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@picoberry/mcp-server

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@picoberry/mcp-server - npm Package Compare versions

Comparing version
0.1.1
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0.1.2
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package.json
{
"name": "@picoberry/mcp-server",
"version": "0.1.1",
"version": "0.1.2",
"description": "PicoBerry MCP server — generate game-ready 3D models, images, and animations from any MCP client. Several 3D and image engines behind one API (query list_models for the live set); a thin wrapper over the PicoBerry /v1 API.",

@@ -5,0 +5,0 @@ "mcpName": "io.github.UModeler/picoberry-mcp",

@@ -6,6 +6,9 @@ # PicoBerry MCP Server

over the [PicoBerry](https://picoberry.ai) `/v1` API, so you get PicoBerry's
multi-engine pipeline (Tripo, Meshy, Hunyuan, …) directly inside your agent.
multi-engine pipeline directly inside your agent. Several 3D and image engines
sit behind one API; call `list_models` for the live set and each engine's cost.
> Unity charges for its MCP behind a subscription. **PicoBerry's MCP is free —
> you only pay for what you generate**, per-engine, in credits you can see.
> **There's no separate subscription for the MCP or the API.** Generation spends
> the same prepaid PicoBerry credits as the web app, per engine, at rates you can
> read with `list_models` before you spend anything. (Using the API does require
> a completed purchase — see [Get an API key](#get-an-api-key).)

@@ -12,0 +15,0 @@ ## Install