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@lume/variable - npm Package Compare versions

Comparing version 0.6.1 to 0.7.0

dist/web.d.ts

13

dist/global.js

@@ -1,11 +0,2 @@

if (!('LUME' in window)) {
__LUME__ = window.__LUME__ || {}
Object.defineProperty(window, 'LUME', {
get() { return __LUME__ },
set(val) { Object.assign(__LUME__, val) },
});
}
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//# sourceMappingURL=global.js.map

@@ -1,3 +0,3 @@

declare const html: import("lit-dom-expressions").HTMLTag;
export { html };
declare const _default: import("lit-dom-expressions").HTMLTag;
export default _default;
//# sourceMappingURL=html.d.ts.map

@@ -1,15 +0,3 @@

var _a;
import _html from 'solid-js/html/dist/html.js';
import { getGlobal } from './getGlobal.js';
const global = getGlobal();
if (global.SOLID_HTML) {
console.warn(`
Duplicates of a LUME library or dependency detected, conflict avoided.
Having duplicates means things may not work as expected if different
parts of the application are using different instances of something
that should be a singleton.
`);
}
const html = ((_a = global.SOLID_HTML) !== null && _a !== void 0 ? _a : (global.SOLID_HTML = _html));
export { html };
import html from 'solid-js/html/dist/html.js';
export default html;
//# sourceMappingURL=html.js.map

@@ -1,2 +0,2 @@

import * as SOLID from 'solid-js';
import { untrack as _untrack } from 'solid-js';
export interface VariableGetter<T> {

@@ -31,6 +31,6 @@ (): T;

export declare function reactify<C extends AnyClass>(obj: InstanceType<C>, ctor: C): typeof obj;
export declare const untrack: typeof SOLID.untrack;
export declare const untrack: typeof _untrack;
export declare function circular<Type>(first: VariableGetter<Type>, setFirst: (v: Type) => void, second: VariableGetter<Type>, setSecond: (v: Type) => void): StopFunction;
export declare const version = "0.6.1";
export declare const version = "0.7.0";
export {};
//# sourceMappingURL=index.d.ts.map

@@ -1,8 +0,3 @@

var _a;
import * as SOLID from 'solid-js';
import { getInheritedDescriptor } from 'lowclass';
import { getGlobal } from './getGlobal.js';
const global = getGlobal();
const Solid = (_a = global.SOLID) !== null && _a !== void 0 ? _a : (global.SOLID = SOLID);
const { createSignal, createEffect, createRoot, untrack: _untrack } = Solid;
import { createSignal, createEffect, createRoot, untrack as _untrack } from 'solid-js';
function readVariable() {

@@ -15,9 +10,9 @@ return this();

export function variable(value) {
const [get, set] = createSignal(value);
const variable = (value) => {
const [get, set] = createSignal(value, { equals: false });
const variable = ((value) => {
if (typeof value === 'undefined')
return get();
set(value);
set(() => value);
return value;
};
});
const getter = readVariable.bind(variable);

@@ -206,3 +201,3 @@ const setter = writeVariable.bind(variable);

}
export const version = '0.6.1';
export const version = '0.7.0';
//# sourceMappingURL=index.js.map
{
"name": "@lume/variable",
"version": "0.6.1",
"version": "0.7.0",
"description": "Create reactive variables and react their changes.",

@@ -31,12 +31,11 @@ "author": "Joe Pea <joe@trusktr.io>",

},
"COMMENT dependencies": "dom-expressions shouldn't be a direct dependency, but needs to be for now due to https://github.com/ryansolid/dom-expressions/issues/25",
"dependencies": {
"dom-expressions": "^0.24.0",
"lit-dom-expressions": "^0.24.0",
"lit-dom-expressions": "^0.31.0",
"lowclass": "^4.9.4",
"solid-js": "^0.24.4"
"solid-js": "^1.0.0"
},
"devDependencies": {
"@lume/cli": "^0.3.0",
"prettier": "^1.19.1"
"@lume/cli": "^0.6.3",
"prettier": "^2.0.0",
"typescript": "4.4.3"
},

@@ -43,0 +42,0 @@ "repository": {

@@ -26,4 +26,4 @@ # @lume/variable

The function (sometimes referred to as "an autorun" or "a computation") passed
into autorun automatically re-runs every second due to `count` being
The function passed into `autorun` (sometimes referred to as "an autorun" or "a
computation") automatically re-runs every second due to `count` being
incremented every second.

@@ -34,7 +34,7 @@

This works because the `autorun` registers any reactive variables used inside
the function as "dependencies", then any time a dependency in an autorun changes,
the autorun re-runs the fun.
Any reactive variables used inside an autorun function are registered (or
"tracked") as "dependencies" by `autorun`, then any time those dependencies
change, the autorun re-runs.
This is called "dependency-tracking reactivity".
We call this "dependency-tracking reactivity".

@@ -46,3 +46,3 @@ An autorun with multiple variables accessed inside of it will re-run any time

autorun(() => {
// Log the variables every time any of them change.
// Log these variables every time any of them change.
console.log(firstName(), lastName(), age(), hairColor())

@@ -66,6 +66,7 @@ })

We can stop an `autorun` from re-running, if we need to, by calling its
returned stop function (note, this is not necessary if we or the JS engine no
longer have references to any of the `autorun`'s dependencies, and in that case
everything will be garbage collected and will no longer re-run):
If we wish to stop an `autorun` from re-running, we can call its returned stop
function (note, this is not necessary if we or the JS engine no longer have
references to any of the reactive variables that are dependencies of the
`autorun`, and in that case everything will be garbage collected and will no
longer re-run):

@@ -90,16 +91,35 @@ ```js

Learn how dependency-tracking reactivity makes your code cleaner and more
concise compared to another more common pattern.
<details><summary>Click to expand.</summary>
<br />
Reactive computations (autoruns) are nice because it doesn't matter how we
group variables (dependencies). What matters is we write what we care about
(expressions using our variables) and don't have to think much about how to
wire things up.
group our variables (dependencies) within computations. What matters is we
write what we care about (expressions using our variables) without having
to think about how to wire reactivity up.
For example, an event pattern, in contrast, can be more verbose and less
convenient. Here's the same thing with some sort of event pattern:
With an event-based pattern, in contrast, our code would be more verbose and less
convenient.
Looking back at our simple autorun for logging several variables,
```js
autorun(() => {
// Log these variables every time any of them change.
console.log(firstName(), lastName(), age(), hairColor())
})
```
we will see that writing the same thing with some sort of event pattern is more verbose:
```js
function log() {
// Log the variables every time any of them change.
// Log these variables every time any of them change.
console.log(firstName.value, lastName.value, age.value, hairColor.value)
}
// We need to also register an event handler for each value we care to react to:
firstName.on('change', log)

@@ -111,11 +131,13 @@ lastName.on('change', log)

It isn't as clean. With an event pattern we had to figure how to share the
function to wire it up to each event emitter.
With this hypothetical event pattern, we had to share our logging function with
each event emitter in order to wire up the reactivity, having us write more
code. Using `autorun` was simpler and less verbose.
Let's say we want to add one more item to the console.log statement. Here is
how it would be with an autorun:
Now let's say we want to add one more item to the `console.log` statement.
Here is what that looks like with an autorun:
```js
autorun(() => {
// Log the variables every time any of them change.
// Log these variables every time any of them change.
console.log(firstName(), lastName(), age(), hairColor(), favoriteFood())

@@ -125,7 +147,7 @@ })

In contrast, here's how it would be with an event pattern:
With an event emitter pattern, there is more to do:
```js
function log() {
// Log the variables every time any of them change.
// Log these variables every time any of them change.
console.log(firstName.value, lastName.value, age.value, hairColor.value, favoriteFood.value)

@@ -138,9 +160,10 @@ }

hairColor.on('change', log)
favoriteFood.on('change', log) // Don't forget to add this line too!
favoriteFood.on('change', log) // <-------- Don't forget to add this line too!
```
We can see the event pattern is more error prone (we can forget to register the
event handler).
Not only is the event pattern more verbose, but it is more error prone because
we can forget to register the event handler: we had to modify the code in two
places in order to add logging of the `favoriteFood` value.
Here's where it gets interesting.
Here's where it gets interesting!

@@ -153,3 +176,3 @@ Reactive computations allow us to decouple the reactivity implementation from

First, let's try a tried-and-true event pattern:
First, let's use a familiar event pattern to show the less-than-ideal scenario first:

@@ -159,10 +182,10 @@ ```js

class EventEmitter {
addEventHandler() {
/*...imagination...*/
addEventHandler(eventName, fn) {
/*...use imagination here...*/
}
removeEventHandler() {
/*...imagination...*/
removeEventHandler(eventName, fn) {
/*...use imagination here...*/
}
emit() {
/*...imagination...*/
emit(eventName, data) {
/*...use imagination here...*/
}

@@ -172,3 +195,5 @@ }

Now let's use it to make a class whose poperties we can observe the changes of.
Now let's use `EventEmitter` to make a class whose poperties we can observe the
changes of. In the following class, we'll make getter/setter pairs so that any
time a setter is used to set a value, it will emit a "change" event.

@@ -178,3 +203,3 @@ ```js

// We have to extend from EventEmitter (or we could compose it, but the amount
// We need to extend from EventEmitter (or compose it inside the class, but the amount
// of code would be similar).

@@ -188,3 +213,3 @@ class Martian extends EventEmitter {

this._firstName = v
this.emit('change', 'firstName')
this.emit('change', 'firstName') // Emit any time the property is set.
}

@@ -232,3 +257,3 @@

Now let's react to changes in three of the five properties of a `Martian`:
The following shows how we would react to changes in three of the five properties of a `Martian`:

@@ -238,3 +263,3 @@ ```js

if (['firstName', 'hairColor', 'favoriteFood'].includes(property)) {
// Log the three variables every time any of the three change.
// Log these three variables every time any of the three change.
console.log(martian.firstName, martian.hairColor, martian.favoriteFood)

@@ -245,5 +270,6 @@ }

It works, but we can do better.
It works, but we can still make this better while still using the same event
pattern.
Let's say we want to make it more performant: instead of all event handlers
Let's say we want to make it more efficient: instead of all event handlers
being subscribed to a single `change` event (because Martians probably have

@@ -264,3 +290,3 @@ lots and lots of properties) and filtering for the properties we care to

this._firstName = v
this.emit('change:firstName')
this.emit('change:firstName') // Emit a specific event for the firstName property.
}

@@ -274,3 +300,3 @@

this._lastName = v
this.emit('change:lastName')
this.emit('change:lastName') // Similar for the lastName property.
}

@@ -284,3 +310,3 @@

this._age = v
this.emit('change:age')
this.emit('change:age') // And so on.
}

@@ -306,7 +332,11 @@

}
```
We can now avoid the overhead of the array filtering we previously had with the `.includes` check:
```js
const martian = new Martian()
const onChange = () => {
// Log the three variables every time any of the three change.
// Log these three variables every time any of the three change.
console.log(martian.firstName, martian.hairColor, martian.favoriteFood)

@@ -324,6 +354,7 @@ }

We can still do better!
We can still do better with the event pattern! (Spoiler: it won't get as clean
as with `autorun` below, which we'll get to next.)
We can come up with an automatic event-wiring mechanism. It may be something
like the following:
We can come up with an automatic event-wiring mechanism. It could look
something like the following:

@@ -333,4 +364,4 @@ ```js

// Imagine `WithEventProps` wires up events for the specified properties.
// Imagine `WithEventProps` wires up events for any properties specified in a
// static `eventProps` field:
const Martian = WithEventProps(

@@ -348,6 +379,8 @@ class Martian extends EventEmitter {

// Listen to events as before:
const martian = new Martian()
const onChange = () => {
// Log the three variables every time any of the three change.
// Log these three variables every time any of the three change.
console.log(martian.firstName, martian.hairColor, martian.favoriteFood)

@@ -361,6 +394,8 @@ }

That is a lot shorter already, but we can still do better!
That is a lot shorter already, but we can still do better! (It still won't be
as simple as with dependency-tracking reactivity, which is coming up.)
We can make it more
[DRY](https://en.wikipedia.org/wiki/Don%27t_repeat_yourself) using decorators:
We can make the event pattern more
[DRY](https://en.wikipedia.org/wiki/Don%27t_repeat_yourself) ("Don't Repeat
Yourself") using decorators to allow us to be less repetitive:

@@ -370,4 +405,3 @@ ```js

// Imagine `emits` wires up an event for each decorated property.
// Imagine this `@emits` decorator wires up an event for each decorated property.
@emits

@@ -382,6 +416,8 @@ class Martian extends EventEmitter {

// Listen to events as before:
const martian = new Martian()
const onChange = () => {
// Log the three variables every time any of the three change.
// Log these three variables every time any of the three change.
console.log(martian.firstName, martian.hairColor, martian.favoriteFood)

@@ -396,7 +432,8 @@ }

This is better than before because now we didn't have to repeat the property
names twice. Instead we labeled them all with a decorator.
names twice, reducing the chance of errors from mismatched names. Instead we
labeled them all with a decorator.
---
We can still do better!
We can still do better! 🤯

@@ -406,4 +443,5 @@ With LUME's reactive variables we can further decouple a class's implementation from

We can re-write the previous non-decorator example so that our class does not
need to extend from a particular base class to have reactivity:
We can re-write the previous non-decorator example (and still not using
decorators) so that our class does not need to extend from a particular base
class to inherit a reactivity implementation:

@@ -413,2 +451,4 @@ ```js

// This class does not extend from any base class. Instead, reactive variables
// are defined inside the class.
class Martian {

@@ -425,3 +465,3 @@ firstName = variable('')

autorun(() => {
// Log the three variables every time any of the three change.
// Log these three variables every time any of the three change.
console.log(martian.firstName(), martian.hairColor(), martian.favoriteFood())

@@ -432,6 +472,6 @@ })

This is better than before because the reactivity is not an inherent part of
our particular class. We can use the reactivity in our `Matrian` class, or in
any other class, without having class inheritance requirements, and other
developers do not have to make subclasses of our classes just to have
reactivity.
our class hierarchy, instead being a feature of the reactive variables. We can
use this form of reactivity in our `Matrian` class or in any other class
without having class inheritance requirements, and other developers do not have
to make subclasses of our classes just to have reactivity.

@@ -444,3 +484,3 @@ Plus, we did not need to subscribe an event listener to specific

...We can still do better!...
...We can still do better! 🤯...

@@ -452,2 +492,3 @@ Using LUME's decorators, the experience is as good as it gets:

// Now we mark the class and properties as reactive with the `@reactive` decorator.
@reactive

@@ -460,2 +501,5 @@ class Martian {

@reactive favoriteFood = ''
// This property is not reactive, as it is not marked with `@reactive`.
cryogenesis = false
}

@@ -466,4 +510,6 @@

autorun(() => {
// Log the three variables every time any of the three change.
console.log(martian.firstName, martian.hairColor, martian.favoriteFood)
// Log these four variables every time any of the first three change. Note
// that this will not automatically rerun when cryogenesis changes because cryogenesis
// is not reactive.
console.log(martian.firstName, martian.hairColor, martian.favoriteFood, martian.cryogenesis)
})

@@ -473,67 +519,62 @@ ```

This is better than before because now we can use the properties like regular
properties instead of having to call them to read their values (like we had to
in the previous example). We can write `this.age` instead of `this.age()` for
reading a value, and `this.age = 10` instead of `this.age(10)` for writing a
value.
properties instead of having to call them as functions to read their values
like we had to in the prior example. We can write `this.age` instead of
`this.age()` for reading a value, and `this.age = 10` instead of `this.age(10)`
for writing a value.
It can not get better than this. Well, it actually can, see the API section
(coming soon).
Dependency-tracking reactivity makes things nice and concise.
(And actually, things could possibly get simpler if JavaScript (EcmasScript)
were to adopt dependency-tracking reactive computing into the language itself,
but I'll leave that as an exercise for our imagination.)
</details>
<details><summary>Ok I couldn't help it. A built-in language feature might look like follows. (Click to open.)</summary>
## API
Perhaps using built-in decorators and an `autorun` keyword:
### `const myVar = variable(value)`
```js
class Martian {
@reactive firstName = ''
@reactive lastName = ''
@reactive age = 0
@reactive hairColor = ''
@reactive favoriteFood = ''
}
Creates a reactive variable with an initial `value`. The return value is a function that
const martian = new Martian()
- when called with no argument, returns the reactive variable's value, f.e. `myVar()`.
- when called with an argument, sets the reactive variable's value, f.e. `myVar(newValue)`.
autorun {
// Log the three variables every time any of the three change.
console.log(martian.firstName, martian.hairColor, martian.favoriteFood)
}
```js
const foo = variable(false)
const bar = variable(123)
```
Or maybe without decorators, only keywords:
### `const stop = autorun(fn)`
```js
class Martian {
reactive firstName = ''
reactive lastName = ''
reactive age = 0
reactive hairColor = ''
reactive favoriteFood = ''
}
Takes a function `fn` and immediately runs it, while tracking any reactive
variables that were used inside of it as dependencies. Any time those variables
change, `fn` is executed again. Each time `fn` re-runs, dependencies are
re-tracked, which means that conditional branching within `fn` can change which
dependencies will re-run `fn` next time.
const martian = new Martian()
`autorun` returns a `stop` function that when called causes `fn` never to be
automatically executed again. This is useful when you no longer care about some
variables.
autorun {
// Log the three variables every time any of the three change.
console.log(martian.firstName, martian.hairColor, martian.favoriteFood)
}
```js
autorun(() => {
if (foo()) doSomethingWith(bar())
})
```
Maybe even we get options to make an autorun synchronous or deferred. If the
previous example was synchronous, then the next one defers re-running to the
next microtask (so that we get a single batched re-run instead of one per
variable change, which has better performance at the cost of making the code
harder to understand or allowing race conditions):
### `@reactive`
A decorator that makes properties in a class reactive. Besides decorating
properties with the decorator, also be sure to decorate the class that shall
have reactive variable with the same decorator as well.
```js
defer autorun {
// Log the three variables every time any of the three change.
console.log(martian.firstName, martian.hairColor, martian.favoriteFood)
@reactive
class Car {
@reactive engineOn = false
@reactive sound = 'vroom'
}
const car = new Car()
autorun(() => {
// Any time the car turns on, it makes a sound.
if (car.engineOn) console.log(car.sound)
})
```
</details>

@@ -1,29 +0,6 @@

// This import should live in @lume/element, but doing that causes Solid to exist
// more than once in node_modules, which causes duplicate-module issues. So
// because we know @lume/element depends on @lume/variable, we stuck this here
// to avoid the duplicate-module issues.
// @ts-ignore
import _html from 'solid-js/html/dist/html.js'
import type __html from 'solid-js/html'
// @ts-expect-error TODO fix missing types upstream
import html from 'solid-js/html/dist/html.js'
import {getGlobal} from './getGlobal.js'
import type HTMLTag from 'solid-js/html'
const global = getGlobal() as any
if (global.SOLID_HTML) {
// TODO Add a link to a documentation page with more details.
console.warn(`
Duplicates of a LUME library or dependency detected, conflict avoided.
Having duplicates means things may not work as expected if different
parts of the application are using different instances of something
that should be a singleton.
`)
}
// Another strategy to avoid duplicate modules is to store the improted libs on
// a global var. If there are any duplicate modules, they will use the lib that
// is stored on the global var instead of using a lib that is encpsulated in
// (and unique to) their ES Module imports.
const html = (global.SOLID_HTML ?? (global.SOLID_HTML = _html)) as typeof __html
export {html}
export default html as typeof HTMLTag

@@ -1,9 +0,4 @@

import * as SOLID from 'solid-js'
import {getInheritedDescriptor} from 'lowclass'
import {getGlobal} from './getGlobal.js'
import {createSignal, createEffect, createRoot, untrack as _untrack} from 'solid-js'
const global = getGlobal() as any
const Solid: typeof SOLID = global.SOLID ?? (global.SOLID = SOLID)
const {createSignal, createEffect, createRoot, untrack: _untrack} = Solid
export interface VariableGetter<T> {

@@ -53,9 +48,9 @@ (): T

export function variable<T>(value: T) {
const [get, set] = createSignal<T>(value)
const [get, set] = createSignal<T>(value, {equals: false})
const variable: Variable<T> = (value?: T) => {
const variable = ((value?: T) => {
if (typeof value === 'undefined') return get()
set(value)
set(() => value)
return value
}
}) as Variable<T>

@@ -73,3 +68,3 @@ // WTF TypeScript, why do I need `any` here.

variable[1] = setter
variable[Symbol.iterator] = function*() {
variable[Symbol.iterator] = function* () {
yield variable[0]

@@ -227,3 +222,3 @@ yield variable[1]

get: originalGet
? function(this: any): unknown {
? function (this: any): unknown {
// track reactivity, but get the value from the original getter

@@ -240,3 +235,3 @@

}
: function(this: any): unknown {
: function (this: any): unknown {
const v = __getReactiveVar(this, vName, initialValue)

@@ -246,3 +241,3 @@ return v()

set: originalSet
? function(this: any, newValue: unknown) {
? function (this: any, newValue: unknown) {
originalSet!.call(this, newValue)

@@ -261,3 +256,3 @@

}
: function(this: any, newValue: unknown) {
: function (this: any, newValue: unknown) {
const v = __getReactiveVar(this, vName)

@@ -386,2 +381,2 @@ v(newValue)

export const version = '0.6.1'
export const version = '0.7.0'

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