@luma.gl/shadertools
Advanced tools
Comparing version 9.0.8 to 9.0.9
@@ -38,3 +38,5 @@ // luma.gl | ||
picking_vRGBcolor_Avalid.a = float(picking_isColorValid(pickingColor)); | ||
if (!bool(picking.isAttribute)) { | ||
picking_vRGBcolor_Avalid.rgb = pickingColor; | ||
} | ||
} else { | ||
@@ -41,0 +43,0 @@ picking_vRGBcolor_Avalid.a = float(isVertexHighlighted(pickingColor)); |
{ | ||
"name": "@luma.gl/shadertools", | ||
"version": "9.0.8", | ||
"version": "9.0.9", | ||
"description": "Shader module system for luma.gl", | ||
@@ -55,3 +55,3 @@ "type": "module", | ||
}, | ||
"gitHead": "40aa2ca078c5ff2d52445dce6a9efa982fba67a2" | ||
"gitHead": "1715a33d52c6d23227cd3f62e163a40ea9acec9e" | ||
} |
@@ -98,6 +98,6 @@ // luma.gl | ||
// if (!bool(picking.isAttribute)) { | ||
// Stores the picking color so that the fragment shader can render it during picking | ||
picking_vRGBcolor_Avalid.rgb = pickingColor; | ||
// } | ||
if (!bool(picking.isAttribute)) { | ||
// Stores the picking color so that the fragment shader can render it during picking | ||
picking_vRGBcolor_Avalid.rgb = pickingColor; | ||
} | ||
} else { | ||
@@ -104,0 +104,0 @@ // Do the comparison with selected item color in vertex shader as it should mean fewer compares |
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