = this._halfedges[a]; | ||
if (b < 0) { | ||
return; | ||
} | ||
}, { | ||
key: "_queueLess", | ||
value: function _queueLess(i, j) { | ||
return this._errors[i] > this._errors[j]; | ||
const a0 = a - a % 3; | ||
const b0 = b - b % 3; | ||
const al = a0 + (a + 1) % 3; | ||
const ar = a0 + (a + 2) % 3; | ||
const bl = b0 + (b + 2) % 3; | ||
const br = b0 + (b + 1) % 3; | ||
const p0 = this.triangles[ar]; | ||
const pr = this.triangles[a]; | ||
const pl = this.triangles[al]; | ||
const p1 = this.triangles[bl]; | ||
const coords = this.coords; | ||
if (!inCircle(coords[2 * p0], coords[2 * p0 + 1], coords[2 * pr], coords[2 * pr + 1], coords[2 * pl], coords[2 * pl + 1], coords[2 * p1], coords[2 * p1 + 1])) { | ||
return; | ||
} | ||
}, { | ||
key: "_queueSwap", | ||
value: function _queueSwap(i, j) { | ||
var pi = this._queue[i]; | ||
var pj = this._queue[j]; | ||
this._queue[i] = pj; | ||
this._queue[j] = pi; | ||
this._queueIndices[pi] = j; | ||
this._queueIndices[pj] = i; | ||
var e = this._errors[i]; | ||
this._errors[i] = this._errors[j]; | ||
this._errors[j] = e; | ||
const hal = this._halfedges[al]; | ||
const har = this._halfedges[ar]; | ||
const hbl = this._halfedges[bl]; | ||
const hbr = this._halfedges[br]; | ||
this._queueRemove(a0 / 3); | ||
this._queueRemove(b0 / 3); | ||
const t0 = this._addTriangle(p0, p1, pl, -1, hbl, hal, a0); | ||
const t1 = this._addTriangle(p1, p0, pr, t0, har, hbr, b0); | ||
this._legalize(t0 + 1); | ||
this._legalize(t1 + 2); | ||
} | ||
_handleCollinear(pn, a) { | ||
const a0 = a - a % 3; | ||
const al = a0 + (a + 1) % 3; | ||
const ar = a0 + (a + 2) % 3; | ||
const p0 = this.triangles[ar]; | ||
const pr = this.triangles[a]; | ||
const pl = this.triangles[al]; | ||
const hal = this._halfedges[al]; | ||
const har = this._halfedges[ar]; | ||
const b = this._halfedges[a]; | ||
if (b < 0) { | ||
const t0 = this._addTriangle(pn, p0, pr, -1, har, -1, a0); | ||
const t1 = this._addTriangle(p0, pn, pl, t0, -1, hal); | ||
this._legalize(t0 + 1); | ||
this._legalize(t1 + 2); | ||
return; | ||
} | ||
}, { | ||
key: "_queueUp", | ||
value: function _queueUp(j0) { | ||
var j = j0; | ||
while (true) { | ||
var i = j - 1 >> 1; | ||
if (i === j || !this._queueLess(j, i)) { | ||
break; | ||
} | ||
this._queueSwap(i, j); | ||
j = i; | ||
const b0 = b - b % 3; | ||
const bl = b0 + (b + 2) % 3; | ||
const br = b0 + (b + 1) % 3; | ||
const p1 = this.triangles[bl]; | ||
const hbl = this._halfedges[bl]; | ||
const hbr = this._halfedges[br]; | ||
this._queueRemove(b0 / 3); | ||
const t0 = this._addTriangle(p0, pr, pn, har, -1, -1, a0); | ||
const t1 = this._addTriangle(pr, p1, pn, hbr, -1, t0 + 1, b0); | ||
const t2 = this._addTriangle(p1, pl, pn, hbl, -1, t1 + 1); | ||
const t3 = this._addTriangle(pl, p0, pn, hal, t0 + 2, t2 + 1); | ||
this._legalize(t0); | ||
this._legalize(t1); | ||
this._legalize(t2); | ||
this._legalize(t3); | ||
} | ||
_queuePush(t, error, rms) { | ||
const i = this._queue.length; | ||
this._queueIndices[t] = i; | ||
this._queue.push(t); | ||
this._errors.push(error); | ||
this._rmsSum += rms; | ||
this._queueUp(i); | ||
} | ||
_queuePop() { | ||
const n = this._queue.length - 1; | ||
this._queueSwap(0, n); | ||
this._queueDown(0, n); | ||
return this._queuePopBack(); | ||
} | ||
_queuePopBack() { | ||
const t = this._queue.pop(); | ||
this._errors.pop(); | ||
this._rmsSum -= this._rms[t]; | ||
this._queueIndices[t] = -1; | ||
return t; | ||
} | ||
_queueRemove(t) { | ||
const i = this._queueIndices[t]; | ||
if (i < 0) { | ||
const it = this._pending.indexOf(t); | ||
if (it !== -1) { | ||
this._pending[it] = this._pending[--this._pendingLen]; | ||
} else { | ||
throw new Error('Broken triangulation (something went wrong).'); | ||
} | ||
return; | ||
} | ||
}, { | ||
key: "_queueDown", | ||
value: function _queueDown(i0, n) { | ||
var i = i0; | ||
while (true) { | ||
var j1 = 2 * i + 1; | ||
if (j1 >= n || j1 < 0) { | ||
break; | ||
} | ||
var j2 = j1 + 1; | ||
var j = j1; | ||
if (j2 < n && this._queueLess(j2, j1)) { | ||
j = j2; | ||
} | ||
if (!this._queueLess(j, i)) { | ||
break; | ||
} | ||
this._queueSwap(i, j); | ||
i = j; | ||
const n = this._queue.length - 1; | ||
if (n !== i) { | ||
this._queueSwap(i, n); | ||
if (!this._queueDown(i, n)) { | ||
this._queueUp(i); | ||
} | ||
return i > i0; | ||
} | ||
}]); | ||
return Delatin; | ||
}(); | ||
this._queuePopBack(); | ||
} | ||
_queueLess(i, j) { | ||
return this._errors[i] > this._errors[j]; | ||
} | ||
_queueSwap(i, j) { | ||
const pi = this._queue[i]; | ||
const pj = this._queue[j]; | ||
this._queue[i] = pj; | ||
this._queue[j] = pi; | ||
this._queueIndices[pi] = j; | ||
this._queueIndices[pj] = i; | ||
const e = this._errors[i]; | ||
this._errors[i] = this._errors[j]; | ||
this._errors[j] = e; | ||
} | ||
_queueUp(j0) { | ||
let j = j0; | ||
while (true) { | ||
const i = j - 1 >> 1; | ||
if (i === j || !this._queueLess(j, i)) { | ||
break; | ||
} | ||
this._queueSwap(i, j); | ||
j = i; | ||
} | ||
} | ||
_queueDown(i0, n) { | ||
let i = i0; | ||
while (true) { | ||
const j1 = 2 * i + 1; | ||
if (j1 >= n || j1 < 0) { | ||
break; | ||
} | ||
const j2 = j1 + 1; | ||
let j = j1; | ||
if (j2 < n && this._queueLess(j2, j1)) { | ||
j = j2; | ||
} | ||
if (!this._queueLess(j, i)) { | ||
break; | ||
} | ||
this._queueSwap(i, j); | ||
i = j; | ||
} | ||
return i > i0; | ||
} | ||
} | ||
exports.default = Delatin; | ||
@@ -399,13 +353,13 @@ function orient(ax, ay, bx, by, cx, cy) { | ||
function inCircle(ax, ay, bx, by, cx, cy, px, py) { | ||
var dx = ax - px; | ||
var dy = ay - py; | ||
var ex = bx - px; | ||
var ey = by - py; | ||
var fx = cx - px; | ||
var fy = cy - py; | ||
var ap = dx * dx + dy * dy; | ||
var bp = ex * ex + ey * ey; | ||
var cp = fx * fx + fy * fy; | ||
const dx = ax - px; | ||
const dy = ay - py; | ||
const ex = bx - px; | ||
const ey = by - py; | ||
const fx = cx - px; | ||
const fy = cy - py; | ||
const ap = dx * dx + dy * dy; | ||
const bp = ex * ex + ey * ey; | ||
const cp = fx * fx + fy * fy; | ||
return dx * (ey * cp - bp * fy) - dy * (ex * cp - bp * fx) + ap * (ex * fy - ey * fx) < 0; | ||
} | ||
//# sourceMappingURL=index.js.map |
"use strict"; | ||
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); | ||
Object.defineProperty(exports, "__esModule", { | ||
@@ -8,19 +7,18 @@ value: true | ||
exports.addSkirt = addSkirt; | ||
var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray")); | ||
var _loaderUtils = require("@loaders.gl/loader-utils"); | ||
function addSkirt(attributes, triangles, skirtHeight, outsideIndices) { | ||
var outsideEdges = outsideIndices ? getOutsideEdgesFromIndices(outsideIndices, attributes.POSITION.value) : getOutsideEdgesFromTriangles(triangles); | ||
var newPosition = new attributes.POSITION.value.constructor(outsideEdges.length * 6); | ||
var newTexcoord0 = new attributes.TEXCOORD_0.value.constructor(outsideEdges.length * 4); | ||
var newTriangles = new triangles.constructor(outsideEdges.length * 6); | ||
for (var i = 0; i < outsideEdges.length; i++) { | ||
var edge = outsideEdges[i]; | ||
const outsideEdges = outsideIndices ? getOutsideEdgesFromIndices(outsideIndices, attributes.POSITION.value) : getOutsideEdgesFromTriangles(triangles); | ||
const newPosition = new attributes.POSITION.value.constructor(outsideEdges.length * 6); | ||
const newTexcoord0 = new attributes.TEXCOORD_0.value.constructor(outsideEdges.length * 4); | ||
const newTriangles = new triangles.constructor(outsideEdges.length * 6); | ||
for (let i = 0; i < outsideEdges.length; i++) { | ||
const edge = outsideEdges[i]; | ||
updateAttributesForNewEdge({ | ||
edge: edge, | ||
edge, | ||
edgeIndex: i, | ||
attributes: attributes, | ||
skirtHeight: skirtHeight, | ||
newPosition: newPosition, | ||
newTexcoord0: newTexcoord0, | ||
newTriangles: newTriangles | ||
attributes, | ||
skirtHeight, | ||
newPosition, | ||
newTexcoord0, | ||
newTriangles | ||
}); | ||
@@ -30,5 +28,5 @@ } | ||
attributes.TEXCOORD_0.value = (0, _loaderUtils.concatenateTypedArrays)(attributes.TEXCOORD_0.value, newTexcoord0); | ||
var resultTriangles = triangles instanceof Array ? triangles.concat(newTriangles) : (0, _loaderUtils.concatenateTypedArrays)(triangles, newTriangles); | ||
const resultTriangles = triangles instanceof Array ? triangles.concat(newTriangles) : (0, _loaderUtils.concatenateTypedArrays)(triangles, newTriangles); | ||
return { | ||
attributes: attributes, | ||
attributes, | ||
triangles: resultTriangles | ||
@@ -38,4 +36,4 @@ }; | ||
function getOutsideEdgesFromTriangles(triangles) { | ||
var edges = []; | ||
for (var i = 0; i < triangles.length; i += 3) { | ||
const edges = []; | ||
for (let i = 0; i < triangles.length; i += 3) { | ||
edges.push([triangles[i], triangles[i + 1]]); | ||
@@ -45,7 +43,5 @@ edges.push([triangles[i + 1], triangles[i + 2]]); | ||
} | ||
edges.sort(function (a, b) { | ||
return Math.min.apply(Math, (0, _toConsumableArray2.default)(a)) - Math.min.apply(Math, (0, _toConsumableArray2.default)(b)) || Math.max.apply(Math, (0, _toConsumableArray2.default)(a)) - Math.max.apply(Math, (0, _toConsumableArray2.default)(b)); | ||
}); | ||
var outsideEdges = []; | ||
var index = 0; | ||
edges.sort((a, b) => Math.min(...a) - Math.min(...b) || Math.max(...a) - Math.max(...b)); | ||
const outsideEdges = []; | ||
let index = 0; | ||
while (index < edges.length) { | ||
@@ -63,18 +59,10 @@ var _edges, _edges2; | ||
function getOutsideEdgesFromIndices(indices, position) { | ||
indices.westIndices.sort(function (a, b) { | ||
return position[3 * a + 1] - position[3 * b + 1]; | ||
}); | ||
indices.eastIndices.sort(function (a, b) { | ||
return position[3 * b + 1] - position[3 * a + 1]; | ||
}); | ||
indices.southIndices.sort(function (a, b) { | ||
return position[3 * b] - position[3 * a]; | ||
}); | ||
indices.northIndices.sort(function (a, b) { | ||
return position[3 * a] - position[3 * b]; | ||
}); | ||
var edges = []; | ||
for (var index in indices) { | ||
var indexGroup = indices[index]; | ||
for (var i = 0; i < indexGroup.length - 1; i++) { | ||
indices.westIndices.sort((a, b) => position[3 * a + 1] - position[3 * b + 1]); | ||
indices.eastIndices.sort((a, b) => position[3 * b + 1] - position[3 * a + 1]); | ||
indices.southIndices.sort((a, b) => position[3 * b] - position[3 * a]); | ||
indices.northIndices.sort((a, b) => position[3 * a] - position[3 * b]); | ||
const edges = []; | ||
for (const index in indices) { | ||
const indexGroup = indices[index]; | ||
for (let i = 0; i < indexGroup.length - 1; i++) { | ||
edges.push([indexGroup[i], indexGroup[i + 1]]); | ||
@@ -86,12 +74,14 @@ } | ||
function updateAttributesForNewEdge(_ref) { | ||
var edge = _ref.edge, | ||
edgeIndex = _ref.edgeIndex, | ||
attributes = _ref.attributes, | ||
skirtHeight = _ref.skirtHeight, | ||
newPosition = _ref.newPosition, | ||
newTexcoord0 = _ref.newTexcoord0, | ||
newTriangles = _ref.newTriangles; | ||
var positionsLength = attributes.POSITION.value.length; | ||
var vertex1Offset = edgeIndex * 2; | ||
var vertex2Offset = edgeIndex * 2 + 1; | ||
let { | ||
edge, | ||
edgeIndex, | ||
attributes, | ||
skirtHeight, | ||
newPosition, | ||
newTexcoord0, | ||
newTriangles | ||
} = _ref; | ||
const positionsLength = attributes.POSITION.value.length; | ||
const vertex1Offset = edgeIndex * 2; | ||
const vertex2Offset = edgeIndex * 2 + 1; | ||
newPosition.set(attributes.POSITION.value.subarray(edge[0] * 3, edge[0] * 3 + 3), vertex1Offset * 3); | ||
@@ -103,3 +93,3 @@ newPosition[vertex1Offset * 3 + 2] = newPosition[vertex1Offset * 3 + 2] - skirtHeight; | ||
newTexcoord0.set(attributes.TEXCOORD_0.value.subarray(edge[1] * 2, edge[1] * 2 + 2), vertex2Offset * 2); | ||
var triangle1Offset = edgeIndex * 2 * 3; | ||
const triangle1Offset = edgeIndex * 2 * 3; | ||
newTriangles[triangle1Offset] = edge[0]; | ||
@@ -106,0 +96,0 @@ newTriangles[triangle1Offset + 1] = positionsLength / 3 + vertex2Offset; |
"use strict"; | ||
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); | ||
var _typeof = require("@babel/runtime/helpers/typeof"); | ||
Object.defineProperty(exports, "__esModule", { | ||
@@ -9,27 +7,23 @@ value: true | ||
exports.default = loadQuantizedMesh; | ||
var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray")); | ||
var _schema = require("@loaders.gl/schema"); | ||
var _decodeQuantizedMesh = _interopRequireWildcard(require("./decode-quantized-mesh")); | ||
var _skirt = require("./helpers/skirt"); | ||
function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); } | ||
function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; } | ||
function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function (nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); } | ||
function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; } | ||
function getMeshAttributes(vertexData, header, bounds) { | ||
var minHeight = header.minHeight, | ||
maxHeight = header.maxHeight; | ||
var _ref = bounds || [0, 0, 1, 1], | ||
_ref2 = (0, _slicedToArray2.default)(_ref, 4), | ||
minX = _ref2[0], | ||
minY = _ref2[1], | ||
maxX = _ref2[2], | ||
maxY = _ref2[3]; | ||
var xScale = maxX - minX; | ||
var yScale = maxY - minY; | ||
var zScale = maxHeight - minHeight; | ||
var nCoords = vertexData.length / 3; | ||
var positions = new Float32Array(nCoords * 3); | ||
var texCoords = new Float32Array(nCoords * 2); | ||
for (var i = 0; i < nCoords; i++) { | ||
var x = vertexData[i] / 32767; | ||
var y = vertexData[i + nCoords] / 32767; | ||
var z = vertexData[i + nCoords * 2] / 32767; | ||
const { | ||
minHeight, | ||
maxHeight | ||
} = header; | ||
const [minX, minY, maxX, maxY] = bounds || [0, 0, 1, 1]; | ||
const xScale = maxX - minX; | ||
const yScale = maxY - minY; | ||
const zScale = maxHeight - minHeight; | ||
const nCoords = vertexData.length / 3; | ||
const positions = new Float32Array(nCoords * 3); | ||
const texCoords = new Float32Array(nCoords * 2); | ||
for (let i = 0; i < nCoords; i++) { | ||
const x = vertexData[i] / 32767; | ||
const y = vertexData[i + nCoords] / 32767; | ||
const z = vertexData[i + nCoords * 2] / 32767; | ||
positions[3 * i + 0] = x * xScale + minX; | ||
@@ -56,23 +50,27 @@ positions[3 * i + 1] = y * yScale + minY; | ||
} | ||
var bounds = options.bounds; | ||
var _decode = (0, _decodeQuantizedMesh.default)(arrayBuffer, _decodeQuantizedMesh.DECODING_STEPS.triangleIndices), | ||
header = _decode.header, | ||
vertexData = _decode.vertexData, | ||
originalTriangleIndices = _decode.triangleIndices, | ||
westIndices = _decode.westIndices, | ||
northIndices = _decode.northIndices, | ||
eastIndices = _decode.eastIndices, | ||
southIndices = _decode.southIndices; | ||
var triangleIndices = originalTriangleIndices; | ||
var attributes = getMeshAttributes(vertexData, header, bounds); | ||
var boundingBox = (0, _schema.getMeshBoundingBox)(attributes); | ||
const { | ||
bounds | ||
} = options; | ||
const { | ||
header, | ||
vertexData, | ||
triangleIndices: originalTriangleIndices, | ||
westIndices, | ||
northIndices, | ||
eastIndices, | ||
southIndices | ||
} = (0, _decodeQuantizedMesh.default)(arrayBuffer, _decodeQuantizedMesh.DECODING_STEPS.triangleIndices); | ||
let triangleIndices = originalTriangleIndices; | ||
let attributes = getMeshAttributes(vertexData, header, bounds); | ||
const boundingBox = (0, _schema.getMeshBoundingBox)(attributes); | ||
if (options.skirtHeight) { | ||
var _addSkirt = (0, _skirt.addSkirt)(attributes, triangleIndices, options.skirtHeight, { | ||
westIndices: westIndices, | ||
northIndices: northIndices, | ||
eastIndices: eastIndices, | ||
southIndices: southIndices | ||
}), | ||
newAttributes = _addSkirt.attributes, | ||
newTriangles = _addSkirt.triangles; | ||
const { | ||
attributes: newAttributes, | ||
triangles: newTriangles | ||
} = (0, _skirt.addSkirt)(attributes, triangleIndices, options.skirtHeight, { | ||
westIndices, | ||
northIndices, | ||
eastIndices, | ||
southIndices | ||
}); | ||
attributes = newAttributes; | ||
@@ -87,3 +85,3 @@ triangleIndices = newTriangles; | ||
vertexCount: triangleIndices.length, | ||
boundingBox: boundingBox | ||
boundingBox | ||
}, | ||
@@ -95,3 +93,3 @@ mode: 4, | ||
}, | ||
attributes: attributes | ||
attributes | ||
}; | ||
@@ -98,0 +96,0 @@ } |
@@ -8,6 +8,2 @@ "use strict"; | ||
exports.default = loadTerrain; | ||
var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator")); | ||
var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty")); | ||
var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator")); | ||
var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray")); | ||
var _schema = require("@loaders.gl/schema"); | ||
@@ -17,16 +13,16 @@ var _martini = _interopRequireDefault(require("@mapbox/martini")); | ||
var _skirt = require("./helpers/skirt"); | ||
function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; } | ||
function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys(Object(source), !0).forEach(function (key) { (0, _defineProperty2.default)(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; } | ||
function getTerrain(imageData, width, height, elevationDecoder, tesselator) { | ||
var rScaler = elevationDecoder.rScaler, | ||
bScaler = elevationDecoder.bScaler, | ||
gScaler = elevationDecoder.gScaler, | ||
offset = elevationDecoder.offset; | ||
var terrain = new Float32Array((width + 1) * (height + 1)); | ||
for (var i = 0, y = 0; y < height; y++) { | ||
for (var x = 0; x < width; x++, i++) { | ||
var k = i * 4; | ||
var r = imageData[k + 0]; | ||
var g = imageData[k + 1]; | ||
var b = imageData[k + 2]; | ||
const { | ||
rScaler, | ||
bScaler, | ||
gScaler, | ||
offset | ||
} = elevationDecoder; | ||
const terrain = new Float32Array((width + 1) * (height + 1)); | ||
for (let i = 0, y = 0; y < height; y++) { | ||
for (let x = 0; x < width; x++, i++) { | ||
const k = i * 4; | ||
const r = imageData[k + 0]; | ||
const g = imageData[k + 1]; | ||
const b = imageData[k + 2]; | ||
terrain[i + y] = r * rScaler + g * gScaler + b * bScaler + offset; | ||
@@ -36,7 +32,7 @@ } | ||
if (tesselator === 'martini') { | ||
for (var _i = (width + 1) * width, _x = 0; _x < width; _x++, _i++) { | ||
terrain[_i] = terrain[_i - width - 1]; | ||
for (let i = (width + 1) * width, x = 0; x < width; x++, i++) { | ||
terrain[i] = terrain[i - width - 1]; | ||
} | ||
for (var _i2 = height, _y = 0; _y < height + 1; _y++, _i2 += height + 1) { | ||
terrain[_i2] = terrain[_i2 - 1]; | ||
for (let i = height, y = 0; y < height + 1; y++, i += height + 1) { | ||
terrain[i] = terrain[i - 1]; | ||
} | ||
@@ -47,18 +43,13 @@ } | ||
function getMeshAttributes(vertices, terrain, width, height, bounds) { | ||
var gridSize = width + 1; | ||
var numOfVerticies = vertices.length / 2; | ||
var positions = new Float32Array(numOfVerticies * 3); | ||
var texCoords = new Float32Array(numOfVerticies * 2); | ||
var _ref = bounds || [0, 0, width, height], | ||
_ref2 = (0, _slicedToArray2.default)(_ref, 4), | ||
minX = _ref2[0], | ||
minY = _ref2[1], | ||
maxX = _ref2[2], | ||
maxY = _ref2[3]; | ||
var xScale = (maxX - minX) / width; | ||
var yScale = (maxY - minY) / height; | ||
for (var i = 0; i < numOfVerticies; i++) { | ||
var x = vertices[i * 2]; | ||
var y = vertices[i * 2 + 1]; | ||
var pixelIdx = y * gridSize + x; | ||
const gridSize = width + 1; | ||
const numOfVerticies = vertices.length / 2; | ||
const positions = new Float32Array(numOfVerticies * 3); | ||
const texCoords = new Float32Array(numOfVerticies * 2); | ||
const [minX, minY, maxX, maxY] = bounds || [0, 0, width, height]; | ||
const xScale = (maxX - minX) / width; | ||
const yScale = (maxY - minY) / height; | ||
for (let i = 0; i < numOfVerticies; i++) { | ||
const x = vertices[i * 2]; | ||
const y = vertices[i * 2 + 1]; | ||
const pixelIdx = y * gridSize + x; | ||
positions[3 * i + 0] = x * xScale + minX; | ||
@@ -85,10 +76,14 @@ positions[3 * i + 1] = -y * yScale + maxY; | ||
} | ||
var meshMaxError = terrainOptions.meshMaxError, | ||
bounds = terrainOptions.bounds, | ||
elevationDecoder = terrainOptions.elevationDecoder; | ||
var data = terrainImage.data, | ||
width = terrainImage.width, | ||
height = terrainImage.height; | ||
var terrain; | ||
var mesh; | ||
const { | ||
meshMaxError, | ||
bounds, | ||
elevationDecoder | ||
} = terrainOptions; | ||
const { | ||
data, | ||
width, | ||
height | ||
} = terrainImage; | ||
let terrain; | ||
let mesh; | ||
switch (terrainOptions.tesselator) { | ||
@@ -113,12 +108,15 @@ case 'martini': | ||
} | ||
var _mesh = mesh, | ||
vertices = _mesh.vertices; | ||
var _mesh2 = mesh, | ||
triangles = _mesh2.triangles; | ||
var attributes = getMeshAttributes(vertices, terrain, width, height, bounds); | ||
var boundingBox = (0, _schema.getMeshBoundingBox)(attributes); | ||
const { | ||
vertices | ||
} = mesh; | ||
let { | ||
triangles | ||
} = mesh; | ||
let attributes = getMeshAttributes(vertices, terrain, width, height, bounds); | ||
const boundingBox = (0, _schema.getMeshBoundingBox)(attributes); | ||
if (terrainOptions.skirtHeight) { | ||
var _addSkirt = (0, _skirt.addSkirt)(attributes, triangles, terrainOptions.skirtHeight), | ||
newAttributes = _addSkirt.attributes, | ||
newTriangles = _addSkirt.triangles; | ||
const { | ||
attributes: newAttributes, | ||
triangles: newTriangles | ||
} = (0, _skirt.addSkirt)(attributes, triangles, terrainOptions.skirtHeight); | ||
attributes = newAttributes; | ||
@@ -133,3 +131,3 @@ triangles = newTriangles; | ||
vertexCount: triangles.length, | ||
boundingBox: boundingBox | ||
boundingBox | ||
}, | ||
@@ -141,56 +139,43 @@ mode: 4, | ||
}, | ||
attributes: attributes | ||
attributes | ||
}; | ||
} | ||
function getMartiniTileMesh(meshMaxError, width, terrain) { | ||
var gridSize = width + 1; | ||
var martini = new _martini.default(gridSize); | ||
var tile = martini.createTile(terrain); | ||
var _tile$getMesh = tile.getMesh(meshMaxError), | ||
vertices = _tile$getMesh.vertices, | ||
triangles = _tile$getMesh.triangles; | ||
const gridSize = width + 1; | ||
const martini = new _martini.default(gridSize); | ||
const tile = martini.createTile(terrain); | ||
const { | ||
vertices, | ||
triangles | ||
} = tile.getMesh(meshMaxError); | ||
return { | ||
vertices: vertices, | ||
triangles: triangles | ||
vertices, | ||
triangles | ||
}; | ||
} | ||
function getDelatinTileMesh(meshMaxError, width, height, terrain) { | ||
var tin = new _delatin.default(terrain, width + 1, height + 1); | ||
const tin = new _delatin.default(terrain, width + 1, height + 1); | ||
tin.run(meshMaxError); | ||
var coords = tin.coords, | ||
triangles = tin.triangles; | ||
var vertices = coords; | ||
const { | ||
coords, | ||
triangles | ||
} = tin; | ||
const vertices = coords; | ||
return { | ||
vertices: vertices, | ||
triangles: triangles | ||
vertices, | ||
triangles | ||
}; | ||
} | ||
function loadTerrain(_x2, _x3, _x4) { | ||
return _loadTerrain.apply(this, arguments); | ||
async function loadTerrain(arrayBuffer, options, context) { | ||
const loadImageOptions = { | ||
...options, | ||
mimeType: 'application/x.image', | ||
image: { | ||
...options.image, | ||
type: 'data' | ||
} | ||
}; | ||
const image = await context.parse(arrayBuffer, loadImageOptions); | ||
return getMesh(image, options.terrain); | ||
} | ||
function _loadTerrain() { | ||
_loadTerrain = (0, _asyncToGenerator2.default)(_regenerator.default.mark(function _callee(arrayBuffer, options, context) { | ||
var loadImageOptions, image; | ||
return _regenerator.default.wrap(function _callee$(_context) { | ||
while (1) switch (_context.prev = _context.next) { | ||
case 0: | ||
loadImageOptions = _objectSpread(_objectSpread({}, options), {}, { | ||
mimeType: 'application/x.image', | ||
image: _objectSpread(_objectSpread({}, options.image), {}, { | ||
type: 'data' | ||
}) | ||
}); | ||
_context.next = 3; | ||
return context.parse(arrayBuffer, loadImageOptions); | ||
case 3: | ||
image = _context.sent; | ||
return _context.abrupt("return", getMesh(image, options.terrain)); | ||
case 5: | ||
case "end": | ||
return _context.stop(); | ||
} | ||
}, _callee); | ||
})); | ||
return _loadTerrain.apply(this, arguments); | ||
} | ||
//# sourceMappingURL=parse-terrain.js.map |
@@ -7,4 +7,4 @@ "use strict"; | ||
exports.VERSION = void 0; | ||
var VERSION = typeof "3.4.14" !== 'undefined' ? "3.4.14" : 'latest'; | ||
const VERSION = typeof "3.4.15" !== 'undefined' ? "3.4.15" : 'latest'; | ||
exports.VERSION = VERSION; | ||
//# sourceMappingURL=version.js.map |
@@ -8,3 +8,3 @@ "use strict"; | ||
var _version = require("./lib/utils/version"); | ||
var QuantizedMeshLoader = { | ||
const QuantizedMeshLoader = { | ||
name: 'Quantized Mesh', | ||
@@ -25,4 +25,4 @@ id: 'quantized-mesh', | ||
exports.QuantizedMeshLoader = QuantizedMeshLoader; | ||
var _typecheckQuantizedMeshLoader = QuantizedMeshLoader; | ||
const _typecheckQuantizedMeshLoader = QuantizedMeshLoader; | ||
exports._typecheckQuantizedMeshLoader = _typecheckQuantizedMeshLoader; | ||
//# sourceMappingURL=quantized-mesh-loader.js.map |
@@ -8,3 +8,3 @@ "use strict"; | ||
var _version = require("./lib/utils/version"); | ||
var TerrainLoader = { | ||
const TerrainLoader = { | ||
name: 'Terrain', | ||
@@ -33,4 +33,4 @@ id: 'terrain', | ||
exports.TerrainLoader = TerrainLoader; | ||
var _typecheckTerrainWorkerLoader = TerrainLoader; | ||
const _typecheckTerrainWorkerLoader = TerrainLoader; | ||
exports._typecheckTerrainWorkerLoader = _typecheckTerrainWorkerLoader; | ||
//# sourceMappingURL=terrain-loader.js.map |
@@ -1,2 +0,2 @@ | ||
export const VERSION = typeof "3.4.14" !== 'undefined' ? "3.4.14" : 'latest'; | ||
export const VERSION = typeof "3.4.15" !== 'undefined' ? "3.4.15" : 'latest'; | ||
//# sourceMappingURL=version.js.map |
@@ -1196,3 +1196,3 @@ (() => { | ||
// src/lib/utils/version.ts | ||
var VERSION = true ? "3.4.14" : "latest"; | ||
var VERSION = true ? "3.4.15" : "latest"; | ||
@@ -1199,0 +1199,0 @@ // src/terrain-loader.ts |
@@ -1196,3 +1196,3 @@ (() => { | ||
// src/lib/utils/version.ts | ||
var VERSION = true ? "3.4.14" : "latest"; | ||
var VERSION = true ? "3.4.15" : "latest"; | ||
@@ -1199,0 +1199,0 @@ // src/terrain-loader.ts |
{ | ||
"name": "@loaders.gl/terrain", | ||
"version": "3.4.14", | ||
"version": "3.4.15", | ||
"description": "Framework-independent loader for terrain raster formats", | ||
@@ -38,8 +38,8 @@ "license": "MIT", | ||
"@babel/runtime": "^7.3.1", | ||
"@loaders.gl/images": "3.4.14", | ||
"@loaders.gl/loader-utils": "3.4.14", | ||
"@loaders.gl/schema": "3.4.14", | ||
"@loaders.gl/images": "3.4.15", | ||
"@loaders.gl/loader-utils": "3.4.15", | ||
"@loaders.gl/schema": "3.4.15", | ||
"@mapbox/martini": "^0.2.0" | ||
}, | ||
"gitHead": "dffa197c6ae79bac5277d5e8a132f4cd274e74e5" | ||
"gitHead": "19e941d5805568e449ef9092490d6568a4853298" | ||
} |
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License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
438175
7197
+ Added@loaders.gl/images@3.4.15(transitive)
+ Added@loaders.gl/loader-utils@3.4.15(transitive)
+ Added@loaders.gl/schema@3.4.15(transitive)
+ Added@loaders.gl/worker-utils@3.4.15(transitive)
+ Added@probe.gl/stats@3.6.0(transitive)
- Removed@loaders.gl/images@3.4.14(transitive)
- Removed@loaders.gl/loader-utils@3.4.14(transitive)
- Removed@loaders.gl/schema@3.4.14(transitive)
- Removed@loaders.gl/worker-utils@3.4.14(transitive)
- Removed@probe.gl/stats@4.0.9(transitive)
Updated@loaders.gl/images@3.4.15
Updated@loaders.gl/schema@3.4.15