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@luma.gl/engine

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@luma.gl/engine - npm Package Compare versions

Comparing version 9.0.6 to 9.0.7

src/.DS_Store

10

dist/model/model.js

@@ -174,5 +174,3 @@ // luma.gl

if (props.attributes) {
this.setAttributes(props.attributes, {
disableWarnings: props.disableWarnings
});
this.setAttributes(props.attributes);
}

@@ -189,3 +187,3 @@ if (props.constantAttributes) {

if (props.moduleSettings) {
log.warn('Model.props.moduleSettings is deprecated. Use Model.shaderInputs.setProps()')();
// log.warn('Model.props.moduleSettings is deprecated. Use Model.shaderInputs.setProps()')();
this.updateModuleSettings(props.moduleSettings);

@@ -418,3 +416,3 @@ }

}
if (!set && !(options?.disableWarnings || this.props.disableWarnings)) {
if (!set && !(options?.disableWarnings ?? this.props.disableWarnings)) {
log.warn(`Model(${this.id}): Ignoring buffer "${buffer.id}" for unknown attribute "${bufferName}"`)();

@@ -439,3 +437,3 @@ }

}
else if (!(options?.disableWarnings || this.props.disableWarnings)) {
else if (!(options?.disableWarnings ?? this.props.disableWarnings)) {
log.warn(`Model "${this.id}: Ignoring constant supplied for unknown attribute "${attributeName}"`)();

@@ -442,0 +440,0 @@ }

6

package.json
{
"name": "@luma.gl/engine",
"version": "9.0.6",
"version": "9.0.7",
"description": "3D Engine Components for luma.gl",

@@ -46,3 +46,3 @@ "type": "module",

"dependencies": {
"@luma.gl/shadertools": "9.0.6",
"@luma.gl/shadertools": "9.0.7",
"@math.gl/core": "^4.0.0",

@@ -52,3 +52,3 @@ "@probe.gl/log": "^4.0.2",

},
"gitHead": "937f4cffd47819854b44ce1532add35f6a8d049c"
"gitHead": "776cf7b8d758df78dba231f4ef7b9b9693f10373"
}

@@ -273,5 +273,3 @@ // luma.gl

if (props.attributes) {
this.setAttributes(props.attributes, {
disableWarnings: props.disableWarnings
});
this.setAttributes(props.attributes);
}

@@ -288,3 +286,3 @@ if (props.constantAttributes) {

if (props.moduleSettings) {
log.warn('Model.props.moduleSettings is deprecated. Use Model.shaderInputs.setProps()')();
// log.warn('Model.props.moduleSettings is deprecated. Use Model.shaderInputs.setProps()')();
this.updateModuleSettings(props.moduleSettings);

@@ -549,3 +547,3 @@ }

}
if (!set && !(options?.disableWarnings || this.props.disableWarnings)) {
if (!set && !(options?.disableWarnings ?? this.props.disableWarnings)) {
log.warn(

@@ -575,3 +573,3 @@ `Model(${this.id}): Ignoring buffer "${buffer.id}" for unknown attribute "${bufferName}"`

this.vertexArray.setConstantWebGL(attributeInfo.location, value);
} else if (!(options?.disableWarnings || this.props.disableWarnings)) {
} else if (!(options?.disableWarnings ?? this.props.disableWarnings)) {
log.warn(

@@ -578,0 +576,0 @@ `Model "${this.id}: Ignoring constant supplied for unknown attribute "${attributeName}"`

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