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@modwrench/workbench
Advanced tools
ModWrench — the modder workbench. Atomic MCP tools for environment detection, load-order parsing, crashlog analysis, and known-conflict lookups.
This directory holds per-game JSON files of known mod conflicts that ModWrench's mw_check_known_conflicts tool reads at runtime. One file per game, named <gameId>.json, top-level array of conflict entries.
For Bethesda games (Skyrim SE/LE/VR, Fallout 3/NV/4, Starfield, Oblivion), the tool also fetches the live LOOT masterlist and merges its incompatibilities. The files here are the community layer on top of LOOT — non-Bethesda games rely entirely on this layer.
{
"modA": "nexus:65876",
"modB": "nexus:35895",
"severity": "incompatible",
"description": "Both mods modify the Whiterun cell record (0x000165A8). Loading both causes a CTD on entering Whiterun. Disable one or use the linked patch.",
"source": "community",
"workaround": "JK's Compatibility Patch Hub provides a merged patch.",
"patchModId": "nexus:75512"
}
modA, modB — mod identifiers. Either platform-prefixed (nexus:N, modio:N, thunderstore:Author-ModName) or plugin filenames (Skyrim.esp)severity — one of: incompatible, load-order-sensitive, patch-available, informationaldescription — short prose explaining the conflictsource — community for PR-submitted entries; modwrench-curated is reserved for entries the maintainers vouch forworkaround — what to do if you must run bothpatchModId — a compatibility patch that resolves the conflict (same prefix conventions as modA/modB)<gameId>.jsonModWrench will not include speculative or unverified conflicts. If you're not sure, file an issue first.
FAQs
ModWrench — the modder workbench. Atomic MCP tools for environment detection, load-order parsing, crashlog analysis, and known-conflict lookups.
We found that @modwrench/workbench demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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