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@luma.gl/webgl - npm Package Compare versions

Comparing version 9.1.0-alpha.10 to 9.1.0-alpha.12

dist/adapter/helpers/format-utils.d.ts

3

dist/adapter/device-helpers/webgl-device-features.js

@@ -8,4 +8,3 @@ // luma.gl

import { getWebGLExtension } from "../../context/helpers/webgl-extensions.js";
import { isTextureFeature, checkTextureFeature } from "../converters/texture-formats.js";
import { TEXTURE_FEATURES } from "../converters/texture-formats.js";
import { isTextureFeature, checkTextureFeature, TEXTURE_FEATURES } from "../converters/texture-formats.js";
/**

@@ -12,0 +11,0 @@ * Defines luma.gl "feature" names and semantics

@@ -5,3 +5,2 @@ // luma.gl

import { GL } from '@luma.gl/constants';
import { Accessor } from "../../classic/accessor.js"; // TODO - should NOT depend on classic API
import { decodeGLUniformType, decodeGLAttributeType, isSamplerUniform } from "./decode-webgl-types.js";

@@ -118,4 +117,3 @@ /**

const { glType, components } = decodeGLUniformType(compositeType);
const accessor = new Accessor({ type: glType, size: size * components });
const varying = { location, name, accessor }; // Base values
const varying = { location, name, type: glType, size: size * components }; // Base values
varyings.push(varying);

@@ -122,0 +120,0 @@ }

import type { ExternalImage } from '@luma.gl/core';
import { GL, GLTextureTarget, GLTexelDataFormat, GLPixelType } from '@luma.gl/constants';
import { Buffer, Texture, Framebuffer, FramebufferProps } from '@luma.gl/core';
import { GL, GLTextureTarget, GLTextureCubeMapTarget, GLTexelDataFormat, GLPixelType } from '@luma.gl/constants';
import { TypedArray } from '@math.gl/types';
import { WEBGLFramebuffer } from "../resources/webgl-framebuffer.js";
import { WEBGLBuffer } from "../resources/webgl-buffer.js";
/**
* Options for setting data into a texture
*/
export type WebGLSetTextureOptions = {

@@ -8,4 +14,4 @@ dimension: '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d';

width: number;
depth?: number;
level?: number;
depth: number;
mipLevel?: number;
glTarget: GLTextureTarget;

@@ -20,15 +26,4 @@ glInternalFormat: GL;

/**
* @param {*} pixels, data -
* null - create empty texture of specified format
* Typed array - init from image data in typed array
* Buffer|WebGLBuffer - (WEBGL2) init from image data in WebGLBuffer
* HTMLImageElement|Image - Inits with content of image. Auto width/height
* HTMLCanvasElement - Inits with contents of canvas. Auto width/height
* HTMLVideoElement - Creates video texture. Auto width/height
* Options for copying an image or data into a texture
*
* @param x - xOffset from where texture to be updated
* @param y - yOffset from where texture to be updated
* @param width - width of the sub image to be updated
* @param height - height of the sub image to be updated
* @param level - mip level to be updated
* @param {GLenum} format - internal format of image data.

@@ -44,8 +39,15 @@ * @param {GLenum} type

dimension: '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d';
level?: number;
/** mip level to be updated */
mipLevel?: number;
/** width of the sub image to be updated */
width: number;
/** height of the sub image to be updated */
height: number;
width: number;
/** depth of texture to be updated */
depth?: number;
/** xOffset from where texture to be updated */
x?: number;
/** yOffset from where texture to be updated */
y?: number;
/** yOffset from where texture to be updated */
z?: number;

@@ -75,3 +77,3 @@ glTarget: GLTextureTarget;

*/
export declare function copyCPUImageToMipLevel(gl: WebGL2RenderingContext, image: ExternalImage, options: WebGLCopyTextureOptions): void;
export declare function copyExternalImageToMipLevel(gl: WebGL2RenderingContext, handle: WebGLTexture, image: ExternalImage, options: WebGLCopyTextureOptions): void;
/**

@@ -88,2 +90,8 @@ * Copy a region of data from a CPU memory buffer into this texture.

/**
* In WebGL, cube maps specify faces by overriding target instead of using the depth parameter.
* @note We still bind the texture using GL.TEXTURE_CUBE_MAP, but we need to use the face-specific target when setting mip levels.
* @returns glTarget unchanged, if dimension !== 'cube'.
*/
export declare function getWebGLCubeFaceTarget(glTarget: GLTextureTarget, dimension: '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d', level: number): GLTextureTarget | GLTextureCubeMapTarget;
/**
* Clear a texture mip level.

@@ -305,2 +313,61 @@ * Wrapper for the messy WebGL texture API

*/
/**
* Copies data from a type or a Texture object into ArrayBuffer object.
* App can provide targetPixelArray or have it auto allocated by this method
* newly allocated by this method unless provided by app.
* @deprecated Use CommandEncoder.copyTextureToBuffer and Buffer.read
* @note Slow requires roundtrip to GPU
*
* @param source
* @param options
* @returns pixel array,
*/
export declare function readPixelsToArray(source: Framebuffer | Texture, options?: {
sourceX?: number;
sourceY?: number;
sourceFormat?: number;
sourceAttachment?: number;
target?: Uint8Array | Uint16Array | Float32Array;
sourceWidth?: number;
sourceHeight?: number;
sourceDepth?: number;
sourceType?: number;
}): Uint8Array | Uint16Array | Float32Array;
/**
* Copies data from a Framebuffer or a Texture object into a Buffer object.
* NOTE: doesn't wait for copy to be complete, it programs GPU to perform a DMA transffer.
* @deprecated Use CommandEncoder
* @param source
* @param options
*/
export declare function readPixelsToBuffer(source: Framebuffer | Texture, options?: {
sourceX?: number;
sourceY?: number;
sourceFormat?: number;
target?: Buffer;
targetByteOffset?: number;
sourceWidth?: number;
sourceHeight?: number;
sourceType?: number;
}): WEBGLBuffer;
/**
* Copy a rectangle from a Framebuffer or Texture object into a texture (at an offset)
* @deprecated Use CommandEncoder
*/
export declare function copyToTexture(source: Framebuffer | Texture, target: Texture | GL, options?: {
sourceX?: number;
sourceY?: number;
targetX?: number;
targetY?: number;
targetZ?: number;
targetMipmaplevel?: number;
targetInternalFormat?: number;
width?: number;
height?: number;
}): Texture;
/**
* Wraps a given texture into a framebuffer object, that can be further used
* to read data from the texture object.
*/
export declare function toFramebuffer(texture: Texture, props?: FramebufferProps): WEBGLFramebuffer;
//# sourceMappingURL=webgl-texture-utils.d.ts.map
// luma.gl
// SPDX-License-Identifier: MIT
// Copyright (c) vis.gl contributors
// import {Buffer} from '@luma.gl/core';
import { Framebuffer } from '@luma.gl/core';
import { GL } from '@luma.gl/constants';
import { getGLTypeFromTypedArray, getTypedArrayFromGLType } from "./typed-array-utils.js";
import { glFormatToComponents, glTypeToBytes } from "./format-utils.js";
import { WEBGLTexture } from "../resources/webgl-texture.js";
/** A "border" parameter is required in many WebGL texture APIs, but must always be 0... */

@@ -35,19 +38,22 @@ const BORDER = 0;

*/
export function copyCPUImageToMipLevel(gl, image, options) {
const { dimension, width, height, depth = 0, level = 0 } = options;
export function copyExternalImageToMipLevel(gl, handle, image, options) {
const { width, height } = options;
const { dimension, depth = 0, mipLevel = 0 } = options;
const { x = 0, y = 0, z = 0 } = options;
const { glFormat, glType } = options;
const glTarget = getWebGLCubeFaceTarget(options.glTarget, dimension, depth);
// width = size.width,
// height = size.height
switch (dimension) {
case '2d-array':
case '3d':
gl.bindTexture(glTarget, handle);
// prettier-ignore
gl.texSubImage3D(glTarget, level, x, y, z, width, height, depth, glFormat, glType, image);
gl.texSubImage3D(glTarget, mipLevel, x, y, z, width, height, depth, glFormat, glType, image);
gl.bindTexture(glTarget, null);
break;
case '2d':
case 'cube':
gl.bindTexture(glTarget, handle);
// prettier-ignore
gl.texSubImage2D(glTarget, level, x, y, width, height, glFormat, glType, image);
gl.texSubImage2D(glTarget, mipLevel, x, y, width, height, glFormat, glType, image);
gl.bindTexture(glTarget, null);
break;

@@ -62,3 +68,3 @@ default:

export function copyCPUDataToMipLevel(gl, typedArray, options) {
const { dimension, width, height, depth = 0, level = 0, byteOffset = 0 } = options;
const { dimension, width, height, depth = 0, mipLevel = 0, byteOffset = 0 } = options;
const { x = 0, y = 0, z = 0 } = options;

@@ -73,7 +79,7 @@ const { glFormat, glType, compressed } = options;

// prettier-ignore
gl.compressedTexSubImage3D(glTarget, level, x, y, z, width, height, depth, glFormat, typedArray, byteOffset); // , byteLength
gl.compressedTexSubImage3D(glTarget, mipLevel, x, y, z, width, height, depth, glFormat, typedArray, byteOffset); // , byteLength
}
else {
// prettier-ignore
gl.texSubImage3D(glTarget, level, x, y, z, width, height, depth, glFormat, glType, typedArray, byteOffset); // , byteLength
gl.texSubImage3D(glTarget, mipLevel, x, y, z, width, height, depth, glFormat, glType, typedArray, byteOffset); // , byteLength
}

@@ -85,7 +91,7 @@ break;

// prettier-ignore
gl.compressedTexSubImage2D(glTarget, level, x, y, width, height, glFormat, typedArray, byteOffset); // , byteLength
gl.compressedTexSubImage2D(glTarget, mipLevel, x, y, width, height, glFormat, typedArray, byteOffset); // , byteLength
}
else {
// prettier-ignore
gl.texSubImage2D(glTarget, level, x, y, width, height, glFormat, glType, typedArray, byteOffset); // , byteLength
gl.texSubImage2D(glTarget, mipLevel, x, y, width, height, glFormat, glType, typedArray, byteOffset); // , byteLength
}

@@ -101,3 +107,3 @@ break;

export function copyGPUBufferToMipLevel(gl, webglBuffer, byteLength, options) {
const { dimension, width, height, depth = 0, level = 0, byteOffset = 0 } = options;
const { dimension, width, height, depth = 0, mipLevel = 0, byteOffset = 0 } = options;
const { x = 0, y = 0, z = 0 } = options;

@@ -114,7 +120,7 @@ const { glFormat, glType, compressed } = options;

// prettier-ignore
gl.compressedTexSubImage3D(glTarget, level, x, y, z, width, height, depth, glFormat, byteLength, byteOffset);
gl.compressedTexSubImage3D(glTarget, mipLevel, x, y, z, width, height, depth, glFormat, byteLength, byteOffset);
}
else {
// prettier-ignore
gl.texSubImage3D(glTarget, level, x, y, z, width, height, depth, glFormat, glType, byteOffset);
gl.texSubImage3D(glTarget, mipLevel, x, y, z, width, height, depth, glFormat, glType, byteOffset);
}

@@ -126,7 +132,7 @@ break;

// prettier-ignore
gl.compressedTexSubImage2D(glTarget, level, x, y, width, height, glFormat, byteLength, byteOffset);
gl.compressedTexSubImage2D(glTarget, mipLevel, x, y, width, height, glFormat, byteLength, byteOffset);
}
else {
// prettier-ignore
gl.texSubImage2D(glTarget, level, x, y, width, height, BORDER, glFormat, byteOffset);
gl.texSubImage2D(glTarget, mipLevel, x, y, width, height, BORDER, glFormat, byteOffset);
}

@@ -157,3 +163,3 @@ break;

*/
function getWebGLCubeFaceTarget(glTarget, dimension, level) {
export function getWebGLCubeFaceTarget(glTarget, dimension, level) {
return dimension === 'cube' ? 34069 + level : glTarget;

@@ -379,1 +385,187 @@ }

*/
/**
* Copies data from a type or a Texture object into ArrayBuffer object.
* App can provide targetPixelArray or have it auto allocated by this method
* newly allocated by this method unless provided by app.
* @deprecated Use CommandEncoder.copyTextureToBuffer and Buffer.read
* @note Slow requires roundtrip to GPU
*
* @param source
* @param options
* @returns pixel array,
*/
export function readPixelsToArray(source, options) {
const { sourceX = 0, sourceY = 0, sourceAttachment = 36064 // TODO - support gl.readBuffer
} = options || {};
let { target = null,
// following parameters are auto deduced if not provided
sourceWidth, sourceHeight, sourceDepth, sourceFormat, sourceType } = options || {};
const { framebuffer, deleteFramebuffer } = getFramebuffer(source);
// assert(framebuffer);
const { gl, handle } = framebuffer;
const attachment = sourceAttachment - 36064;
sourceWidth ||= framebuffer.width;
sourceHeight ||= framebuffer.height;
// TODO - Set and unset gl.readBuffer
// if (sourceAttachment === GL.COLOR_ATTACHMENT0 && handle === null) {
// sourceAttachment = GL.FRONT;
// }
sourceDepth = framebuffer.colorAttachments[attachment]?.texture?.depth || 1;
sourceFormat ||= framebuffer.colorAttachments[attachment]?.texture?.glFormat || 6408;
// Deduce the type from color attachment if not provided.
sourceType ||= framebuffer.colorAttachments[attachment]?.texture?.glType || 5121;
// Deduce type and allocated pixelArray if needed
target = getPixelArray(target, sourceType, sourceFormat, sourceWidth, sourceHeight, sourceDepth);
// Pixel array available, if necessary, deduce type from it.
sourceType = sourceType || getGLTypeFromTypedArray(target);
const prevHandle = gl.bindFramebuffer(36160, handle);
gl.readPixels(sourceX, sourceY, sourceWidth, sourceHeight, sourceFormat, sourceType, target);
// @ts-expect-error
gl.bindFramebuffer(36160, prevHandle || null);
if (deleteFramebuffer) {
framebuffer.destroy();
}
return target;
}
/**
* Copies data from a Framebuffer or a Texture object into a Buffer object.
* NOTE: doesn't wait for copy to be complete, it programs GPU to perform a DMA transffer.
* @deprecated Use CommandEncoder
* @param source
* @param options
*/
export function readPixelsToBuffer(source, options) {
const { target, sourceX = 0, sourceY = 0, sourceFormat = 6408, targetByteOffset = 0 } = options || {};
// following parameters are auto deduced if not provided
let { sourceWidth, sourceHeight, sourceType } = options || {};
const { framebuffer, deleteFramebuffer } = getFramebuffer(source);
// assert(framebuffer);
sourceWidth = sourceWidth || framebuffer.width;
sourceHeight = sourceHeight || framebuffer.height;
// Asynchronous read (PIXEL_PACK_BUFFER) is WebGL2 only feature
const webglFramebuffer = framebuffer;
// deduce type if not available.
sourceType = sourceType || 5121;
let webglBufferTarget = target;
if (!webglBufferTarget) {
// Create new buffer with enough size
const components = glFormatToComponents(sourceFormat);
const byteCount = glTypeToBytes(sourceType);
const byteLength = targetByteOffset + sourceWidth * sourceHeight * components * byteCount;
webglBufferTarget = webglFramebuffer.device.createBuffer({ byteLength });
}
// TODO(donmccurdy): Do we have tests to confirm this is working?
const commandEncoder = source.device.createCommandEncoder();
commandEncoder.copyTextureToBuffer({
source: source,
width: sourceWidth,
height: sourceHeight,
origin: [sourceX, sourceY],
destination: webglBufferTarget,
byteOffset: targetByteOffset
});
commandEncoder.destroy();
if (deleteFramebuffer) {
framebuffer.destroy();
}
return webglBufferTarget;
}
/**
* Copy a rectangle from a Framebuffer or Texture object into a texture (at an offset)
* @deprecated Use CommandEncoder
*/
// eslint-disable-next-line complexity, max-statements
export function copyToTexture(source, target, options) {
const { sourceX = 0, sourceY = 0,
// attachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer
targetMipmaplevel = 0, targetInternalFormat = 6408 } = options || {};
let { targetX, targetY, targetZ, width, // defaults to target width
height // defaults to target height
} = options || {};
const { framebuffer, deleteFramebuffer } = getFramebuffer(source);
// assert(framebuffer);
const webglFramebuffer = framebuffer;
const { device, handle } = webglFramebuffer;
const isSubCopy = typeof targetX !== 'undefined' ||
typeof targetY !== 'undefined' ||
typeof targetZ !== 'undefined';
targetX = targetX || 0;
targetY = targetY || 0;
targetZ = targetZ || 0;
const prevHandle = device.gl.bindFramebuffer(36160, handle);
// TODO - support gl.readBuffer (WebGL2 only)
// const prevBuffer = gl.readBuffer(attachment);
// assert(target);
let texture = null;
let textureTarget;
if (target instanceof WEBGLTexture) {
texture = target;
width = Number.isFinite(width) ? width : texture.width;
height = Number.isFinite(height) ? height : texture.height;
texture?.bind(0);
// @ts-ignore
textureTarget = texture.target;
}
else {
// @ts-ignore
textureTarget = target;
}
if (!isSubCopy) {
device.gl.copyTexImage2D(textureTarget, targetMipmaplevel, targetInternalFormat, sourceX, sourceY, width, height, 0 /* border must be 0 */);
}
else {
switch (textureTarget) {
case 3553:
case 34067:
device.gl.copyTexSubImage2D(textureTarget, targetMipmaplevel, targetX, targetY, sourceX, sourceY, width, height);
break;
case 35866:
case 32879:
device.gl.copyTexSubImage3D(textureTarget, targetMipmaplevel, targetX, targetY, targetZ, sourceX, sourceY, width, height);
break;
default:
}
}
if (texture) {
texture.unbind();
}
// @ts-expect-error
device.gl.bindFramebuffer(36160, prevHandle || null);
if (deleteFramebuffer) {
framebuffer.destroy();
}
return texture;
}
function getFramebuffer(source) {
if (!(source instanceof Framebuffer)) {
return { framebuffer: toFramebuffer(source), deleteFramebuffer: true };
}
return { framebuffer: source, deleteFramebuffer: false };
}
/**
* Wraps a given texture into a framebuffer object, that can be further used
* to read data from the texture object.
*/
export function toFramebuffer(texture, props) {
const { device, width, height, id } = texture;
const framebuffer = device.createFramebuffer({
...props,
id: `framebuffer-for-${id}`,
width,
height,
colorAttachments: [texture]
});
return framebuffer;
}
// eslint-disable-next-line max-params
function getPixelArray(pixelArray, type, format, width, height, depth) {
if (pixelArray) {
return pixelArray;
}
// Allocate pixel array if not already available, using supplied type
type = type || 5121;
const ArrayType = getTypedArrayFromGLType(type, { clamped: false });
const components = glFormatToComponents(format);
// TODO - check for composite type (components = 1).
return new ArrayType(width * height * components);
}

@@ -1,4 +0,2 @@

import type { RenderPipelineProps, RenderPipelineParameters, PrimitiveTopology } from '@luma.gl/core';
import type { ShaderLayout, UniformValue, Binding } from '@luma.gl/core';
import type { RenderPass, VertexArray } from '@luma.gl/core';
import type { RenderPipelineProps, RenderPipelineParameters, PrimitiveTopology, ShaderLayout, UniformValue, Binding, RenderPass, VertexArray } from '@luma.gl/core';
import { RenderPipeline } from '@luma.gl/core';

@@ -5,0 +3,0 @@ import { WebGLDevice } from "../webgl-device.js";

@@ -110,3 +110,3 @@ import type { Device, TextureProps, TextureViewProps, Sampler, SamplerProps, TextureCubeFace, ExternalImage, Texture1DData, Texture2DData, Texture3DData, TextureCubeData, TextureArrayData, TextureCubeArrayData } from '@luma.gl/core';

*/
protected _setMipLevel(depth: number, level: number, textureData: Texture2DData, glTarget?: GL): void;
protected _setMipLevel(depth: number, mipLevel: number, textureData: Texture2DData, glTarget?: GL): void;
getActiveUnit(): number;

@@ -113,0 +113,0 @@ bind(textureUnit?: number): number;

@@ -19,3 +19,3 @@ // luma.gl

// clearMipLevel,
copyCPUImageToMipLevel, copyCPUDataToMipLevel,
copyExternalImageToMipLevel, copyCPUDataToMipLevel,
// copyGPUBufferToMipLevel,

@@ -270,6 +270,26 @@ getWebGLTextureTarget } from "../helpers/webgl-texture-utils.js";

const opts = { ...Texture.defaultCopyExternalImageOptions, ...size, ...options };
const { depth, mipLevel: lodLevel, image } = opts;
this.bind();
this._setMipLevel(depth, lodLevel, image);
this.unbind();
const { image, depth, mipLevel, x, y, z } = opts;
let { width, height } = opts;
const { dimension, glTarget, glFormat, glInternalFormat, glType } = this;
// WebGL will error if we try to copy outside the bounds of the texture
width = Math.min(width, size.width - x);
height = Math.min(height, size.height - y);
// WebGL does not yet support sourceX/sourceY in copyExternalImage; requires copyTexSubImage2D from a framebuffer'
if (options.sourceX || options.sourceY) {
throw new Error('WebGL does not yet support sourceX/sourceY in copyExternalImage; requires copyTexSubImage2D from a framebuffer');
}
copyExternalImageToMipLevel(this.device.gl, this.handle, image, {
dimension,
mipLevel,
x,
y,
z,
width,
height,
depth,
glFormat,
glInternalFormat,
glType,
glTarget
});
return { width: opts.width, height: opts.height };

@@ -480,3 +500,3 @@ }

*/
_setMipLevel(depth, level, textureData, glTarget = this.glTarget) {
_setMipLevel(depth, mipLevel, textureData, glTarget = this.glTarget) {
// if (!textureData) {

@@ -487,3 +507,8 @@ // clearMipLevel(this.device.gl, {...this, depth, level});

if (Texture.isExternalImage(textureData)) {
copyCPUImageToMipLevel(this.device.gl, textureData, { ...this, depth, level, glTarget });
copyExternalImageToMipLevel(this.device.gl, this.handle, textureData, {
...this,
depth,
mipLevel,
glTarget
});
return;

@@ -496,3 +521,3 @@ }

depth,
level,
mipLevel,
glTarget

@@ -499,0 +524,0 @@ });

import type { TypedArray } from '@math.gl/types';
import type { DeviceProps, DeviceInfo, CanvasContextProps, TextureFormat } from '@luma.gl/core';
import type { Buffer, Texture, Framebuffer, VertexArray, VertexArrayProps } from '@luma.gl/core';
import type { DeviceProps, DeviceInfo, CanvasContextProps, TextureFormat, Buffer, Texture, Framebuffer, VertexArray, VertexArrayProps } from '@luma.gl/core';
import { Device, CanvasContext } from '@luma.gl/core';

@@ -5,0 +4,0 @@ import type { GLExtensions } from '@luma.gl/constants';

@@ -26,6 +26,6 @@ // luma.gl

import { WEBGLQuerySet } from "./resources/webgl-query-set.js";
import { readPixelsToArray, readPixelsToBuffer } from "../classic/copy-and-blit.js";
import { readPixelsToArray, readPixelsToBuffer } from "./helpers/webgl-texture-utils.js";
import { setGLParameters, getGLParameters, resetGLParameters } from "../context/parameters/unified-parameter-api.js";
import { withGLParameters } from "../context/state-tracker/with-parameters.js";
import { clear } from "../classic/clear.js";
import { clear } from "../deprecated/clear.js";
import { getWebGLExtension } from "../context/helpers/webgl-extensions.js";

@@ -32,0 +32,0 @@ /** WebGPU style Device API for a WebGL context */

@@ -16,3 +16,3 @@ export type { WebGLDeviceLimits } from "./adapter/device-helpers/webgl-device-limits.js";

export { WEBGLTransformFeedback } from "./adapter/resources/webgl-transform-feedback.js";
export { Accessor } from "./classic/accessor.js";
export { Accessor } from "./deprecated/accessor.js";
export type { AccessorObject } from "./types.js";

@@ -19,0 +19,0 @@ export { setDeviceParameters, withDeviceParameters } from "./adapter/converters/device-parameters.js";

@@ -25,3 +25,3 @@ // luma.gl

// WebGL adapter classes
export { Accessor } from "./classic/accessor.js";
export { Accessor } from "./deprecated/accessor.js";
// Unified parameter API

@@ -28,0 +28,0 @@ export { setDeviceParameters, withDeviceParameters } from "./adapter/converters/device-parameters.js";

@@ -1,8 +0,8 @@

import type { NumberArray } from '@math.gl/types';
import type { NumericArray } from '@math.gl/types';
export declare function fillArray(options: {
target: NumberArray;
source: NumberArray;
target: NumericArray;
source: NumericArray;
start?: number;
count?: number;
}): NumberArray;
}): NumericArray;
//# sourceMappingURL=fill-array.d.ts.map
{
"name": "@luma.gl/webgl",
"version": "9.1.0-alpha.10",
"version": "9.1.0-alpha.12",
"description": "WebGL2 adapter for the luma.gl core API",

@@ -43,10 +43,10 @@ "type": "module",

"peerDependencies": {
"@luma.gl/core": "^9.0.0-beta"
"@luma.gl/core": "9.1.0-alpha.10"
},
"dependencies": {
"@luma.gl/constants": "9.1.0-alpha.10",
"@math.gl/types": "^4.0.0",
"@luma.gl/constants": "9.1.0-alpha.12",
"@math.gl/types": "4.1.0-alpha.3",
"@probe.gl/env": "^4.0.8"
},
"gitHead": "f419cdc284e87b553df60af49d2888ac7dbbf288"
"gitHead": "61b0080d5beb5284b8bdcec5cf59e13cda65295a"
}

@@ -11,4 +11,7 @@ // luma.gl

import {getWebGLExtension} from '../../context/helpers/webgl-extensions';
import {isTextureFeature, checkTextureFeature} from '../converters/texture-formats';
import {TEXTURE_FEATURES} from '../converters/texture-formats';
import {
isTextureFeature,
checkTextureFeature,
TEXTURE_FEATURES
} from '../converters/texture-formats';

@@ -15,0 +18,0 @@ /**

@@ -14,3 +14,2 @@ // luma.gl

import {GL} from '@luma.gl/constants';
import {Accessor} from '../../classic/accessor'; // TODO - should NOT depend on classic API
import {decodeGLUniformType, decodeGLAttributeType, isSamplerUniform} from './decode-webgl-types';

@@ -147,4 +146,3 @@

const {glType, components} = decodeGLUniformType(compositeType);
const accessor = new Accessor({type: glType, size: size * components});
const varying = {location, name, accessor}; // Base values
const varying = {location, name, type: glType, size: size * components}; // Base values
varyings.push(varying);

@@ -151,0 +149,0 @@ }

@@ -10,3 +10,4 @@ // luma.gl

import type {ExternalImage} from '@luma.gl/core';
// import {Buffer} from '@luma.gl/core';
import {Buffer, Texture, Framebuffer, FramebufferProps} from '@luma.gl/core';
import {

@@ -22,5 +23,14 @@ GL,

import {WEBGLFramebuffer} from '../resources/webgl-framebuffer';
import {getGLTypeFromTypedArray, getTypedArrayFromGLType} from './typed-array-utils';
import {glFormatToComponents, glTypeToBytes} from './format-utils';
import {WEBGLBuffer} from '../resources/webgl-buffer';
import {WEBGLTexture} from '../resources/webgl-texture';
/** A "border" parameter is required in many WebGL texture APIs, but must always be 0... */
const BORDER = 0;
/**
* Options for setting data into a texture
*/
export type WebGLSetTextureOptions = {

@@ -30,4 +40,4 @@ dimension: '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d';

width: number;
depth?: number;
level?: number;
depth: number;
mipLevel?: number;
glTarget: GLTextureTarget;

@@ -38,3 +48,2 @@ glInternalFormat: GL;

compressed?: boolean;
byteOffset?: number;

@@ -45,15 +54,4 @@ byteLength?: number;

/**
* @param {*} pixels, data -
* null - create empty texture of specified format
* Typed array - init from image data in typed array
* Buffer|WebGLBuffer - (WEBGL2) init from image data in WebGLBuffer
* HTMLImageElement|Image - Inits with content of image. Auto width/height
* HTMLCanvasElement - Inits with contents of canvas. Auto width/height
* HTMLVideoElement - Creates video texture. Auto width/height
* Options for copying an image or data into a texture
*
* @param x - xOffset from where texture to be updated
* @param y - yOffset from where texture to be updated
* @param width - width of the sub image to be updated
* @param height - height of the sub image to be updated
* @param level - mip level to be updated
* @param {GLenum} format - internal format of image data.

@@ -69,8 +67,15 @@ * @param {GLenum} type

dimension: '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d';
level?: number;
/** mip level to be updated */
mipLevel?: number;
/** width of the sub image to be updated */
width: number;
/** height of the sub image to be updated */
height: number;
width: number;
/** depth of texture to be updated */
depth?: number;
/** xOffset from where texture to be updated */
x?: number;
/** yOffset from where texture to be updated */
y?: number;
/** yOffset from where texture to be updated */
z?: number;

@@ -83,3 +88,2 @@

compressed?: boolean;
byteOffset?: number;

@@ -122,20 +126,22 @@ byteLength?: number;

*/
export function copyCPUImageToMipLevel(
export function copyExternalImageToMipLevel(
gl: WebGL2RenderingContext,
handle: WebGLTexture,
image: ExternalImage,
options: WebGLCopyTextureOptions
): void {
const {dimension, width, height, depth = 0, level = 0} = options;
const {width, height} = options;
const {dimension, depth = 0, mipLevel = 0} = options;
const {x = 0, y = 0, z = 0} = options;
const {glFormat, glType} = options;
const glTarget = getWebGLCubeFaceTarget(options.glTarget, dimension, depth);
// width = size.width,
// height = size.height
switch (dimension) {
case '2d-array':
case '3d':
gl.bindTexture(glTarget, handle);
// prettier-ignore
gl.texSubImage3D(glTarget, level, x, y, z, width, height, depth, glFormat, glType, image);
gl.texSubImage3D(glTarget, mipLevel, x, y, z, width, height, depth, glFormat, glType, image);
gl.bindTexture(glTarget, null);
break;

@@ -145,4 +151,6 @@

case 'cube':
gl.bindTexture(glTarget, handle);
// prettier-ignore
gl.texSubImage2D(glTarget, level, x, y, width, height, glFormat, glType, image);
gl.texSubImage2D(glTarget, mipLevel, x, y, width, height, glFormat, glType, image);
gl.bindTexture(glTarget, null);
break;

@@ -163,3 +171,3 @@

): void {
const {dimension, width, height, depth = 0, level = 0, byteOffset = 0} = options;
const {dimension, width, height, depth = 0, mipLevel = 0, byteOffset = 0} = options;
const {x = 0, y = 0, z = 0} = options;

@@ -176,6 +184,6 @@ const {glFormat, glType, compressed} = options;

// prettier-ignore
gl.compressedTexSubImage3D(glTarget, level, x, y, z, width, height, depth, glFormat, typedArray, byteOffset); // , byteLength
gl.compressedTexSubImage3D(glTarget, mipLevel, x, y, z, width, height, depth, glFormat, typedArray, byteOffset); // , byteLength
} else {
// prettier-ignore
gl.texSubImage3D(glTarget, level, x, y, z, width, height, depth, glFormat, glType, typedArray, byteOffset); // , byteLength
gl.texSubImage3D(glTarget, mipLevel, x, y, z, width, height, depth, glFormat, glType, typedArray, byteOffset); // , byteLength
}

@@ -188,6 +196,6 @@ break;

// prettier-ignore
gl.compressedTexSubImage2D(glTarget, level, x, y, width, height, glFormat, typedArray, byteOffset); // , byteLength
gl.compressedTexSubImage2D(glTarget, mipLevel, x, y, width, height, glFormat, typedArray, byteOffset); // , byteLength
} else {
// prettier-ignore
gl.texSubImage2D(glTarget, level, x, y, width, height, glFormat, glType, typedArray, byteOffset); // , byteLength
gl.texSubImage2D(glTarget, mipLevel, x, y, width, height, glFormat, glType, typedArray, byteOffset); // , byteLength
}

@@ -210,3 +218,3 @@ break;

): void {
const {dimension, width, height, depth = 0, level = 0, byteOffset = 0} = options;
const {dimension, width, height, depth = 0, mipLevel = 0, byteOffset = 0} = options;
const {x = 0, y = 0, z = 0} = options;

@@ -225,6 +233,6 @@ const {glFormat, glType, compressed} = options;

// prettier-ignore
gl.compressedTexSubImage3D(glTarget, level, x, y, z, width, height, depth, glFormat, byteLength, byteOffset);
gl.compressedTexSubImage3D(glTarget, mipLevel, x, y, z, width, height, depth, glFormat, byteLength, byteOffset);
} else {
// prettier-ignore
gl.texSubImage3D(glTarget, level, x, y, z, width, height, depth, glFormat, glType, byteOffset);
gl.texSubImage3D(glTarget, mipLevel, x, y, z, width, height, depth, glFormat, glType, byteOffset);
}

@@ -237,6 +245,6 @@ break;

// prettier-ignore
gl.compressedTexSubImage2D(glTarget, level, x, y, width, height, glFormat, byteLength, byteOffset);
gl.compressedTexSubImage2D(glTarget, mipLevel, x, y, width, height, glFormat, byteLength, byteOffset);
} else {
// prettier-ignore
gl.texSubImage2D(glTarget, level, x, y, width, height, BORDER, glFormat, byteOffset);
gl.texSubImage2D(glTarget, mipLevel, x, y, width, height, BORDER, glFormat, byteOffset);
}

@@ -273,3 +281,3 @@ break;

*/
function getWebGLCubeFaceTarget(
export function getWebGLCubeFaceTarget(
glTarget: GLTextureTarget,

@@ -501,1 +509,312 @@ dimension: '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d',

*/
/**
* Copies data from a type or a Texture object into ArrayBuffer object.
* App can provide targetPixelArray or have it auto allocated by this method
* newly allocated by this method unless provided by app.
* @deprecated Use CommandEncoder.copyTextureToBuffer and Buffer.read
* @note Slow requires roundtrip to GPU
*
* @param source
* @param options
* @returns pixel array,
*/
export function readPixelsToArray(
source: Framebuffer | Texture,
options?: {
sourceX?: number;
sourceY?: number;
sourceFormat?: number;
sourceAttachment?: number;
target?: Uint8Array | Uint16Array | Float32Array;
// following parameters are auto deduced if not provided
sourceWidth?: number;
sourceHeight?: number;
sourceDepth?: number;
sourceType?: number;
}
): Uint8Array | Uint16Array | Float32Array {
const {
sourceX = 0,
sourceY = 0,
sourceAttachment = GL.COLOR_ATTACHMENT0 // TODO - support gl.readBuffer
} = options || {};
let {
target = null,
// following parameters are auto deduced if not provided
sourceWidth,
sourceHeight,
sourceDepth,
sourceFormat,
sourceType
} = options || {};
const {framebuffer, deleteFramebuffer} = getFramebuffer(source);
// assert(framebuffer);
const {gl, handle} = framebuffer;
const attachment = sourceAttachment - GL.COLOR_ATTACHMENT0;
sourceWidth ||= framebuffer.width;
sourceHeight ||= framebuffer.height;
// TODO - Set and unset gl.readBuffer
// if (sourceAttachment === GL.COLOR_ATTACHMENT0 && handle === null) {
// sourceAttachment = GL.FRONT;
// }
sourceDepth = framebuffer.colorAttachments[attachment]?.texture?.depth || 1;
sourceFormat ||= framebuffer.colorAttachments[attachment]?.texture?.glFormat || GL.RGBA;
// Deduce the type from color attachment if not provided.
sourceType ||= framebuffer.colorAttachments[attachment]?.texture?.glType || GL.UNSIGNED_BYTE;
// Deduce type and allocated pixelArray if needed
target = getPixelArray(target, sourceType, sourceFormat, sourceWidth, sourceHeight, sourceDepth);
// Pixel array available, if necessary, deduce type from it.
sourceType = sourceType || getGLTypeFromTypedArray(target);
const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, handle);
gl.readPixels(sourceX, sourceY, sourceWidth, sourceHeight, sourceFormat, sourceType, target);
// @ts-expect-error
gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);
if (deleteFramebuffer) {
framebuffer.destroy();
}
return target;
}
/**
* Copies data from a Framebuffer or a Texture object into a Buffer object.
* NOTE: doesn't wait for copy to be complete, it programs GPU to perform a DMA transffer.
* @deprecated Use CommandEncoder
* @param source
* @param options
*/
export function readPixelsToBuffer(
source: Framebuffer | Texture,
options?: {
sourceX?: number;
sourceY?: number;
sourceFormat?: number;
target?: Buffer; // A new Buffer object is created when not provided.
targetByteOffset?: number; // byte offset in buffer object
// following parameters are auto deduced if not provided
sourceWidth?: number;
sourceHeight?: number;
sourceType?: number;
}
): WEBGLBuffer {
const {
target,
sourceX = 0,
sourceY = 0,
sourceFormat = GL.RGBA,
targetByteOffset = 0
} = options || {};
// following parameters are auto deduced if not provided
let {sourceWidth, sourceHeight, sourceType} = options || {};
const {framebuffer, deleteFramebuffer} = getFramebuffer(source);
// assert(framebuffer);
sourceWidth = sourceWidth || framebuffer.width;
sourceHeight = sourceHeight || framebuffer.height;
// Asynchronous read (PIXEL_PACK_BUFFER) is WebGL2 only feature
const webglFramebuffer = framebuffer;
// deduce type if not available.
sourceType = sourceType || GL.UNSIGNED_BYTE;
let webglBufferTarget = target as unknown as WEBGLBuffer | undefined;
if (!webglBufferTarget) {
// Create new buffer with enough size
const components = glFormatToComponents(sourceFormat);
const byteCount = glTypeToBytes(sourceType);
const byteLength = targetByteOffset + sourceWidth * sourceHeight * components * byteCount;
webglBufferTarget = webglFramebuffer.device.createBuffer({byteLength});
}
// TODO(donmccurdy): Do we have tests to confirm this is working?
const commandEncoder = source.device.createCommandEncoder();
commandEncoder.copyTextureToBuffer({
source: source as Texture,
width: sourceWidth,
height: sourceHeight,
origin: [sourceX, sourceY],
destination: webglBufferTarget,
byteOffset: targetByteOffset
});
commandEncoder.destroy();
if (deleteFramebuffer) {
framebuffer.destroy();
}
return webglBufferTarget;
}
/**
* Copy a rectangle from a Framebuffer or Texture object into a texture (at an offset)
* @deprecated Use CommandEncoder
*/
// eslint-disable-next-line complexity, max-statements
export function copyToTexture(
source: Framebuffer | Texture,
target: Texture | GL,
options?: {
sourceX?: number;
sourceY?: number;
targetX?: number;
targetY?: number;
targetZ?: number;
targetMipmaplevel?: number;
targetInternalFormat?: number;
width?: number; // defaults to target width
height?: number; // defaults to target height
}
): Texture {
const {
sourceX = 0,
sourceY = 0,
// attachment = GL.COLOR_ATTACHMENT0, // TODO - support gl.readBuffer
targetMipmaplevel = 0,
targetInternalFormat = GL.RGBA
} = options || {};
let {
targetX,
targetY,
targetZ,
width, // defaults to target width
height // defaults to target height
} = options || {};
const {framebuffer, deleteFramebuffer} = getFramebuffer(source);
// assert(framebuffer);
const webglFramebuffer = framebuffer;
const {device, handle} = webglFramebuffer;
const isSubCopy =
typeof targetX !== 'undefined' ||
typeof targetY !== 'undefined' ||
typeof targetZ !== 'undefined';
targetX = targetX || 0;
targetY = targetY || 0;
targetZ = targetZ || 0;
const prevHandle = device.gl.bindFramebuffer(GL.FRAMEBUFFER, handle);
// TODO - support gl.readBuffer (WebGL2 only)
// const prevBuffer = gl.readBuffer(attachment);
// assert(target);
let texture: WEBGLTexture | null = null;
let textureTarget: GL;
if (target instanceof WEBGLTexture) {
texture = target;
width = Number.isFinite(width) ? width : texture.width;
height = Number.isFinite(height) ? height : texture.height;
texture?.bind(0);
// @ts-ignore
textureTarget = texture.target;
} else {
// @ts-ignore
textureTarget = target;
}
if (!isSubCopy) {
device.gl.copyTexImage2D(
textureTarget,
targetMipmaplevel,
targetInternalFormat,
sourceX,
sourceY,
width,
height,
0 /* border must be 0 */
);
} else {
switch (textureTarget) {
case GL.TEXTURE_2D:
case GL.TEXTURE_CUBE_MAP:
device.gl.copyTexSubImage2D(
textureTarget,
targetMipmaplevel,
targetX,
targetY,
sourceX,
sourceY,
width,
height
);
break;
case GL.TEXTURE_2D_ARRAY:
case GL.TEXTURE_3D:
device.gl.copyTexSubImage3D(
textureTarget,
targetMipmaplevel,
targetX,
targetY,
targetZ,
sourceX,
sourceY,
width,
height
);
break;
default:
}
}
if (texture) {
texture.unbind();
}
// @ts-expect-error
device.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);
if (deleteFramebuffer) {
framebuffer.destroy();
}
return texture;
}
function getFramebuffer(source: Texture | Framebuffer): {
framebuffer: WEBGLFramebuffer;
deleteFramebuffer: boolean;
} {
if (!(source instanceof Framebuffer)) {
return {framebuffer: toFramebuffer(source), deleteFramebuffer: true};
}
return {framebuffer: source as WEBGLFramebuffer, deleteFramebuffer: false};
}
/**
* Wraps a given texture into a framebuffer object, that can be further used
* to read data from the texture object.
*/
export function toFramebuffer(texture: Texture, props?: FramebufferProps): WEBGLFramebuffer {
const {device, width, height, id} = texture;
const framebuffer = device.createFramebuffer({
...props,
id: `framebuffer-for-${id}`,
width,
height,
colorAttachments: [texture]
});
return framebuffer as WEBGLFramebuffer;
}
// eslint-disable-next-line max-params
function getPixelArray(
pixelArray,
type,
format,
width: number,
height: number,
depth?: number
): Uint8Array | Uint16Array | Float32Array {
if (pixelArray) {
return pixelArray;
}
// Allocate pixel array if not already available, using supplied type
type = type || GL.UNSIGNED_BYTE;
const ArrayType = getTypedArrayFromGLType(type, {clamped: false});
const components = glFormatToComponents(format);
// TODO - check for composite type (components = 1).
return new ArrayType(width * height * components) as Uint8Array | Uint16Array | Float32Array;
}

@@ -5,3 +5,3 @@ // luma.gl

import {NumericArray} from '@math.gl/types';
import {NumericArray, NumberArray4} from '@math.gl/types';
import {RenderPass, RenderPassProps, RenderPassParameters} from '@luma.gl/core';

@@ -89,7 +89,7 @@ import {WebGLDevice} from '../webgl-device';

if (parameters.viewport.length >= 6) {
glParameters.viewport = parameters.viewport.slice(0, 4);
glParameters.viewport = parameters.viewport.slice(0, 4) as NumberArray4;
glParameters.depthRange = [parameters.viewport[4], parameters.viewport[5]];
} else {
// WebGL viewports are 4 coordinates (X, Y)
glParameters.viewport = parameters.viewport;
glParameters.viewport = parameters.viewport as NumberArray4;
}

@@ -96,0 +96,0 @@ }

@@ -5,5 +5,12 @@ // luma.gl

import type {RenderPipelineProps, RenderPipelineParameters, PrimitiveTopology} from '@luma.gl/core';
import type {ShaderLayout, UniformValue, Binding} from '@luma.gl/core';
import type {RenderPass, VertexArray} from '@luma.gl/core';
import type {
RenderPipelineProps,
RenderPipelineParameters,
PrimitiveTopology,
ShaderLayout,
UniformValue,
Binding,
RenderPass,
VertexArray
} from '@luma.gl/core';
import {RenderPipeline, log} from '@luma.gl/core';

@@ -10,0 +17,0 @@ // import {getAttributeInfosFromLayouts} from '@luma.gl/core';

@@ -55,3 +55,3 @@ // luma.gl

// clearMipLevel,
copyCPUImageToMipLevel,
copyExternalImageToMipLevel,
copyCPUDataToMipLevel,

@@ -354,6 +354,34 @@ // copyGPUBufferToMipLevel,

const opts = {...Texture.defaultCopyExternalImageOptions, ...size, ...options};
const {depth, mipLevel: lodLevel, image} = opts;
this.bind();
this._setMipLevel(depth, lodLevel, image);
this.unbind();
const {image, depth, mipLevel, x, y, z} = opts;
let {width, height} = opts;
const {dimension, glTarget, glFormat, glInternalFormat, glType} = this;
// WebGL will error if we try to copy outside the bounds of the texture
width = Math.min(width, size.width - x);
height = Math.min(height, size.height - y);
// WebGL does not yet support sourceX/sourceY in copyExternalImage; requires copyTexSubImage2D from a framebuffer'
if (options.sourceX || options.sourceY) {
throw new Error(
'WebGL does not yet support sourceX/sourceY in copyExternalImage; requires copyTexSubImage2D from a framebuffer'
);
}
copyExternalImageToMipLevel(this.device.gl, this.handle, image, {
dimension,
mipLevel,
x,
y,
z,
width,
height,
depth,
glFormat,
glInternalFormat,
glType,
glTarget
});
return {width: opts.width, height: opts.height};

@@ -606,3 +634,3 @@ }

depth: number,
level: number,
mipLevel: number,
textureData: Texture2DData,

@@ -617,3 +645,8 @@ glTarget: GL = this.glTarget

if (Texture.isExternalImage(textureData)) {
copyCPUImageToMipLevel(this.device.gl, textureData, {...this, depth, level, glTarget});
copyExternalImageToMipLevel(this.device.gl, this.handle, textureData, {
...this,
depth,
mipLevel,
glTarget
});
return;

@@ -627,3 +660,3 @@ }

depth,
level,
mipLevel,
glTarget

@@ -630,0 +663,0 @@ });

@@ -6,4 +6,13 @@ // luma.gl

import type {TypedArray} from '@math.gl/types';
import type {DeviceProps, DeviceInfo, CanvasContextProps, TextureFormat} from '@luma.gl/core';
import type {Buffer, Texture, Framebuffer, VertexArray, VertexArrayProps} from '@luma.gl/core';
import type {
DeviceProps,
DeviceInfo,
CanvasContextProps,
TextureFormat,
Buffer,
Texture,
Framebuffer,
VertexArray,
VertexArrayProps
} from '@luma.gl/core';
import {Device, CanvasContext, log} from '@luma.gl/core';

@@ -63,3 +72,3 @@ import type {GLExtensions} from '@luma.gl/constants';

import {readPixelsToArray, readPixelsToBuffer} from '../classic/copy-and-blit';
import {readPixelsToArray, readPixelsToBuffer} from './helpers/webgl-texture-utils';
import {

@@ -71,3 +80,3 @@ setGLParameters,

import {withGLParameters} from '../context/state-tracker/with-parameters';
import {clear} from '../classic/clear';
import {clear} from '../deprecated/clear';
import {getWebGLExtension} from '../context/helpers/webgl-extensions';

@@ -74,0 +83,0 @@

@@ -41,3 +41,3 @@ // luma.gl

// WebGL adapter classes
export {Accessor} from './classic/accessor';
export {Accessor} from './deprecated/accessor';
export type {AccessorObject} from './types';

@@ -44,0 +44,0 @@

@@ -5,11 +5,11 @@ // luma.gl

import type {NumberArray} from '@math.gl/types';
import type {NumericArray} from '@math.gl/types';
// Uses copyWithin to significantly speed up typed array value filling
export function fillArray(options: {
target: NumberArray;
source: NumberArray;
target: NumericArray;
source: NumericArray;
start?: number;
count?: number;
}): NumberArray {
}): NumericArray {
const {target, source, start = 0, count = 1} = options;

@@ -16,0 +16,0 @@ const length = source.length;

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