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@luma.gl/core - npm Package Compare versions

Comparing version 9.1.0-alpha.17 to 9.1.0-alpha.18

dist/adapter-utils/buffer-layout-helper.d.ts

2

dist/adapter/luma.js

@@ -48,3 +48,3 @@ // luma.gl

// @ts-expect-error no-undef
typeof "9.1.0-alpha.17" !== 'undefined' ? "9.1.0-alpha.17" : 'running from source';
typeof "9.1.0-alpha.18" !== 'undefined' ? "9.1.0-alpha.18" : 'running from source';
spector;

@@ -51,0 +51,0 @@ preregisteredAdapters = new Map();

@@ -16,9 +16,9 @@ import type { NumberArray4, TypedArray } from '@math.gl/types';

/** Clear value for color attachment, or false to preserve the previous value */
clearColor?: NumberArray4 | TypedArray | boolean;
/** Experimental: Clear color values for multiple color attachments. Must specify typed arrays */
clearColor?: NumberArray4 | TypedArray | false;
/** Experimental: Clear color values for multiple color attachments. Must specify typed arrays. props.clearColor will be ignored. */
clearColors?: (TypedArray | false)[];
/** Clear value for depth attachment (true === `1`), or false to preserve the previous value */
clearDepth?: number | boolean;
/** Clear value for stencil attachment (true === `0`), or false to preserve the previous value */
clearStencil?: number | boolean;
/** Clear value for depth attachment (true === `1`), or false to preserve the previous value. Must be between 0.0 (near) and 1.0 (far), inclusive. */
clearDepth?: number | false;
/** Clear value for stencil attachment (true === `0`), or false to preserve the previous value. Converted to the type and number of LSBs as the number of bits in the stencil aspect */
clearStencil?: number | false;
/** Indicates that the depth component is read only. */

@@ -48,2 +48,8 @@ depthReadOnly?: boolean;

export declare abstract class RenderPass extends Resource<RenderPassProps> {
/** TODO - should be [0, 0, 0, 0], update once deck.gl tests run clean */
static defaultClearColor: [number, number, number, number];
/** Depth 1.0 represents the far plance */
static defaultClearDepth: number;
/** Clears all stencil bits */
static defaultClearStencil: number;
/** Default properties for RenderPass */

@@ -50,0 +56,0 @@ static defaultProps: Required<RenderPassProps>;

@@ -15,2 +15,8 @@ // luma.gl

export class RenderPass extends Resource {
/** TODO - should be [0, 0, 0, 0], update once deck.gl tests run clean */
static defaultClearColor = [0, 0, 0, 1];
/** Depth 1.0 represents the far plance */
static defaultClearDepth = 1;
/** Clears all stencil bits */
static defaultClearStencil = 0;
/** Default properties for RenderPass */

@@ -21,6 +27,6 @@ static defaultProps = {

parameters: undefined,
clearColor: false,
clearColor: RenderPass.defaultClearColor,
clearColors: undefined,
clearDepth: false,
clearStencil: false,
clearDepth: RenderPass.defaultClearDepth,
clearStencil: RenderPass.defaultClearStencil,
depthReadOnly: false,

@@ -43,4 +49,4 @@ stencilReadOnly: false,

// Intended to override e.g. set default clear values to true
const overrideProps = device.props._resourceDefaults?.renderPass;
const newProps = { ...overrideProps, ...props };
const overriddenDefaultProps = device.props._resourceDefaults?.renderPass;
const newProps = { ...overriddenDefaultProps, ...props };
return newProps;

@@ -47,0 +53,0 @@ }

@@ -29,6 +29,6 @@ // luma.gl

static normalizeProps(device, props) {
const overrideProps = device?.props?._resourceDefaults?.sampler || {};
const newProps = { ...props, ...overrideProps };
const overriddenDefaultProps = device?.props?._resourceDefaults?.sampler || {};
const newProps = { ...props, ...overriddenDefaultProps };
return newProps;
}
}

@@ -215,5 +215,5 @@ // luma.gl

// Allow device to override props (e.g. props.mipmaps)
const overrideProps = device?.props?._resourceDefaults?.texture || {};
const overriddenDefaultProps = device?.props?._resourceDefaults?.texture || {};
// TODO - Type issue with props.data circumvented with Object.assign
Object.assign(newProps, overrideProps);
Object.assign(newProps, overriddenDefaultProps);
// Ensure we have integer coordinates

@@ -220,0 +220,0 @@ const { width, height } = newProps;

@@ -7,13 +7,13 @@ (function webpackUniversalModuleDefinition(root, factory) {

else root['luma'] = factory();})(globalThis, function () {
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t&&(s=s.replace("int","norm")),`${s}x${n}`}if(s==="uint16"||s==="sint16"){if(n===1||n===3)throw new Error(`size: ${e}`);return t&&(s=s.replace("int","norm")),`${s}x${n}`}return n===1?s:`${s}x${n}`}return Ct(gr);})();
</pre></code>`,i.style.top="10px",i.style.left="10px",i.style.position="absolute",i.style.zIndex="9999",i.style.width="100%",i.style.textAlign="left",document.body.appendChild(i),document.getElementsByClassName("luma-compiler-log-error")[0]?.scrollIntoView(),i.onclick=()=>{let l=`data:text/plain,${encodeURIComponent(this.source)}`;navigator.clipboard.writeText(l)}}},W=De;a(W,"defaultProps",{...c.defaultProps,language:"auto",stage:void 0,source:"",sourceMap:null,entryPoint:"main",debugShaders:void 0});function or(r){return ht(r.source)||r.id||M(`unnamed ${r.stage}-shader`)}function ht(r,e="unnamed"){let n=/#define[\s*]SHADER_NAME[\s*]([A-Za-z0-9_-]+)[\s*]/.exec(r);return n?n[1]:e}var pe=class extends c{get[Symbol.toStringTag](){return"Sampler"}constructor(e,t){t=pe.normalizeProps(e,t),super(e,t,pe.defaultProps)}static normalizeProps(e,t){let n=e?.props?._resourceDefaults?.sampler||{};return{...t,...n}}},O=pe;a(O,"defaultProps",{...c.defaultProps,type:"color-sampler",addressModeU:"clamp-to-edge",addressModeV:"clamp-to-edge",addressModeW:"clamp-to-edge",magFilter:"nearest",minFilter:"nearest",mipmapFilter:"none",lodMinClamp:0,lodMaxClamp:32,compare:"less-equal",maxAnisotropy:1});var $e=class extends c{get[Symbol.toStringTag](){return"Framebuffer"}width;height;constructor(e,t={}){super(e,t,$e.defaultProps),this.width=this.props.width,this.height=this.props.height}clone(e){let t=this.colorAttachments.map(s=>s.texture.clone(e)),n=this.depthStencilAttachment&&this.depthStencilAttachment.texture.clone(e);return this.device.createFramebuffer({...this.props,colorAttachments:t,depthStencilAttachment:n})}resize(e){let t=!e;if(e){let[n,s]=Array.isArray(e)?e:[e.width,e.height];t=t||s!==this.height||n!==this.width,this.width=n,this.height=s}t&&(f.log(2,`Resizing framebuffer ${this.id} to ${this.width}x${this.height}`)(),this.resizeAttachments(this.width,this.height))}autoCreateAttachmentTextures(){if(this.props.colorAttachments.length===0&&!this.props.depthStencilAttachment)throw new Error("Framebuffer has noattachments");this.colorAttachments=this.props.colorAttachments.map((t,n)=>{if(typeof t=="string"){let s=this.createColorTexture(t,n);return this.attachResource(s),s.view}return t instanceof h?t.view:t});let e=this.props.depthStencilAttachment;if(e)if(typeof e=="string"){let t=this.createDepthStencilTexture(e);this.attachResource(t),this.depthStencilAttachment=t.view}else e instanceof h?this.depthStencilAttachment=e.view:this.depthStencilAttachment=e}createColorTexture(e,t){return this.device.createTexture({id:`${this.id}-color-attachment-${t}`,usage:h.RENDER_ATTACHMENT,format:e,width:this.width,height:this.height,sampler:{magFilter:"linear",minFilter:"linear"}})}createDepthStencilTexture(e){return this.device.createTexture({id:`${this.id}-depth-stencil-attachment`,usage:h.RENDER_ATTACHMENT,format:e,width:this.width,height:this.height,mipmaps:!1})}resizeAttachments(e,t){for(let n=0;n<this.colorAttachments.length;++n)if(this.colorAttachments[n]){let s=this.colorAttachments[n].texture.clone({width:e,height:t});this.destroyAttachedResource(this.colorAttachments[n]),this.colorAttachments[n]=s.view,this.attachResource(s.view)}if(this.depthStencilAttachment){let n=this.depthStencilAttachment.texture.clone({width:e,height:t});this.destroyAttachedResource(this.depthStencilAttachment),this.depthStencilAttachment=n.view,this.attachResource(n)}this.updateAttachments()}},j=$e;a(j,"defaultProps",{...c.defaultProps,width:1,height:1,colorAttachments:[],depthStencilAttachment:null});var Fe=class extends c{get[Symbol.toStringTag](){return"RenderPipeline"}shaderLayout;bufferLayout;linkStatus="pending";hash="";constructor(e,t){super(e,t,Fe.defaultProps),this.shaderLayout=this.props.shaderLayout,this.bufferLayout=this.props.bufferLayout||[]}setUniformsWebGL(e){throw new Error("Use uniform blocks")}},Y=Fe;a(Y,"defaultProps",{...c.defaultProps,vs:null,vertexEntryPoint:"vertexMain",vsConstants:{},fs:null,fragmentEntryPoint:"fragmentMain",fsConstants:{},shaderLayout:null,bufferLayout:[],topology:"triangle-list",parameters:{},bindings:{},uniforms:{}});var P=class extends c{get[Symbol.toStringTag](){return"RenderPass"}constructor(e,t){t=P.normalizeProps(e,t),super(e,t,P.defaultProps)}static normalizeProps(e,t){return{...e.props._resourceDefaults?.renderPass,...t}}},T=P;a(T,"defaultClearColor",[0,0,0,1]),a(T,"defaultClearDepth",1),a(T,"defaultClearStencil",0),a(T,"defaultProps",{...c.defaultProps,framebuffer:null,parameters:void 0,clearColor:P.defaultClearColor,clearColors:void 0,clearDepth:P.defaultClearDepth,clearStencil:P.defaultClearStencil,depthReadOnly:!1,stencilReadOnly:!1,discard:!1,occlusionQuerySet:void 0,timestampQuerySet:void 0,beginTimestampIndex:void 0,endTimestampIndex:void 0});var Ne=class extends c{get[Symbol.toStringTag](){return"ComputePipeline"}hash="";shaderLayout;constructor(e,t){super(e,t,Ne.defaultProps),this.shaderLayout=t.shaderLayout}},X=Ne;a(X,"defaultProps",{...c.defaultProps,shader:void 0,entryPoint:void 0,constants:{},shaderLayout:void 0});var Ue=class extends c{get[Symbol.toStringTag](){return"ComputePass"}constructor(e,t){super(e,t,Ue.defaultProps)}},Z=Ue;a(Z,"defaultProps",{...c.defaultProps,timestampQuerySet:void 0,beginTimestampIndex:void 0,endTimestampIndex:void 0});var He=class extends c{get[Symbol.toStringTag](){return"CommandEncoder"}constructor(e,t){super(e,t,He.defaultProps)}},q=He;a(q,"defaultProps",{...c.defaultProps,measureExecutionTime:void 0});var ze=class extends c{get[Symbol.toStringTag](){return"CommandBuffer"}constructor(e,t){super(e,t,ze.defaultProps)}},K=ze;a(K,"defaultProps",{...c.defaultProps});function ge(r){let[e,t]=ar[r],n=e==="i32"||e==="u32",s=e!=="u32",o=cr[e]*t,i=ir(e,t);return{dataType:e,components:t,defaultVertexFormat:i,byteLength:o,integer:n,signed:s}}function ir(r,e){let t;switch(r){case"f32":t="float32";break;case"i32":t="sint32";break;case"u32":t="uint32";break;case"f16":return e<=2?"float16x2":"float16x4"}return e===1?t:`${t}x${e}`}var ar={f32:["f32",1],"vec2<f32>":["f32",2],"vec3<f32>":["f32",3],"vec4<f32>":["f32",4],f16:["f16",1],"vec2<f16>":["f16",2],"vec3<f16>":["f16",3],"vec4<f16>":["f16",4],i32:["i32",1],"vec2<i32>":["i32",2],"vec3<i32>":["i32",3],"vec4<i32>":["i32",4],u32:["u32",1],"vec2<u32>":["u32",2],"vec3<u32>":["u32",3],"vec4<u32>":["u32",4]},cr={f32:4,f16:2,i32:4,u32:4};function J(r){let e;r.endsWith("-webgl")&&(r.replace("-webgl",""),e=!0);let[t,n]=r.split("x"),s=t,o=n?parseInt(n):1,i=ce(s),u={type:s,components:o,byteLength:i.byteLength*o,integer:i.integer,signed:i.signed,normalized:i.normalized};return e&&(u.webglOnly=!0),u}function ke(r,e){let t={};for(let n of r.attributes){let s=ur(r,e,n.name);s&&(t[n.name]=s)}return t}function pt(r,e,t=16){let n=ke(r,e),s=new Array(t).fill(null);for(let o of Object.values(n))s[o.location]=o;return s}function ur(r,e,t){let n=fr(r,t),s=lr(e,t);if(!n)return null;let o=ge(n.type),i=s?.vertexFormat||o.defaultVertexFormat,u=J(i);return{attributeName:s?.attributeName||n.name,bufferName:s?.bufferName||n.name,location:n.location,shaderType:n.type,shaderDataType:o.dataType,shaderComponents:o.components,vertexFormat:i,bufferDataType:u.type,bufferComponents:u.components,normalized:u.normalized,integer:o.integer,stepMode:s?.stepMode||n.stepMode||"vertex",byteOffset:s?.byteOffset||0,byteStride:s?.byteStride||0}}function fr(r,e){let t=r.attributes.find(n=>n.name===e);return t||f.warn(`shader layout attribute "${e}" not present in shader`),t||null}function lr(r,e){dr(r);let t=mr(r,e);return t||(t=hr(r,e),t)?t:(f.warn(`layout for attribute "${e}" not present in buffer layout`),null)}function dr(r){for(let e of r)(e.attributes&&e.format||!e.attributes&&!e.format)&&f.warn(`BufferLayout ${name} must have either 'attributes' or 'format' field`)}function mr(r,e){for(let t of r)if(t.format&&t.name===e)return{attributeName:t.name,bufferName:e,stepMode:t.stepMode,vertexFormat:t.format,byteOffset:0,byteStride:t.byteStride||0};return null}function hr(r,e){for(let t of r){let n=t.byteStride;if(typeof t.byteStride!="number")for(let o of t.attributes||[]){let i=J(o.format);n+=i.byteLength}let s=t.attributes?.find(o=>o.attribute===e);if(s)return{attributeName:s.attribute,bufferName:t.name,stepMode:t.stepMode,vertexFormat:s.format,byteOffset:s.byteOffset,byteStride:n}}return null}var Ge=class extends c{get[Symbol.toStringTag](){return"VertexArray"}maxVertexAttributes;attributeInfos;indexBuffer=null;attributes;constructor(e,t){super(e,t,Ge.defaultProps),this.maxVertexAttributes=e.limits.maxVertexAttributes,this.attributes=new Array(this.maxVertexAttributes).fill(null);let{shaderLayout:n,bufferLayout:s}=t.renderPipeline||{};if(!n||!s)throw new Error("VertexArray");this.attributeInfos=pt(n,s,this.maxVertexAttributes)}setConstantWebGL(e,t){throw new Error("constant attributes not supported")}},Q=Ge;a(Q,"defaultProps",{...c.defaultProps,renderPipeline:null});var Ve=class extends c{get[Symbol.toStringTag](){return"TransformFeedback"}constructor(e,t){super(e,t,Ve.defaultProps)}},ee=Ve;a(ee,"defaultProps",{...c.defaultProps,layout:void 0,buffers:{}});var We=class extends c{get[Symbol.toStringTag](){return"QuerySet"}constructor(e,t){super(e,t,We.defaultProps)}},te=We;a(te,"defaultProps",{...c.defaultProps,type:void 0,count:void 0});var pr={f32:{type:"f32",components:1},i32:{type:"i32",components:1},u32:{type:"u32",components:1},"vec2<f32>":{type:"f32",components:2},"vec3<f32>":{type:"f32",components:3},"vec4<f32>":{type:"f32",components:4},"vec2<i32>":{type:"i32",components:2},"vec3<i32>":{type:"i32",components:3},"vec4<i32>":{type:"i32",components:4},"vec2<u32>":{type:"u32",components:2},"vec3<u32>":{type:"u32",components:3},"vec4<u32>":{type:"u32",components:4},"mat2x2<f32>":{type:"f32",components:4},"mat2x3<f32>":{type:"f32",components:6},"mat2x4<f32>":{type:"f32",components:8},"mat3x2<f32>":{type:"f32",components:6},"mat3x3<f32>":{type:"f32",components:9},"mat3x4<f32>":{type:"f32",components:12},"mat4x2<f32>":{type:"f32",components:8},"mat4x3<f32>":{type:"f32",components:12},"mat4x4<f32>":{type:"f32",components:16}};function be(r){return pr[r]}function gt(r,e){switch(e){case 1:return r;case 2:return r+r%2;default:return r+(4-r%4)%4}}var ye;function Oe(r){return(!ye||ye.byteLength<r)&&(ye=new ArrayBuffer(r)),ye}function bt(r,e){let t=Oe(r.BYTES_PER_ELEMENT*e);return new r(t,0,e)}function gr(r){return ArrayBuffer.isView(r)&&!(r instanceof DataView)}function I(r){return Array.isArray(r)?r.length===0||typeof r[0]=="number":gr(r)}var yt=1024,D=class{layout={};byteLength;constructor(e){let t=0;for(let[s,o]of Object.entries(e)){let i=be(o),{type:u,components:l}=i;t=gt(t,l);let b=t;t+=l,this.layout[s]={type:u,size:l,offset:b}}t+=(4-t%4)%4;let n=t*4;this.byteLength=Math.max(n,yt)}getData(e){let t=Math.max(this.byteLength,yt),n=Oe(t),s={i32:new Int32Array(n),u32:new Uint32Array(n),f32:new Float32Array(n),f16:new Uint16Array(n)};for(let[o,i]of Object.entries(e)){let u=this.layout[o];if(!u){f.warn(`Supplied uniform value ${o} not present in uniform block layout`)();continue}let{type:l,size:b,offset:g}=u,A=s[l];if(b===1){if(typeof i!="number"&&typeof i!="boolean"){f.warn(`Supplied value for single component uniform ${o} is not a number: ${i}`)();continue}A[g]=Number(i)}else{if(!I(i)){f.warn(`Supplied value for multi component / array uniform ${o} is not a numeric array: ${i}`)();continue}A.set(i,g)}}return new Uint8Array(n)}has(e){return Boolean(this.layout[e])}get(e){return this.layout[e]}};function xt(r,e,t=16){if(r!==e)return!1;let n=r,s=e;if(!I(n))return!1;if(I(s)&&n.length===s.length){for(let o=0;o<n.length;++o)if(s[o]!==n[o])return!1}return!0}function wt(r){return I(r)?r.slice():r}var $=class{name;uniforms={};modifiedUniforms={};modified=!0;bindingLayout={};needsRedraw="initialized";constructor(e){if(this.name=e?.name||"unnamed",e?.name&&e?.shaderLayout){let t=e?.shaderLayout.bindings?.find(s=>s.type==="uniform"&&s.name===e?.name);if(!t)throw new Error(e?.name);let n=t;for(let s of n.uniforms||[])this.bindingLayout[s.name]=s}}setUniforms(e){for(let[t,n]of Object.entries(e))this._setUniform(t,n),this.needsRedraw||this.setNeedsRedraw(`${this.name}.${t}=${n}`)}setNeedsRedraw(e){this.needsRedraw=this.needsRedraw||e}getAllUniforms(){return this.modifiedUniforms={},this.needsRedraw=!1,this.uniforms||{}}_setUniform(e,t){xt(this.uniforms[e],t)||(this.uniforms[e]=wt(t),this.modifiedUniforms[e]=!0,this.modified=!0)}};var xe=class{uniformBlocks=new Map;uniformBufferLayouts=new Map;uniformBuffers=new Map;constructor(e){for(let[t,n]of Object.entries(e)){let s=t,o=new D(n.uniformTypes||{});this.uniformBufferLayouts.set(s,o);let i=new $({name:t});i.setUniforms(n.defaultUniforms||{}),this.uniformBlocks.set(s,i)}}destroy(){for(let e of this.uniformBuffers.values())e.destroy()}setUniforms(e){for(let[t,n]of Object.entries(e))this.uniformBlocks.get(t)?.setUniforms(n);this.updateUniformBuffers()}getUniformBufferByteLength(e){return this.uniformBufferLayouts.get(e)?.byteLength||0}getUniformBufferData(e){let t=this.uniformBlocks.get(e)?.getAllUniforms()||{};return this.uniformBufferLayouts.get(e)?.getData(t)}createUniformBuffer(e,t,n){n&&this.setUniforms(n);let s=this.getUniformBufferByteLength(t),o=e.createBuffer({usage:m.UNIFORM|m.COPY_DST,byteLength:s}),i=this.getUniformBufferData(t);return o.write(i),o}getManagedUniformBuffer(e,t){if(!this.uniformBuffers.get(t)){let n=this.getUniformBufferByteLength(t),s=e.createBuffer({usage:m.UNIFORM|m.COPY_DST,byteLength:n});this.uniformBuffers.set(t,s)}return this.uniformBuffers.get(t)}updateUniformBuffers(){let e=!1;for(let t of this.uniformBlocks.keys()){let n=this.updateUniformBuffer(t);e||=n}return e&&f.log(3,`UniformStore.updateUniformBuffers(): ${e}`)(),e}updateUniformBuffer(e){let t=this.uniformBlocks.get(e),n=this.uniformBuffers.get(e),s=!1;if(n&&t?.needsRedraw){s||=t.needsRedraw;let o=this.getUniformBufferData(e);n=this.uniformBuffers.get(e),n?.write(o);let i=this.uniformBlocks.get(e)?.getAllUniforms();f.log(4,`Writing to uniform buffer ${String(e)}`,o,i)()}return s}};function je(r){let e=ArrayBuffer.isView(r)?r.constructor:r;switch(e){case Float32Array:return"float32";case Uint16Array:return"uint16";case Uint32Array:return"uint32";case Uint8Array:case Uint8ClampedArray:return"uint8";case Int8Array:return"sint8";case Int16Array:return"sint16";case Int32Array:return"sint32";default:throw new Error(e.constructor.name)}}function St(r){switch(r){case"float32":return Float32Array;case"uint32":return Uint32Array;case"sint32":return Int32Array;case"uint16":case"unorm16":return Uint16Array;case"sint16":case"snorm16":return Int16Array;case"uint8":case"unorm8":return Uint8Array;case"sint8":case"snorm8":return Int8Array;default:throw new Error(r)}}function Tt(r,e,t){if(!e||e>4)throw new Error(`size ${e}`);let n=e,s=je(r);if(s==="uint8"&&t&&n===1)return"unorm8-webgl";if(s==="uint8"&&t&&n===3)return"unorm8x3-webgl";if(s==="uint8"||s==="sint8"){if(n===1||n===3)throw new Error(`size: ${e}`);return t&&(s=s.replace("int","norm")),`${s}x${n}`}if(s==="uint16"||s==="sint16"){if(n===1||n===3)throw new Error(`size: ${e}`);return t&&(s=s.replace("int","norm")),`${s}x${n}`}return n===1?s:`${s}x${n}`}var we=class{bufferLayouts;constructor(e){this.bufferLayouts=e}getBufferLayout(e){return this.bufferLayouts.find(t=>t.name===e)||null}getAttributeNamesForBuffer(e){return e.attributes?e.attributes?.map(t=>t.attribute):[e.name]}mergeBufferLayouts(e,t){let n=[...e];for(let s of t){let o=n.findIndex(i=>i.name===s.name);o<0?n.push(s):n[o]=s}return n}};return Lt(br);})();
return __exports__;
});

@@ -67,6 +67,7 @@ export type { AttachDeviceProps, CreateDeviceProps } from "./adapter/luma.js";

export type { CopyBufferToBufferOptions, CopyBufferToTextureOptions, CopyTextureToBufferOptions, CopyTextureToTextureOptions } from "./adapter/resources/command-encoder.js";
export { log } from "./utils/log.js";
export { getScratchArray } from "./utils/array-utils-flat.js";
export type { AttributeInfo } from "./adapter-utils/get-attribute-from-layouts.js";
export { BufferLayoutHelper as _BufferLayoutHelper } from "./adapter-utils/buffer-layout-helper.js";
export { getAttributeInfosFromLayouts } from "./adapter-utils/get-attribute-from-layouts.js";
export { getScratchArray } from "./utils/array-utils-flat.js";
export { log } from "./utils/log.js";
//# sourceMappingURL=index.d.ts.map

@@ -38,5 +38,6 @@ // luma.gl

export { getVertexFormatFromAttribute } from "./gpu-type-utils/vertex-format-from-attribute.js";
export { getAttributeInfosFromLayouts } from "./adapter-utils/get-attribute-from-layouts.js";
export { getScratchArray } from "./utils/array-utils-flat.js";
// INTERNAL UTILS - for use in other luma.gl modules only
export { log } from "./utils/log.js";
export { getScratchArray } from "./utils/array-utils-flat.js";
export { BufferLayoutHelper as _BufferLayoutHelper } from "./adapter-utils/buffer-layout-helper.js";
export { getAttributeInfosFromLayouts } from "./adapter-utils/get-attribute-from-layouts.js";
{
"name": "@luma.gl/core",
"version": "9.1.0-alpha.17",
"version": "9.1.0-alpha.18",
"description": "The luma.gl core Device API",

@@ -49,3 +49,3 @@ "license": "MIT",

},
"gitHead": "a0d4d3ddc549bbfae6e43eebc8e1afdc4da1693c"
"gitHead": "61c927cfdc3b96eb71aa014cbeac2bfe9375c0f6"
}

@@ -25,9 +25,9 @@ // luma.gl

/** Clear value for color attachment, or false to preserve the previous value */
clearColor?: NumberArray4 | TypedArray | boolean;
/** Experimental: Clear color values for multiple color attachments. Must specify typed arrays */
clearColor?: NumberArray4 | TypedArray | false;
/** Experimental: Clear color values for multiple color attachments. Must specify typed arrays. props.clearColor will be ignored. */
clearColors?: (TypedArray | false)[];
/** Clear value for depth attachment (true === `1`), or false to preserve the previous value */
clearDepth?: number | boolean;
/** Clear value for stencil attachment (true === `0`), or false to preserve the previous value */
clearStencil?: number | boolean;
/** Clear value for depth attachment (true === `1`), or false to preserve the previous value. Must be between 0.0 (near) and 1.0 (far), inclusive. */
clearDepth?: number | false;
/** Clear value for stencil attachment (true === `0`), or false to preserve the previous value. Converted to the type and number of LSBs as the number of bits in the stencil aspect */
clearStencil?: number | false;

@@ -61,2 +61,9 @@ /** Indicates that the depth component is read only. */

export abstract class RenderPass extends Resource<RenderPassProps> {
/** TODO - should be [0, 0, 0, 0], update once deck.gl tests run clean */
static defaultClearColor: [number, number, number, number] = [0, 0, 0, 1];
/** Depth 1.0 represents the far plance */
static defaultClearDepth = 1;
/** Clears all stencil bits */
static defaultClearStencil = 0;
/** Default properties for RenderPass */

@@ -67,6 +74,6 @@ static override defaultProps: Required<RenderPassProps> = {

parameters: undefined!,
clearColor: false,
clearColor: RenderPass.defaultClearColor,
clearColors: undefined!,
clearDepth: false,
clearStencil: false,
clearDepth: RenderPass.defaultClearDepth,
clearStencil: RenderPass.defaultClearStencil,
depthReadOnly: false,

@@ -113,4 +120,4 @@ stencilReadOnly: false,

// Intended to override e.g. set default clear values to true
const overrideProps = device.props._resourceDefaults?.renderPass;
const newProps = {...overrideProps, ...props};
const overriddenDefaultProps = device.props._resourceDefaults?.renderPass;
const newProps = {...overriddenDefaultProps, ...props};
return newProps;

@@ -117,0 +124,0 @@ }

@@ -73,6 +73,7 @@ // luma.gl

protected static normalizeProps(device: Device, props: SamplerProps): SamplerProps {
const overrideProps: Partial<SamplerProps> = device?.props?._resourceDefaults?.sampler || {};
const newProps = {...props, ...overrideProps};
const overriddenDefaultProps: Partial<SamplerProps> =
device?.props?._resourceDefaults?.sampler || {};
const newProps = {...props, ...overriddenDefaultProps};
return newProps;
}
}

@@ -417,5 +417,6 @@ // luma.gl

// Allow device to override props (e.g. props.mipmaps)
const overrideProps: Partial<TextureProps> = device?.props?._resourceDefaults?.texture || {};
const overriddenDefaultProps: Partial<TextureProps> =
device?.props?._resourceDefaults?.texture || {};
// TODO - Type issue with props.data circumvented with Object.assign
Object.assign(newProps, overrideProps);
Object.assign(newProps, overriddenDefaultProps);

@@ -422,0 +423,0 @@ // Ensure we have integer coordinates

@@ -171,7 +171,7 @@ // luma.gl

// INTERNAL UTILS - for use in other luma.gl modules only
export {log} from './utils/log';
export {getScratchArray} from './utils/array-utils-flat';
export type {AttributeInfo} from './adapter-utils/get-attribute-from-layouts';
export {BufferLayoutHelper as _BufferLayoutHelper} from './adapter-utils/buffer-layout-helper';
export {getAttributeInfosFromLayouts} from './adapter-utils/get-attribute-from-layouts';
export {getScratchArray} from './utils/array-utils-flat';
// INTERNAL UTILS - for use in other luma.gl modules only
export {log} from './utils/log';

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