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@paulirish/trace_engine
Advanced tools
This package contains the trace engine implementation used by the DevTools Performance Panel.
This package contains the trace engine implementation used by the DevTools Performance Panel.
β οΈ The API is not stable and it's fairly likely that upgrades will break you (at some point). But the breakages should be obvious exceptions or type failures.
import * as TraceModel from '@paulirish/trace_engine';
polyfillDOMRect();
const engine = TraceModel.Processor.TraceProcessor.createWithAllHandlers();
await engine.parse(traceEvents);
console.log(engine.data) // TraceParseData
Note: To run in Node, you'll need to polyfill window.DOMRect
. π
See the included analyze-trace.mjs
a runnable invocation.
You'll probably use something likeβ¦
@type {import('@paulirish/trace_engine').Types.TraceEvents.TraceEventData[]
@type {import('@paulirish/trace_engine').Handlers.Types.TraceParseData
See also http://go/btlax
# Build devtools and prep a package, then invoke the copy script to prepare $HOME/code/trace_engine
scripts/trace/prep-trace-engine-package.sh
# switch to standalone
cd $HOME/code/trace_engine
# bump and publish
npm version v0.0.XXX # Manually determine next version. `npm info @paulirish/trace_engine | grep latest` + 1
npm publish --access public --dry-run
npm publish --access public
ββββββββββββββββ
β Model#parse βββββ
ββββββββββββββββ β
β
ββββββββββββΌβββββββββββ
βasync processor#parseβ
ββββββββββββ¬βββββββββββ
β
ββββββββββββΌβββββββββββββ
βfor handler of handlersβ
βββββ¬βββββββββββββββββ¬βββ
β β
ββββββββββββββββββΌβββββ βββββββΌβββββββββββββββββ
βNetworkRequestHandlerβ β...many more handlers β
β β β β
β reset() β β β
β β β β
β handleEvent() β β β
β β β β
β finalize() β β β
β β β β
β data() β β β β
βββββββββββββββββββββββ β ββββββββββββββββββββββββ
β
β
ββββββββββββββββββββΌββββββββββββββββββ
βconst data = model.parsedTrace()β
ββββββββββββββββββββββββββββββββββββββ
Model#parse
is the entrypoint into the engine and is the public interface that consumers use to initiate tracing and to fetch data back.
All the processing is done by the Processor
. The processor contains a series of Handlers, each of which is responsible for parsing events of a particular category.
The trace processor loops over every event in the trace and calls each handler in turn (done this way so we only loop over the trace file once, rather than doing it once-per-handler). A Handler is a file that exposes a set of methods, most importantly handleEvent()
and data()
. The handleEvent
function will be called for each event in the trace, and it is up to an individual handler to do something with that event if it needs to. The data
method should return the final data that has been parsed and generated by the handler.
Once processing is done (read on for more details on how to track this), you can use the parsedTrace()
method to fetch the result of parsing a given trace.
We use Model.createWithAllHandlers()
, which initializes a model configured correctly with the right handlers.
If you want to strictly control the set of handlers that are run (for example, if you only want to run one particular handler), you can initialize the model yourself and pass in the set of handlers:
const model = new Model({
NetworkRequestHandler: Handlers.ModelHandlers.NetworkRequestHandler,
})
Once you have an instance of the model, you can call the parse
method to take a set of raw events and parse them. Once parsed, you then have to call the parsedTrace
method, providing an index of the trace you want to have the data for. This is because any model can store a number of traces. Each trace is given an index, which starts at 0 and increments by one as a new trace is parsed.
If you are managing multiple traces, you should store them in some form of indexed data structure so you can easily know which index to use to fetch any data from the model. You may delete a trace with deleteTraceByIndex
, which will then update the indexes of all other traces too.
If you need to check how many traces you have, you can call model.size()
. The latest trace's index is therefore always model.size() - 1
.
When you call parse
you have two options. You can await
it, which will wait until the trace is fully parsed:
await this.model.parse();
But it's likely preferable to instead use events, to avoid blocking the UI whilst parsing is in progress. You can listen to the ModelUpdateEvent
for updates:
this.model.addEventListener(Model.ModelUpdateEvent.eventName, event => {
const {data} = event as Model.ModelUpdateEvent;
if (data.data === 'done') {
// trace is complete
const newestData = this.model.parsedTrace(this.model.size() - 1);
} else {
// data.data will be an object: { index: X, total: Y}, which represents how many events (X) have been processed out of a total (Y).
// This can be used to show a progress bar, for example.
}
})
The object returned from parsedTrace()
is an object of key-value pairs where each key is the name of a handler, and the value is the data that was parsed and returned from that handler.
{
NetworkRequestHandler: ReturnType<typeof NetworkRequestHandler['data']>,
LayoutShiftHandler: ReturnType<typeof LayoutShiftHandler['data']>,
// and so on for each enabled Handler
}
FAQs
This package contains the trace engine implementation used by the DevTools Performance Panel.
The npm package @paulirish/trace_engine receives a total of 547,678 weekly downloads. As such, @paulirish/trace_engine popularity was classified as popular.
We found that @paulirish/trace_engine demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago.Β It has 2 open source maintainers collaborating on the project.
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