@noacg/cli
The NoaCG CLI - the agent door into NoaCG Studio. Make broadcast
graphics for NoaCG from a coding agent, or from your own terminal: scaffold, validate, inspect,
screenshot, package, save - against any NoaCG deployment. The full account is the repo's
docs/AGENT_CLI.md.
The package is @noacg/cli; the command it installs is noacg. So npm i -g @noacg/cli
gives you noacg validate …, and every command below is spelled the way you will type it.
One tool, three entrances. The MCP server is not a second thing to choose between. noacg mcp
runs this same package as an MCP server, and the Claude Code / Codex plugin carries the
noacg-graphic skill, which drives this same package from the terminal. Pick the entrance your
agent uses -
| the plugin | Claude Code, Codex | two commands, below - it brings the skill (/noacg:graphic in Claude Code) and runs nothing until a graphic is being made; the optional noacg-mcp plugin adds the always-on MCP server |
| the MCP server | any MCP client | npx -y @noacg/cli mcp over stdio |
| the terminal | an agent that runs shell commands, and you | npm i -g @noacg/cli |
Whichever you pick, the noacg-graphic skill is the same text: what a NoaCG graphic must expose,
and the loop to get there. It is the contract, not design guidance.
Connecting NoaCG Playout to a CasparCG server is a different tool, NoaCG Bridge, downloaded
from noacg.studio/downloads (the newest Bridge release
on the repository's Releases page).
It is not about authoring and needs nothing from this package.
Paste this to your agent
The short way in: one prompt that runs this CLI through npx in the session you have open, with
nothing installed first. The agent checks its setup, connects your NoaCG account in the browser
if needed, asks what to make, and saves each finished graphic to your library with its link.
Copy it from noacg.studio/downloads; it names the
exact CLI version to run.
The commands it runs are below, for anyone who would rather run them by hand.
Install
npx @noacg/cli doctor # no install: runs the published build
npm i -g @noacg/cli # or install it once
Claude Code: the noacg plugin ships the skill as /noacg:graphic, with nothing to
install first; the skill runs this CLI from the terminal. The optional
noacg-mcp plugin adds the always-on MCP server (cli/plugin-mcp/README.md says what it costs).
In a Claude Code session (2.1.275 or later), one command adds the marketplace, asks you to
confirm it, and installs:
/plugin install noacg --marketplace NoaCG/NoaCG-Studio
From a terminal or a setup script, the same install is two commands:
claude plugin marketplace add NoaCG/NoaCG-Studio
claude plugin install noacg@noacg-studio
For the MCP server on its own: claude mcp add noacg -- npx -y @noacg/cli mcp.
A plugin installed from this marketplace does not update itself until you say so. Claude Code
turns auto-update on only for Anthropic's own marketplaces, so the skill text stays the version
you installed. Turn it on once in /plugin, Marketplaces, noacg-studio, Enable
auto-update, and new versions arrive at the start of a session. Or update by hand:
claude plugin marketplace update noacg-studio && claude plugin update noacg@noacg-studio.
noacg doctor names the installed version whenever it is behind the CLI you are running.
Codex: the same plugin, from the same repository. codex plugin add installs the skill, so
there is nothing to copy by hand; codex plugin add noacg-mcp@noacg-studio adds the optional
always-on server the same way.
codex plugin marketplace add NoaCG/NoaCG-Studio
codex plugin add noacg@noacg-studio
The same goes for Codex, in its own spelling: codex plugin marketplace upgrade noacg-studio && codex plugin add noacg@noacg-studio.
On a Codex without codex plugin, do it the long way instead: copy skill/noacg-graphic/ from
this package to ~/.codex/skills/noacg-graphic/,
then codex mcp add noacg -- npx -y @noacg/cli mcp.
Any MCP client: run npx -y @noacg/cli mcp as a stdio server - command npx, args
-y @noacg/cli mcp.
Use
npx @noacg/cli types
npx @noacg/cli scaffold --type scoreboard --design neutral --name "Football scoreboard" --out ./football-scoreboard
# ...design it: edit football_scoreboard.html, css/template.css, js/template.js ...
# (the html is named after the GRAPHIC, not the folder: the name's spaces become underscores)
npx @noacg/cli validate ./football-scoreboard --screenshots ./shots
npx @noacg/cli inspect ./football-scoreboard
npx @noacg/cli login # once per machine: a scoped key that can only create graphics in your library
npx @noacg/cli save ./football-scoreboard
doctor | Which browser and which NoaCG deployment (NOACG_URL) this tool will use, the bridge version it found, and whether a key is held - plus a line for an installed plugin whose skill is behind this CLI, and one for a CLI behind npm's latest. Both silent when there is nothing to update. |
types | The graphic types the deployment knows: fields, operator events, designs, neutral scaffold. |
scaffold --type <id> [--design <id>|neutral] [--name N] [--set key=value]... --out <dir> | A complete, valid package from a type: a catalog chassis or the NEUTRAL scaffold (fields, machine, controls and runtime on a plain spine). |
scaffold --fields "Label:kind[=value],..." [--name N] --out <dir> | A typeless graphic with exactly the fields you declare. |
validate <dir|zip> [--no-bench] [--no-house-contract] [--screenshots <dir>] | The static gate + the live runtime bench, every finding as a teaching line, readiness rows, optional off/on-air/stress frames - and the package's generated half regenerated from the sources. Third-party OGraf packages: manifest conformance + a host-driven lifecycle check. |
inspect <dir|zip> | The operator surface NoaCG derives from the graphic's own contract (inputs, buttons, steps). |
screenshot <dir|zip> --state off|onair|stress --out <png> | One transparent frame. |
pack <dir|zip>... --name N [--save] [--out <file.noacgpack.json>] [--rundown <cues.json>] [--layer n]... | Several graphics as ONE package - layers plus an optional rundown of cues. --save validates them and sends the package to your NoaCG Home, where it waits on Home → Productions with an Install button that creates the production; --out writes it as a file for the Import a package card. With --save, --share --license cc-by-4.0 --shown-as S --description D also sends it for review to Community packs, without cues, when you want it shared. |
docs [topic] | The skill's reference texts. |
mcp | The same verbs as an MCP server over stdio. |
login [--name N] [--no-browser] [--key <noacg_ak_…>] | Get a scoped agent key for this machine: opens the NoaCG consent page, receives a one-time code on a loopback listener, redeems it. The key can only create graphics in your library; revoke it in Settings → Account → Agent access or with logout. NOACG_AGENT_KEY for CI. |
logout [--local] / whoami | Revoke + forget this machine's key / show which key is held and whether it is still valid. |
save <dir|zip>... [--name N] [--folder F] [--no-bench] | Validate (gate + bench), refuse on errors, then put the graphics in your NoaCG library in one delivery and print each #/graphic/<id> link. All of them arrive or none; running the same command again after an interruption resumes it and never saves a second copy. Save = the library, never a production. |
bridge [--port 8899] [--origin URL]… [--no-open] [--quiet] | NoaCG Bridge: hold the AMCP socket a browser cannot, on a loopback-only HTTP surface the NoaCG page speaks the playout protocol to. It opens a link that pairs your browser with one click; binds 127.0.0.1 and refuses anything else; refuses origins that are not your NoaCG. Leave it running. caspar agent is its old name and still runs it. |
caspar status|send|play|stop [--server HOST] [--amcp-port 5250] | The same AMCP with no browser at all: check a server, send one command, or put a production's output URL on a channel (play --url <output URL> --channel 1 --layer 20). |
Add --json to any command for one JSON object on stdout. Exit codes: 0 clean, 1 findings or
refused, 2 usage/IO error. Environment: NOACG_URL (default https://noacg.studio; a dev server
or self-host works), NOACG_BROWSER (a Chromium executable; otherwise the system Chrome/Edge or a
Playwright-installed Chromium is used), NOACG_AGENT_KEY (a key for CI - beats the stored one),
NOACG_CREDENTIALS_DIR (the folder login keeps its key in, for more than one login on one
account; default the per-user config directory).
The package on disk
<slug>/
SOURCES - edit these GENERATED - never edit; `noacg validate` rebuilds them
<slug>.html <slug>.ograf.json the OGraf v1 manifest (+ v_noacg)
css/template.css graphic.mjs the OGraf Web Component
js/template.js FIELDS.md README.md controlpanel.html
js/gsap.min.js images/ fonts/
One folder is a valid EBU OGraf v1 Graphic, the SPX/CasparCG package and the workspace you edit.
Zip it and it imports through the studio's Import door; drop it in an OGraf renderer and it plays.
Those two are what the folder satisfies IN PLACE; the graphic itself is plain HTML, CSS and JS,
and NoaCG exports it to an OBS/vMix overlay, H2R or LiveOS from the same sources. In through
NoaCG, out to anything.
MCP
The same verbs, spoken over stdio - npx -y @noacg/cli mcp. One tool, noacg, with the
terminal's grammar: command is the verb (types, scaffold, validate, inspect,
screenshot, docs, save - the last after noacg login) and the other arguments are that
verb's flags, so { "command": "validate", "path": "./my-graphic", "screenshots": true } returns
the frames as images. The skill's references are also resources (noacg://docs/<topic>). The
noacg-graphic skill ships under skill/.
One tool rather than seven because an MCP client puts every tool's schema into the model's
context in every session where the server is configured, whether or not that session is about
graphics. This shape is about 590 tokens against about 1,160 for the seven-tool one it replaced.
The teaching is in the skill, which loads only when a graphic is being made.
bridge and caspar are deliberately not MCP tools: they drive live playout hardware, which is
an operator's decision rather than an authoring agent's.
Develop
npm install
npm run build # generates the plugin's skill copy, then tsc
NOACG_URL=http://localhost:5174 npm test # against a NoaCG dev server's /bridge
npm run check:skill # every shipped copy of the skill matches cli/skill/
Licence
Apache-2.0 - deliberately different from NoaCG Studio itself, which is AGPL-3.0-only. This
tool is the door into NoaCG for coding agents, so it is licensed to be installed anywhere without
a policy review: a permissive licence, an explicit patent grant, no copyleft reaching anything you
build with it. The AGPL on the studio protects the hosted application; it was never meant to gate
the client that talks to it.
Graphics you create are yours. Nothing in either licence attaches to the templates this tool
scaffolds or to what you export and put on air.
One third-party note, since a scaffolded package carries it: the animation runtime bundled into a
graphic (js/gsap.min.js) is GreenSock's GSAP, under its own
standard licence, not ours. It is not part of this npm
package - it arrives inside the graphic your deployment generates.