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@loaders.gl/textures

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    @loaders.gl/textures

Framework-independent loaders for compressed and super compressed (basis) textures


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120K
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Changelog

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v4.0.3

  • feat(tile-converter): estimation of time remaining (#2774)
  • fix: Revert parquet-wasm integration (#2781)
  • fix(Arrow): featureIds not correctly parsed from MultiPolygon w/ holes in arrow util (WIP) (#2777)
  • fix: Use "latest" version tag when loading from unpkg (#2779)
  • docs(arrowjs): Update Arrow docs and release notes (#2778)
  • fix(examples): run 'geospatial' locally (#2776)
  • chore: Update all dependencies to ^4.0.0 (#2775)
  • feat(parquet): Enable Parquet WASM loader (#2773)
  • fix(3d-tiles): Enable Tiles3DLoader tests (#2771)
  • chore: Dependencies (#2772)
  • chore: parseFile accepts ReadableFile (#2770)
  • chore(excel): Fix batched loader adapter from atomic parse (#2769)
  • chore(loader-utils): split Worker/WorkerWithEncoder types (#2768)

Readme

Source

@loaders.gl/textures

loaders.gl is a collection of framework-independent 3D and geospatial parsers and encoders.

This module contains loaders for compressed textures and basis universal textures.

For documentation please visit the website.

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Last updated on 09 Nov 2023

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