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@motionone/types

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@motionone/types - npm Package Compare versions

Comparing version 10.16.3 to 10.17.0

2

dist/index.cjs.js
'use strict';
Object.defineProperty(exports, '__esModule', { value: true });
var MotionValue = require('./MotionValue.cjs.js');

@@ -6,0 +4,0 @@

'use strict';
Object.defineProperty(exports, '__esModule', { value: true });
/**

@@ -6,0 +4,0 @@ * The MotionValue tracks the state of a single animatable

4

package.json
{
"name": "@motionone/types",
"version": "10.16.3",
"version": "10.17.0",
"description": "Shared types for the Motion One packages.",

@@ -15,3 +15,3 @@ "license": "MIT",

},
"gitHead": "f4721014f749ce528145c09386af8584eced4e2a"
"gitHead": "2775786f4f0ba21cbf222d72a68263c7627c4825"
}

@@ -9,11 +9,32 @@ import { MotionValue } from "./MotionValue";

}
export declare type ProgressFunction = (t: number) => void;
export declare type AnimationGeneratorFactory<Options> = (options: Options) => AnimationGenerator;
export declare type AnimationGenerator = (t: number) => AnimationGeneratorState;
export declare type BezierDefinition = readonly [number, number, number, number];
export declare type PlayState = "idle" | "running" | "paused" | "finished";
export type ProgressFunction = (t: number) => void;
export type AnimationGeneratorFactory<Options> = (options: Options) => AnimationGenerator;
export type AnimationGenerator = (t: number) => AnimationGeneratorState;
export type BezierDefinition = readonly [number, number, number, number];
export type PlayState = "idle" | "running" | "paused" | "finished";
export interface BasicAnimationControls {
/**
* Play the animation.
*
* ```javascript
* animation.play()
* ```
*/
play: VoidFunction;
/**
* Pause the animation.
*
* ```javascript
* animation.pause()
* ```
*/
pause: VoidFunction;
commitStyles: VoidFunction;
/**
* Cancels the animation and reverts the element to its underlying styles.
*
* ```javascript
* animation.cancel()
* ```
*/
cancel: VoidFunction;

@@ -23,15 +44,87 @@ stop?: VoidFunction;

finished: Promise<any>;
/**
* @internal
*/
startTime: number | null;
/**
* Get/set the current play time of the animation in seconds. This can be used to scrub through the animation.
*
* ```javascript
* const currentTime = animation.currentTime
* animation.currentTime = 1
* ```
*/
currentTime: number | null;
}
/**
* Animation controls returned from `animate` and `timeline` functions.
*
* ```javascript
* const animation = animate(element, { opacity: 0 })
* animation.pause()
* ```
*/
export interface AnimationControls extends BasicAnimationControls {
/**
* Stop the animation and set the current value to the element style.
*
* ```javascript
* animation.stop()
* ```
*/
stop: VoidFunction;
/**
* Immediately completes the animation and commits the final keyframe to the element's styles.
*
* ```javascript
* animation.finish()
* ```
*/
finish: VoidFunction;
/**
* Reverses the playback of the animation.
*
* ```javascript
* animation.reverse()
* ```
*
* @remarks Currently non-functional.
*
* @alpha
*/
reverse: VoidFunction;
/**
* A `Promise` that resolves when the animation has finished.
*
* ```javascript
* await animation.finished
* ```
*/
finished: Promise<any>;
/**
* Get the current play time of the animation in seconds. This can be especially useful
* when an animation has used the default duration, or when a timeline has dynamically
* generated a duration from the provided sequence.
*
* This prop is currently **read-only**.
*/
duration: number;
/**
* Get/set the current playback rate of the animation.
*
* - `1` is normal time.
* - `2` doubles the playback rate.
* - `-1` reverses playback.
*
* ```javascript
* animation.playbackRate = animation.playbackRate * 2
* ```
*/
playbackRate: number;
/**
* Returns the current state of the animation. Can be `idle`, `running`, `paused` or `finished`.
*/
playState: AnimationPlayState;
}
export declare type CustomAnimationSettings = {
export type CustomAnimationSettings = {
easing: Easing;

@@ -41,25 +134,86 @@ keyframes?: Array<number | string>;

};
export declare type ValueKeyframe = string | number;
export declare type UnresolvedValueKeyframe = ValueKeyframe | null;
export declare type Easing = "linear" | "ease" | "ease-in" | "ease-out" | "ease-in-out" | "steps-start" | "steps-end" | `steps(${number}, ${"start" | "end"})` | BezierDefinition;
export declare type EasingGenerator = {
export type ValueKeyframe = string | number;
export type UnresolvedValueKeyframe = ValueKeyframe | null;
export type Easing = "linear" | "ease" | "ease-in" | "ease-out" | "ease-in-out" | "steps-start" | "steps-end" | `steps(${number}, ${"start" | "end"})` | BezierDefinition;
export type EasingGenerator = {
createAnimation: (keyframes: UnresolvedValueKeyframe[], shouldGenerate?: boolean, readInitialKeyframe?: () => number | string, name?: string, value?: MotionValue) => CustomAnimationSettings;
};
export declare type KeyframeOptions = {
export type KeyframeOptions = {
/**
* A duration, in seconds, that the animation will take to complete.
*
* @defaultValue `0.3`
*/
duration?: number;
/**
* An easing to use for the whole animation, or list of easings to use between individual keyframes.
*
* Accepted `easing` options are:
*
* - **Basic easings:** `"linear"`, `"ease"`, `"ease-in"`, `"ease-out"`, `"ease-in-out"`
* - **[Cubic bezier curve](https://cubic-bezier.com/):** e.g. `[.17,.67,.83,.67]`
* - **Stepped easing:** e.g. `"steps(2, start)"`
* - **Custom easing:** A JavaScript easing function, for example [this bounce easing function](https://easings.net/#easeOutBounce).
*
* @defaultValue `"ease"`
*/
easing?: EasingGenerator | Easing | Easing[] | EasingFunction;
/**
* The offset of each keyframe, as a number between 0 and 1.
*
* The number of `offset` entries must match the number of `keyframes` entries.
*
* @defaultValue `[0, 1]`
*/
offset?: number[];
};
export declare type OptionResolver<T> = (i: number, total: number) => T;
export declare type PlaybackOptions = {
export type OptionResolver<T> = (i: number, total: number) => T;
export type PlaybackOptions = {
/**
* A duration, in seconds, that the animation will be delayed before starting.
*
* @defaultValue `0`
*/
delay?: number | OptionResolver<number>;
/**
* A duration, in seconds, that the animation will wait at the end before ending.
*
* @defaultValue `0`
*/
endDelay?: number;
/**
* A duration, in seconds, that the animation will take to complete.
*
* @defaultValue `0.3`
*/
repeat?: number;
/**
* The direction of animation playback. `"normal"`, `"reverse"`, `"alternate"`, or `"alternate-reverse"`.
*
* @defaultValue `"normal"`
*/
direction?: PlaybackDirection;
/**
* @internal
*/
persist?: boolean;
/**
* Whether the animation should start automatically.
*
* @defaultValue `true`
*/
autoplay?: boolean;
};
export declare type DevToolsOptions = {
export type DevToolsOptions = {
record?: boolean;
};
export declare type AnimationOptions = KeyframeOptions & PlaybackOptions & DevToolsOptions & {
export type AnimationOptions = KeyframeOptions & PlaybackOptions & DevToolsOptions & {
/**
* Because of numerous timing bugs in Webkit's accelerated animations, these are disabled by default in Webkit-powered browsers.
*
* However, if the your animation is being disrupted by heavy processing, you can allow acceleration with this setting.
* It's advised you test these animations thoroughly in both Safari and iOS Chrome.
*
* @defaultValue `false`
*/
allowWebkitAcceleration?: boolean;

@@ -71,3 +225,3 @@ };

}
export declare type EasingFunction = (t: number) => number;
export type EasingFunction = (t: number) => number;
//# sourceMappingURL=index.d.ts.map

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