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@luma.gl/constants

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@luma.gl/constants - npm Package Versions

1
25

9.0.0-alpha.29

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9.0.0-alpha.29

  • feat(webgl): Implement ShaderLayout.bufferLayout in webgl (#1780)
  • feat(engine): model cleanup (#1779)
ibgreen
published 9.0.0-alpha.27 •

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9.0.0-alpha.27

  • fix(engine) Workaround for deck.gl attribute access (#1778)
  • Update device.md
  • Update device.md with minor clarifications
  • Update device.md to cover device registration
ibgreen
published 9.0.0-alpha.26 •

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9.0.0-alpha.26

  • fix: Indices attribute workaround (#1776)
  • fix(webgl): Fix WebGLCanvasContext.resize() (#1775)
  • feat(webgl): Add legacy copyToTExture to unblock deck picking pass (#1774)
ibgreen
published 9.0.0-alpha.25 •

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9.0.0-alpha.25

  • Export legacy BufferWithAccessor (#1773)
  • build(deps): bump word-wrap from 1.2.3 to 1.2.4 (#1767)
  • feat(constants): Drop default export to improve ES module compatibility (#1772)
  • chore(engine): Move Scenegraph classes into engine (#1771)
ibgreen
published 9.0.0-alpha.24 •

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9.0.0-alpha.24

  • chore: Selected legacy webgl exports for deck.gl (#1769)
  • chore: Upgrade typescript and WebGPU typings (#1768)
  • fix: 🐛 Fix issue with setting 0 or false values (#1766)
ibgreen
published 9.0.0-alpha.23 •

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9.0.0-alpha.23

  • build(deps): bump semver from 5.7.1 to 5.7.2 (#1763)
  • fix #1760 - Modify to call "setImageData3D" method even if "2d-array" in addition to "3d" (#1765)
  • feat(shadertools): shader generator for uniform buffer compatible declarations (#1759)
  • chore: Temporarily remove legacy and experimental modules, simplify webgl module. (#1758)
  • chore: Use new Framebuffer api in Transform class (#1755)
  • build(deps-dev): bump vite from 3.2.6 to 3.2.7 (#1754)
  • docs: Reorganize v9 docs (#1753)
pessimistress
published 9.0.0-alpha.21 •

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9.0.0-alpha.21

  • chore: Remove default exports (#1750)
ibgreen
published 9.0.0-alpha.20 •

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9.0.0-alpha.20

ibgreen
published 9.0.0-alpha.19 •

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9.0.0-alpha.19

ibgreen
published 9.0.0-alpha.18 •

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9.0.0-alpha.18

  • fix(webgl-legacy): unbreak deck.gl build (#1748)
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