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@math.gl/geospatial

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Comparing version 4.0.0-alpha.4 to 4.0.0-beta.1

3

dist/ellipsoid/ellipsoid.js
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
import { Vector3, Matrix4, assert, equals, _MathUtils } from '@math.gl/core';
import * as vec3 from 'gl-matrix/vec3';
import { Vector3, Matrix4, assert, equals, _MathUtils, vec3 } from '@math.gl/core';
import { WGS84_RADIUS_X, WGS84_RADIUS_Y, WGS84_RADIUS_Z } from "../constants.js";

@@ -5,0 +4,0 @@ import { fromCartographicToRadians, toCartographicFromRadians } from "../type-utils.js";

@@ -9,3 +9,3 @@ {

},
"version": "4.0.0-alpha.4",
"version": "4.0.0-beta.1",
"keywords": [

@@ -44,6 +44,5 @@ "webgl",

"@babel/runtime": "^7.12.0",
"@math.gl/core": "4.0.0-alpha.4",
"gl-matrix": "^3.4.3"
"@math.gl/core": "4.0.0-beta.1"
},
"gitHead": "c58e63bfb9c25cd5a4fb2599b2b52c272ed55c67"
"gitHead": "5a2364216b6aadbece690e05b9b5b71753aee472"
}

@@ -5,5 +5,3 @@ // This file is derived from the Cesium math library under Apache 2 license

/* eslint-disable */
import {Vector3, Matrix4, assert, equals, _MathUtils, NumericArray} from '@math.gl/core';
// @ts-ignore gl-matrix typings...
import * as vec3 from 'gl-matrix/vec3';
import {Vector3, Matrix4, assert, equals, _MathUtils, NumericArray, vec3} from '@math.gl/core';

@@ -10,0 +8,0 @@ import {WGS84_RADIUS_X, WGS84_RADIUS_Y, WGS84_RADIUS_Z} from '../constants';

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