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@math.gl/core - npm Package Compare versions

Comparing version 3.4.1 to 3.4.2

4

dist/es5/classes/matrix4.d.ts

@@ -75,4 +75,4 @@ import Matrix from './base/matrix';

// Generates a look-at matrix with the given eye position, focal point, and up axis
lookAt(eye: number[], center: number[], up: number[]): Matrix4;
lookAt(args: {eye: number[]; center?: number[]; up: number[]}): Matrix4;
lookAt(eye: number[], center?: number[], up?: number[]): Matrix4;
lookAt(args: {eye: number[]; center?: number[]; up?: number[]}): Matrix4;

@@ -79,0 +79,0 @@ // Generates a orthogonal projection matrix with the given bounds

@@ -75,4 +75,4 @@ import Matrix from './base/matrix';

// Generates a look-at matrix with the given eye position, focal point, and up axis
lookAt(eye: number[], center: number[], up: number[]): Matrix4;
lookAt(args: {eye: number[]; center?: number[]; up: number[]}): Matrix4;
lookAt(eye: number[], center?: number[], up?: number[]): Matrix4;
lookAt(args: {eye: number[]; center?: number[]; up?: number[]}): Matrix4;

@@ -79,0 +79,0 @@ // Generates a orthogonal projection matrix with the given bounds

@@ -75,4 +75,4 @@ import Matrix from './base/matrix';

// Generates a look-at matrix with the given eye position, focal point, and up axis
lookAt(eye: number[], center: number[], up: number[]): Matrix4;
lookAt(args: {eye: number[]; center?: number[]; up: number[]}): Matrix4;
lookAt(eye: number[], center?: number[], up?: number[]): Matrix4;
lookAt(args: {eye: number[]; center?: number[]; up?: number[]}): Matrix4;

@@ -79,0 +79,0 @@ // Generates a orthogonal projection matrix with the given bounds

@@ -8,3 +8,3 @@ {

},
"version": "3.4.1",
"version": "3.4.2",
"keywords": [

@@ -45,3 +45,3 @@ "webgl",

},
"gitHead": "88ef96a15aa6f30948ab599527f7c6bad5b6b57b"
"gitHead": "29b92300bea8fc1b5c3fcca61302324c0bd578c7"
}

@@ -75,4 +75,4 @@ import Matrix from './base/matrix';

// Generates a look-at matrix with the given eye position, focal point, and up axis
lookAt(eye: number[], center: number[], up: number[]): Matrix4;
lookAt(args: {eye: number[]; center?: number[]; up: number[]}): Matrix4;
lookAt(eye: number[], center?: number[], up?: number[]): Matrix4;
lookAt(args: {eye: number[]; center?: number[]; up?: number[]}): Matrix4;

@@ -79,0 +79,0 @@ // Generates a orthogonal projection matrix with the given bounds

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