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@loaders.gl/textures

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    @loaders.gl/textures

Framework-independent loaders for compressed and super compressed (basis) textures


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120K
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Changelog

Source

v4.0.1

  • chore(textures): enable tests (#2741)
  • feat(gis): Consolidate geo metadata detection and table conversion (#2742)
  • fix(zip): cd header zip64 data reading fix (#2710)
  • feat(arrow): GeoArrow utilities (#2744)
  • Got rid of .toString() usage for ArrayBuffers (#2743)
  • chore: Add some javascript API guidelines (#2747)
  • Update 3D Tiles Docs (#2749)
  • feat(mvt): MVTileSource (#2750)
  • chore: improve test coverage (#2751)
  • docs: Clean up website links (#2748)
  • refactor(tile-converter): refactor creation of Attribute info (#2718)
  • feat(tile-converter): conversion progress (#2739)
  • chore(shapefile): Improve Shapefile format doc (#2752)
  • fix(tile-converter): i3s-server - esm compatibility (#2745)

v4.0 Prerelease

The official 4.0 alpha track starts with alpha.6 The early pre-release track was abandoned due to build incompatibility problems. release info (#2491))

Readme

Source

@loaders.gl/textures

loaders.gl is a collection of framework-independent 3D and geospatial parsers and encoders.

This module contains loaders for compressed textures and basis universal textures.

For documentation please visit the website.

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Last updated on 31 Oct 2023

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