@maptalks/reshader.gl
Advanced tools
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| /// <reference types="gl-matrix/index.js" /> | ||
| /// <reference types="gl-matrix" /> | ||
| /*! | ||
| * @maptalks/reshader.gl v0.106.0 | ||
| * @maptalks/reshader.gl v0.107.0 | ||
| * LICENSE : UNLICENSED | ||
@@ -1063,2 +1063,7 @@ * (c) 2016-2025 maptalks.com | ||
| declare class EffectShader extends QuadShader { | ||
| constructor(); | ||
| } | ||
| //# sourceMappingURL=EffectShader.d.ts.map | ||
| declare class FogPass { | ||
@@ -1123,2 +1128,21 @@ constructor(regl: any, viewport: any, layer: any); | ||
| declare class ScanEffectPass { | ||
| constructor(regl: any, viewport: any, layer: any); | ||
| _regl: any; | ||
| _layer: any; | ||
| _viewport: any; | ||
| _effectsLength: number; | ||
| _init(): void; | ||
| _fbo: any; | ||
| _scene: Scene; | ||
| renderer: Renderer; | ||
| render(meshes: any, options: any): any; | ||
| _shader: MeshShader; | ||
| _createFragSource(effectInfos: any): string; | ||
| _updateUniforms(uniforms: any, effectInfos: any): void; | ||
| dispose(): void; | ||
| _resize(): void; | ||
| } | ||
| //# sourceMappingURL=ScanEffectPass.d.ts.map | ||
| declare class GLTFPack { | ||
@@ -1547,2 +1571,2 @@ constructor(gltf: any, regl: any); | ||
| export { AbstractTexture, BloomPass, BoundingBox, BoxBlurShader, Constants_d as Constants, CopyShader, EdgeGeometry, EdgeShader, ExtentPass, FBORayPicking, FogPass, FogShader, FxaaShader, GLTFHelper_d as GLTFHelper, GLTFManager, Geometry, HDR, HeatmapDisplayShader, HeatmapShader, InstancedMesh, Jitter, KHRTechniquesWebglManager, Material, Mesh$1 as Mesh, MeshShader, PhongMaterial, PhongShader, PhongSpecularGlossinessMaterial, Plane, PointLineShader, PostProcessShader, QuadShader, REGLHelper_d as REGLHelper, RainRipplePass as RainRipplesPass, Renderer, ResourceLoader, Scene, Shader, _default as ShaderLib, ShadowDisplayShader, ShadowMapShader, ShadowPass, SkyboxShader, SsrPass, StandardLiteMaterial, StandardLiteShader, Texture2D, Util_d as Util, WaterShader, WireFrameMaterial, WireframeShader, earcut, pbr }; | ||
| export { AbstractTexture, BloomPass, BoundingBox, BoxBlurShader, Constants_d as Constants, CopyShader, EdgeGeometry, EdgeShader, ExtentPass, FBORayPicking, FogPass, FogShader, FxaaShader, GLTFHelper_d as GLTFHelper, GLTFManager, Geometry, HDR, HeatmapDisplayShader, HeatmapShader, InstancedMesh, Jitter, KHRTechniquesWebglManager, Material, Mesh$1 as Mesh, MeshShader, PhongMaterial, PhongShader, PhongSpecularGlossinessMaterial, Plane, PointLineShader, PostProcessShader, QuadShader, REGLHelper_d as REGLHelper, RainRipplePass as RainRipplesPass, Renderer, ResourceLoader, ScanEffectPass, EffectShader as ScanEffectShader, Scene, Shader, _default as ShaderLib, ShadowDisplayShader, ShadowMapShader, ShadowPass, SkyboxShader, SsrPass, StandardLiteMaterial, StandardLiteShader, Texture2D, Util_d as Util, WaterShader, WireFrameMaterial, WireframeShader, earcut, pbr }; |
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| { | ||
| "name": "@maptalks/reshader.gl", | ||
| "version": "0.106.0", | ||
| "version": "0.107.0", | ||
| "description": "A shader centric WebGL engine based on regl", | ||
@@ -5,0 +5,0 @@ "module": "dist/reshadergl.es.js", |
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Long strings
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Long strings
Supply chain riskContains long string literals, which may be a sign of obfuscated or packed code.
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