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@luma.gl/core - npm Package Compare versions

Comparing version 9.1.0-alpha.2 to 9.1.0-alpha.9

dist/adapter/adapter.d.ts

16

dist/adapter/device.d.ts

@@ -114,3 +114,3 @@ import { StatsManager } from "../utils/stats-manager.js";

export type DeviceFeature = WebGPUDeviceFeature | WebGLDeviceFeature | WebGLCompressedTextureFeatures;
export type WebGPUDeviceFeature = 'depth-clip-control' | 'indirect-first-instance' | 'timestamp-query' | 'shader-f16' | 'depth24unorm-stencil8' | 'depth32float-stencil8' | 'rg11b10ufloat-renderable' | 'float32-filterable' | 'bgra8unorm-storage' | 'texture-compression-bc' | 'texture-compression-etc2' | 'texture-compression-astc';
export type WebGPUDeviceFeature = 'depth-clip-control' | 'indirect-first-instance' | 'timestamp-query' | 'shader-f16' | 'depth32float-stencil8' | 'rg11b10ufloat-renderable' | 'float32-filterable' | 'bgra8unorm-storage' | 'texture-compression-bc' | 'texture-compression-etc2' | 'texture-compression-astc';
export type WebGLDeviceFeature = 'timer-query-webgl' | 'compilation-status-async-webgl' | 'provoking-vertex-webgl' | 'polygon-mode-webgl' | 'shader-noperspective-interpolation-webgl' | 'shader-conservative-depth-webgl' | 'shader-clip-cull-distance-webgl' | 'float32-renderable-webgl' | 'float16-renderable-webgl' | 'rgb9e5ufloat_renderable-webgl' | 'snorm8-renderable-webgl' | 'norm16-renderable-webgl' | 'snorm16-renderable-webgl' | 'float16-filterable-webgl' | 'texture-filterable-anisotropic-webgl' | 'bgra8unorm-storage' | 'texture-blend-float-webgl';

@@ -135,3 +135,5 @@ type WebGLCompressedTextureFeatures = 'texture-compression-bc5-webgl' | 'texture-compression-bc7-webgl' | 'texture-compression-etc1-webgl' | 'texture-compression-pvrtc-webgl' | 'texture-compression-atc-webgl';

/** WebGL: Initialize the SpectorJS WebGL debugger */
spector?: boolean;
debugWithSpectorJS?: boolean;
/** SpectorJS URL. Override if CDN is down or different SpectorJS version is desired */
spectorUrl?: string;
/** Set to false to disable WebGL state management instrumentation: TODO- Unclear if still supported / useful */

@@ -147,2 +149,11 @@ manageState?: boolean;

/**
* Create and attach devices for a specific backend. Currently static methods on each device
*/
export interface DeviceFactory {
type: string;
isSupported(): boolean;
create(props: DeviceProps): Promise<Device>;
attach?(handle: unknown): Device;
}
/**
* WebGPU Device/WebGL context abstraction

@@ -153,3 +164,2 @@ */

get [Symbol.toStringTag](): string;
static VERSION: string;
constructor(props: DeviceProps);

@@ -156,0 +166,0 @@ /** id of this device, primarily for debugging */

6

dist/adapter/device.js
// luma.gl
// SPDX-License-Identifier: MIT
// Copyright (c) vis.gl contributors
import { VERSION } from "../init.js";
import { lumaStats } from "../utils/stats-manager.js";

@@ -51,4 +50,6 @@ import { log } from "../utils/log.js";

debug: Boolean(log.get('debug')), // Instrument context (at the expense of performance)
spector: Boolean(log.get('spector')), // Initialize the SpectorJS WebGL debugger
break: log.get('break') || [],
// WebGL specific debugging
debugWithSpectorJS: undefined,
spectorUrl: undefined,
// TODO - Change these after confirming things work as expected

@@ -64,3 +65,2 @@ initalizeFeatures: true,

}
static VERSION = VERSION;
constructor(props) {

@@ -67,0 +67,0 @@ this.props = { ...Device.defaultProps, ...props };

import type { Log } from '@probe.gl/log';
import type { DeviceProps } from "./device.js";
import { Device } from "./device.js";
import { Adapter } from "./adapter.js";
import { StatsManager } from "../utils/stats-manager.js";
declare global {
var luma: Luma;
}
/** Properties for creating a new device */

@@ -9,3 +13,3 @@ export type CreateDeviceProps = DeviceProps & {

type?: 'webgl' | 'webgpu' | 'unknown' | 'best-available';
devices?: any[];
adapters?: Adapter[];
};

@@ -15,26 +19,54 @@ /** Properties for attaching an existing WebGL context or WebGPU device to a new luma Device */

/** Externally created WebGL context or WebGPU device */
handle: WebGL2RenderingContext;
devices?: any[];
handle: unknown;
/** List of adapters. Will also search any pre-registered adapterss */
adapters?: Adapter[];
};
/**
* Entry point to the luma.gl GPU abstraction
* Register WebGPU and/or WebGL devices (controls application bundle size)
* Register WebGPU and/or WebGL adapters (controls application bundle size)
* Run-time selection of the first available Device
*/
export declare class luma {
export declare class Luma {
static defaultProps: Required<CreateDeviceProps>;
/** Global stats for all devices */
static stats: StatsManager;
/** Global log */
static log: Log;
static registerDevices(deviceClasses: any[]): void;
static getAvailableDevices(): string[];
static getSupportedDevices(): string[];
static setDefaultDeviceProps(props: CreateDeviceProps): void;
readonly stats: StatsManager;
/**
* Global log
*
* Assign luma.log.level in console to control logging: \
* 0: none, 1: minimal, 2: verbose, 3: attribute/uniforms, 4: gl logs
* luma.log.break[], set to gl funcs, luma.log.profile[] set to model names`;
*/
readonly log: Log;
/** Version of luma.gl */
readonly VERSION: string;
spector: unknown;
protected preregisteredAdapters: Map<string, Adapter>;
constructor();
registerAdapters(adapters: Adapter[]): void;
/** Get type strings for supported Devices */
getSupportedAdapters(adapters?: Adapter[]): string[];
/** Get type strings for best available Device */
getBestAvailableAdapter(adapters?: Adapter[]): 'webgpu' | 'webgl' | null;
setDefaultDeviceProps(props: CreateDeviceProps): void;
/** Creates a device. Asynchronously. */
createDevice(props?: CreateDeviceProps): Promise<Device>;
/** Attach to an existing GPU API handle (WebGL2RenderingContext or GPUDevice). */
static attachDevice(props: AttachDeviceProps): Promise<Device>;
/** Creates a device. Asynchronously. */
static createDevice(props?: CreateDeviceProps): Promise<Device>;
static enforceWebGL2(enforce?: boolean): void;
attachDevice(props: AttachDeviceProps): Promise<Device>;
/**
* Override `HTMLCanvasContext.getCanvas()` to always create WebGL2 contexts with additional WebGL1 compatibility.
* Useful when attaching luma to a context from an external library does not support creating WebGL2 contexts.
*/
enforceWebGL2(enforce?: boolean, adapters?: Adapter[]): void;
/** Convert a list of adapters to a map */
protected getAdapterMap(adapters?: Adapter[]): Map<string, Adapter>;
/** @deprecated Use registerAdapters */
registerDevices(deviceClasses: any[]): void;
}
/**
* Entry point to the luma.gl GPU abstraction
* Register WebGPU and/or WebGL adapters (controls application bundle size)
* Run-time selection of the first available Device
*/
export declare const luma: Luma;
//# sourceMappingURL=luma.d.ts.map

@@ -7,50 +7,102 @@ // luma.gl

import { log } from "../utils/log.js";
const deviceMap = new Map();
const STARTUP_MESSAGE = 'set luma.log.level=1 (or higher) to trace rendering';
const ERROR_MESSAGE = 'No matching device found. Ensure `@luma.gl/webgl` and/or `@luma.gl/webgpu` modules are imported.';
/**
* Entry point to the luma.gl GPU abstraction
* Register WebGPU and/or WebGL devices (controls application bundle size)
* Register WebGPU and/or WebGL adapters (controls application bundle size)
* Run-time selection of the first available Device
*/
export class luma {
export class Luma {
static defaultProps = {
...Device.defaultProps,
type: 'best-available',
devices: undefined
adapters: undefined
};
/** Global stats for all devices */
static stats = lumaStats;
/** Global log */
static log = log;
static registerDevices(deviceClasses /* : typeof Device */) {
for (const deviceClass of deviceClasses) {
deviceMap.set(deviceClass.type, deviceClass);
stats = lumaStats;
/**
* Global log
*
* Assign luma.log.level in console to control logging: \
* 0: none, 1: minimal, 2: verbose, 3: attribute/uniforms, 4: gl logs
* luma.log.break[], set to gl funcs, luma.log.profile[] set to model names`;
*/
log = log;
/** Version of luma.gl */
VERSION =
// Version detection using build plugin
// @ts-expect-error no-undef
typeof "9.1.0-alpha.9" !== 'undefined' ? "9.1.0-alpha.9" : 'running from source';
spector;
preregisteredAdapters = new Map();
constructor() {
if (globalThis.luma) {
if (globalThis.luma.VERSION !== this.VERSION) {
log.error(`Found luma.gl ${globalThis.luma.VERSION} while initialzing ${this.VERSION}`)();
log.error(`'yarn why @luma.gl/core' can help identify the source of the conflict`)();
throw new Error(`luma.gl - multiple versions detected: see console log`);
}
log.error('This version of luma.gl has already been initialized')();
}
log.log(1, `${this.VERSION} - ${STARTUP_MESSAGE}`)();
globalThis.luma = this;
}
static getAvailableDevices() {
// @ts-expect-error
return Array.from(deviceMap).map(Device => Device.type);
registerAdapters(adapters) {
for (const deviceClass of adapters) {
this.preregisteredAdapters.set(deviceClass.type, deviceClass);
}
}
static getSupportedDevices() {
return (Array.from(deviceMap)
// @ts-expect-error
.filter(Device => Device.isSupported())
// @ts-expect-error
.map(Device => Device.type));
/** Get type strings for supported Devices */
getSupportedAdapters(adapters = []) {
const adapterMap = this.getAdapterMap(adapters);
return Array.from(adapterMap)
.map(([, adapter]) => adapter)
.filter(adapter => adapter.isSupported?.())
.map(adapter => adapter.type);
}
static setDefaultDeviceProps(props) {
Object.assign(luma.defaultProps, props);
/** Get type strings for best available Device */
getBestAvailableAdapter(adapters = []) {
const adapterMap = this.getAdapterMap(adapters);
if (adapterMap.get('webgpu')?.isSupported?.()) {
return 'webgpu';
}
if (adapterMap.get('webgl')?.isSupported?.()) {
return 'webgl';
}
return null;
}
setDefaultDeviceProps(props) {
Object.assign(Luma.defaultProps, props);
}
/** Creates a device. Asynchronously. */
async createDevice(props = {}) {
props = { ...Luma.defaultProps, ...props };
// Should be handled by attach device
// if (props.gl) {
// props.type = 'webgl';
// }
const adapterMap = this.getAdapterMap(props.adapters);
let type = props.type || '';
if (type === 'best-available') {
type = this.getBestAvailableAdapter(props.adapters) || type;
}
const adapters = this.getAdapterMap(props.adapters) || adapterMap;
const adapter = adapters.get(type);
const device = await adapter?.create?.(props);
if (device) {
return device;
}
throw new Error(ERROR_MESSAGE);
}
/** Attach to an existing GPU API handle (WebGL2RenderingContext or GPUDevice). */
static async attachDevice(props) {
const devices = getDeviceMap(props.devices) || deviceMap;
async attachDevice(props) {
const adapters = this.getAdapterMap(props.adapters);
// WebGL
let type = '';
if (props.handle instanceof WebGL2RenderingContext) {
const WebGLDevice = devices.get('webgl');
if (WebGLDevice) {
return (await WebGLDevice.attach(props.handle));
}
type = 'webgl';
}
// TODO - WebGPU does not yet have a stable API
// if (props.handle instanceof GPUDevice) {
// const WebGPUDevice = devices.get('webgpu') as any;
// const WebGPUDevice = adapters.get('webgpu') as any;
// if (WebGPUDevice) {

@@ -62,82 +114,48 @@ // return (await WebGPUDevice.attach(props.handle)) as Device;

if (props.handle === null) {
const UnknownDevice = devices.get('unknown');
if (UnknownDevice) {
return (await UnknownDevice.attach(null));
}
type = 'unknown';
}
throw new Error('Failed to attach device. Ensure `@luma.gl/webgl` and/or `@luma.gl/webgpu` modules are imported.');
const adapter = adapters.get(type);
const device = await adapter?.attach?.(null);
if (device) {
return device;
}
throw new Error(ERROR_MESSAGE);
}
/** Creates a device. Asynchronously. */
static async createDevice(props = {}) {
props = { ...luma.defaultProps, ...props };
if (props.gl) {
props.type = 'webgl';
/**
* Override `HTMLCanvasContext.getCanvas()` to always create WebGL2 contexts with additional WebGL1 compatibility.
* Useful when attaching luma to a context from an external library does not support creating WebGL2 contexts.
*/
enforceWebGL2(enforce = true, adapters = []) {
const adapterMap = this.getAdapterMap(adapters);
const webgl2Adapter = adapterMap.get('webgl');
if (!webgl2Adapter) {
log.warn('enforceWebGL2: webgl adapter not found')();
}
const devices = getDeviceMap(props.devices) || deviceMap;
let WebGPUDevice;
let WebGLDevice;
switch (props.type) {
case 'webgpu':
WebGPUDevice = devices.get('webgpu');
if (WebGPUDevice) {
return await WebGPUDevice.create(props);
}
break;
case 'webgl':
WebGLDevice = devices.get('webgl');
if (WebGLDevice) {
return await WebGLDevice.create(props);
}
break;
case 'unknown':
const UnknownDevice = devices.get('unknown');
if (UnknownDevice) {
return await UnknownDevice.create(props);
}
break;
case 'best-available':
WebGPUDevice = devices.get('webgpu');
if (WebGPUDevice?.isSupported?.()) {
return await WebGPUDevice.create(props);
}
WebGLDevice = devices.get('webgl');
if (WebGLDevice?.isSupported?.()) {
return await WebGLDevice.create(props);
}
break;
webgl2Adapter?.enforceWebGL2?.(enforce);
}
/** Convert a list of adapters to a map */
getAdapterMap(adapters = []) {
const map = new Map(this.preregisteredAdapters);
for (const adapter of adapters) {
map.set(adapter.type, adapter);
}
throw new Error('No matching device found. Ensure `@luma.gl/webgl` and/or `@luma.gl/webgpu` modules are imported.');
return map;
}
static enforceWebGL2(enforce = true) {
const prototype = HTMLCanvasElement.prototype;
if (!enforce && prototype.originalGetContext) {
// Reset the original getContext function
prototype.getContext = prototype.originalGetContext;
prototype.originalGetContext = undefined;
return;
// DEPRECATED
/** @deprecated Use registerAdapters */
registerDevices(deviceClasses) {
log.warn('luma.registerDevices() is deprecated, use luma.registerAdapters() instead');
for (const deviceClass of deviceClasses) {
const adapter = deviceClass.adapter;
if (adapter) {
this.preregisteredAdapters.set(adapter.type, adapter);
}
}
// Store the original getContext function
prototype.originalGetContext = prototype.getContext;
// Override the getContext function
prototype.getContext = function (contextId, options) {
// Attempt to force WebGL2 for all WebGL1 contexts
if (contextId === 'webgl' || contextId === 'experimental-webgl') {
return this.originalGetContext('webgl2', options);
}
// For any other type, return the original context
return this.originalGetContext(contextId, options);
};
}
}
/** Convert a list of devices to a map */
function getDeviceMap(deviceClasses /* : typeof Device */) {
if (!deviceClasses || deviceClasses?.length === 0) {
return null;
}
const map = new Map();
for (const deviceClass of deviceClasses) {
// assert(deviceClass.type && deviceClass.isSupported && deviceClass.create);
map.set(deviceClass.type, deviceClass);
}
return map;
}
/**
* Entry point to the luma.gl GPU abstraction
* Register WebGPU and/or WebGL adapters (controls application bundle size)
* Run-time selection of the first available Device
*/
export const luma = new Luma();

@@ -31,5 +31,5 @@ import type { Device } from "../device.js";

* Built-in data types that can be used to initialize textures
* @note WebGL supports OffscreenCanvas but seems WebGPU does not?
* @note ImageData can be used for 8 bit data via Uint8ClampedArray
*/
export type ExternalImage = ImageData | ImageBitmap | HTMLImageElement | HTMLVideoElement | HTMLCanvasElement;
export type ExternalImage = ImageBitmap | ImageData | HTMLImageElement | HTMLVideoElement | VideoFrame | HTMLCanvasElement | OffscreenCanvas;
export type TextureLevelSource = TextureLevelData | ExternalImage;

@@ -133,3 +133,3 @@ /** Texture data can be one or more mip levels */

height: number;
} | null;
};
/** Check if texture data is a typed array */

@@ -136,0 +136,0 @@ isTextureLevelData(data: TextureData): data is TextureLevelData;

@@ -55,4 +55,6 @@ // luma.gl

(typeof HTMLImageElement !== 'undefined' && data instanceof HTMLImageElement) ||
(typeof HTMLVideoElement !== 'undefined' && data instanceof HTMLVideoElement) ||
(typeof VideoFrame !== 'undefined' && data instanceof VideoFrame) ||
(typeof HTMLCanvasElement !== 'undefined' && data instanceof HTMLCanvasElement) ||
(typeof HTMLVideoElement !== 'undefined' && data instanceof HTMLVideoElement));
(typeof OffscreenCanvas !== 'undefined' && data instanceof OffscreenCanvas));
}

@@ -63,3 +65,4 @@ /** Determine size (width and height) of provided image data */

(typeof ImageBitmap !== 'undefined' && data instanceof ImageBitmap) ||
(typeof HTMLCanvasElement !== 'undefined' && data instanceof HTMLCanvasElement)) {
(typeof HTMLCanvasElement !== 'undefined' && data instanceof HTMLCanvasElement) ||
(typeof OffscreenCanvas !== 'undefined' && data instanceof OffscreenCanvas)) {
return { width: data.width, height: data.height };

@@ -73,3 +76,7 @@ }

}
return null;
if (typeof VideoFrame !== 'undefined' && data instanceof VideoFrame) {
// TODO: is this the right choice for width and height?
return { width: data.displayWidth, height: data.displayHeight };
}
throw new Error('Unknown image type');
}

@@ -97,3 +104,4 @@ /** Check if texture data is a typed array */

if (data && typeof data === 'object' && data.constructor === Object) {
const untypedData = data;
const textureDataArray = Object.values(data);
const untypedData = textureDataArray[0];
return { width: untypedData.width, height: untypedData.height };

@@ -100,0 +108,0 @@ }

@@ -78,2 +78,4 @@ import { DepthStencilTextureFormat } from "../../gpu-type-utils/texture-formats.js";

export type ColorParameters = {
/** Enable blending */
blend?: boolean;
/** Defines the operation used to calculate the values written to the target attachment components. */

@@ -80,0 +82,0 @@ blendColorOperation?: BlendOperation;

@@ -28,2 +28,3 @@ // luma.gl

// Color and blend parameters
blend: false,
blendColorOperation: 'add',

@@ -30,0 +31,0 @@ blendColorSrcFactor: 'one',

@@ -7,13 +7,13 @@ (function webpackUniversalModuleDefinition(root, factory) {

else root['luma'] = factory();})(globalThis, function () {
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tr={};me(tr,{Buffer:()=>m,CanvasContext:()=>D,CommandBuffer:()=>j,CommandEncoder:()=>O,ComputePass:()=>W,ComputePipeline:()=>V,Device:()=>b,DeviceFeatures:()=>it,DeviceLimits:()=>st,ExternalTexture:()=>U,Framebuffer:()=>z,QuerySet:()=>q,RenderPass:()=>k,RenderPipeline:()=>G,Resource:()=>u,Sampler:()=>H,Shader:()=>F,Texture:()=>h,TextureView:()=>N,TransformFeedback:()=>Z,UniformBlock:()=>P,UniformBufferLayout:()=>C,UniformStore:()=>mt,VERSION:()=>nt,VertexArray:()=>X,decodeShaderAttributeType:()=>ct,decodeShaderUniformType:()=>ft,decodeTextureFormat:()=>jt,decodeVertexFormat:()=>Y,getAttributeInfosFromLayouts:()=>Ct,getDataTypeFromTypedArray:()=>Rt,getScratchArray:()=>re,getScratchArrayBuffer:()=>K,getTypedArrayFromDataType:()=>ie,getVertexFormatFromAttribute:()=>ae,glsl:()=>Je,log:()=>f,luma:()=>T});var J=globalThis,pe=globalThis.document||{},tt=globalThis.process||{},ge=globalThis.console,rr=globalThis.navigator||{};function Dt(r){if(typeof 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Qt={f32:{type:"f32",components:1},i32:{type:"i32",components:1},u32:{type:"u32",components:1},"vec2<f32>":{type:"f32",components:2},"vec3<f32>":{type:"f32",components:3},"vec4<f32>":{type:"f32",components:4},"vec2<i32>":{type:"i32",components:2},"vec3<i32>":{type:"i32",components:3},"vec4<i32>":{type:"i32",components:4},"vec2<u32>":{type:"u32",components:2},"vec3<u32>":{type:"u32",components:3},"vec4<u32>":{type:"u32",components:4},"mat2x2<f32>":{type:"f32",components:4},"mat2x3<f32>":{type:"f32",components:6},"mat2x4<f32>":{type:"f32",components:8},"mat3x2<f32>":{type:"f32",components:6},"mat3x3<f32>":{type:"f32",components:9},"mat3x4<f32>":{type:"f32",components:12},"mat4x2<f32>":{type:"f32",components:8},"mat4x3<f32>":{type:"f32",components:12},"mat4x4<f32>":{type:"f32",components:16}};function ce(r){return Qt[r]}function tt(r,e){switch(e){case 1:return r;case 2:return r+r%2;default:return r+(4-r%4)%4}}var ue;function Me(r){return(!ue||ue.byteLength<r)&&(ue=new ArrayBuffer(r)),ue}function rt(r,e){let t=Me(r.BYTES_PER_ELEMENT*e);return new r(t,0,e)}function Jt(r){return ArrayBuffer.isView(r)&&!(r instanceof DataView)}function E(r){return Array.isArray(r)?r.length===0||typeof r[0]=="number":Jt(r)}var st=1024,P=class{layout={};byteLength;constructor(e){let t=0;for(let[n,o]of Object.entries(e)){let i=ce(o),{type:u,components:f}=i;t=tt(t,f);let m=t;t+=f,this.layout[n]={type:u,size:f,offset:m}}t+=(4-t%4)%4;let s=t*4;this.byteLength=Math.max(s,st)}getData(e){let t=Math.max(this.byteLength,st),s=Me(t),n={i32:new Int32Array(s),u32:new Uint32Array(s),f32:new Float32Array(s),f16:new Uint16Array(s)};for(let[o,i]of Object.entries(e)){let u=this.layout[o];if(!u){l.warn(`Supplied uniform value ${o} not present in uniform block layout`)();continue}let{type:f,size:m,offset:g}=u,Ie=n[f];if(m===1){if(typeof i!="number"&&typeof i!="boolean"){l.warn(`Supplied value for single component uniform ${o} is not a number: ${i}`)();continue}Ie[g]=Number(i)}else{if(!E(i)){l.warn(`Supplied value for multi component / array uniform ${o} is not a numeric array: ${i}`)();continue}Ie.set(i,g)}}return new Uint8Array(s)}has(e){return Boolean(this.layout[e])}get(e){return this.layout[e]}};function nt(r,e,t=16){if(r!==e)return!1;let s=r,n=e;if(!E(s))return!1;if(E(n)&&s.length===n.length){for(let o=0;o<s.length;++o)if(n[o]!==s[o])return!1}return!0}function ot(r){return E(r)?r.slice():r}var _=class{name;uniforms={};modifiedUniforms={};modified=!0;bindingLayout={};needsRedraw="initialized";constructor(e){if(this.name=e?.name||"unnamed",e?.name&&e?.shaderLayout){let t=e?.shaderLayout.bindings?.find(n=>n.type==="uniform"&&n.name===e?.name);if(!t)throw new Error(e?.name);let s=t;for(let n of s.uniforms||[])this.bindingLayout[n.name]=n}}setUniforms(e){for(let[t,s]of Object.entries(e))this._setUniform(t,s),this.needsRedraw||this.setNeedsRedraw(`${this.name}.${t}=${s}`)}setNeedsRedraw(e){this.needsRedraw=this.needsRedraw||e}getAllUniforms(){return this.modifiedUniforms={},this.needsRedraw=!1,this.uniforms||{}}_setUniform(e,t){nt(this.uniforms[e],t)||(this.uniforms[e]=ot(t),this.modifiedUniforms[e]=!0,this.modified=!0)}};var fe=class{uniformBlocks=new Map;uniformBufferLayouts=new Map;uniformBuffers=new Map;constructor(e){for(let[t,s]of Object.entries(e)){let n=t,o=new P(s.uniformTypes||{});this.uniformBufferLayouts.set(n,o);let i=new _({name:t});i.setUniforms(s.defaultUniforms||{}),this.uniformBlocks.set(n,i)}}destroy(){for(let e of this.uniformBuffers.values())e.destroy()}setUniforms(e){for(let[t,s]of Object.entries(e))this.uniformBlocks.get(t)?.setUniforms(s);this.updateUniformBuffers()}getUniformBufferByteLength(e){return this.uniformBufferLayouts.get(e)?.byteLength||0}getUniformBufferData(e){let t=this.uniformBlocks.get(e)?.getAllUniforms()||{};return this.uniformBufferLayouts.get(e)?.getData(t)}createUniformBuffer(e,t,s){s&&this.setUniforms(s);let n=this.getUniformBufferByteLength(t),o=e.createBuffer({usage:d.UNIFORM|d.COPY_DST,byteLength:n}),i=this.getUniformBufferData(t);return o.write(i),o}getManagedUniformBuffer(e,t){if(!this.uniformBuffers.get(t)){let s=this.getUniformBufferByteLength(t),n=e.createBuffer({usage:d.UNIFORM|d.COPY_DST,byteLength:s});this.uniformBuffers.set(t,n)}return this.uniformBuffers.get(t)}updateUniformBuffers(){let e=!1;for(let t of this.uniformBlocks.keys()){let s=this.updateUniformBuffer(t);e||=s}return e&&l.log(3,`UniformStore.updateUniformBuffers(): ${e}`)(),e}updateUniformBuffer(e){let t=this.uniformBlocks.get(e),s=this.uniformBuffers.get(e),n=!1;if(s&&t?.needsRedraw){n||=t.needsRedraw;let o=this.getUniformBufferData(e);this.uniformBuffers.get(e)?.write(o);let u=this.uniformBlocks.get(e)?.getAllUniforms();l.log(4,`Writing to uniform buffer ${String(e)}`,o,u)()}return n}};function Re(r){let e=ArrayBuffer.isView(r)?r.constructor:r;switch(e){case Float32Array:return"float32";case Uint16Array:return"uint16";case Uint32Array:return"uint32";case Uint8Array:case Uint8ClampedArray:return"uint8";case Int8Array:return"sint8";case Int16Array:return"sint16";case Int32Array:return"sint32";default:throw new Error(e.constructor.name)}}function it(r){switch(r){case"float32":return Float32Array;case"uint32":return Uint32Array;case"sint32":return Int32Array;case"uint16":case"unorm16":return Uint16Array;case"sint16":case"snorm16":return Int16Array;case"uint8":case"unorm8":return Uint8Array;case"sint8":case"snorm8":return Int8Array;default:throw new Error(r)}}function at(r,e,t){if(!e||e>4)throw new Error(`size ${e}`);let s=e,n=Re(r);if(n==="uint8"||n==="sint8"){if(s===1||s===3)throw new Error(`size: ${e}`);return t&&(n=n.replace("int","norm")),`${n}x${s}`}if(n==="uint16"||n==="sint16"){if(s===1||s===3)throw new Error(`size: ${e}`);return t&&(n=n.replace("int","norm")),`${n}x${s}`}return s===1?n:`${n}x${s}`}return mt(er);})();
return __exports__;
});
import { TextureFormat } from "./texture-formats.js";
import { VertexType } from "./vertex-formats.js";
export type DecodedTextureFormat = {
format: 'r' | 'rg' | 'rgb' | 'rgba';
/** String describing which channels this texture has */
channels: 'r' | 'rg' | 'rgb' | 'rgba' | 'bgra';
/** Number of components (corresponds to channels string) */
components: 1 | 2 | 3 | 4;
/** What is the data type of each component */
dataType?: VertexType;
srgb: boolean;
webgl: boolean;
unsized: boolean;
byteLength: number;
/** If this is a packed data type */
packed?: boolean;
/** Number of bytes per pixel */
bytesPerPixel?: number;
/** Number of bits per channel (may be unreliable for packed formats) */
bitsPerChannel: number;
/** Depth stencil formats */
a?: 'depth' | 'stencil' | 'depth-stencil';
/** SRGB texture format? */
srgb?: boolean;
/** WebGL specific texture format? */
webgl?: boolean;
/** Is this an integer or floating point format? */
integer: boolean;
/** Is this a signed or unsigned format? */
signed: boolean;
/** Is this a normalized integer format? */
normalized: boolean;
/** Is this a compressed texture format */
compressed?: boolean;
/** Block size for ASTC formats (texture must be a multiple) */
blockWidth?: number;
/** Block size for ASTC formats (texture must be a multiple) */
blockHeight?: number;
};

@@ -15,0 +35,0 @@ /**

@@ -9,3 +9,3 @@ // luma.gl

];
const REGEX = /^(rg?b?a?)([0-9]*)([a-z]*)(-srgb)?(-webgl|-unsized)?$/;
const REGEX = /^(r|rg|rgb|rgba|bgra)([0-9]*)([a-z]*)(-srgb)?(-webgl)?$/;
/**

@@ -23,15 +23,24 @@ * Returns true if a texture format is GPU compressed

if (matches) {
const [, format, length, type, srgb, suffix] = matches;
const [, channels, length, type, srgb, suffix] = matches;
if (format) {
const dataType = `${type}${length}`;
const decodedType = decodeVertexType(dataType);
return {
format: format,
components: format.length,
// dataType - overwritten by decodedType
srgb: srgb === '-srgb',
unsized: suffix === '-unsized',
webgl: suffix === '-webgl',
...decodedType
const info = {
channels: channels,
components: channels.length,
bitsPerChannel: decodedType.byteLength * 8,
bytesPerPixel: decodedType.byteLength * channels.length,
dataType: decodedType.dataType,
integer: decodedType.integer,
signed: decodedType.signed,
normalized: decodedType.normalized
};
if (suffix === '-webgl') {
info.webgl = true;
}
// dataType - overwritten by decodedType
if (srgb === '-srgb') {
info.srgb = true;
}
return info;
}

@@ -44,22 +53,35 @@ }

// Packed 16 bit formats
'rgba4unorm-webgl': { format: 'rgba', bpp: 2 },
'rgb565unorm-webgl': { format: 'rgb', bpp: 2 },
'rgb5a1unorm-webgl': { format: 'rgba', bbp: 2 },
'rgba4unorm-webgl': { channels: 'rgba', bytesPerPixel: 2, packed: true },
'rgb565unorm-webgl': { channels: 'rgb', bytesPerPixel: 2, packed: true },
'rgb5a1unorm-webgl': { channels: 'rgba', bytesPerPixel: 2, packed: true },
// Packed 32 bit formats
rgb9e5ufloat: { format: 'rgb', bbp: 4 },
rg11b10ufloat: { format: 'rgb', bbp: 4 },
rgb10a2unorm: { format: 'rgba', bbp: 4 },
'rgb10a2uint-webgl': { format: 'rgba', bbp: 4 },
rgb9e5ufloat: { channels: 'rgb', bytesPerPixel: 4, packed: true },
rg11b10ufloat: { channels: 'rgb', bytesPerPixel: 4, packed: true },
rgb10a2unorm: { channels: 'rgba', bytesPerPixel: 4, packed: true },
'rgb10a2uint-webgl': { channels: 'rgba', bytesPerPixel: 4, packed: true },
// Depth/stencil
stencil8: { components: 1, bpp: 1, a: 'stencil' },
depth16unorm: { components: 1, bpp: 2, a: 'depth' },
depth24plus: { components: 1, bpp: 3, a: 'depth' },
depth32float: { components: 1, bpp: 4, a: 'depth' },
'depth24plus-stencil8': { components: 2, bpp: 4, a: 'depth-stencil' },
// "depth24unorm-stencil8" feature
'depth24unorm-stencil8': { components: 2, bpp: 4, a: 'depth-stencil' },
stencil8: { components: 1, bytesPerPixel: 1, a: 'stencil', dataType: 'uint8' },
depth16unorm: { components: 1, bytesPerPixel: 2, a: 'depth', dataType: 'uint16' },
depth24plus: { components: 1, bytesPerPixel: 3, a: 'depth', dataType: 'uint32' },
depth32float: { components: 1, bytesPerPixel: 4, a: 'depth', dataType: 'float32' },
'depth24plus-stencil8': { components: 2, bytesPerPixel: 4, a: 'depth-stencil', packed: true },
// "depth32float-stencil8" feature
'depth32float-stencil8': { components: 2, bpp: 4, a: 'depth-stencil' }
'depth32float-stencil8': { components: 2, bytesPerPixel: 4, a: 'depth-stencil', packed: true }
};
function decodeNonStandardFormat(format) {
if (isTextureFormatCompressed(format)) {
const info = {
channels: 'rgb',
components: 3,
bytesPerPixel: 1,
srgb: false,
compressed: true
};
const blockSize = getCompressedTextureBlockSize(format);
if (blockSize) {
info.blockWidth = blockSize.blockWidth;
info.blockHeight = blockSize.blockHeight;
}
return info;
}
const data = EXCEPTIONS[format];

@@ -69,10 +91,24 @@ if (!data) {

}
return {
format: data.format || '',
components: data.components || data.format?.length || 1,
byteLength: data.bpp || 1,
srgb: false,
unsized: false
const info = {
...data,
channels: data.channels || '',
components: data.components || data.channels?.length || 1,
bytesPerPixel: data.bytesPerPixel || 1,
srgb: false
};
if (data.packed) {
info.packed = data.packed;
}
return info;
}
/** Parses ASTC block widths from format string */
function getCompressedTextureBlockSize(format) {
const REGEX = /.*-(\d+)x(\d+)-.*/;
const matches = REGEX.exec(format);
if (matches) {
const [, blockWidth, blockHeight] = matches;
return { blockWidth: Number(blockWidth), blockHeight: Number(blockHeight) };
}
return null;
}
/*

@@ -79,0 +115,0 @@ 'r8unorm': {s: "float"}, // ✓ ✓ ✓ },

/** Texture formats */
export type TextureFormat = ColorTextureFormat | DepthStencilTextureFormat;
/** Depth and stencil texture formats */
export type DepthStencilTextureFormat = 'stencil8' | 'depth16unorm' | 'depth24plus' | 'depth24plus-stencil8' | 'depth32float' | 'depth24unorm-stencil8' | 'depth32float-stencil8';
export type DepthStencilTextureFormat = 'stencil8' | 'depth16unorm' | 'depth24plus' | 'depth24plus-stencil8' | 'depth32float' | 'depth32float-stencil8';
/** Texture formats for color attachments */
export type ColorTextureFormat = WebGPUColorTextureFormat | WebGL2ColorTextureFormat | UnsizedColorTextureFormat;
export type ColorTextureFormat = WebGPUColorTextureFormat | WebGL2ColorTextureFormat;
export type WebGPUColorTextureFormat = 'r8unorm' | 'r8snorm' | 'r8uint' | 'r8sint' | 'r16uint' | 'r16sint' | 'r16float' | 'rg8unorm' | 'rg8snorm' | 'rg8uint' | 'rg8sint' | 'r32uint' | 'r32sint' | 'r32float' | 'rg16uint' | 'rg16sint' | 'rg16float' | 'rgba8unorm' | 'rgba8unorm-srgb' | 'rgba8snorm' | 'rgba8uint' | 'rgba8sint' | 'bgra8unorm' | 'bgra8unorm-srgb' | 'rgb9e5ufloat' | 'rgb10a2unorm' | 'rg11b10ufloat' | 'rg32uint' | 'rg32sint' | 'rg32float' | 'rgba16uint' | 'rgba16sint' | 'rgba16float' | 'rgba32uint' | 'rgba32sint' | 'rgba32float' | 'bc1-rgba-unorm' | 'bc1-rgba-unorm-srgb' | 'bc2-rgba-unorm' | 'bc2-rgba-unorm-srgb' | 'bc3-rgba-unorm' | 'bc3-rgba-unorm-srgb' | 'bc4-r-unorm' | 'bc4-r-snorm' | 'bc5-rg-unorm' | 'bc5-rg-snorm' | 'bc6h-rgb-ufloat' | 'bc6h-rgb-float' | 'bc7-rgba-unorm' | 'bc7-rgba-unorm-srgb' | 'etc2-rgb8unorm' | 'etc2-rgb8unorm-srgb' | 'etc2-rgb8a1unorm' | 'etc2-rgb8a1unorm-srgb' | 'etc2-rgba8unorm' | 'etc2-rgba8unorm-srgb' | 'eac-r11unorm' | 'eac-r11snorm' | 'eac-rg11unorm' | 'eac-rg11snorm' | 'astc-4x4-unorm' | 'astc-4x4-unorm-srgb' | 'astc-5x4-unorm' | 'astc-5x4-unorm-srgb' | 'astc-5x5-unorm' | 'astc-5x5-unorm-srgb' | 'astc-6x5-unorm' | 'astc-6x5-unorm-srgb' | 'astc-6x6-unorm' | 'astc-6x6-unorm-srgb' | 'astc-8x5-unorm' | 'astc-8x5-unorm-srgb' | 'astc-8x6-unorm' | 'astc-8x6-unorm-srgb' | 'astc-8x8-unorm' | 'astc-8x8-unorm-srgb' | 'astc-10x5-unorm' | 'astc-10x5-unorm-srgb' | 'astc-10x6-unorm' | 'astc-10x6-unorm-srgb' | 'astc-10x8-unorm' | 'astc-10x8-unorm-srgb' | 'astc-10x10-unorm' | 'astc-10x10-unorm-srgb' | 'astc-12x10-unorm' | 'astc-12x10-unorm-srgb' | 'astc-12x12-unorm' | 'astc-12x12-unorm-srgb';
/** Unsized texture formats (the only formats supported by WebGL1) */
export type UnsizedColorTextureFormat = 'rgb8unorm-unsized' | 'rgba8unorm-unsized';
/** Sized formats in WebGL 2 that are not (yet?) supported by WebGPU */
export type WebGL2ColorTextureFormat = 'r16unorm-webgl' | 'r16snorm-webgl' | 'rgba4unorm-webgl' | 'rgb565unorm-webgl' | 'rgb5a1unorm-webgl' | 'rgb8unorm-webgl' | 'rgb8snorm-webgl' | 'rg16unorm-webgl' | 'rg16snorm-webgl' | 'rgb10a2uint-webgl' | 'rgb16unorm-webgl' | 'rgb16snorm-webgl' | 'rgba16unorm-webgl' | 'rgba16snorm-webgl' | 'rgb32float-webgl' | 'bc1-rgb-unorm-webgl' | 'bc1-rgb-unorm-srgb-webgl' | 'pvrtc-rgb4unorm-webgl' | 'pvrtc-rgba4unorm-webgl' | 'pvrtc-rbg2unorm-webgl' | 'pvrtc-rgba2unorm-webgl' | 'etc1-rbg-unorm-webgl' | 'atc-rgb-unorm-webgl' | 'atc-rgba-unorm-webgl' | 'atc-rgbai-unorm-webgl';
//# sourceMappingURL=texture-formats.d.ts.map

@@ -1,3 +0,3 @@

export { VERSION } from "./init.js";
export { luma } from "./adapter/luma.js";
export { Adapter } from "./adapter/adapter.js";
export type { DeviceProps, DeviceInfo, DeviceFeature } from "./adapter/device.js";

@@ -65,9 +65,7 @@ export { Device, DeviceFeatures, DeviceLimits } from "./adapter/device.js";

export type { StatsManager } from "./utils/stats-manager.js";
/** GLSL syntax highlighting: glsl`...` Install https://marketplace.visualstudio.com/items?itemName=boyswan.glsl-literal */
export declare const glsl: (x: TemplateStringsArray) => string;
export type { CopyBufferToBufferOptions, CopyBufferToTextureOptions, CopyTextureToBufferOptions, CopyTextureToTextureOptions } from "./adapter/resources/command-encoder.js";
export type { AttributeInfo } from "./adapter-utils/get-attribute-from-layouts.js";
export { getAttributeInfosFromLayouts } from "./adapter-utils/get-attribute-from-layouts.js";
export { getScratchArrayBuffer, getScratchArray } from "./utils/array-utils-flat.js";
export { getScratchArray } from "./utils/array-utils-flat.js";
export { log } from "./utils/log.js";
//# sourceMappingURL=index.d.ts.map
// luma.gl
// SPDX-License-Identifier: MIT
// Copyright (c) vis.gl contributors
export { VERSION } from "./init.js";
// MAIN API ACCESS POINT
export { luma } from "./adapter/luma.js";
// ADAPTER (DEVICE AND GPU RESOURCE INTERFACES)
export { Adapter } from "./adapter/adapter.js";
export { Device, DeviceFeatures, DeviceLimits } from "./adapter/device.js";

@@ -38,7 +39,5 @@ export { CanvasContext } from "./adapter/canvas-context.js";

export { getVertexFormatFromAttribute } from "./gpu-type-utils/vertex-format-from-attribute.js";
/** GLSL syntax highlighting: glsl`...` Install https://marketplace.visualstudio.com/items?itemName=boyswan.glsl-literal */
export const glsl = (x) => `${x}`;
export { getAttributeInfosFromLayouts } from "./adapter-utils/get-attribute-from-layouts.js";
export { getScratchArrayBuffer, getScratchArray } from "./utils/array-utils-flat.js";
export { getScratchArray } from "./utils/array-utils-flat.js";
// INTERNAL UTILS - for use in other luma.gl modules only
export { log } from "./utils/log.js";
{
"name": "@luma.gl/core",
"version": "9.1.0-alpha.2",
"version": "9.1.0-alpha.9",
"description": "The luma.gl core Device API",

@@ -49,3 +49,3 @@ "license": "MIT",

},
"gitHead": "cb258afdefd2d5712d2decca35c746dd9d77a03e"
"gitHead": "ff05b21269181dbb782ba7c8c1546900288ee6a1"
}

@@ -5,3 +5,2 @@ // luma.gl

import {VERSION} from '../init';
import {StatsManager, lumaStats} from '../utils/stats-manager';

@@ -150,3 +149,2 @@ import {log} from '../utils/log';

| 'shader-f16'
| 'depth24unorm-stencil8'
| 'depth32float-stencil8'

@@ -232,4 +230,7 @@ | 'rg11b10ufloat-renderable' // Is the rg11b10ufloat texture format renderable?

break?: string[];
/** WebGL: Initialize the SpectorJS WebGL debugger */
spector?: boolean;
debugWithSpectorJS?: boolean;
/** SpectorJS URL. Override if CDN is down or different SpectorJS version is desired */
spectorUrl?: string;

@@ -248,2 +249,13 @@ // EXPERIMENTAL SETTINGS

/**
* Create and attach devices for a specific backend. Currently static methods on each device
*/
export interface DeviceFactory {
// new (props: DeviceProps): Device; Constructor isn't used
type: string;
isSupported(): boolean;
create(props: DeviceProps): Promise<Device>;
attach?(handle: unknown): Device;
}
/**
* WebGPU Device/WebGL context abstraction

@@ -275,5 +287,8 @@ */

debug: Boolean(log.get('debug')), // Instrument context (at the expense of performance)
spector: Boolean(log.get('spector')), // Initialize the SpectorJS WebGL debugger
break: (log.get('break') as string[]) || [],
// WebGL specific debugging
debugWithSpectorJS: undefined!,
spectorUrl: undefined!,
// TODO - Change these after confirming things work as expected

@@ -291,4 +306,2 @@ initalizeFeatures: true,

static VERSION = VERSION;
constructor(props: DeviceProps) {

@@ -295,0 +308,0 @@ this.props = {...Device.defaultProps, ...props};

@@ -8,2 +8,3 @@ // luma.gl

import {Device} from './device';
import {Adapter} from './adapter';
import {StatsManager} from '../utils/stats-manager';

@@ -13,4 +14,12 @@ import {lumaStats} from '../utils/stats-manager';

const deviceMap = new Map<string, typeof Device>();
declare global {
// eslint-disable-next-line no-var
var luma: Luma;
}
const STARTUP_MESSAGE = 'set luma.log.level=1 (or higher) to trace rendering';
const ERROR_MESSAGE =
'No matching device found. Ensure `@luma.gl/webgl` and/or `@luma.gl/webgpu` modules are imported.';
/** Properties for creating a new device */

@@ -20,3 +29,3 @@ export type CreateDeviceProps = DeviceProps & {

type?: 'webgl' | 'webgpu' | 'unknown' | 'best-available';
devices?: any[];
adapters?: Adapter[];
};

@@ -27,4 +36,5 @@

/** Externally created WebGL context or WebGPU device */
handle: WebGL2RenderingContext; // | GPUDevice;
devices?: any[];
handle: unknown; // WebGL2RenderingContext | GPUDevice | null;
/** List of adapters. Will also search any pre-registered adapterss */
adapters?: Adapter[];
};

@@ -34,53 +44,116 @@

* Entry point to the luma.gl GPU abstraction
* Register WebGPU and/or WebGL devices (controls application bundle size)
* Register WebGPU and/or WebGL adapters (controls application bundle size)
* Run-time selection of the first available Device
*/
export class luma {
export class Luma {
static defaultProps: Required<CreateDeviceProps> = {
...Device.defaultProps,
type: 'best-available',
devices: undefined!
adapters: undefined!
};
/** Global stats for all devices */
static stats: StatsManager = lumaStats;
readonly stats: StatsManager = lumaStats;
/** Global log */
static log: Log = log;
/**
* Global log
*
* Assign luma.log.level in console to control logging: \
* 0: none, 1: minimal, 2: verbose, 3: attribute/uniforms, 4: gl logs
* luma.log.break[], set to gl funcs, luma.log.profile[] set to model names`;
*/
readonly log: Log = log;
static registerDevices(deviceClasses: any[] /* : typeof Device */): void {
for (const deviceClass of deviceClasses) {
deviceMap.set(deviceClass.type, deviceClass);
/** Version of luma.gl */
readonly VERSION: string =
// Version detection using build plugin
// @ts-expect-error no-undef
typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'running from source';
spector: unknown;
protected preregisteredAdapters = new Map<string, Adapter>();
constructor() {
if (globalThis.luma) {
if (globalThis.luma.VERSION !== this.VERSION) {
log.error(`Found luma.gl ${globalThis.luma.VERSION} while initialzing ${this.VERSION}`)();
log.error(`'yarn why @luma.gl/core' can help identify the source of the conflict`)();
throw new Error(`luma.gl - multiple versions detected: see console log`);
}
log.error('This version of luma.gl has already been initialized')();
}
log.log(1, `${this.VERSION} - ${STARTUP_MESSAGE}`)();
globalThis.luma = this;
}
static getAvailableDevices(): string[] {
// @ts-expect-error
return Array.from(deviceMap).map(Device => Device.type);
registerAdapters(adapters: Adapter[]): void {
for (const deviceClass of adapters) {
this.preregisteredAdapters.set(deviceClass.type, deviceClass);
}
}
static getSupportedDevices(): string[] {
return (
Array.from(deviceMap)
// @ts-expect-error
.filter(Device => Device.isSupported())
// @ts-expect-error
.map(Device => Device.type)
);
/** Get type strings for supported Devices */
getSupportedAdapters(adapters: Adapter[] = []): string[] {
const adapterMap = this.getAdapterMap(adapters);
return Array.from(adapterMap)
.map(([, adapter]) => adapter)
.filter(adapter => adapter.isSupported?.())
.map(adapter => adapter.type);
}
static setDefaultDeviceProps(props: CreateDeviceProps): void {
Object.assign(luma.defaultProps, props);
/** Get type strings for best available Device */
getBestAvailableAdapter(adapters: Adapter[] = []): 'webgpu' | 'webgl' | null {
const adapterMap = this.getAdapterMap(adapters);
if (adapterMap.get('webgpu')?.isSupported?.()) {
return 'webgpu';
}
if (adapterMap.get('webgl')?.isSupported?.()) {
return 'webgl';
}
return null;
}
setDefaultDeviceProps(props: CreateDeviceProps): void {
Object.assign(Luma.defaultProps, props);
}
/** Creates a device. Asynchronously. */
async createDevice(props: CreateDeviceProps = {}): Promise<Device> {
props = {...Luma.defaultProps, ...props};
// Should be handled by attach device
// if (props.gl) {
// props.type = 'webgl';
// }
const adapterMap = this.getAdapterMap(props.adapters);
let type: string = props.type || '';
if (type === 'best-available') {
type = this.getBestAvailableAdapter(props.adapters) || type;
}
const adapters = this.getAdapterMap(props.adapters) || adapterMap;
const adapter = adapters.get(type);
const device = await adapter?.create?.(props);
if (device) {
return device;
}
throw new Error(ERROR_MESSAGE);
}
/** Attach to an existing GPU API handle (WebGL2RenderingContext or GPUDevice). */
static async attachDevice(props: AttachDeviceProps): Promise<Device> {
const devices = getDeviceMap(props.devices) || deviceMap;
async attachDevice(props: AttachDeviceProps): Promise<Device> {
const adapters = this.getAdapterMap(props.adapters);
// WebGL
let type = '';
if (props.handle instanceof WebGL2RenderingContext) {
const WebGLDevice = devices.get('webgl') as any;
if (WebGLDevice) {
return (await WebGLDevice.attach(props.handle)) as Device;
}
type = 'webgl';
}

@@ -90,3 +163,3 @@

// if (props.handle instanceof GPUDevice) {
// const WebGPUDevice = devices.get('webgpu') as any;
// const WebGPUDevice = adapters.get('webgpu') as any;
// if (WebGPUDevice) {

@@ -99,99 +172,55 @@ // return (await WebGPUDevice.attach(props.handle)) as Device;

if (props.handle === null) {
const UnknownDevice = devices.get('unknown') as any;
if (UnknownDevice) {
return (await UnknownDevice.attach(null)) as Device;
}
type = 'unknown';
}
throw new Error(
'Failed to attach device. Ensure `@luma.gl/webgl` and/or `@luma.gl/webgpu` modules are imported.'
);
}
/** Creates a device. Asynchronously. */
static async createDevice(props: CreateDeviceProps = {}): Promise<Device> {
props = {...luma.defaultProps, ...props};
if (props.gl) {
props.type = 'webgl';
const adapter = adapters.get(type);
const device = await adapter?.attach?.(null);
if (device) {
return device;
}
const devices = getDeviceMap(props.devices) || deviceMap;
throw new Error(ERROR_MESSAGE);
}
let WebGPUDevice;
let WebGLDevice;
switch (props.type) {
case 'webgpu':
WebGPUDevice = devices.get('webgpu') as any;
if (WebGPUDevice) {
return await WebGPUDevice.create(props);
}
break;
case 'webgl':
WebGLDevice = devices.get('webgl') as any;
if (WebGLDevice) {
return await WebGLDevice.create(props);
}
break;
case 'unknown':
const UnknownDevice = devices.get('unknown') as any;
if (UnknownDevice) {
return await UnknownDevice.create(props);
}
break;
case 'best-available':
WebGPUDevice = devices.get('webgpu') as any;
if (WebGPUDevice?.isSupported?.()) {
return await WebGPUDevice.create(props);
}
WebGLDevice = devices.get('webgl') as any;
if (WebGLDevice?.isSupported?.()) {
return await WebGLDevice.create(props);
}
break;
/**
* Override `HTMLCanvasContext.getCanvas()` to always create WebGL2 contexts with additional WebGL1 compatibility.
* Useful when attaching luma to a context from an external library does not support creating WebGL2 contexts.
*/
enforceWebGL2(enforce: boolean = true, adapters: Adapter[] = []): void {
const adapterMap = this.getAdapterMap(adapters);
const webgl2Adapter = adapterMap.get('webgl');
if (!webgl2Adapter) {
log.warn('enforceWebGL2: webgl adapter not found')();
}
throw new Error(
'No matching device found. Ensure `@luma.gl/webgl` and/or `@luma.gl/webgpu` modules are imported.'
);
(webgl2Adapter as any)?.enforceWebGL2?.(enforce);
}
static enforceWebGL2(enforce: boolean = true): void {
const prototype = HTMLCanvasElement.prototype as any;
if (!enforce && prototype.originalGetContext) {
// Reset the original getContext function
prototype.getContext = prototype.originalGetContext;
prototype.originalGetContext = undefined;
return;
/** Convert a list of adapters to a map */
protected getAdapterMap(adapters: Adapter[] = []): Map<string, Adapter> {
const map = new Map(this.preregisteredAdapters);
for (const adapter of adapters) {
map.set(adapter.type, adapter);
}
return map;
}
// Store the original getContext function
prototype.originalGetContext = prototype.getContext;
// DEPRECATED
// Override the getContext function
prototype.getContext = function (contextId: string, options?: WebGLContextAttributes) {
// Attempt to force WebGL2 for all WebGL1 contexts
if (contextId === 'webgl' || contextId === 'experimental-webgl') {
return this.originalGetContext('webgl2', options);
/** @deprecated Use registerAdapters */
registerDevices(deviceClasses: any[]): void {
log.warn('luma.registerDevices() is deprecated, use luma.registerAdapters() instead');
for (const deviceClass of deviceClasses) {
const adapter = deviceClass.adapter as Adapter;
if (adapter) {
this.preregisteredAdapters.set(adapter.type, adapter);
}
// For any other type, return the original context
return this.originalGetContext(contextId, options);
};
}
}
}
/** Convert a list of devices to a map */
function getDeviceMap(
deviceClasses?: any[] /* : typeof Device */
): Map<string, typeof Device> | null {
if (!deviceClasses || deviceClasses?.length === 0) {
return null;
}
const map = new Map<string, typeof Device>();
for (const deviceClass of deviceClasses) {
// assert(deviceClass.type && deviceClass.isSupported && deviceClass.create);
map.set(deviceClass.type, deviceClass);
}
return map;
}
/**
* Entry point to the luma.gl GPU abstraction
* Register WebGPU and/or WebGL adapters (controls application bundle size)
* Run-time selection of the first available Device
*/
export const luma = new Luma();

@@ -48,10 +48,12 @@ // luma.gl

* Built-in data types that can be used to initialize textures
* @note WebGL supports OffscreenCanvas but seems WebGPU does not?
* @note ImageData can be used for 8 bit data via Uint8ClampedArray
*/
export type ExternalImage =
| ImageBitmap
| ImageData
| ImageBitmap
| HTMLImageElement
| HTMLVideoElement
| HTMLCanvasElement;
| VideoFrame
| HTMLCanvasElement
| OffscreenCanvas;

@@ -188,4 +190,6 @@ export type TextureLevelSource = TextureLevelData | ExternalImage;

(typeof HTMLImageElement !== 'undefined' && data instanceof HTMLImageElement) ||
(typeof HTMLVideoElement !== 'undefined' && data instanceof HTMLVideoElement) ||
(typeof VideoFrame !== 'undefined' && data instanceof VideoFrame) ||
(typeof HTMLCanvasElement !== 'undefined' && data instanceof HTMLCanvasElement) ||
(typeof HTMLVideoElement !== 'undefined' && data instanceof HTMLVideoElement)
(typeof OffscreenCanvas !== 'undefined' && data instanceof OffscreenCanvas)
);

@@ -195,7 +199,8 @@ }

/** Determine size (width and height) of provided image data */
static getExternalImageSize(data: ExternalImage): {width: number; height: number} | null {
static getExternalImageSize(data: ExternalImage): {width: number; height: number} {
if (
(typeof ImageData !== 'undefined' && data instanceof ImageData) ||
(typeof ImageBitmap !== 'undefined' && data instanceof ImageBitmap) ||
(typeof HTMLCanvasElement !== 'undefined' && data instanceof HTMLCanvasElement)
(typeof HTMLCanvasElement !== 'undefined' && data instanceof HTMLCanvasElement) ||
(typeof OffscreenCanvas !== 'undefined' && data instanceof OffscreenCanvas)
) {

@@ -210,3 +215,7 @@ return {width: data.width, height: data.height};

}
return null;
if (typeof VideoFrame !== 'undefined' && data instanceof VideoFrame) {
// TODO: is this the right choice for width and height?
return {width: data.displayWidth, height: data.displayHeight};
}
throw new Error('Unknown image type');
}

@@ -238,3 +247,4 @@

if (data && typeof data === 'object' && data.constructor === Object) {
const untypedData = data as unknown as Record<string, number>;
const textureDataArray = Object.values(data) as Texture2DData[];
const untypedData = textureDataArray[0] as any;
return {width: untypedData.width, height: untypedData.height};

@@ -241,0 +251,0 @@ }

@@ -145,2 +145,5 @@ // luma.gl

export type ColorParameters = {
/** Enable blending */
blend?: boolean;
/** Defines the operation used to calculate the values written to the target attachment components. */

@@ -233,2 +236,3 @@ blendColorOperation?: BlendOperation;

// Color and blend parameters
blend: false,

@@ -235,0 +239,0 @@ blendColorOperation: 'add',

@@ -14,15 +14,36 @@ // luma.gl

const REGEX = /^(rg?b?a?)([0-9]*)([a-z]*)(-srgb)?(-webgl|-unsized)?$/;
const REGEX = /^(r|rg|rgb|rgba|bgra)([0-9]*)([a-z]*)(-srgb)?(-webgl)?$/;
export type DecodedTextureFormat = {
format: 'r' | 'rg' | 'rgb' | 'rgba';
/** String describing which channels this texture has */
channels: 'r' | 'rg' | 'rgb' | 'rgba' | 'bgra';
/** Number of components (corresponds to channels string) */
components: 1 | 2 | 3 | 4;
/** What is the data type of each component */
dataType?: VertexType;
srgb: boolean;
webgl: boolean;
unsized: boolean;
byteLength: number;
/** If this is a packed data type */
packed?: boolean;
/** Number of bytes per pixel */
bytesPerPixel?: number;
/** Number of bits per channel (may be unreliable for packed formats) */
bitsPerChannel: number;
/** Depth stencil formats */
a?: 'depth' | 'stencil' | 'depth-stencil';
/** SRGB texture format? */
srgb?: boolean;
/** WebGL specific texture format? */
webgl?: boolean;
/** Is this an integer or floating point format? */
integer: boolean;
/** Is this a signed or unsigned format? */
signed: boolean;
/** Is this a normalized integer format? */
normalized: boolean;
/** Is this a compressed texture format */
compressed?: boolean;
/** Block size for ASTC formats (texture must be a multiple) */
blockWidth?: number;
/** Block size for ASTC formats (texture must be a multiple) */
blockHeight?: number;
/** */
};

@@ -43,15 +64,24 @@

if (matches) {
const [, format, length, type, srgb, suffix] = matches;
const [, channels, length, type, srgb, suffix] = matches;
if (format) {
const dataType = `${type}${length}` as VertexType;
const decodedType = decodeVertexType(dataType);
return {
format: format as 'r' | 'rg' | 'rgb' | 'rgba',
components: format.length as 1 | 2 | 3 | 4,
// dataType - overwritten by decodedType
srgb: srgb === '-srgb',
unsized: suffix === '-unsized',
webgl: suffix === '-webgl',
...decodedType
const info: DecodedTextureFormat = {
channels: channels as 'r' | 'rg' | 'rgb' | 'rgba',
components: channels.length as 1 | 2 | 3 | 4,
bitsPerChannel: decodedType.byteLength * 8,
bytesPerPixel: decodedType.byteLength * channels.length,
dataType: decodedType.dataType,
integer: decodedType.integer,
signed: decodedType.signed,
normalized: decodedType.normalized
};
if (suffix === '-webgl') {
info.webgl = true;
}
// dataType - overwritten by decodedType
if (srgb === '-srgb') {
info.srgb = true;
}
return info;
}

@@ -65,25 +95,38 @@ }

const EXCEPTIONS: Partial<Record<TextureFormat, any>> = {
const EXCEPTIONS: Partial<Record<TextureFormat, Partial<DecodedTextureFormat>>> = {
// Packed 16 bit formats
'rgba4unorm-webgl': {format: 'rgba', bpp: 2},
'rgb565unorm-webgl': {format: 'rgb', bpp: 2},
'rgb5a1unorm-webgl': {format: 'rgba', bbp: 2},
'rgba4unorm-webgl': {channels: 'rgba', bytesPerPixel: 2, packed: true},
'rgb565unorm-webgl': {channels: 'rgb', bytesPerPixel: 2, packed: true},
'rgb5a1unorm-webgl': {channels: 'rgba', bytesPerPixel: 2, packed: true},
// Packed 32 bit formats
rgb9e5ufloat: {format: 'rgb', bbp: 4},
rg11b10ufloat: {format: 'rgb', bbp: 4},
rgb10a2unorm: {format: 'rgba', bbp: 4},
'rgb10a2uint-webgl': {format: 'rgba', bbp: 4},
rgb9e5ufloat: {channels: 'rgb', bytesPerPixel: 4, packed: true},
rg11b10ufloat: {channels: 'rgb', bytesPerPixel: 4, packed: true},
rgb10a2unorm: {channels: 'rgba', bytesPerPixel: 4, packed: true},
'rgb10a2uint-webgl': {channels: 'rgba', bytesPerPixel: 4, packed: true},
// Depth/stencil
stencil8: {components: 1, bpp: 1, a: 'stencil'},
depth16unorm: {components: 1, bpp: 2, a: 'depth'},
depth24plus: {components: 1, bpp: 3, a: 'depth'},
depth32float: {components: 1, bpp: 4, a: 'depth'},
'depth24plus-stencil8': {components: 2, bpp: 4, a: 'depth-stencil'},
// "depth24unorm-stencil8" feature
'depth24unorm-stencil8': {components: 2, bpp: 4, a: 'depth-stencil'},
stencil8: {components: 1, bytesPerPixel: 1, a: 'stencil', dataType: 'uint8'},
depth16unorm: {components: 1, bytesPerPixel: 2, a: 'depth', dataType: 'uint16'},
depth24plus: {components: 1, bytesPerPixel: 3, a: 'depth', dataType: 'uint32'},
depth32float: {components: 1, bytesPerPixel: 4, a: 'depth', dataType: 'float32'},
'depth24plus-stencil8': {components: 2, bytesPerPixel: 4, a: 'depth-stencil', packed: true},
// "depth32float-stencil8" feature
'depth32float-stencil8': {components: 2, bpp: 4, a: 'depth-stencil'}
'depth32float-stencil8': {components: 2, bytesPerPixel: 4, a: 'depth-stencil', packed: true}
};
function decodeNonStandardFormat(format: TextureFormat): DecodedTextureFormat {
if (isTextureFormatCompressed(format)) {
const info: DecodedTextureFormat = {
channels: 'rgb',
components: 3,
bytesPerPixel: 1,
srgb: false,
compressed: true
} as DecodedTextureFormat;
const blockSize = getCompressedTextureBlockSize(format);
if (blockSize) {
info.blockWidth = blockSize.blockWidth;
info.blockHeight = blockSize.blockHeight;
}
return info;
}
const data = EXCEPTIONS[format];

@@ -93,11 +136,28 @@ if (!data) {

}
return {
format: data.format || '',
components: data.components || data.format?.length || 1,
byteLength: data.bpp || 1,
srgb: false,
unsized: false
const info: DecodedTextureFormat = {
...data,
channels: data.channels || '',
components: data.components || data.channels?.length || 1,
bytesPerPixel: data.bytesPerPixel || 1,
srgb: false
} as DecodedTextureFormat;
if (data.packed) {
info.packed = data.packed;
}
return info;
}
/** Parses ASTC block widths from format string */
function getCompressedTextureBlockSize(
format: string
): {blockWidth: number; blockHeight: number} | null {
const REGEX = /.*-(\d+)x(\d+)-.*/;
const matches = REGEX.exec(format);
if (matches) {
const [, blockWidth, blockHeight] = matches;
return {blockWidth: Number(blockWidth), blockHeight: Number(blockHeight)};
}
return null;
}
/*

@@ -104,0 +164,0 @@ 'r8unorm': {s: "float"}, // ✓ ✓ ✓ },

@@ -15,4 +15,2 @@ // luma.gl

| 'depth32float'
// device.features.has('depth24unorm-stencil8')
| 'depth24unorm-stencil8'
// device.features.has('depth32float-stencil8')

@@ -22,6 +20,3 @@ | 'depth32float-stencil8';

/** Texture formats for color attachments */
export type ColorTextureFormat =
| WebGPUColorTextureFormat
| WebGL2ColorTextureFormat
| UnsizedColorTextureFormat;
export type ColorTextureFormat = WebGPUColorTextureFormat | WebGL2ColorTextureFormat;

@@ -108,2 +103,3 @@ export type WebGPUColorTextureFormat =

// supported by the device/user agent and enabled in requestDevice.
// Textures must be multiple of block size (encoded in format string).
| 'astc-4x4-unorm'

@@ -138,9 +134,2 @@ | 'astc-4x4-unorm-srgb'

/** Unsized texture formats (the only formats supported by WebGL1) */
export type UnsizedColorTextureFormat = 'rgb8unorm-unsized' | 'rgba8unorm-unsized';
// 'r8unorm-unsized' |
// 'ra8unorm-unsized' |
// 'rgb8unorm-srgb-unsized' |
// 'rgba8unorm-srgb-unsized'
/** Sized formats in WebGL 2 that are not (yet?) supported by WebGPU */

@@ -147,0 +136,0 @@ export type WebGL2ColorTextureFormat =

@@ -5,4 +5,2 @@ // luma.gl

export {VERSION} from './init';
// MAIN API ACCESS POINT

@@ -12,2 +10,4 @@ export {luma} from './adapter/luma';

// ADAPTER (DEVICE AND GPU RESOURCE INTERFACES)
export {Adapter} from './adapter/adapter';
export type {DeviceProps, DeviceInfo, DeviceFeature} from './adapter/device';

@@ -161,4 +161,2 @@ export {Device, DeviceFeatures, DeviceLimits} from './adapter/device';

export type {StatsManager} from './utils/stats-manager'; // TODO - should this be moved to probe.gl?
/** GLSL syntax highlighting: glsl`...` Install https://marketplace.visualstudio.com/items?itemName=boyswan.glsl-literal */
export const glsl = (x: TemplateStringsArray) => `${x}`;

@@ -176,5 +174,5 @@ // ADAPTER UTILS - for implementing Device adapters (@luma.gl/webgl and @luma.gl/webgpu)

export {getAttributeInfosFromLayouts} from './adapter-utils/get-attribute-from-layouts';
export {getScratchArrayBuffer, getScratchArray} from './utils/array-utils-flat';
export {getScratchArray} from './utils/array-utils-flat';
// INTERNAL UTILS - for use in other luma.gl modules only
export {log} from './utils/log';

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