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@maptiler/3d

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@maptiler/3d - npm Package Compare versions

Comparing version
3.0.0
to
3.1.0-rc.1
+24
e2e/public/withPitchAndRoll.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>MapTiler E2E Load Model Test</title>
<style>
#map {
width: 100vw;
height: 100vh;
border: 1px solid red;
}
body {
margin: 0;
padding: 0;
}
</style>
</head>
<body>
<div id="map"></div>
<script type="module" src="/src/withPitchAndRoll.ts"></script>
</body>
</html>
+11
-0
# MapTiler 3D Models Changelog
### NEXT (3.1.0)
## ✨ New Features
- Dolly system implemented in `Item3D`. 3D items can now have their pitch and roll modified via the `setPitch`, `setRoll`, `modify` methods and by setting UI States.
## ⚙️ Other
None
## 🐞 Bug Fixes
None
### 3.0.0

@@ -4,0 +15,0 @@

+36
-1

@@ -5,3 +5,3 @@ import { AnimationAction, AnimationClip, AnimationMixer, Group, Matrix4, Mesh, Object3D } from 'three';

import { AnimationLoopOptions, AnimationMode, Item3DMeshUIStates, MeshOptions, Item3DMeshUIStateName, Item3DMeshUIStateProperties, Item3DEventTypes, Item3DTransform, AltitudeReference, SourceOrientation } from './types';
import { getItem3DEventTypesSymbol } from './symbols';
import { getItem3DEventTypesSymbol, getItem3DDollySymbol } from './symbols';
export interface Item3DConstructorOptions {

@@ -14,2 +14,4 @@ id: string;

heading: number;
pitch?: number;
roll?: number;
sourceOrientation: SourceOrientation;

@@ -48,2 +50,12 @@ altitudeReference: AltitudeReference;

/**
* The dolly of the item, this is used to apply pitch, heading and roll.
* @see {Object3D} https://threejs.org/docs/#api/en/core/Object3D
*/
private dolly;
/**
* Get the dolly of the item
* @returns {Object3D | null} The dolly
*/
[getItem3DDollySymbol](): Object3D | null;
/**
* The lngLat of the item

@@ -74,2 +86,10 @@ * @see {LngLat} https://docs.maptiler.com/sdk-js/api/geography/#lnglat

/**
* The pitch of the item, in degrees
*/
pitch: number;
/**
* The roll of the item, in degrees
*/
roll: number;
/**
* The source orientation of the item, can be "y-up" or "z-up"

@@ -161,2 +181,3 @@ */

constructor(parentLayer: Layer3D, { scale, states, ...options }: Item3DConstructorOptions);
private createDollyForMesh;
/**

@@ -301,2 +322,16 @@ * Initialize the default state of the item.

/**
* Set the pitch of the item
* @param pitch - The pitch to set, in degrees
* @param cueRepaint - Whether to cue a repaint, if false, the repaint will be triggered only when the map is updated
* @returns {Item3D} The item
*/
setPitch(pitchInDegrees: number, cueRepaint?: boolean): this;
/**
* Set the roll of the item
* @param roll - The roll to set, in degrees
* @param cueRepaint - Whether to cue a repaint, if false, the repaint will be triggered only when the map is updated
* @returns {Item3D} The item
*/
setRoll(rollInDegrees: number, cueRepaint?: boolean): this;
/**
* Set the source orientation of the item

@@ -303,0 +338,0 @@ * @param sourceOrientation - The source orientation to set

@@ -9,1 +9,2 @@ export declare const handleMeshClickMethodSymbol: unique symbol;

export declare const getItem3DEventTypesSymbol: unique symbol;
export declare const getItem3DDollySymbol: unique symbol;

@@ -78,2 +78,10 @@ import { CustomLayerInterface, CustomRenderMethodInput, LngLat, LngLatLike, Point2D } from '@maptiler/sdk';

/**
* Pitch measured in degrees.
*/
pitch?: number;
/**
* Roll measured in degrees.
*/
roll?: number;
/**
* Opacity of the mesh

@@ -125,2 +133,4 @@ */

heading?: number;
pitch?: number;
roll?: number;
altitude?: number;

@@ -132,3 +142,3 @@ lngLat?: LngLatLike;

};
export declare const item3DStatePropertiesNames: readonly ["opacity", "scale", "transform", "heading", "altitude", "lngLat", "wireframe", "pointSize", "elevation"];
export declare const item3DStatePropertiesNames: readonly ["opacity", "scale", "transform", "heading", "pitch", "roll", "altitude", "lngLat", "wireframe", "pointSize", "elevation"];
export type Item3DMeshUIStates = {

@@ -135,0 +145,0 @@ [key in Item3DMeshUIStateName]?: Item3DMeshUIStateProperties;

import { Matrix4, Object3D, PointLight } from 'three';
import { SourceOrientation } from './types';
export declare function degreesToRadians(degrees: number): number;
declare const isPointLight: (object3D: Object3D) => object3D is PointLight;

@@ -4,0 +5,0 @@ /**

+1
-1
{
"name": "@maptiler/3d",
"version": "3.0.0",
"version": "3.1.0-rc.1",
"description": "Add 3D things to your map, plugin for MapTiler SDK",

@@ -5,0 +5,0 @@ "module": "dist/maptiler-3d.js",

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