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@luma.gl/core - npm Package Compare versions

Comparing version 9.1.0-alpha.15 to 9.1.0-alpha.16

3

dist/adapter-utils/format-compiler-log.js

@@ -47,4 +47,5 @@ // luma.gl

}
const color = message.type === 'error' ? 'red' : '#8B4000'; // dark orange
return options?.html
? `<div class='luma-compiler-log-error' style="color:red;"><b> ${message.type.toUpperCase()}: ${message.message}</b></div>`
? `<div class='luma-compiler-log-error' style="color:${color};"><b> ${message.type.toUpperCase()}: ${message.message}</b></div>`
: `${message.type.toUpperCase()}: ${message.message}`;

@@ -51,0 +52,0 @@ }

@@ -6,20 +6,20 @@ import type { Device } from "./device.js";

export type CanvasContextProps = {
/** If canvas not supplied, will be created and added to the DOM. If string, will be looked up in the DOM */
/** If a canvas not supplied, one will be created and added to the DOM. If a string, a canvas with that id will be looked up in the DOM */
canvas?: HTMLCanvasElement | OffscreenCanvas | string | null;
/** If new canvas is created, it will be created in the specified container, otherwise appended to body */
/** If new canvas is created, it will be created in the specified container, otherwise is appended as a child of document.body */
container?: HTMLElement | string | null;
/** Width in pixels of the canvas */
/** Width in pixels of the canvas - used when creating a new canvas */
width?: number;
/** Height in pixels of the canvas */
/** Height in pixels of the canvas - used when creating a new canvas */
height?: number;
/** Visibility (only used if new canvas is created). */
visible?: boolean;
/** Whether to apply a device pixels scale factor (`true` uses browser DPI) */
useDevicePixels?: boolean | number;
/** Whether to track resizes (if not ) */
/** Whether to track window resizes */
autoResize?: boolean;
/** Visibility (only used if new canvas is created). */
visible?: boolean;
/** WebGPU only https://www.w3.org/TR/webgpu/#canvas-configuration */
/** https://developer.mozilla.org/en-US/docs/Web/API/GPUCanvasContext/configure#alphamode */
alphaMode?: 'opaque' | 'premultiplied';
/** https://developer.mozilla.org/en-US/docs/Web/API/GPUCanvasContext/configure#colorspace */
colorSpace?: 'srgb';
/** WebGPU only https://www.w3.org/TR/webgpu/#canvas-configuration */
alphaMode?: 'opaque' | 'premultiplied';
};

@@ -34,2 +34,3 @@ /**

export declare abstract class CanvasContext {
static defaultProps: Required<CanvasContextProps>;
abstract readonly device: Device;

@@ -55,11 +56,2 @@ readonly id: string;

};
/** Check if the DOM is loaded */
static get isPageLoaded(): boolean;
/**
* Get a 'lazy' promise that resolves when the DOM is loaded.
* @note Since there may be limitations on number of `load` event listeners,
* it is recommended avoid calling this function until actually needed.
* I.e. don't call it until you know that you will be looking up a string in the DOM.
*/
static pageLoaded: Promise<void>;
constructor(props?: CanvasContextProps);

@@ -66,0 +58,0 @@ /** Returns a framebuffer with properly resized current 'swap chain' textures */

@@ -6,15 +6,2 @@ // luma.gl

import { log } from "../utils/log.js";
const isPage = isBrowser() && typeof document !== 'undefined';
const isPageLoaded = () => isPage && document.readyState === 'complete';
const DEFAULT_CANVAS_CONTEXT_PROPS = {
canvas: null,
width: 800, // width are height are only used by headless gl
height: 600,
useDevicePixels: true,
autoResize: true,
container: null,
visible: true,
colorSpace: 'srgb',
alphaMode: 'opaque'
};
/**

@@ -28,2 +15,13 @@ * Manages a canvas. Supports both HTML or offscreen canvas

export class CanvasContext {
static defaultProps = {
canvas: null,
width: 800, // width are height are only used by headless gl
height: 600,
useDevicePixels: true,
autoResize: true,
container: null,
visible: true,
alphaMode: 'opaque',
colorSpace: 'srgb'
};
id;

@@ -40,15 +38,4 @@ props;

_canvasSizeInfo = { clientWidth: 0, clientHeight: 0, devicePixelRatio: 1 };
/** Check if the DOM is loaded */
static get isPageLoaded() {
return isPageLoaded();
}
/**
* Get a 'lazy' promise that resolves when the DOM is loaded.
* @note Since there may be limitations on number of `load` event listeners,
* it is recommended avoid calling this function until actually needed.
* I.e. don't call it until you know that you will be looking up a string in the DOM.
*/
static pageLoaded = getPageLoadPromise();
constructor(props) {
this.props = { ...DEFAULT_CANVAS_CONTEXT_PROPS, ...props };
this.props = { ...CanvasContext.defaultProps, ...props };
props = this.props;

@@ -239,17 +226,5 @@ if (!isBrowser()) {

// HELPER FUNCTIONS
/** Returns a promise that resolves when the page is loaded */
function getPageLoadPromise() {
if (isPageLoaded() || typeof window === 'undefined') {
return Promise.resolve();
}
return new Promise(resolve => {
window.addEventListener('load', () => resolve());
});
}
function getContainer(container) {
if (typeof container === 'string') {
const element = document.getElementById(container);
if (!element && !isPageLoaded()) {
throw new Error(`Accessing '${container}' before page was loaded`);
}
if (!element) {

@@ -268,5 +243,2 @@ throw new Error(`${container} is not an HTML element`);

const canvas = document.getElementById(canvasId);
if (!canvas && !isPageLoaded()) {
throw new Error(`Accessing '${canvasId}' before page was loaded`);
}
if (!(canvas instanceof HTMLCanvasElement)) {

@@ -273,0 +245,0 @@ throw new Error('Object is not a canvas element');

@@ -119,29 +119,46 @@ import { StatsManager } from "../utils/stats-manager.js";

export type DeviceProps = {
/** string id for debugging. Stored on the object, used in logging and set on underlying GPU objects when feasible. */
id?: string;
canvas?: HTMLCanvasElement | OffscreenCanvas | string | null;
container?: HTMLElement | string | null;
width?: number /** width is only used when creating a new canvas */;
height?: number /** height is only used when creating a new canvas */;
/** Request a Device with the highest limits supported by platform. WebGPU: devices can be created with minimal limits. */
requestMaxLimits?: boolean;
/** Properties for creating a default canvas context */
createCanvasContext?: CanvasContextProps | true;
/** Control which type of GPU is preferred on systems with both integrated and discrete GPU. Defaults to "high-performance" / discrete GPU. */
powerPreference?: 'default' | 'high-performance' | 'low-power';
/** Hints that device creation should fail if no hardware GPU is available (if the system performance is "low"). */
failIfMajorPerformanceCaveat?: boolean;
/** Error handling */
onError?: (error: Error) => unknown;
gl?: WebGL2RenderingContext | null;
/** WebGL: Instrument WebGL2RenderingContext (at the expense of performance) */
debug?: boolean;
/** Break on WebGL functions matching these strings */
break?: string[];
/** WebGL: Initialize the SpectorJS WebGL debugger */
debugWithSpectorJS?: boolean;
/** SpectorJS URL. Override if CDN is down or different SpectorJS version is desired */
spectorUrl?: string;
/** Set to false to disable WebGL state management instrumentation: TODO- Unclear if still supported / useful */
manageState?: boolean;
/** Initialize all features on startup */
initalizeFeatures?: boolean;
/** WebGL specific: Properties passed through to WebGL2RenderingContext creation: `canvas.getContext('webgl2', props.webgl)` */
webgl?: WebGLContextProps;
/** Show shader source in browser? The default is`'error'`, meaning that logs are shown when shader compilation has errors */
debugShaders?: 'never' | 'errors' | 'warnings' | 'always';
/** Renders a small version of updated Framebuffers into the primary canvas context. Can be set in console luma.log.set('debug-framebuffers', true) */
debugFramebuffers?: boolean;
/** WebGL specific - Trace WebGL calls (instruments WebGL2RenderingContext at the expense of performance). Can be set in console luma.log.set('debug-webgl', true) */
debugWebGL?: boolean;
/** WebGL specific - Initialize the SpectorJS WebGL debugger. Can be set in console luma.log.set('debug-spectorjs', true) */
debugSpectorJS?: boolean;
/** WebGL specific - SpectorJS URL. Override if CDN is down or different SpectorJS version is desired. */
debugSpectorJSUrl?: string;
/** WebGPU specific - Request a Device with the highest limits supported by platform. On WebGPU devices can be created with minimal limits. */
_requestMaxLimits?: boolean;
/** Disable specific features */
disabledFeatures?: Partial<Record<DeviceFeature, boolean>>;
_disabledFeatures?: Partial<Record<DeviceFeature, boolean>>;
/** WebGL specific - Initialize all features on startup */
_initializeFeatures?: boolean;
/** Never destroy cached shaders and pipelines */
_factoryDestroyPolicy?: 'unused' | 'never';
/** @deprecated Internal, Do not use directly! Use `luma.attachDevice()` to attach to pre-created contexts/devices. */
_handle?: unknown;
};
/** WebGL independent copy of WebGLContextAttributes */
type WebGLContextProps = {
alpha?: boolean;
desynchronized?: boolean;
antialias?: boolean;
depth?: boolean;
failIfMajorPerformanceCaveat?: boolean;
powerPreference?: 'default' | 'high-performance' | 'low-power';
premultipliedAlpha?: boolean;
preserveDrawingBuffer?: boolean;
};
/**

@@ -175,2 +192,4 @@ * Create and attach devices for a specific backend. Currently static methods on each device

readonly statsManager: StatsManager;
/** An abstract timestamp used for change tracking */
timestamp: number;
/** Used by other luma.gl modules to store data on the device */

@@ -213,3 +232,3 @@ _lumaData: {

/** Returns the default / primary canvas context. Throws an error if no canvas context is available (a WebGPU compute device) */
getCanvasContext(): CanvasContext;
getDefaultCanvasContext(): CanvasContext;
/** Creates a new CanvasContext (WebGPU only) */

@@ -245,2 +264,8 @@ abstract createCanvasContext(props?: CanvasContextProps): CanvasContext;

createCommandEncoder(props?: CommandEncoderProps): CommandEncoder;
/** A monotonic counter for tracking buffer and texture updates */
incrementTimestamp(): number;
/** Report unhandled device errors */
onError(error: Error): void;
/** @deprecated Use getDefaultCanvasContext() */
getCanvasContext(): CanvasContext;
/** @deprecated - will be removed - should use command encoder */

@@ -283,10 +308,6 @@ readPixelsToArrayWebGL(source: Framebuffer | Texture, options?: {

resetWebGL(): void;
timestamp: number;
/** A monotonic counter for tracking buffer and texture updates */
incrementTimestamp(): number;
/** Report unhandled device errors */
onError(error: Error): void;
protected _getBufferProps(props: BufferProps | ArrayBuffer | ArrayBufferView): BufferProps;
/** Subclasses use this to support .createBuffer() overloads */
protected _normalizeBufferProps(props: BufferProps | ArrayBuffer | ArrayBufferView): BufferProps;
}
export {};
//# sourceMappingURL=device.d.ts.map

@@ -33,29 +33,23 @@ // luma.gl

id: null,
canvas: null,
container: null,
manageState: true,
width: 800, // width are height are only used by headless gl
height: 600,
requestMaxLimits: true,
powerPreference: 'high-performance',
failIfMajorPerformanceCaveat: false,
createCanvasContext: undefined,
// Callbacks
onError: (error) => log.error(error.message),
gl: null,
// alpha: undefined,
// depth: undefined,
// stencil: undefined,
// antialias: undefined,
// premultipliedAlpha: undefined,
// preserveDrawingBuffer: undefined,
// failIfMajorPerformanceCaveat: undefined
debug: Boolean(log.get('debug')), // Instrument context (at the expense of performance)
break: log.get('break') || [],
// WebGL specific debugging
debugWithSpectorJS: undefined,
spectorUrl: undefined,
_factoryDestroyPolicy: 'unused',
// TODO - Change these after confirming things work as expected
initalizeFeatures: true,
disabledFeatures: {
_initializeFeatures: true,
_disabledFeatures: {
'compilation-status-async-webgl': true
},
_factoryDestroyPolicy: 'unused'
_requestMaxLimits: true,
// WebGL specific
webgl: {},
debugShaders: log.get('debug-shaders') || undefined,
debugFramebuffers: Boolean(log.get('debug-framebuffers')),
debugWebGL: Boolean(log.get('debug-webgl')),
debugSpectorJS: undefined, // Note: log setting is queried by the spector.js code
debugSpectorJSUrl: undefined,
// INTERNAL
_handle: undefined
};

@@ -77,2 +71,4 @@ get [Symbol.toStringTag]() {

statsManager = lumaStats;
/** An abstract timestamp used for change tracking */
timestamp = 0;
/** Used by other luma.gl modules to store data on the device */

@@ -97,5 +93,5 @@ _lumaData = {};

/** Returns the default / primary canvas context. Throws an error if no canvas context is available (a WebGPU compute device) */
getCanvasContext() {
getDefaultCanvasContext() {
if (!this.canvasContext) {
throw new Error('Device has no CanvasContext');
throw new Error('Device has no default CanvasContext. See props.createCanvasContext');
}

@@ -107,2 +103,16 @@ return this.canvasContext;

}
/** A monotonic counter for tracking buffer and texture updates */
incrementTimestamp() {
return this.timestamp++;
}
// Error Handling
/** Report unhandled device errors */
onError(error) {
this.props.onError(error);
}
// DEPRECATED METHODS
/** @deprecated Use getDefaultCanvasContext() */
getCanvasContext() {
return this.getDefaultCanvasContext();
}
// WebGL specific HACKS - enables app to remove webgl import

@@ -138,14 +148,5 @@ // Use until we have a better way to handle these

}
timestamp = 0;
/** A monotonic counter for tracking buffer and texture updates */
incrementTimestamp() {
return this.timestamp++;
}
// Error Handling
/** Report unhandled device errors */
onError(error) {
this.props.onError(error);
}
// IMPLEMENTATION
_getBufferProps(props) {
/** Subclasses use this to support .createBuffer() overloads */
_normalizeBufferProps(props) {
if (props instanceof ArrayBuffer || ArrayBuffer.isView(props)) {

@@ -152,0 +153,0 @@ props = { data: props };

@@ -10,14 +10,16 @@ import type { Log } from '@probe.gl/log';

/** Properties for creating a new device */
export type CreateDeviceProps = DeviceProps & {
export type CreateDeviceProps = {
/** Selects the type of device. `best-available` uses webgpu if available, then webgl. */
type?: 'webgl' | 'webgpu' | 'unknown' | 'best-available';
/** List of adapters. Will also search any pre-registered adapters */
adapters?: Adapter[];
};
} & DeviceProps;
/** Properties for attaching an existing WebGL context or WebGPU device to a new luma Device */
export type AttachDeviceProps = DeviceProps & {
export type AttachDeviceProps = {
type?: 'webgl' | 'webgpu' | 'unknown' | 'best-available';
/** Externally created WebGL context or WebGPU device */
handle: unknown;
/** List of adapters. Will also search any pre-registered adapterss */
/** List of adapters. Will also search any pre-registered adapters */
adapters?: Adapter[];
};
} & DeviceProps;
/**

@@ -30,2 +32,9 @@ * Entry point to the luma.gl GPU abstraction

static defaultProps: Required<CreateDeviceProps>;
/**
* Get a 'lazy' promise that resolves when the DOM is loaded.
* @note Since there may be limitations on number of `load` event listeners,
* it is recommended avoid calling this function until actually needed.
* I.e. don't call it until you know that you will be looking up a string in the DOM.
*/
static pageLoaded: Promise<void>;
/** Global stats for all devices */

@@ -32,0 +41,0 @@ readonly stats: StatsManager;

// luma.gl
// SPDX-License-Identifier: MIT
// Copyright (c) vis.gl contributors
import { isBrowser } from '@probe.gl/env';
import { Device } from "./device.js";
import { lumaStats } from "../utils/stats-manager.js";
import { log } from "../utils/log.js";
const isPage = isBrowser() && typeof document !== 'undefined';
const isPageLoaded = () => isPage && document.readyState === 'complete';
const STARTUP_MESSAGE = 'set luma.log.level=1 (or higher) to trace rendering';

@@ -20,2 +23,11 @@ const ERROR_MESSAGE = 'No matching device found. Ensure `@luma.gl/webgl` and/or `@luma.gl/webgpu` modules are imported.';

};
/**
* Get a 'lazy' promise that resolves when the DOM is loaded.
* @note Since there may be limitations on number of `load` event listeners,
* it is recommended avoid calling this function until actually needed.
* I.e. don't call it until you know that you will be looking up a string in the DOM.
*/
static pageLoaded = getPageLoadPromise().then(() => {
log.probe(2, 'DOM is loaded')();
});
/** Global stats for all devices */

@@ -35,3 +47,3 @@ stats = lumaStats;

// @ts-expect-error no-undef
typeof "9.1.0-alpha.15" !== 'undefined' ? "9.1.0-alpha.15" : 'running from source';
typeof "9.1.0-alpha.16" !== 'undefined' ? "9.1.0-alpha.16" : 'running from source';
spector;

@@ -85,2 +97,5 @@ preregisteredAdapters = new Map();

// }
if (props.createCanvasContext) {
await Luma.pageLoaded;
}
const adapterMap = this.getAdapterMap(props.adapters);

@@ -107,2 +122,5 @@ let type = props.type || '';

}
if (props.createCanvasContext) {
await Luma.pageLoaded;
}
// TODO - WebGPU does not yet have a stable API

@@ -164,1 +182,11 @@ // if (props.handle instanceof GPUDevice) {

export const luma = new Luma();
// HELPER FUNCTIONS
/** Returns a promise that resolves when the page is loaded */
function getPageLoadPromise() {
if (isPageLoaded() || typeof window === 'undefined') {
return Promise.resolve();
}
return new Promise(resolve => {
window.addEventListener('load', () => resolve());
});
}

@@ -42,5 +42,12 @@ import type { Device } from "../device.js";

abstract byteLength: number;
/** "Time" of last update */
/** "Time" of last update, can be used to check if redraw is needed */
updateTimestamp: number;
constructor(device: Device, props: BufferProps);
/**
* Create a copy of this Buffer with new byteLength, with same props but of the specified size.
* @note Does not copy contents of the cloned Buffer.
*/
clone(props: {
byteLength: number;
}): Buffer;
/** Write data to buffer */

@@ -47,0 +54,0 @@ abstract write(data: ArrayBufferView, byteOffset?: number): void;

@@ -38,3 +38,3 @@ // luma.gl

indexType;
/** "Time" of last update */
/** "Time" of last update, can be used to check if redraw is needed */
updateTimestamp;

@@ -52,4 +52,6 @@ constructor(device, props) {

}
// Remove data from props before storing, we don't want to hold on to a big chunk of memory
delete deducedProps.data;
super(device, deducedProps, Buffer.defaultProps);
this.usage = props.usage || 0;
this.usage = deducedProps.usage || 0;
this.indexType = deducedProps.indexType;

@@ -59,2 +61,9 @@ // TODO - perhaps this should be set on async write completion?

}
/**
* Create a copy of this Buffer with new byteLength, with same props but of the specified size.
* @note Does not copy contents of the cloned Buffer.
*/
clone(props) {
return this.device.createBuffer({ ...this.props, ...props });
}
/** Read data synchronously. @note WebGL2 only */

@@ -61,0 +70,0 @@ readSyncWebGL(byteOffset, byteLength) {

@@ -25,5 +25,5 @@ import { Device } from "../device.js";

export type CopyBufferToBufferOptions = {
source: Buffer;
sourceBuffer: Buffer;
sourceOffset?: number;
destination: Buffer;
destinationBuffer: Buffer;
destinationOffset?: number;

@@ -33,5 +33,5 @@ size: number;

export type CopyBufferToTextureOptions = {
source: Buffer;
sourceBuffer: Buffer;
byteOffset?: number;
destination: Texture;
destinationTexture: Texture;
mipLevel?: number;

@@ -46,3 +46,3 @@ origin?: [number, number, number] | number[];

/** Texture to copy to/from. */
source: Texture;
sourceTexture: Texture;
/** Mip-map level of the texture to copy to/from. (Default 0) */

@@ -61,3 +61,3 @@ mipLevel?: number;

/** Destination buffer */
destination: Buffer;
destinationBuffer: Buffer;
/** Offset, in bytes, from the beginning of the buffer to the start of the image data (default 0) */

@@ -79,3 +79,3 @@ byteOffset?: number;

/** Texture to copy to/from. */
source: Texture;
sourceTexture: Texture;
/** Mip-map level of the texture to copy to/from. (Default 0) */

@@ -88,3 +88,3 @@ mipLevel?: number;

/** Texture to copy to/from. */
destination: Texture;
destinationTexture: Texture;
/** Mip-map level of the texture to copy to/from. (Default 0) */

@@ -91,0 +91,0 @@ destinationMipLevel?: number;

@@ -29,4 +29,13 @@ import type { ColorTextureFormat, DepthStencilTextureFormat, TextureFormat } from "../../gpu-type-utils/texture-formats.js";

/**
* Create a copy of this framebuffer with new attached textures, with same props but of the specified size.
* @note Does not copy contents of the attached textures.
*/
clone(size?: {
width: number;
height: number;
}): Framebuffer;
/**
* Resizes all attachments
* @note resize() destroys existing textures (if size has changed).
* @deprecated Use framebuffer.clone()
*/

@@ -33,0 +42,0 @@ resize(size: {

@@ -31,2 +31,11 @@ // luma.gl

}
/**
* Create a copy of this framebuffer with new attached textures, with same props but of the specified size.
* @note Does not copy contents of the attached textures.
*/
clone(size) {
const colorAttachments = this.colorAttachments.map(colorAttachment => colorAttachment.texture.clone(size));
const depthStencilAttachment = this.depthStencilAttachment && this.depthStencilAttachment.texture.clone(size);
return this.device.createFramebuffer({ ...this.props, colorAttachments, depthStencilAttachment });
}
resize(size) {

@@ -110,3 +119,3 @@ let updateSize = !size;

if (this.colorAttachments[i]) {
const resizedTexture = this.colorAttachments[i].texture.createResizedTexture({
const resizedTexture = this.colorAttachments[i].texture.clone({
width,

@@ -121,3 +130,3 @@ height

if (this.depthStencilAttachment) {
const resizedTexture = this.depthStencilAttachment.texture.createResizedTexture({
const resizedTexture = this.depthStencilAttachment.texture.clone({
width,

@@ -124,0 +133,0 @@ height

@@ -20,5 +20,5 @@ // luma.gl

parameters: undefined,
clearColor: [0, 0, 0, 0],
clearDepth: 1,
clearStencil: 0,
clearColor: false,
clearDepth: false,
clearStencil: false,
depthReadOnly: false,

@@ -25,0 +25,0 @@ stencilReadOnly: false,

@@ -18,4 +18,4 @@ import type { Device } from "../device.js";

entryPoint?: string;
/** Show shader source in browser? */
debug?: 'never' | 'errors' | 'warnings' | 'always';
/** Show shader source in browser? Overrides the device.props.debugShaders setting */
debugShaders?: 'never' | 'errors' | 'warnings' | 'always';
};

@@ -37,2 +37,3 @@ /**

constructor(device: Device, props: ShaderProps);
abstract get asyncCompilationStatus(): Promise<'pending' | 'success' | 'error'>;
/** Get compiler log asynchronously */

@@ -45,3 +46,3 @@ abstract getCompilationInfo(): Promise<readonly CompilerMessage[]>;

/** In browser logging of errors */
debugShader(trigger?: "never" | "always" | "errors" | "warnings"): Promise<void>;
debugShader(): Promise<void>;
/**

@@ -48,0 +49,0 @@ * In-browser UI logging of errors

@@ -20,3 +20,3 @@ // luma.gl

entryPoint: 'main',
debug: 'errors'
debugShaders: undefined
};

@@ -34,2 +34,3 @@ get [Symbol.toStringTag]() {

constructor(device, props) {
props = { ...props, debugShaders: props.debugShaders || device.props.debugShaders || 'errors' };
super(device, { id: getShaderIdFromProps(props), ...props }, Shader.defaultProps);

@@ -49,3 +50,4 @@ this.stage = this.props.stage;

/** In browser logging of errors */
async debugShader(trigger = this.props.debug) {
async debugShader() {
const trigger = this.props.debugShaders;
switch (trigger) {

@@ -65,3 +67,3 @@ case 'never':

const messages = await this.getCompilationInfo();
if (this.props.debug === 'warnings' && messages?.length === 0) {
if (trigger === 'warnings' && messages?.length === 0) {
return;

@@ -68,0 +70,0 @@ }

@@ -185,8 +185,7 @@ import type { Device } from "../device.js";

/**
* Create a new texture with the same parameters but a different size
*
* Create a new texture with the same parameters and optionally, a different size
* @note Textures are immutable and cannot be resized after creation, but we can create a similar texture with the same parameters but a new size.
* @note Does not copy contents of the texture
*/
createResizedTexture(size: {
clone(size?: {
width: number;

@@ -193,0 +192,0 @@ height: number;

@@ -155,8 +155,7 @@ // luma.gl

/**
* Create a new texture with the same parameters but a different size
*
* Create a new texture with the same parameters and optionally, a different size
* @note Textures are immutable and cannot be resized after creation, but we can create a similar texture with the same parameters but a new size.
* @note Does not copy contents of the texture
*/
createResizedTexture(size) {
clone(size) {
return this.device.createTexture({ ...this.props, ...size });

@@ -163,0 +162,0 @@ }

@@ -7,13 +7,13 @@ (function webpackUniversalModuleDefinition(root, factory) {

else root['luma'] = factory();})(globalThis, function () {
"use strict";var __exports__=(()=>{var Z=Object.defineProperty;var ct=Object.getOwnPropertyDescriptor;var ut=Object.getOwnPropertyNames;var ft=Object.prototype.hasOwnProperty;var lt=(r,e,t)=>e in r?Z(r,e,{enumerable:!0,configurable:!0,writable:!0,value:t}):r[e]=t;var dt=(r,e)=>{for(var t in e)Z(r,t,{get:e[t],enumerable:!0})},ht=(r,e,t,s)=>{if(e&&typeof e=="object"||typeof e=="function")for(let n of ut(e))!ft.call(r,n)&&n!==t&&Z(r,n,{get:()=>e[n],enumerable:!(s=ct(e,n))||s.enumerable});return r};var mt=r=>ht(Z({},"__esModule",{value:!0}),r);var a=(r,e,t)=>(lt(r,typeof e!="symbol"?e+"":e,t),t);var 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c{get[Symbol.toStringTag](){return"RenderPipeline"}shaderLayout;bufferLayout;linkStatus="pending";hash="";constructor(e,t){super(e,t,Te.defaultProps),this.shaderLayout=this.props.shaderLayout,this.bufferLayout=this.props.bufferLayout||[]}setUniformsWebGL(e){throw new Error("Use uniform blocks")}},k=Te;a(k,"defaultProps",{...c.defaultProps,vs:null,vertexEntryPoint:"vertexMain",vsConstants:{},fs:null,fragmentEntryPoint:"fragmentMain",fsConstants:{},shaderLayout:null,bufferLayout:[],topology:"triangle-list",parameters:{},bindings:{},uniforms:{}});var ve=class extends c{get[Symbol.toStringTag](){return"RenderPass"}constructor(e,t){super(e,t,ve.defaultProps)}},G=ve;a(G,"defaultProps",{...c.defaultProps,framebuffer:null,parameters:void 0,clearColor:!1,clearDepth:!1,clearStencil:!1,depthReadOnly:!1,stencilReadOnly:!1,discard:!1,occlusionQuerySet:void 0,timestampQuerySet:void 0,beginTimestampIndex:void 0,endTimestampIndex:void 0});var Ae=class extends c{get[Symbol.toStringTag](){return"ComputePipeline"}hash="";shaderLayout;constructor(e,t){super(e,t,Ae.defaultProps),this.shaderLayout=t.shaderLayout}},V=Ae;a(V,"defaultProps",{...c.defaultProps,shader:void 0,entryPoint:void 0,constants:{},shaderLayout:void 0});var Ee=class extends c{get[Symbol.toStringTag](){return"ComputePass"}constructor(e,t){super(e,t,Ee.defaultProps)}},W=Ee;a(W,"defaultProps",{...c.defaultProps,timestampQuerySet:void 0,beginTimestampIndex:void 0,endTimestampIndex:void 0});var Pe=class extends c{get[Symbol.toStringTag](){return"CommandEncoder"}constructor(e,t){super(e,t,Pe.defaultProps)}},O=Pe;a(O,"defaultProps",{...c.defaultProps,measureExecutionTime:void 0});var Ce=class extends c{get[Symbol.toStringTag](){return"CommandBuffer"}constructor(e,t){super(e,t,Ce.defaultProps)}},j=Ce;a(j,"defaultProps",{...c.defaultProps});function ae(r){let[e,t]=Wt[r],n=e==="i32"||e==="u32",s=e!=="u32",o=Ot[e]*t,i=Vt(e,t);return{dataType:e,components:t,defaultVertexFormat:i,byteLength:o,integer:n,signed:s}}function Vt(r,e){let t;switch(r){case"f32":t="float32";break;case"i32":t="sint32";break;case"u32":t="uint32";break;case"f16":return e<=2?"float16x2":"float16x4"}return e===1?t:`${t}x${e}`}var Wt={f32:["f32",1],"vec2<f32>":["f32",2],"vec3<f32>":["f32",3],"vec4<f32>":["f32",4],f16:["f16",1],"vec2<f16>":["f16",2],"vec3<f16>":["f16",3],"vec4<f16>":["f16",4],i32:["i32",1],"vec2<i32>":["i32",2],"vec3<i32>":["i32",3],"vec4<i32>":["i32",4],u32:["u32",1],"vec2<u32>":["u32",2],"vec3<u32>":["u32",3],"vec4<u32>":["u32",4]},Ot={f32:4,f16:2,i32:4,u32:4};function Y(r){let e;r.endsWith("-webgl")&&(r.replace("-webgl",""),e=!0);let[t,n]=r.split("x"),s=t,o=n?parseInt(n):1,i=ne(s),u={type:s,components:o,byteLength:i.byteLength*o,integer:i.integer,signed:i.signed,normalized:i.normalized};return e&&(u.webglOnly=!0),u}function _e(r,e){let t={};for(let n of r.attributes){let s=jt(r,e,n.name);s&&(t[n.name]=s)}return t}function et(r,e,t=16){let n=_e(r,e),s=new Array(t).fill(null);for(let o of Object.values(n))s[o.location]=o;return s}function jt(r,e,t){let n=Yt(r,t),s=Xt(e,t);if(!n)return null;let o=ae(n.type),i=s?.vertexFormat||o.defaultVertexFormat,u=Y(i);return{attributeName:s?.attributeName||n.name,bufferName:s?.bufferName||n.name,location:n.location,shaderType:n.type,shaderDataType:o.dataType,shaderComponents:o.components,vertexFormat:i,bufferDataType:u.type,bufferComponents:u.components,normalized:u.normalized,integer:o.integer,stepMode:s?.stepMode||n.stepMode||"vertex",byteOffset:s?.byteOffset||0,byteStride:s?.byteStride||0}}function Yt(r,e){let t=r.attributes.find(n=>n.name===e);return t||l.warn(`shader layout attribute "${e}" not present in shader`),t||null}function Xt(r,e){Zt(r);let t=qt(r,e);return t||(t=Kt(r,e),t)?t:(l.warn(`layout for attribute "${e}" not present in buffer layout`),null)}function Zt(r){for(let e of r)(e.attributes&&e.format||!e.attributes&&!e.format)&&l.warn(`BufferLayout ${name} must have either 'attributes' or 'format' field`)}function qt(r,e){for(let t of r)if(t.format&&t.name===e)return{attributeName:t.name,bufferName:e,stepMode:t.stepMode,vertexFormat:t.format,byteOffset:0,byteStride:t.byteStride||0};return null}function Kt(r,e){for(let t of r){let n=t.byteStride;if(typeof t.byteStride!="number")for(let o of t.attributes||[]){let i=Y(o.format);n+=i.byteLength}let s=t.attributes?.find(o=>o.attribute===e);if(s)return{attributeName:s.attribute,bufferName:t.name,stepMode:t.stepMode,vertexFormat:s.format,byteOffset:s.byteOffset,byteStride:n}}return null}var Le=class extends c{get[Symbol.toStringTag](){return"VertexArray"}maxVertexAttributes;attributeInfos;indexBuffer=null;attributes;constructor(e,t){super(e,t,Le.defaultProps),this.maxVertexAttributes=e.limits.maxVertexAttributes,this.attributes=new Array(this.maxVertexAttributes).fill(null);let{shaderLayout:n,bufferLayout:s}=t.renderPipeline||{};if(!n||!s)throw new Error("VertexArray");this.attributeInfos=et(n,s,this.maxVertexAttributes)}setConstantWebGL(e,t){throw new Error("constant attributes not supported")}},X=Le;a(X,"defaultProps",{...c.defaultProps,renderPipeline:null});var Me=class extends c{get[Symbol.toStringTag](){return"TransformFeedback"}constructor(e,t){super(e,t,Me.defaultProps)}},Z=Me;a(Z,"defaultProps",{...c.defaultProps,layout:void 0,buffers:{}});var Be=class extends c{get[Symbol.toStringTag](){return"QuerySet"}constructor(e,t){super(e,t,Be.defaultProps)}},q=Be;a(q,"defaultProps",{...c.defaultProps,type:void 0,count:void 0});var Jt={f32:{type:"f32",components:1},i32:{type:"i32",components:1},u32:{type:"u32",components:1},"vec2<f32>":{type:"f32",components:2},"vec3<f32>":{type:"f32",components:3},"vec4<f32>":{type:"f32",components:4},"vec2<i32>":{type:"i32",components:2},"vec3<i32>":{type:"i32",components:3},"vec4<i32>":{type:"i32",components:4},"vec2<u32>":{type:"u32",components:2},"vec3<u32>":{type:"u32",components:3},"vec4<u32>":{type:"u32",components:4},"mat2x2<f32>":{type:"f32",components:4},"mat2x3<f32>":{type:"f32",components:6},"mat2x4<f32>":{type:"f32",components:8},"mat3x2<f32>":{type:"f32",components:6},"mat3x3<f32>":{type:"f32",components:9},"mat3x4<f32>":{type:"f32",components:12},"mat4x2<f32>":{type:"f32",components:8},"mat4x3<f32>":{type:"f32",components:12},"mat4x4<f32>":{type:"f32",components:16}};function ce(r){return Jt[r]}function tt(r,e){switch(e){case 1:return r;case 2:return r+r%2;default:return r+(4-r%4)%4}}var ue;function Re(r){return(!ue||ue.byteLength<r)&&(ue=new ArrayBuffer(r)),ue}function rt(r,e){let t=Re(r.BYTES_PER_ELEMENT*e);return new r(t,0,e)}function Qt(r){return ArrayBuffer.isView(r)&&!(r instanceof DataView)}function C(r){return Array.isArray(r)?r.length===0||typeof r[0]=="number":Qt(r)}var nt=1024,_=class{layout={};byteLength;constructor(e){let t=0;for(let[s,o]of Object.entries(e)){let i=ce(o),{type:u,components:f}=i;t=tt(t,f);let p=t;t+=f,this.layout[s]={type:u,size:f,offset:p}}t+=(4-t%4)%4;let n=t*4;this.byteLength=Math.max(n,nt)}getData(e){let t=Math.max(this.byteLength,nt),n=Re(t),s={i32:new Int32Array(n),u32:new Uint32Array(n),f32:new Float32Array(n),f16:new Uint16Array(n)};for(let[o,i]of Object.entries(e)){let u=this.layout[o];if(!u){l.warn(`Supplied uniform value ${o} not present in uniform block layout`)();continue}let{type:f,size:p,offset:g}=u,M=s[f];if(p===1){if(typeof i!="number"&&typeof i!="boolean"){l.warn(`Supplied value for single component uniform ${o} is not a number: 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Object.entries(e))this._setUniform(t,n),this.needsRedraw||this.setNeedsRedraw(`${this.name}.${t}=${n}`)}setNeedsRedraw(e){this.needsRedraw=this.needsRedraw||e}getAllUniforms(){return this.modifiedUniforms={},this.needsRedraw=!1,this.uniforms||{}}_setUniform(e,t){st(this.uniforms[e],t)||(this.uniforms[e]=ot(t),this.modifiedUniforms[e]=!0,this.modified=!0)}};var fe=class{uniformBlocks=new Map;uniformBufferLayouts=new Map;uniformBuffers=new Map;constructor(e){for(let[t,n]of Object.entries(e)){let s=t,o=new _(n.uniformTypes||{});this.uniformBufferLayouts.set(s,o);let i=new L({name:t});i.setUniforms(n.defaultUniforms||{}),this.uniformBlocks.set(s,i)}}destroy(){for(let e of this.uniformBuffers.values())e.destroy()}setUniforms(e){for(let[t,n]of Object.entries(e))this.uniformBlocks.get(t)?.setUniforms(n);this.updateUniformBuffers()}getUniformBufferByteLength(e){return this.uniformBufferLayouts.get(e)?.byteLength||0}getUniformBufferData(e){let t=this.uniformBlocks.get(e)?.getAllUniforms()||{};return this.uniformBufferLayouts.get(e)?.getData(t)}createUniformBuffer(e,t,n){n&&this.setUniforms(n);let s=this.getUniformBufferByteLength(t),o=e.createBuffer({usage:d.UNIFORM|d.COPY_DST,byteLength:s}),i=this.getUniformBufferData(t);return o.write(i),o}getManagedUniformBuffer(e,t){if(!this.uniformBuffers.get(t)){let n=this.getUniformBufferByteLength(t),s=e.createBuffer({usage:d.UNIFORM|d.COPY_DST,byteLength:n});this.uniformBuffers.set(t,s)}return this.uniformBuffers.get(t)}updateUniformBuffers(){let e=!1;for(let t of this.uniformBlocks.keys()){let n=this.updateUniformBuffer(t);e||=n}return e&&l.log(3,`UniformStore.updateUniformBuffers(): ${e}`)(),e}updateUniformBuffer(e){let t=this.uniformBlocks.get(e),n=this.uniformBuffers.get(e),s=!1;if(n&&t?.needsRedraw){s||=t.needsRedraw;let o=this.getUniformBufferData(e);n=this.uniformBuffers.get(e),n?.write(o);let i=this.uniformBlocks.get(e)?.getAllUniforms();l.log(4,`Writing to uniform buffer ${String(e)}`,o,i)()}return s}};function Ie(r){let e=ArrayBuffer.isView(r)?r.constructor:r;switch(e){case Float32Array:return"float32";case Uint16Array:return"uint16";case Uint32Array:return"uint32";case Uint8Array:case Uint8ClampedArray:return"uint8";case Int8Array:return"sint8";case Int16Array:return"sint16";case Int32Array:return"sint32";default:throw new Error(e.constructor.name)}}function it(r){switch(r){case"float32":return Float32Array;case"uint32":return Uint32Array;case"sint32":return Int32Array;case"uint16":case"unorm16":return Uint16Array;case"sint16":case"snorm16":return Int16Array;case"uint8":case"unorm8":return Uint8Array;case"sint8":case"snorm8":return Int8Array;default:throw new Error(r)}}function at(r,e,t){if(!e||e>4)throw new Error(`size ${e}`);let n=e,s=Ie(r);if(s==="uint8"||s==="sint8"){if(n===1||n===3)throw new Error(`size: ${e}`);return t&&(s=s.replace("int","norm")),`${s}x${n}`}if(s==="uint16"||s==="sint16"){if(n===1||n===3)throw new Error(`size: ${e}`);return t&&(s=s.replace("int","norm")),`${s}x${n}`}return n===1?s:`${s}x${n}`}return mt(er);})();
return __exports__;
});

@@ -9,3 +9,3 @@ // luma.gl

];
const REGEX = /^(r|rg|rgb|rgba|bgra)([0-9]*)([a-z]*)(-srgb)?(-webgl)?$/;
const RGB_FORMAT_REGEX = /^(r|rg|rgb|rgba|bgra)([0-9]*)([a-z]*)(-srgb)?(-webgl)?$/;
/**

@@ -21,3 +21,3 @@ * Returns true if a texture format is GPU compressed

export function decodeTextureFormat(format) {
const matches = REGEX.exec(format);
const matches = RGB_FORMAT_REGEX.exec(format);
if (matches) {

@@ -24,0 +24,0 @@ const [, channels, length, type, srgb, suffix] = matches;

@@ -0,1 +1,2 @@

export type { AttachDeviceProps, CreateDeviceProps } from "./adapter/luma.js";
export { luma } from "./adapter/luma.js";

@@ -2,0 +3,0 @@ export { Adapter } from "./adapter/adapter.js";

// luma.gl
// SPDX-License-Identifier: MIT
// Copyright (c) vis.gl contributors
// MAIN API ACCESS POINT
export { luma } from "./adapter/luma.js";

@@ -6,0 +5,0 @@ // ADAPTER (DEVICE AND GPU RESOURCE INTERFACES)

@@ -20,3 +20,3 @@ // luma.gl

if (props?.name && props?.shaderLayout) {
const binding = props?.shaderLayout.bindings?.find(binding => binding.type === 'uniform' && binding.name === props?.name);
const binding = props?.shaderLayout.bindings?.find(binding_ => binding_.type === 'uniform' && binding_.name === props?.name);
if (!binding) {

@@ -23,0 +23,0 @@ throw new Error(props?.name);

@@ -113,3 +113,3 @@ // luma.gl

const uniformBlock = this.uniformBlocks.get(uniformBufferName);
const uniformBuffer = this.uniformBuffers.get(uniformBufferName);
let uniformBuffer = this.uniformBuffers.get(uniformBufferName);
let reason = false;

@@ -120,3 +120,3 @@ if (uniformBuffer && uniformBlock?.needsRedraw) {

const uniformBufferData = this.getUniformBufferData(uniformBufferName);
const uniformBuffer = this.uniformBuffers.get(uniformBufferName);
uniformBuffer = this.uniformBuffers.get(uniformBufferName);
uniformBuffer?.write(uniformBufferData);

@@ -123,0 +123,0 @@ // logging - TODO - don't query the values unnecessarily

{
"name": "@luma.gl/core",
"version": "9.1.0-alpha.15",
"version": "9.1.0-alpha.16",
"description": "The luma.gl core Device API",

@@ -49,3 +49,3 @@ "license": "MIT",

},
"gitHead": "41af576ca655cb749a5567cf903f9e9242793c77"
"gitHead": "39eec40d12c826548b636c057fdb8572adfe611f"
}

@@ -70,4 +70,5 @@ // luma.gl

}
const color = message.type === 'error' ? 'red' : '#8B4000'; // dark orange
return options?.html
? `<div class='luma-compiler-log-error' style="color:red;"><b> ${message.type.toUpperCase()}: ${
? `<div class='luma-compiler-log-error' style="color:${color};"><b> ${message.type.toUpperCase()}: ${
message.message

@@ -74,0 +75,0 @@ }</b></div>`

@@ -11,39 +11,24 @@ // luma.gl

const isPage: boolean = isBrowser() && typeof document !== 'undefined';
const isPageLoaded: () => boolean = () => isPage && document.readyState === 'complete';
/** Properties for a CanvasContext */
export type CanvasContextProps = {
/** If canvas not supplied, will be created and added to the DOM. If string, will be looked up in the DOM */
/** If a canvas not supplied, one will be created and added to the DOM. If a string, a canvas with that id will be looked up in the DOM */
canvas?: HTMLCanvasElement | OffscreenCanvas | string | null;
/** If new canvas is created, it will be created in the specified container, otherwise appended to body */
/** If new canvas is created, it will be created in the specified container, otherwise is appended as a child of document.body */
container?: HTMLElement | string | null;
/** Width in pixels of the canvas */
/** Width in pixels of the canvas - used when creating a new canvas */
width?: number;
/** Height in pixels of the canvas */
/** Height in pixels of the canvas - used when creating a new canvas */
height?: number;
/** Visibility (only used if new canvas is created). */
visible?: boolean;
/** Whether to apply a device pixels scale factor (`true` uses browser DPI) */
useDevicePixels?: boolean | number;
/** Whether to track resizes (if not ) */
/** Whether to track window resizes */
autoResize?: boolean;
/** Visibility (only used if new canvas is created). */
visible?: boolean;
/** WebGPU only https://www.w3.org/TR/webgpu/#canvas-configuration */
/** https://developer.mozilla.org/en-US/docs/Web/API/GPUCanvasContext/configure#alphamode */
alphaMode?: 'opaque' | 'premultiplied';
/** https://developer.mozilla.org/en-US/docs/Web/API/GPUCanvasContext/configure#colorspace */
colorSpace?: 'srgb'; // GPUPredefinedColorSpace
/** WebGPU only https://www.w3.org/TR/webgpu/#canvas-configuration */
alphaMode?: 'opaque' | 'premultiplied';
};
const DEFAULT_CANVAS_CONTEXT_PROPS: Required<CanvasContextProps> = {
canvas: null,
width: 800, // width are height are only used by headless gl
height: 600,
useDevicePixels: true,
autoResize: true,
container: null,
visible: true,
colorSpace: 'srgb',
alphaMode: 'opaque'
};
/**

@@ -57,2 +42,14 @@ * Manages a canvas. Supports both HTML or offscreen canvas

export abstract class CanvasContext {
static defaultProps: Required<CanvasContextProps> = {
canvas: null,
width: 800, // width are height are only used by headless gl
height: 600,
useDevicePixels: true,
autoResize: true,
container: null,
visible: true,
alphaMode: 'opaque',
colorSpace: 'srgb'
};
abstract readonly device: Device;

@@ -79,17 +76,4 @@ readonly id: string;

/** Check if the DOM is loaded */
static get isPageLoaded(): boolean {
return isPageLoaded();
}
/**
* Get a 'lazy' promise that resolves when the DOM is loaded.
* @note Since there may be limitations on number of `load` event listeners,
* it is recommended avoid calling this function until actually needed.
* I.e. don't call it until you know that you will be looking up a string in the DOM.
*/
static pageLoaded: Promise<void> = getPageLoadPromise();
constructor(props?: CanvasContextProps) {
this.props = {...DEFAULT_CANVAS_CONTEXT_PROPS, ...props};
this.props = {...CanvasContext.defaultProps, ...props};
props = this.props;

@@ -334,18 +318,5 @@

/** Returns a promise that resolves when the page is loaded */
function getPageLoadPromise(): Promise<void> {
if (isPageLoaded() || typeof window === 'undefined') {
return Promise.resolve();
}
return new Promise(resolve => {
window.addEventListener('load', () => resolve());
});
}
function getContainer(container: HTMLElement | string | null): HTMLElement {
if (typeof container === 'string') {
const element = document.getElementById(container);
if (!element && !isPageLoaded()) {
throw new Error(`Accessing '${container}' before page was loaded`);
}
if (!element) {

@@ -364,5 +335,2 @@ throw new Error(`${container} is not an HTML element`);

const canvas = document.getElementById(canvasId);
if (!canvas && !isPageLoaded()) {
throw new Error(`Accessing '${canvasId}' before page was loaded`);
}
if (!(canvas instanceof HTMLCanvasElement)) {

@@ -369,0 +337,0 @@ throw new Error('Object is not a canvas element');

@@ -197,50 +197,56 @@ // luma.gl

export type DeviceProps = {
/** string id for debugging. Stored on the object, used in logging and set on underlying GPU objects when feasible. */
id?: string;
// Common parameters
canvas?: HTMLCanvasElement | OffscreenCanvas | string | null; // A canvas element or a canvas string id
container?: HTMLElement | string | null;
width?: number /** width is only used when creating a new canvas */;
height?: number /** height is only used when creating a new canvas */;
/** Request a Device with the highest limits supported by platform. WebGPU: devices can be created with minimal limits. */
requestMaxLimits?: boolean;
// WebGLContext PARAMETERS - Can only be set on context creation...
// alpha?: boolean; // Default render target has an alpha buffer.
// depth?: boolean; // Default render target has a depth buffer of at least 16 bits.
// stencil?: boolean; // Default render target has a stencil buffer of at least 8 bits.
// antialias?: boolean; // Boolean that indicates whether or not to perform anti-aliasing.
// premultipliedAlpha?: boolean; // Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.
// preserveDrawingBuffer?: boolean; // Default render target buffers will not be automatically cleared and will preserve their values until cleared or overwritten
// failIfMajorPerformanceCaveat?: boolean; // Do not create if the system performance is low.
/** Properties for creating a default canvas context */
createCanvasContext?: CanvasContextProps | true;
/** Control which type of GPU is preferred on systems with both integrated and discrete GPU. Defaults to "high-performance" / discrete GPU. */
powerPreference?: 'default' | 'high-performance' | 'low-power';
/** Hints that device creation should fail if no hardware GPU is available (if the system performance is "low"). */
failIfMajorPerformanceCaveat?: boolean;
/** Error handling */
onError?: (error: Error) => unknown;
// @deprecated Attach to existing context. Rename to handle? Use Device.attach?
gl?: WebGL2RenderingContext | null;
/** WebGL specific: Properties passed through to WebGL2RenderingContext creation: `canvas.getContext('webgl2', props.webgl)` */
webgl?: WebGLContextProps;
// DEBUG SETTINGS
/** WebGL: Instrument WebGL2RenderingContext (at the expense of performance) */
debug?: boolean;
/** Break on WebGL functions matching these strings */
break?: string[];
/** WebGL: Initialize the SpectorJS WebGL debugger */
debugWithSpectorJS?: boolean;
/** SpectorJS URL. Override if CDN is down or different SpectorJS version is desired */
spectorUrl?: string;
/** Show shader source in browser? The default is`'error'`, meaning that logs are shown when shader compilation has errors */
debugShaders?: 'never' | 'errors' | 'warnings' | 'always';
/** Renders a small version of updated Framebuffers into the primary canvas context. Can be set in console luma.log.set('debug-framebuffers', true) */
debugFramebuffers?: boolean;
/** WebGL specific - Trace WebGL calls (instruments WebGL2RenderingContext at the expense of performance). Can be set in console luma.log.set('debug-webgl', true) */
debugWebGL?: boolean;
/** WebGL specific - Initialize the SpectorJS WebGL debugger. Can be set in console luma.log.set('debug-spectorjs', true) */
debugSpectorJS?: boolean;
/** WebGL specific - SpectorJS URL. Override if CDN is down or different SpectorJS version is desired. */
debugSpectorJSUrl?: string;
// EXPERIMENTAL SETTINGS
/** Set to false to disable WebGL state management instrumentation: TODO- Unclear if still supported / useful */
manageState?: boolean;
/** Initialize all features on startup */
initalizeFeatures?: boolean;
// EXPERIMENTAL SETTINGS - subject to change
/** WebGPU specific - Request a Device with the highest limits supported by platform. On WebGPU devices can be created with minimal limits. */
_requestMaxLimits?: boolean;
/** Disable specific features */
disabledFeatures?: Partial<Record<DeviceFeature, boolean>>;
_disabledFeatures?: Partial<Record<DeviceFeature, boolean>>;
/** WebGL specific - Initialize all features on startup */
_initializeFeatures?: boolean;
/** Never destroy cached shaders and pipelines */
_factoryDestroyPolicy?: 'unused' | 'never';
/** @deprecated Internal, Do not use directly! Use `luma.attachDevice()` to attach to pre-created contexts/devices. */
_handle?: unknown; // WebGL2RenderingContext | GPUDevice | null;
};
/** WebGL independent copy of WebGLContextAttributes */
type WebGLContextProps = {
alpha?: boolean; // indicates if the canvas contains an alpha buffer.
desynchronized?: boolean; // hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop
antialias?: boolean; // indicates whether or not to perform anti-aliasing.
depth?: boolean; // indicates that the drawing buffer has a depth buffer of at least 16 bits.
failIfMajorPerformanceCaveat?: boolean; // indicates if a context will be created if the system performance is low or if no hardware GPU is available.
powerPreference?: 'default' | 'high-performance' | 'low-power';
premultipliedAlpha?: boolean; // page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.
preserveDrawingBuffer?: boolean; // buffers will not be cleared and will preserve their values until cleared or overwritten by the author.
};
/**

@@ -263,8 +269,5 @@ * Create and attach devices for a specific backend. Currently static methods on each device

id: null!,
canvas: null,
container: null,
manageState: true,
width: 800, // width are height are only used by headless gl
height: 600,
requestMaxLimits: true,
powerPreference: 'high-performance',
failIfMajorPerformanceCaveat: false,
createCanvasContext: undefined!,

@@ -274,25 +277,21 @@ // Callbacks

gl: null,
_factoryDestroyPolicy: 'unused',
// TODO - Change these after confirming things work as expected
_initializeFeatures: true,
_disabledFeatures: {
'compilation-status-async-webgl': true
},
_requestMaxLimits: true,
// alpha: undefined,
// depth: undefined,
// stencil: undefined,
// antialias: undefined,
// premultipliedAlpha: undefined,
// preserveDrawingBuffer: undefined,
// failIfMajorPerformanceCaveat: undefined
// WebGL specific
webgl: {},
debug: Boolean(log.get('debug')), // Instrument context (at the expense of performance)
break: (log.get('break') as string[]) || [],
debugShaders: log.get('debug-shaders') || undefined!,
debugFramebuffers: Boolean(log.get('debug-framebuffers')),
debugWebGL: Boolean(log.get('debug-webgl')),
debugSpectorJS: undefined!, // Note: log setting is queried by the spector.js code
debugSpectorJSUrl: undefined!,
// WebGL specific debugging
debugWithSpectorJS: undefined!,
spectorUrl: undefined!,
// TODO - Change these after confirming things work as expected
initalizeFeatures: true,
disabledFeatures: {
'compilation-status-async-webgl': true
},
_factoryDestroyPolicy: 'unused'
// INTERNAL
_handle: undefined!
};

@@ -319,2 +318,4 @@

readonly statsManager: StatsManager = lumaStats;
/** An abstract timestamp used for change tracking */
timestamp: number = 0;

@@ -377,5 +378,5 @@ /** Used by other luma.gl modules to store data on the device */

/** Returns the default / primary canvas context. Throws an error if no canvas context is available (a WebGPU compute device) */
getCanvasContext(): CanvasContext {
getDefaultCanvasContext(): CanvasContext {
if (!this.canvasContext) {
throw new Error('Device has no CanvasContext');
throw new Error('Device has no default CanvasContext. See props.createCanvasContext');
}

@@ -435,2 +436,21 @@ return this.canvasContext;

/** A monotonic counter for tracking buffer and texture updates */
incrementTimestamp(): number {
return this.timestamp++;
}
// Error Handling
/** Report unhandled device errors */
onError(error: Error) {
this.props.onError(error);
}
// DEPRECATED METHODS
/** @deprecated Use getDefaultCanvasContext() */
getCanvasContext(): CanvasContext {
return this.getDefaultCanvasContext();
}
// WebGL specific HACKS - enables app to remove webgl import

@@ -500,19 +520,6 @@ // Use until we have a better way to handle these

timestamp: number = 0;
/** A monotonic counter for tracking buffer and texture updates */
incrementTimestamp(): number {
return this.timestamp++;
}
// Error Handling
/** Report unhandled device errors */
onError(error: Error) {
this.props.onError(error);
}
// IMPLEMENTATION
protected _getBufferProps(props: BufferProps | ArrayBuffer | ArrayBufferView): BufferProps {
/** Subclasses use this to support .createBuffer() overloads */
protected _normalizeBufferProps(props: BufferProps | ArrayBuffer | ArrayBufferView): BufferProps {
if (props instanceof ArrayBuffer || ArrayBuffer.isView(props)) {

@@ -519,0 +526,0 @@ props = {data: props};

@@ -6,2 +6,3 @@ // luma.gl

import type {Log} from '@probe.gl/log';
import {isBrowser} from '@probe.gl/env';
import type {DeviceProps} from './device';

@@ -13,2 +14,5 @@ import {Device} from './device';

const isPage: boolean = isBrowser() && typeof document !== 'undefined';
const isPageLoaded: () => boolean = () => isPage && document.readyState === 'complete';
declare global {

@@ -25,15 +29,17 @@ // eslint-disable-next-line no-var

/** Properties for creating a new device */
export type CreateDeviceProps = DeviceProps & {
export type CreateDeviceProps = {
/** Selects the type of device. `best-available` uses webgpu if available, then webgl. */
type?: 'webgl' | 'webgpu' | 'unknown' | 'best-available';
/** List of adapters. Will also search any pre-registered adapters */
adapters?: Adapter[];
};
} & DeviceProps;
/** Properties for attaching an existing WebGL context or WebGPU device to a new luma Device */
export type AttachDeviceProps = DeviceProps & {
export type AttachDeviceProps = {
type?: 'webgl' | 'webgpu' | 'unknown' | 'best-available';
/** Externally created WebGL context or WebGPU device */
handle: unknown; // WebGL2RenderingContext | GPUDevice | null;
/** List of adapters. Will also search any pre-registered adapterss */
/** List of adapters. Will also search any pre-registered adapters */
adapters?: Adapter[];
};
} & DeviceProps;

@@ -52,2 +58,12 @@ /**

/**
* Get a 'lazy' promise that resolves when the DOM is loaded.
* @note Since there may be limitations on number of `load` event listeners,
* it is recommended avoid calling this function until actually needed.
* I.e. don't call it until you know that you will be looking up a string in the DOM.
*/
static pageLoaded: Promise<void> = getPageLoadPromise().then(() => {
log.probe(2, 'DOM is loaded')();
});
/** Global stats for all devices */

@@ -131,2 +147,6 @@ readonly stats: StatsManager = lumaStats;

if (props.createCanvasContext) {
await Luma.pageLoaded;
}
const adapterMap = this.getAdapterMap(props.adapters);

@@ -160,2 +180,6 @@

if (props.createCanvasContext) {
await Luma.pageLoaded;
}
// TODO - WebGPU does not yet have a stable API

@@ -225,1 +249,13 @@ // if (props.handle instanceof GPUDevice) {

export const luma = new Luma();
// HELPER FUNCTIONS
/** Returns a promise that resolves when the page is loaded */
function getPageLoadPromise(): Promise<void> {
if (isPageLoaded() || typeof window === 'undefined') {
return Promise.resolve();
}
return new Promise(resolve => {
window.addEventListener('load', () => resolve());
});
}

@@ -64,3 +64,3 @@ // luma.gl

abstract byteLength: number;
/** "Time" of last update */
/** "Time" of last update, can be used to check if redraw is needed */
updateTimestamp: number;

@@ -80,6 +80,10 @@

// Remove data from props before storing, we don't want to hold on to a big chunk of memory
delete deducedProps.data;
super(device, deducedProps, Buffer.defaultProps);
this.usage = props.usage || 0;
this.usage = deducedProps.usage || 0;
this.indexType = deducedProps.indexType;
// TODO - perhaps this should be set on async write completion?

@@ -89,4 +93,13 @@ this.updateTimestamp = device.incrementTimestamp();

/**
* Create a copy of this Buffer with new byteLength, with same props but of the specified size.
* @note Does not copy contents of the cloned Buffer.
*/
clone(props: {byteLength: number}): Buffer {
return this.device.createBuffer({...this.props, ...props});
}
/** Write data to buffer */
abstract write(data: ArrayBufferView, byteOffset?: number): void;
/** Read data asynchronously */

@@ -104,2 +117,3 @@ abstract readAsync(byteOffset?: number, byteLength?: number): Promise<Uint8Array>;

static DEBUG_DATA_MAX_LENGTH = 32;
/** A partial CPU-side copy of the data in this buffer, for debugging purposes */

@@ -106,0 +120,0 @@ debugData: ArrayBuffer = new ArrayBuffer(0);

@@ -33,5 +33,5 @@ // luma.gl

export type CopyBufferToBufferOptions = {
source: Buffer;
sourceBuffer: Buffer;
sourceOffset?: number;
destination: Buffer;
destinationBuffer: Buffer;
destinationOffset?: number;

@@ -42,5 +42,5 @@ size: number;

export type CopyBufferToTextureOptions = {
source: Buffer;
sourceBuffer: Buffer;
byteOffset?: number;
destination: Texture;
destinationTexture: Texture;
mipLevel?: number; // = 0;

@@ -56,3 +56,3 @@ origin?: [number, number, number] | number[];

/** Texture to copy to/from. */
source: Texture;
sourceTexture: Texture;
/** Mip-map level of the texture to copy to/from. (Default 0) */

@@ -73,3 +73,3 @@ mipLevel?: number;

/** Destination buffer */
destination: Buffer;
destinationBuffer: Buffer;
/** Offset, in bytes, from the beginning of the buffer to the start of the image data (default 0) */

@@ -92,3 +92,3 @@ byteOffset?: number;

/** Texture to copy to/from. */
source: Texture;
sourceTexture: Texture;
/** Mip-map level of the texture to copy to/from. (Default 0) */

@@ -102,3 +102,3 @@ mipLevel?: number;

/** Texture to copy to/from. */
destination: Texture;
destinationTexture: Texture;
/** Mip-map level of the texture to copy to/from. (Default 0) */

@@ -105,0 +105,0 @@ destinationMipLevel?: number;

@@ -56,4 +56,20 @@ // luma.gl

/**
* Create a copy of this framebuffer with new attached textures, with same props but of the specified size.
* @note Does not copy contents of the attached textures.
*/
clone(size?: {width: number; height: number}): Framebuffer {
const colorAttachments = this.colorAttachments.map(colorAttachment =>
colorAttachment.texture.clone(size)
);
const depthStencilAttachment =
this.depthStencilAttachment && this.depthStencilAttachment.texture.clone(size);
return this.device.createFramebuffer({...this.props, colorAttachments, depthStencilAttachment});
}
/**
* Resizes all attachments
* @note resize() destroys existing textures (if size has changed).
* @deprecated Use framebuffer.clone()
*/

@@ -145,3 +161,3 @@ resize(size: {width: number; height: number}): void;

if (this.colorAttachments[i]) {
const resizedTexture = this.colorAttachments[i].texture.createResizedTexture({
const resizedTexture = this.colorAttachments[i].texture.clone({
width,

@@ -157,3 +173,3 @@ height

if (this.depthStencilAttachment) {
const resizedTexture = this.depthStencilAttachment.texture.createResizedTexture({
const resizedTexture = this.depthStencilAttachment.texture.clone({
width,

@@ -160,0 +176,0 @@ height

@@ -62,5 +62,5 @@ // luma.gl

parameters: undefined!,
clearColor: [0, 0, 0, 0],
clearDepth: 1,
clearStencil: 0,
clearColor: false,
clearDepth: false,
clearStencil: false,
depthReadOnly: false,

@@ -67,0 +67,0 @@ stencilReadOnly: false,

@@ -26,4 +26,4 @@ // luma.gl

entryPoint?: string;
/** Show shader source in browser? */
debug?: 'never' | 'errors' | 'warnings' | 'always';
/** Show shader source in browser? Overrides the device.props.debugShaders setting */
debugShaders?: 'never' | 'errors' | 'warnings' | 'always';
};

@@ -43,3 +43,3 @@

entryPoint: 'main',
debug: 'errors'
debugShaders: undefined!
};

@@ -60,2 +60,3 @@

constructor(device: Device, props: ShaderProps) {
props = {...props, debugShaders: props.debugShaders || device.props.debugShaders || 'errors'};
super(device, {id: getShaderIdFromProps(props), ...props}, Shader.defaultProps);

@@ -66,2 +67,4 @@ this.stage = this.props.stage;

abstract get asyncCompilationStatus(): Promise<'pending' | 'success' | 'error'>;
/** Get compiler log asynchronously */

@@ -83,3 +86,4 @@ abstract getCompilationInfo(): Promise<readonly CompilerMessage[]>;

/** In browser logging of errors */
async debugShader(trigger = this.props.debug): Promise<void> {
async debugShader(): Promise<void> {
const trigger = this.props.debugShaders;
switch (trigger) {

@@ -100,3 +104,3 @@ case 'never':

const messages = await this.getCompilationInfo();
if (this.props.debug === 'warnings' && messages?.length === 0) {
if (trigger === 'warnings' && messages?.length === 0) {
return;

@@ -103,0 +107,0 @@ }

@@ -346,8 +346,7 @@ // luma.gl

/**
* Create a new texture with the same parameters but a different size
*
* Create a new texture with the same parameters and optionally, a different size
* @note Textures are immutable and cannot be resized after creation, but we can create a similar texture with the same parameters but a new size.
* @note Does not copy contents of the texture
*/
createResizedTexture(size: {width: number; height: number}): Texture {
clone(size?: {width: number; height: number}): Texture {
return this.device.createTexture({...this.props, ...size});

@@ -354,0 +353,0 @@ }

@@ -14,3 +14,3 @@ // luma.gl

const REGEX = /^(r|rg|rgb|rgba|bgra)([0-9]*)([a-z]*)(-srgb)?(-webgl)?$/;
const RGB_FORMAT_REGEX = /^(r|rg|rgb|rgba|bgra)([0-9]*)([a-z]*)(-srgb)?(-webgl)?$/;

@@ -62,3 +62,3 @@ export type DecodedTextureFormat = {

export function decodeTextureFormat(format: TextureFormat): DecodedTextureFormat {
const matches = REGEX.exec(format as string);
const matches = RGB_FORMAT_REGEX.exec(format as string);
if (matches) {

@@ -65,0 +65,0 @@ const [, channels, length, type, srgb, suffix] = matches;

@@ -6,2 +6,3 @@ // luma.gl

// MAIN API ACCESS POINT
export type {AttachDeviceProps, CreateDeviceProps} from './adapter/luma';
export {luma} from './adapter/luma';

@@ -8,0 +9,0 @@

@@ -40,3 +40,3 @@ // luma.gl

const binding = props?.shaderLayout.bindings?.find(
binding => binding.type === 'uniform' && binding.name === props?.name
binding_ => binding_.type === 'uniform' && binding_.name === props?.name
);

@@ -43,0 +43,0 @@ if (!binding) {

@@ -156,3 +156,3 @@ // luma.gl

const uniformBlock = this.uniformBlocks.get(uniformBufferName);
const uniformBuffer = this.uniformBuffers.get(uniformBufferName);
let uniformBuffer = this.uniformBuffers.get(uniformBufferName);

@@ -165,3 +165,3 @@ let reason: false | string = false;

const uniformBuffer = this.uniformBuffers.get(uniformBufferName);
uniformBuffer = this.uniformBuffers.get(uniformBufferName);
uniformBuffer?.write(uniformBufferData);

@@ -168,0 +168,0 @@

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

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Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

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