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@pixi/canvas-renderer - npm Package Compare versions

Comparing version 5.0.0-alpha.3 to 5.0.0-rc

78

lib/canvas-renderer.es.js
/*!
* @pixi/canvas-renderer - v5.0.0-alpha.3
* Compiled Tue, 03 Jul 2018 04:08:21 UTC
* @pixi/canvas-renderer - v5.0.0-rc
* Compiled Fri, 01 Feb 2019 04:50:10 UTC
*

@@ -8,7 +8,7 @@ * @pixi/canvas-renderer is licensed under the MIT License.

*/
import { AbstractRenderer, BaseTexture, Renderer } from '@pixi/core';
import { CanvasRenderTarget, isWebGLSupported, sayHello } from '@pixi/utils';
import { AbstractRenderer, Renderer, BaseTexture } from '@pixi/core';
import { CanvasRenderTarget, sayHello, isWebGLSupported } from '@pixi/utils';
import { SHAPES } from '@pixi/math';
import { BLEND_MODES, RENDERER_TYPE, SCALE_MODES } from '@pixi/constants';
import { settings as settings$1 } from '@pixi/settings';
import { BLEND_MODES, SCALE_MODES, RENDERER_TYPE } from '@pixi/constants';
import { settings } from '@pixi/settings';

@@ -18,2 +18,4 @@ /**

*
* Sprite masking is not supported on the CanvasRenderer.
*
* @class

@@ -70,3 +72,4 @@ * @memberof PIXI

var context = this.renderer.context;
var len = graphics.graphicsData.length;
var graphicsData = graphics.geometry.graphicsData;
var len = graphicsData.length;

@@ -82,3 +85,3 @@ if (len === 0)

{
var data = graphics.graphicsData[i];
var data = graphicsData[i];
var shape = data.shape;

@@ -210,2 +213,3 @@

*
* @private
* @return {boolean} whether they are supported

@@ -305,2 +309,14 @@ */

// composite operations
array[BLEND_MODES.SRC_IN] = 'source-in';
array[BLEND_MODES.SRC_OUT] = 'source-out';
array[BLEND_MODES.SRC_ATOP] = 'source-atop';
array[BLEND_MODES.DST_OVER] = 'destination-over';
array[BLEND_MODES.DST_IN] = 'destination-in';
array[BLEND_MODES.DST_OUT] = 'destination-out';
array[BLEND_MODES.DST_ATOP] = 'destination-atop';
// SUBTRACT from flash, does not exist in canvas
array[BLEND_MODES.SUBTRACT] = 'source-over';
return array;

@@ -310,6 +326,7 @@ }

/**
* The CanvasRenderer draws the scene and all its content onto a 2d canvas. This renderer should
* be used for browsers that do not support WebGL. Don't forget to add the CanvasRenderer.view to
* your DOM or you will not see anything :)
* The CanvasRenderer draws the scene and all its content onto a 2d canvas.
*
* This renderer should be used for browsers that do not support WebGL.
* Don't forget to add the CanvasRenderer.view to your DOM or you will not see anything!
*
* @class

@@ -319,3 +336,3 @@ * @memberof PIXI

*/
var CanvasRenderer = (function (AbstractRenderer$$1) {
var CanvasRenderer = /*@__PURE__*/(function (AbstractRenderer$$1) {
function CanvasRenderer(options, arg2, arg3)

@@ -384,4 +401,10 @@ {

/**
* Tracks the blend modes useful for this renderer.
*
* @member {object<number, string>}
*/
this.blendModes = mapCanvasBlendModesToPixi();
this._activeBlendMode = null;
this._outerBlend = false;

@@ -392,4 +415,2 @@ this.renderingToScreen = false;

this.resize(this.options.width, this.options.height);
/**

@@ -406,2 +427,4 @@ * Fired after rendering finishes.

*/
this.resize(this.options.width, this.options.height);
}

@@ -420,3 +443,3 @@

* @param {boolean} [clear=false] - Whether to clear the canvas before drawing
* @param {PIXI.Transform} [transform] - A transformation to be applied
* @param {PIXI.Matrix} [transform] - A transformation to be applied
* @param {boolean} [skipUpdateTransform=false] - Whether to skip the update transform

@@ -497,2 +520,3 @@ */

this._activeBlendMode = BLEND_MODES.NORMAL;
this._outerBlend = false;
context.globalCompositeOperation = this.blendModes[BLEND_MODES.NORMAL];

@@ -564,5 +588,17 @@

* @param {number} blendMode - See {@link PIXI.BLEND_MODES} for valid values.
* @param {boolean} [readyForOuterBlend=false] - Some blendModes are dangerous, they affect outer space of sprite.
* Pass `true` only if you are ready to use them.
*/
CanvasRenderer.prototype.setBlendMode = function setBlendMode (blendMode)
CanvasRenderer.prototype.setBlendMode = function setBlendMode (blendMode, readyForOuterBlend)
{
var outerBlend = blendMode === BLEND_MODES.SRC_IN
|| blendMode === BLEND_MODES.SRC_OUT
|| blendMode === BLEND_MODES.DST_IN
|| blendMode === BLEND_MODES.DST_ATOP;
if (!readyForOuterBlend && outerBlend)
{
blendMode = BLEND_MODES.NORMAL;
}
if (this._activeBlendMode === blendMode)

@@ -574,2 +610,3 @@ {

this._activeBlendMode = blendMode;
this._outerBlend = outerBlend;
this.context.globalCompositeOperation = this.blendModes[blendMode];

@@ -614,3 +651,3 @@ };

{
this.rootContext[this.smoothProperty] = (settings$1.SCALE_MODE === SCALE_MODES.LINEAR);
this.rootContext[this.smoothProperty] = (settings.SCALE_MODE === SCALE_MODES.LINEAR);
}

@@ -656,6 +693,5 @@ };

// eslint-disable-next-line valid-jsdoc
/**
* This helper function will automatically detect which renderer you should be using.
* WebGL is the preferred renderer as it is a lot faster. If webGL is not supported by
* WebGL is the preferred renderer as it is a lot faster. If WebGL is not supported by
* the browser then this function will return a canvas renderer

@@ -681,4 +717,2 @@ *

* @param {boolean} [options.forceCanvas=false] - prevents selection of WebGL renderer, even if such is present
* @param {boolean} [options.roundPixels=false] - If true PixiJS will Math.floor() x/y values when rendering,
* stopping pixel interpolation.
* @param {boolean} [options.forceFXAA=false] - forces FXAA antialiasing to be used over native.

@@ -713,3 +747,3 @@ * FXAA is faster, but may not always look as great **webgl only**

* @memberof PIXI.BaseTexture#
* @return {CanvasImageSource} Source to render with CanvasRenderer
* @return {ICanvasImageSource} Source to render with CanvasRenderer
*/

@@ -716,0 +750,0 @@ BaseTexture.prototype.getDrawableSource = function getDrawableSource()

/*!
* @pixi/canvas-renderer - v5.0.0-alpha.3
* Compiled Tue, 03 Jul 2018 04:08:21 UTC
* @pixi/canvas-renderer - v5.0.0-rc
* Compiled Fri, 01 Feb 2019 04:50:10 UTC
*

@@ -21,2 +21,4 @@ * @pixi/canvas-renderer is licensed under the MIT License.

*
* Sprite masking is not supported on the CanvasRenderer.
*
* @class

@@ -73,3 +75,4 @@ * @memberof PIXI

var context = this.renderer.context;
var len = graphics.graphicsData.length;
var graphicsData = graphics.geometry.graphicsData;
var len = graphicsData.length;

@@ -85,3 +88,3 @@ if (len === 0)

{
var data = graphics.graphicsData[i];
var data = graphicsData[i];
var shape = data.shape;

@@ -213,2 +216,3 @@

*
* @private
* @return {boolean} whether they are supported

@@ -308,2 +312,14 @@ */

// composite operations
array[constants.BLEND_MODES.SRC_IN] = 'source-in';
array[constants.BLEND_MODES.SRC_OUT] = 'source-out';
array[constants.BLEND_MODES.SRC_ATOP] = 'source-atop';
array[constants.BLEND_MODES.DST_OVER] = 'destination-over';
array[constants.BLEND_MODES.DST_IN] = 'destination-in';
array[constants.BLEND_MODES.DST_OUT] = 'destination-out';
array[constants.BLEND_MODES.DST_ATOP] = 'destination-atop';
// SUBTRACT from flash, does not exist in canvas
array[constants.BLEND_MODES.SUBTRACT] = 'source-over';
return array;

@@ -313,6 +329,7 @@ }

/**
* The CanvasRenderer draws the scene and all its content onto a 2d canvas. This renderer should
* be used for browsers that do not support WebGL. Don't forget to add the CanvasRenderer.view to
* your DOM or you will not see anything :)
* The CanvasRenderer draws the scene and all its content onto a 2d canvas.
*
* This renderer should be used for browsers that do not support WebGL.
* Don't forget to add the CanvasRenderer.view to your DOM or you will not see anything!
*
* @class

@@ -322,6 +339,6 @@ * @memberof PIXI

*/
var CanvasRenderer = (function (AbstractRenderer$$1) {
var CanvasRenderer = /*@__PURE__*/(function (AbstractRenderer) {
function CanvasRenderer(options, arg2, arg3)
{
AbstractRenderer$$1.call(this, 'Canvas', options, arg2, arg3);
AbstractRenderer.call(this, 'Canvas', options, arg2, arg3);

@@ -387,4 +404,10 @@ this.type = constants.RENDERER_TYPE.CANVAS;

/**
* Tracks the blend modes useful for this renderer.
*
* @member {object<number, string>}
*/
this.blendModes = mapCanvasBlendModesToPixi();
this._activeBlendMode = null;
this._outerBlend = false;

@@ -395,4 +418,2 @@ this.renderingToScreen = false;

this.resize(this.options.width, this.options.height);
/**

@@ -409,6 +430,8 @@ * Fired after rendering finishes.

*/
this.resize(this.options.width, this.options.height);
}
if ( AbstractRenderer$$1 ) CanvasRenderer.__proto__ = AbstractRenderer$$1;
CanvasRenderer.prototype = Object.create( AbstractRenderer$$1 && AbstractRenderer$$1.prototype );
if ( AbstractRenderer ) CanvasRenderer.__proto__ = AbstractRenderer;
CanvasRenderer.prototype = Object.create( AbstractRenderer && AbstractRenderer.prototype );
CanvasRenderer.prototype.constructor = CanvasRenderer;

@@ -423,3 +446,3 @@

* @param {boolean} [clear=false] - Whether to clear the canvas before drawing
* @param {PIXI.Transform} [transform] - A transformation to be applied
* @param {PIXI.Matrix} [transform] - A transformation to be applied
* @param {boolean} [skipUpdateTransform=false] - Whether to skip the update transform

@@ -500,2 +523,3 @@ */

this._activeBlendMode = constants.BLEND_MODES.NORMAL;
this._outerBlend = false;
context.globalCompositeOperation = this.blendModes[constants.BLEND_MODES.NORMAL];

@@ -567,5 +591,17 @@

* @param {number} blendMode - See {@link PIXI.BLEND_MODES} for valid values.
* @param {boolean} [readyForOuterBlend=false] - Some blendModes are dangerous, they affect outer space of sprite.
* Pass `true` only if you are ready to use them.
*/
CanvasRenderer.prototype.setBlendMode = function setBlendMode (blendMode)
CanvasRenderer.prototype.setBlendMode = function setBlendMode (blendMode, readyForOuterBlend)
{
var outerBlend = blendMode === constants.BLEND_MODES.SRC_IN
|| blendMode === constants.BLEND_MODES.SRC_OUT
|| blendMode === constants.BLEND_MODES.DST_IN
|| blendMode === constants.BLEND_MODES.DST_ATOP;
if (!readyForOuterBlend && outerBlend)
{
blendMode = constants.BLEND_MODES.NORMAL;
}
if (this._activeBlendMode === blendMode)

@@ -577,2 +613,3 @@ {

this._activeBlendMode = blendMode;
this._outerBlend = outerBlend;
this.context.globalCompositeOperation = this.blendModes[blendMode];

@@ -589,3 +626,3 @@ };

// call the base destroy
AbstractRenderer$$1.prototype.destroy.call(this, removeView);
AbstractRenderer.prototype.destroy.call(this, removeView);

@@ -612,3 +649,3 @@ this.context = null;

{
AbstractRenderer$$1.prototype.resize.call(this, screenWidth, screenHeight);
AbstractRenderer.prototype.resize.call(this, screenWidth, screenHeight);

@@ -660,6 +697,5 @@ // reset the scale mode.. oddly this seems to be reset when the canvas is resized.

// eslint-disable-next-line valid-jsdoc
/**
* This helper function will automatically detect which renderer you should be using.
* WebGL is the preferred renderer as it is a lot faster. If webGL is not supported by
* WebGL is the preferred renderer as it is a lot faster. If WebGL is not supported by
* the browser then this function will return a canvas renderer

@@ -685,4 +721,2 @@ *

* @param {boolean} [options.forceCanvas=false] - prevents selection of WebGL renderer, even if such is present
* @param {boolean} [options.roundPixels=false] - If true PixiJS will Math.floor() x/y values when rendering,
* stopping pixel interpolation.
* @param {boolean} [options.forceFXAA=false] - forces FXAA antialiasing to be used over native.

@@ -717,3 +751,3 @@ * FXAA is faster, but may not always look as great **webgl only**

* @memberof PIXI.BaseTexture#
* @return {CanvasImageSource} Source to render with CanvasRenderer
* @return {ICanvasImageSource} Source to render with CanvasRenderer
*/

@@ -720,0 +754,0 @@ core.BaseTexture.prototype.getDrawableSource = function getDrawableSource()

{
"name": "@pixi/canvas-renderer",
"version": "5.0.0-alpha.3",
"version": "5.0.0-rc",
"main": "lib/canvas-renderer.js",
"module": "lib/canvas-renderer.es.js",
"description": "PixiJS Application",
"description": "Rendering using the Canvas API",
"author": "Mat Groves",

@@ -28,11 +28,12 @@ "contributors": [

"dependencies": {
"@pixi/constants": "^5.0.0-alpha.3",
"@pixi/core": "^5.0.0-alpha.3",
"@pixi/math": "^5.0.0-alpha.3",
"@pixi/settings": "^5.0.0-alpha.3",
"@pixi/utils": "^5.0.0-alpha.3"
"@pixi/constants": "^5.0.0-rc",
"@pixi/core": "^5.0.0-rc",
"@pixi/math": "^5.0.0-rc",
"@pixi/settings": "^5.0.0-rc",
"@pixi/utils": "^5.0.0-rc"
},
"devDependencies": {
"floss": "^2.1.3"
}
"floss": "^2.1.5"
},
"gitHead": "9026a1bbca9a9d86b7a3b6d5eb4fa2c3145c2b85"
}

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