@picoberry/mcp-server
Advanced tools
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| { | ||
| "name": "@picoberry/mcp-server", | ||
| "version": "0.1.1", | ||
| "version": "0.1.2", | ||
| "description": "PicoBerry MCP server — generate game-ready 3D models, images, and animations from any MCP client. Several 3D and image engines behind one API (query list_models for the live set); a thin wrapper over the PicoBerry /v1 API.", | ||
@@ -5,0 +5,0 @@ "mcpName": "io.github.UModeler/picoberry-mcp", |
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@@ -6,6 +6,9 @@ # PicoBerry MCP Server | ||
| over the [PicoBerry](https://picoberry.ai) `/v1` API, so you get PicoBerry's | ||
| multi-engine pipeline (Tripo, Meshy, Hunyuan, …) directly inside your agent. | ||
| multi-engine pipeline directly inside your agent. Several 3D and image engines | ||
| sit behind one API; call `list_models` for the live set and each engine's cost. | ||
| > Unity charges for its MCP behind a subscription. **PicoBerry's MCP is free — | ||
| > you only pay for what you generate**, per-engine, in credits you can see. | ||
| > **There's no separate subscription for the MCP or the API.** Generation spends | ||
| > the same prepaid PicoBerry credits as the web app, per engine, at rates you can | ||
| > read with `list_models` before you spend anything. (Using the API does require | ||
| > a completed purchase — see [Get an API key](#get-an-api-key).) | ||
@@ -12,0 +15,0 @@ ## Install |
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