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@luma.gl/core

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@luma.gl/core - npm Package Versions

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7.0.0-alpha.22

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ibgreen
published 7.0.0-alpha.21 •

tsherif
published 7.0.0-alpha.20 •

Changelog

Source

7.0.0-alpha.20 - Mar 28, 2019

  • glTF geometries (#1003)
  • Clean up root (#1001)
tsherif
published 7.0.0-alpha.19 •

Changelog

Source

7.0.0-alpha.19 - Mar 27, 2019

  • Remove geometry scenegraph nodes (#1010)
  • Restore model id (#1011)
  • Remove redraw flag handling (#1006)
  • reduce default phong material specular color (#1008)
  • Fix transform feedback example (#1009)
  • Move glTF instantiator to modules/addons (#1007)
  • Add some test plumbing for coverage (#986)
  • Models don't create buffers (#1005)
tsherif
published 7.0.0-alpha.18 •

Changelog

Source

7.0.0-alpha.18 - Mar 15, 2019

  • WebVR VRAnimationLoop (#941)
  • Add CubeTexture LOD support (#987)
  • Doc and example fixes (#1004)
  • Remove old websites (#1002)
  • Remove unused/unfinished classes (#1000)
  • Remove imports of external assert (#999)
  • Break out @luma.gl/webgl module (#983)
  • Fixes for the new linter rules (#995)
  • Add lint rules for imports (#993)
  • Update imports to @luma.gl/core (#992)
  • Break out scenegraph module (with glTF code) (#982)
  • Update website to latest ocular-gatsby (#991)
  • Update examples (#990)
  • Track GPU memory usage (#984)
  • Update Scenegraph docs (#988)
jianh
published 7.0.0-alpha.17 •

Changelog

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7.0.0-alpha.17 - Mar 15, 2019

  • remove duplicated uniforms (#989)
  • Proposal: Unified lights array (#948)
jianh
published 7.0.0-alpha.16 •

Changelog

Source

7.0.0-alpha.16 - Mar 15, 2019

  • Fix TextureCube using promises as data (#926)
  • glTF/PBR: Add ability to switch between IBL and Regular Lights (#985)
  • Remove Attribute refactor related deprecation warnings in luma.gl tests and examples (#975)
  • Add new @luma.gl/addons module (#981)
  • integrate shadertools lighting with phong-lighting (#949)
  • Convert PBR to use Standard Light parameters, Part 3 (#944)
  • Convert PBR to use Standard Light parameters, Part 2 (#943)
  • Convert PBR to use Standard Light parameters, Part 1 (#939)
  • Separate out code that prepares lighting uniforms
  • New StatsWidget API for examples (#980)
  • Texture3D (#978)
  • Add needsRedraw reasons to waitForRender and toDataURL (#974)
pessimistress
published 7.0.0-alpha.15 •

Changelog

Source

7.0.0-alpha.15 - Mar 12, 2019

  • Fix bug in snapshot test runner (#968)
  • Move waitForRender resolve into core render loop. Use for toDataURL (#971)
  • WebGL2 Polyfill Cleanup (#970)
  • Feature cleanup (#963)
  • Fix perf test (#966)
  • Fix bad merge in examples/gltf from PR.952 (#967)
  • fix start-local in examples (#965)
  • Add firstFrame() method to AnimationLoop (#930)
  • touch up table of contents (#917)
  • Doc reorg/partial cleanup for glTF/materials/lights (#952)
  • Move tests for each module into modules/<submodule>/test (#960)
  • Replace dev scripts with ocular-dev-tools (#956)
jianh
published 7.0.0-alpha.14 •

Changelog

Source

7.0.0-alpha.14 - Mar 11, 2019

  • Ensure that externally created contexts are polyfilled, tracked (#954)
  • Add support for mat attribute types (#959)
  • Add draco glTF compression support (#957)
  • Move wip code out of /src (#955)
  • Stats update (#953)
  • Expose glTF API as function call (#951)
  • Query cleanup (#950)
  • Fix WebGL 2 timer polyfills (#946)
  • glTF: Handle alpha mask and blend (#945)
  • Don't create no-op Promises for queries (#942)
jianh
published 7.0.0-alpha.13 •

Changelog

Source

7.0.0-alpha.13 - Mar 1, 2019

  • new default material parameters (#940)
  • Capturing canvas contents (#937)
  • Use glTF loader 0.7.2 to load Embedded and Multi-File glTF files (#938)
  • Frame timers (#934)
  • glTF: Basic Animation support (#932)
  • glTF demo app: load model index dynamically (#935)
  • Don't perserve the drawing buffer (#931)
  • [test-utils] Add performance test (#923)
  • bug fixes for AnimationLoop start/stop functionality (#924)
  • Test-utils bug fixes (#925)
  • glTF Snapshot Tests (#913)
  • glTF: Make PBR work with GLSL 3.0 (WebGL 2.0) (#916)
  • [test-utils] Refactor TestRenderer (#922)
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