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@openglobus/og

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Comparing version 0.19.0 to 0.19.1

20

lib/js/quadTree/Node.js

@@ -158,5 +158,5 @@ import { Extent } from "../Extent";

this.clearNeighbors();
for (let i = 0; i < this._fadingNodes.length; i++) {
this._fadingNodes[i].neighbors && this._fadingNodes[i].clearNeighbors();
}
// for (let i = 0; i < this._fadingNodes.length; i++) {
// this._fadingNodes[i].neighbors && this._fadingNodes[i].clearNeighbors();
// }
let seg = this.segment, planet = this.planet;

@@ -356,18 +356,6 @@ this._cameraInside = false;

this.segment._transitionOpacity = 1.0;
this._fadingNodes = [];
}
else {
this.segment.increaseTransitionOpacity();
for (let i = 0; i < this._fadingNodes.length; i++) {
let n = this._fadingNodes[i];
if (n.segment) {
if (n.segment._transitionOpacity > 0 && !this.planet._fadingNodes.has(n.nodeId)) {
this.planet._fadingNodes.set(n.nodeId, n);
n.segment.fadingTransitionOpacity();
}
}
else {
this.segment._transitionOpacity = 1.0;
break;
}
}
}

@@ -374,0 +362,0 @@ }

42

lib/js/scene/Planet.js

@@ -1062,14 +1062,7 @@ import * as math from "../math";

let i = renderedNodes.length;
let _renderingFadingNodes = this._renderingFadingNodes;
if (cam.slope > 0.78 || cam.getAltitude() > 10000) {
_renderingFadingNodes = this._renderingFadingNodesNoDepth;
}
while (i--) {
let ri = renderedNodes[i];
let s = ri.segment;
_renderingFadingNodes(nodes, sh, ri, sl[0], 0, transparentSegments);
if (s._transitionOpacity < 1) {
transparentSegments.push(s);
}
else {
if (cam.slope > 0.8 /*|| cam.getAltitude() > 10000*/) {
while (i--) {
let ri = renderedNodes[i];
let s = ri.segment;
this._renderingFadingNodesNoDepth(nodes, sh, ri, sl[0], 0);
isEq && s.equalize();

@@ -1080,7 +1073,22 @@ s.readyToEngage && s.engage();

}
for (let j = 0; j < transparentSegments.length; j++) {
let tj = transparentSegments[j];
isEq && tj.equalize();
tj.readyToEngage && tj.engage();
tj.screenRendering(sh, sl[0], 0);
else {
while (i--) {
let ri = renderedNodes[i];
let s = ri.segment;
this._renderingFadingNodes(nodes, sh, ri, sl[0], 0, transparentSegments);
if (s._transitionOpacity < 1) {
transparentSegments.push(s);
}
else {
isEq && s.equalize();
s.readyToEngage && s.engage();
s.screenRendering(sh, sl[0], 0);
}
}
for (let j = 0; j < transparentSegments.length; j++) {
let tj = transparentSegments[j];
isEq && tj.equalize();
tj.readyToEngage && tj.engage();
tj.screenRendering(sh, sl[0], 0);
}
}

@@ -1087,0 +1095,0 @@ }

@@ -1031,9 +1031,26 @@ import * as mercator from "../mercator";

this._transitionTimestamp = window.performance.now();
if (this._transitionOpacity > 1.0) {
this._transitionOpacity = 1.0;
if (this._transitionOpacity > 2.0) {
this._transitionOpacity = 2.0;
}
let i = this.node._fadingNodes.length;
while (i--) {
let n = this.node._fadingNodes[i];
if (n.segment) {
if (n.segment._transitionOpacity > 0 && !this.planet._fadingNodes.has(n.nodeId)) {
this.planet._fadingNodes.set(n.nodeId, n);
n.segment._transitionOpacity = 2.0 - this._transitionOpacity;
if (n.segment._transitionOpacity === 0) {
this.node._fadingNodes.splice(i, 1);
}
}
}
else {
this._transitionOpacity = 1.0;
break;
}
}
}
fadingTransitionOpacity() {
//this._transitionOpacity -= 0.01;
this._transitionOpacity -= (window.performance.now() - this._transitionTimestamp) / this.planet.transitionTime;
this._transitionOpacity -= 0.01;
// this._transitionOpacity -= (window.performance.now() - this._transitionTimestamp) / this.planet.transitionTime;
this._transitionTimestamp = window.performance.now();

@@ -1040,0 +1057,0 @@ if (this._transitionOpacity < 0.0) {

@@ -41,3 +41,2 @@ import { Program } from "../webgl/Program";

uniform float uUseTexture;
uniform vec3 uScaleByDistance;

@@ -55,3 +54,2 @@ uniform mat4 projectionMatrix;

varying float vDispose;
varying float vUseTexture;
varying vec2 vTexCoords;

@@ -69,3 +67,2 @@

vUseTexture = uUseTexture;
vColor = aColor;

@@ -135,3 +132,4 @@ vTexCoords = aTexCoord;

uniform sampler2D uTexture;
uniform float uUseTexture;
varying vec3 cameraPosition;

@@ -142,3 +140,2 @@ varying vec3 v_vertex;

varying vec2 vTexCoords;
varying float vUseTexture;

@@ -156,3 +153,4 @@ void main(void) {

vec4 tColor = texture2D(uTexture, vTexCoords);
if(vUseTexture > 0.0){
if(uUseTexture > 0.0) {
gl_FragColor = vec4(tColor.rgb * lightWeighting, tColor.a);

@@ -159,0 +157,0 @@ } else {

{
"name": "@openglobus/og",
"version": "0.19.0",
"version": "0.19.1",
"description": "[openglobus](https://www.openglobus.org/) is a javascript/typescript library designed to display interactive 3d maps and planets with map tiles, imagery and vector data, markers, and 3D objects. It uses the WebGL technology, open source, and completely free.",

@@ -5,0 +5,0 @@ "directories": {

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